Power of Politics 1914 : A WWI scenario
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Will there be new technologies and tech categories?
What about aerial warfare?
Will there be u-boat campaign in Atlantic?
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@schulz said in A WWI scenario design based loosely on NML & TWW:
Will there be new technologies and tech categories?
yes.
What about aerial warfare?
Will be very different from the standard model.
Will there be u-boat campaign in Atlantic?
What would a game be with Germany and no u-boats.
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@hepps said in A WWI scenario design based loosely on NML & TWW:
Will there be u-boat campaign in Atlantic?
What would a game be with Germany and no u-boats.
The 30 years war ? Heh heh : )
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Germany starts with u boats in all world war maps but I would barely describe Atlantic as front because one British destroyer can already block all German subs, and the Germans are unable to reinforce Atlantic.
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@schulz This is a a matter of how current functionality is imposed rather than a question of the available options to a map designer. Rest assured the current established mechanics do not inhibit my creative process.
While engine changes would be welcome... they are by no means necessary to make a more reasonable naval warfare scenario viable.
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So here is the plan for the production facilities.
This is a much more simplified version from TWW...
Factory

- Cost 20 PU
- Damage Points 12
- Max Operational Damage 8 (meaning it will operate as long as it has more than 4 DP).
- Damaged upon capture 6 DP.
- Can only be placed in Urban terrain.
- Produces all non-Infantry type units. (available to a specific power)
- May produce up to PU value of the territory (minus any Recruitment Center production).
Recruitment Center

- Cost 8 PU
- Damage Points 10
- Max Operational Damage 8 (meaning it will operate as long as it has more than 2 DP)
- Destroyed upon capture.
- Can be placed in any territory with a PU value greater than 0.
- Will produce infantry types only in Normal Territories.
- Will produce Colonial Infantry only in Colonial Territories.
- May produce up to PU value of the territory (minus any factory production).
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@hepps Unless I overlooked some recent changes, the operational damage is not related to production, thus it would affect nothing for either of those units.
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Here is a view of the new South Pacific. Moved lots of the islands to make it resemble the real world.

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Very nice, could you share whole of the map?
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@schulz Nope sorry. Map will be revealed in its entirety once it is ready for release.
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Why some sea borders are red while some of them are black?
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@schulz When I made revisions to the map I had done all of the Territory and SZ changes red in a different layer of the image as a way to distinguish the existing map from the changes I was making. Other than that they have absolutely no significance.
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So I think I have made the final revisions to the map.
The Pinsk Marshes have been added. they shall be a worthless territory that alternates between passable and impassable on a set turn schedule.
I also changed some of the Western Russia territories.

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@hepps One of the territories is spelled incorrectly.
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@alkexr You will be my proof reader anyways.

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@redrum For your peace of mind...

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@hepps Yeah, seems Pinsk Marshes is fairly common in references but Pripet Marshes is used some as well. I think I'm just used to seeing Pripet Marshes but maybe that's because the Germans during WWII tended to use that?
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Zeppelin bombing is generally considered overpowered they are restricted in NML while I think they are even overpriced. You can add radar tech if you wish.
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@schulz Since the air warfare portion of the game has been changed this will play very differently.
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I'm glad to see this project is still going strong.
I've said this before, but I think its worth repeating for the discussion here. The biggest problem with most of the WW1 maps is that the allies have a lot of different options, but the Central Powers don't. For example you can get NML to be relatively balanced using a bid, however Germany still has basically only one strategy. Meanwhile America and Britain have a ton of different options.
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