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    Singleplayer Practice - Is the AI any good?

    Scheduled Pinned Locked Moved The War Club
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    • J Offline
      jonpfl @Jazan
      last edited by

      @jazan if you want, we can start a PBEM game since I am a newbie as well. I have played F2F but only twice in last two years.

      I am currently playing a few vets online and getting crushed.

      Thx
      jonpfl
      jonpfl01 at gmail

      scousemartS 1 Reply Last reply Reply Quote 1
      • scousemartS Offline
        scousemart @jonpfl
        last edited by

        @jonpfl Not getting crushed by me... :winking_face:

        1 Reply Last reply Reply Quote 2
        • JazanJ Offline
          Jazan @Captain Crunch
          last edited by Jazan

          @Captain-Crunch Thanks for the information! I know the classic world map is more popular, so I will probably check it out at some point. I bought the board game years ago, but it is the Europe map; the TripleA version is "New World Order."

          I will definitely take your advice and give the AI a try on the WWIIClassic map. I notice there are multiple editions of the Classic Map, 2nd and 3rd. Is one more popular nowadays for competition?

          The size of provinces on the Classic map is not exactly to my taste, at first glance - essentially Risk sized world map with provinces larger than average countries. But I haven't given a shot yet so who knows, may end up loving it.

          Seems like the tactics are fairly straightforward and production planning is where much of the strategy comes in?

          Thanks for all the responses! I'm now confident that playing until I can beat the AI on classic maps is A) achievable, and B ) a smart first step to improvement.

          Captain CrunchC 1 Reply Last reply Reply Quote 3
          • Captain CrunchC Offline
            Captain Crunch Banned @Jazan
            last edited by Captain Crunch

            @jazan hmmm maybe the Axis and Allies board game published a different map for Europe!

            I play the WWIIClassic map because it's the exact one on the board game my friend owns but anyways I only play 1 map against the AI because I enjoy the challenge and look forward to the AI improvements and testing it but I'm just casual and I'm only on 2 game forums right now for my daily routine but this games development is interesting and I'll say again I totally love battling the fresh new improved AI ...

            I have asked a few times but I kinda wondered if this game will ever officially be "done" or maybe the AI will always be being worked on ... which is fine. I also suggested an "AI tweak challenge" thread where people tweak the AI settings and try to submit the toughest AI! Hmm, I wonder if you can tweak 2 AI's and have them battle each other hehehhe?

            Ok, good luck with your battles and remember to submit any of your saved matches to the "AI discussion" thread if the AI did anything you thought was questionable or is a bug.

            HeppsH 1 Reply Last reply Reply Quote 1
            • HeppsH Offline
              Hepps Lobby Moderators @Captain Crunch
              last edited by

              @captain-crunch If the AI ever evolved that far an AI Tournament Challenge would be so enjoyable.

              😃

              "A joyous heart sours with the burden of expectation"
              Hepster

              C 1 Reply Last reply Reply Quote 1
              • C Offline
                Cernel Moderators Lobby Moderators @Jazan
                last edited by

                @jazan My answer is mostly a no. While the AI has been much improved and it is a very interesting tool, also fun to play, by giving it some good bonuses, and very valuable for current and future games having AI only players in the mix, as far as practicing for learning goes, the skill difference between the AI and a very good player on any games is still too big for the AI to help you improving in that direction, unless maybe in the very early phases, and only in case your starting point is very low. Actually, I believe that, by playing against the AI, also with bonuses high enough to make a difference (that adds the gameplay distortion of increasing placement limits for the AI, as getting more income to spend, without increasing placement limits), you would build a gameplay optimized against such an opponent, that is likely to be significantly divergent with what you would do against a very good human player; so the risk is that, then, when moving to person-to-person gaming, rather than have to learn, you will have to re-learn.

                In genenal, the AI is better on slow games, with a progressive build up and no critical round 1 "must-do" moves. For example, "Neuschwabenland" (in Experimental) is probably a good game to play with AI.

                1 Reply Last reply Reply Quote 0
                • C Offline
                  Cernel Moderators Lobby Moderators @Hepps
                  last edited by

                  @hepps said in Singleplayer Practice - Is the AI any good?:

                  @captain-crunch If the AI ever evolved that far an AI Tournament Challenge would be so enjoyable.

