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    Issues Loading New Map: Avatar

    Scheduled Pinned Locked Moved Map Making
    82 Posts 5 Posters 38.7k Views 4 Watching
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    • Black OrderB Offline
      Black Order
      last edited by

      still get thise error
      TripleA engine version 1.9.0.0.9687
      Loading map: avatar, from: C:\Users\Robin-Teus16\triplea\downloadedMaps\avatar.zip
      Loading resources from the following paths: [C:\Users\Robin-Teus16\triplea\downloadedMaps\avatar.zip, C:\Program Files\TripleA\assets]
      Loading map: avatar, from: C:\Users\Robin-Teus16\triplea\downloadedMaps\avatar.zip
      Loading resources from the following paths: [C:\Users\Robin-Teus16\triplea\downloadedMaps\avatar.zip, C:\Program Files\TripleA\assets]
      Failed to start game
      java.lang.IllegalStateException: Error in resource loading. Unable to load expected resource: polygons.txt, the error is that either we did not find the correct path to load. Check the resource loader to make sure the map zip or dir was added. Failing that, the path in this error message should be available relative to the map folder, or relative to the root of the map zip
      at games.strategy.triplea.ui.mapdata.MapData.<init>(MapData.java:146)
      at games.strategy.triplea.ui.HeadedUiContext.internalSetMapDir(HeadedUiContext.java:77)
      at games.strategy.triplea.ui.AbstractUiContext.setDefaultMapDir(AbstractUiContext.java:104)
      at games.strategy.triplea.ui.TripleAFrame.<init>(TripleAFrame.java:232)
      at games.strategy.triplea.TripleA.lambda$startGame$0(TripleA.java:121)
      at games.strategy.ui.SwingAction.lambda$invokeAndWait$0(SwingAction.java:86)
      at games.strategy.ui.SwingAction.lambda$invokeAndWaitResult$1(SwingAction.java:114)
      at java.awt.event.InvocationEvent.dispatch(Unknown Source)
      at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
      at java.awt.EventQueue.access$500(Unknown Source)
      at java.awt.EventQueue$3.run(Unknown Source)
      at java.awt.EventQueue$3.run(Unknown Source)
      at java.security.AccessController.doPrivileged(Native Method)
      at java.security.ProtectionDomain$JavaSecurityAccessImpl.doIntersectionPrivilege(Unknown Source)
      at java.awt.EventQueue.dispatchEvent(Unknown Source)
      at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
      at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
      at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
      at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
      at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
      at java.awt.EventDispatchThread.run(Unknown Source)

      redrumR 1 Reply Last reply Reply Quote 0
      • redrumR Offline
        redrum Admin @Black Order
        last edited by

        @black-order It appears you are missing the polygons.txt from the map folder. Can you post a screenshot of the inside of the avatar folder?

        TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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        • Black OrderB Offline
          Black Order
          last edited by

          0_1528212783401_Knipsel.PNG

          1 Reply Last reply Reply Quote 0
          • Black OrderB Offline
            Black Order
            last edited by Black Order

            i must say 1.8 was way easier 2 build your own map
            if i could "if i want 2 but i dont because the newest version :(" i would return 2 1.8
            and next 2 that im also already so far

            HeppsH redrumR 2 Replies Last reply Reply Quote 0
            • HeppsH Offline
              Hepps Moderators @Black Order
              last edited by

              @black-order Really has nothing to do with the version of Triple A. All of these issues are related to things in your map folder. You would have had the same issues with 1.8

              "A joyous heart sours with the burden of expectation"
              Hepster

              1 Reply Last reply Reply Quote 0
              • redrumR Offline
                redrum Admin @Black Order
                last edited by

                @black-order You'd pretty much have all these same problems in 1.8. Can you unzip the avatar folder so the directory structure for the XML file:
                C:\Users\Robin-Teus16\triplea\downloadedMaps\avatar\games\avatar.xml

                TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                1 Reply Last reply Reply Quote 0
                • Black OrderB Offline
                  Black Order
                  last edited by Black Order

                  done that
                  think its to much 4 java 🙂 😉
                  TripleA engine version 1.9.0.0.9687
                  Loading map: avatar, from: C:\Users\Robin-Teus16\triplea\downloadedMaps\avatar
                  Loading resources from the following paths: [C:\Users\Robin-Teus16\triplea\downloadedMaps\avatar, C:\Program Files\TripleA\assets]
                  Loading map: avatar, from: C:\Users\Robin-Teus16\triplea\downloadedMaps\avatar
                  Loading resources from the following paths: [C:\Users\Robin-Teus16\triplea\downloadedMaps\avatar, C:\Program Files\TripleA\assets]
                  Failed to start game
                  java.lang.NullPointerException
                  at games.strategy.triplea.image.MapImage.loadMaps(MapImage.java:160)
                  at games.strategy.triplea.ui.HeadedUiContext.internalSetMapDir(HeadedUiContext.java:96)
                  at games.strategy.triplea.ui.AbstractUiContext.setDefaultMapDir(AbstractUiContext.java:104)
                  at games.strategy.triplea.ui.TripleAFrame.<init>(TripleAFrame.java:232)
                  at games.strategy.triplea.TripleA.lambda$startGame$0(TripleA.java:121)
                  at games.strategy.ui.SwingAction.lambda$invokeAndWait$0(SwingAction.java:86)
                  at games.strategy.ui.SwingAction.lambda$invokeAndWaitResult$1(SwingAction.java:114)
                  at java.awt.event.InvocationEvent.dispatch(Unknown Source)
                  at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
                  at java.awt.EventQueue.access$500(Unknown Source)
                  at java.awt.EventQueue$3.run(Unknown Source)
                  at java.awt.EventQueue$3.run(Unknown Source)
                  at java.security.AccessController.doPrivileged(Native Method)
                  at java.security.ProtectionDomain$JavaSecurityAccessImpl.doIntersectionPrivilege(Unknown Source)
                  at java.awt.EventQueue.dispatchEvent(Unknown Source)
                  at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
                  at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
                  at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
                  at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
                  at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
                  at java.awt.EventDispatchThread.run(Unknown Source)

                  redrumR 1 Reply Last reply Reply Quote 0
                  • redrumR Offline
                    redrum Admin @Black Order
                    last edited by