                  😃

                  Actually, @Zjelcop had a subforum for it in the old WarClub, and I think it was a pretty good idea, but, eventually, it faded out for lack of interest, sadly.

                  Captain CrunchC 1 Reply Last reply Reply Quote 0
                  • Captain CrunchC Offline
                    Captain Crunch Banned @Cernel
                    last edited by Captain Crunch

                    @cernel it's funny cuz my old trs80 color computer had a game called Robot War I think it was called and you basically programmed 2 robots with different attacks and then battled them against each other ... but an AI vs AI Tournament on an Axis and Allies map would be even more interesting ... for "game theory" enthusiasts ofcourse!

                    [obligatory Terminator robot pic]

                    1 Reply Last reply Reply Quote 2
                    • Darren BrockD Offline
                      Darren Brock
                      last edited by

                      Is the AI any better if one hosts a game online and then selects all AI opponents? Does the AI improve if it has the AAA servers' computing power to draw on, vs. just my pc's processor?

                      redrumR 1 Reply Last reply Reply Quote 0
                      • redrumR Offline
                        redrum Admin @Darren Brock
                        last edited by

                        @Darren-Brock Nope. You are best off just playing a local game and choosing "Hard AI". You can give them a bid or bonus income to increase difficulty.

                        TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                        1 Reply Last reply Reply Quote 1
                        • Darren BrockD Offline
                          Darren Brock
                          last edited by

                          Thanks. I'd love to engage human competition, but my life on the road makes it difficult, plus the difficulties I've had playing online given that I connect through Samsung mobile hotspot. I've so far been unable to make my pc discoverable on the internet

                          redrumR 1 Reply Last reply Reply Quote 0
                          • redrumR Offline
                            redrum Admin @Darren Brock
                            last edited by

                            @Darren-Brock Well, you can always try out PBEM or PBF which as long as you have connectivity to email or post here on the forum should work fine.

                            TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                            1 Reply Last reply Reply Quote 0
                            • G Offline
                              GötterdÀmmerung
                              last edited by

                              One major issue I find with Hard AI is notably the US not being able to make its mind up about transporting units across the Atlantic. If as Germany I build any naval presence the US usually will shuffle back and forth around Panama not knowing to hit Algeria/Norway or western France. I usually play Pact of steel 1/2 and any classic/revised.

                              redrumR 1 Reply Last reply Reply Quote 0
                              • redrumR Offline
                                redrum Admin @GötterdÀmmerung
                                last edited by

                                @GötterdÀmmerung If you have any save games showing the US playing particularly poorly, please upload them here so I can take a look. The AI generally struggles some with ships/transports compared to land/air combat. Its just more complex and often difficult to determine the good purchases and moves.

                                TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                1 Reply Last reply Reply Quote 0
                                • SchulzS Offline
                                  Schulz
                                  last edited by

                                  AI doesn't take into account placement limits and sometimes spam factories. I've a map that some values of territories are 4 but no placement is allowed.

                                  AI still build factories in there they though they can place 4 units in here.

                                  redrumR 1 Reply Last reply Reply Quote 0
                                  • redrumR Offline
                                    redrum Admin @Schulz
                                    last edited by

                                    @Schulz Yeah, the AI currently doesn't handle some of the more advanced purchase/placement options as very few maps utilize these.

                                    TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                    HeppsH 1 Reply Last reply Reply Quote 1
                                    • HeppsH Offline
                                      Hepps Lobby Moderators @redrum
                                      last edited by

                                      @redrum Just the good ones... 😉

                                      "A joyous heart sours with the burden of expectation"
                                      Hepster

                                      redrumR 1 Reply Last reply Reply Quote 0
                                      • redrumR Offline
                                        redrum Admin @Hepps
                                        last edited by

                                        @Hepps Hey now. Just because you don't like checkers doesn't mean its not a good game 🙂

                                        TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                        1 Reply Last reply Reply Quote 3
                                        • SchulzS Offline
                                          Schulz
                                          last edited by

                                          Can AI be a good source for testing balance? Just making every nation AI and watching matches maybe could give some tips?

                                          redrumR 1 Reply Last reply Reply Quote 0
                                          • redrumR Offline
                                            redrum Admin @Schulz
                                            last edited by

                                            @Schulz For maps with rules close to standard A&A maps, it can give an initial pass for balance. But in the end the only way to truly balance a map is lots of PvP games.

                                            TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                            1 Reply Last reply Reply Quote 0

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