                    @black-order Better. You missed replacing the "smallMap.jpeg" step I had above: 0_1528213563024_smallMap.jpeg

                    TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                    1 Reply Last reply Reply Quote 0
                    • Black OrderB Offline
                      Black Order
                      last edited by

                      thats true 🙂

                      1 Reply Last reply Reply Quote 0
                      • Black OrderB Offline
                        Black Order
                        last edited by

                        thanks guys the only error = capital but thats easy 2 fix thanks 🙂 😄
                        0_1528213755800_Knipsel.PNG

                        redrumR C 3 Replies Last reply Reply Quote 0
                        • redrumR Offline
                          redrum Admin @Black Order
                          last edited by

                          @black-order Yep. Now you just need to add the other 400+ territories back in to the XML, centers, place, and polygons files 🙂

                          TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                          C 1 Reply Last reply Reply Quote 0
                          • Black OrderB Offline
                            Black Order
                            last edited by

                            thats good but now i know 10% sure that it will work i dont know if 7k almost 8k will work but atleast i know its hell fun 2 try out hope i don't waisted my time BTW borgia = also a project of my but 1st thise 1 🙂

                            redrumR 1 Reply Last reply Reply Quote 0
                            • redrumR Offline
                              redrum Admin @Black Order
                              last edited by

                              @black-order Well @Hepps is making a map with a couple thousand territories. So he'll probably prove out that level of scale fairly soon.

                              TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                              1 Reply Last reply Reply Quote 0
                              • Black OrderB Offline
                                Black Order
                                last edited by

                                what map = he making "time period ect?"

                                redrumR 1 Reply Last reply Reply Quote 0
                                • redrumR Offline
                                  redrum Admin @Black Order
                                  last edited by

                                  @black-order https://forums.triplea-game.org/topic/95/global-dominance

                                  Its probably good to start a map thread for avatar here: https://forums.triplea-game.org/category/5/maps-mods. Where you can provide an overview and progress updates to folks.

                                  TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                  1 Reply Last reply Reply Quote 0
                                  • Black OrderB Offline
                                    Black Order
                                    last edited by

                                    so a ww2/ww3 scenario ,a okay i do it at the moment on moddb.com 🙂 "btw they could update the page if they wanted ;)"

                                    1 Reply Last reply Reply Quote 0
                                    • C Offline
                                      Cernel Moderators @redrum
                                      last edited by

                                      @redrum said in Issues Loading New Map: Avatar:

                                      @black-order Yep. Now you just need to add the other 400+ territories back in to the XML, centers, place, and polygons files 🙂

                                      Didn't download because of Microsoft Edge limits, but that looks like between 10,000 and 20,000 territories total, for the whole map.

                                      My main suggestion is to make the territories bigger, like 4 times as big as now, really. Unless you plan having only 2 units type, those territories are way to small. In most of them you would be able to fit only one 48x48 pixels unit.

                                      Also consider that when you have finished this map, most people may be on 4k.

                                      1 Reply Last reply Reply Quote 0
                                      • alkexrA Offline
                                        alkexr
                                        last edited by

                                        @cernel said in Issues Loading New Map: Avatar:

                                        My main suggestion is to make the territories bigger, like 4 times as big as now, really.

                                        Or rather, just have 10 times less territories. Seriously, even 700 is huge. Even Europa Universalis has only around 4k as of 1.25 (England). Even worse, there are only going to be 4 players, if I may guess. I'd love to see an ATLA map for TA, but I don't think it's going to be worth downloading. No, really, even the upcoming Global Dominance could very well end up being unplayably large, and this is way bigger.

                                        </rant>

                                        This is the last time I pester you with this. I do hope you will prove me wrong though and make a playable map out of this.

                                        "For the world is changing: I feel it in the water, I feel it in the earth, and I smell it in the air."

                                        HeppsH C 3 Replies Last reply Reply Quote 0
                                        • HeppsH Offline
                                          Hepps Moderators @alkexr
                                          last edited by

                                          @alkexr Hey! No reason to be dragging GD into this! 😃

                                          "A joyous heart sours with the burden of expectation"
                                          Hepster

                                          alkexrA 1 Reply Last reply Reply Quote 0
                                          • HeppsH Offline
                                            Hepps Moderators @alkexr
                                            last edited by

                                            @alkexr What I was going to say on a more serious note... is that many territories does not necessarily make for an unplayable game. Just more space to be able to consider movement options. More time and space for a slow retreat. More space to have to spread units out to conquer entire regions.

                                            What is your primary concern? Loosing units on a vast map?

                                            "A joyous heart sours with the burden of expectation"
                                            Hepster

                                            alkexrA 1 Reply Last reply Reply Quote 0

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