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    are there any good tutorials on making my own map/game

    Scheduled Pinned Locked Moved Map Making
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    • C Offline
      Cernel Moderators Lobby Moderators @Windrunner21
      last edited by

      @Windrunner21 So, is your aim historicity? For WW1, starting in 1914, I don't think you can get much simpler than Weltpolitik, if you care about realism. Or you just mean something not really historical, but just correcting the most disheartening items of Imbaked's? Maybe you should specify what you want, like you want some delays in going at war, Global 1940 style, or just everyone at war with everyone else since the start (and Communists somewhere in Siberia since 1914)?

      redrumR W 2 Replies Last reply Reply Quote 0
      • redrumR Offline
        redrum Admin @Cernel
        last edited by redrum

        @Cernel IMO, weltpolitik is way too scripted and event driven. I think a good map should provide the base conditions that can evolve into what it did historically or deviate in realistic ways from that.

        TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

        C 1 Reply Last reply Reply Quote 2
        • C Offline
          Cernel Moderators Lobby Moderators @redrum
          last edited by

          @redrum I would agree in principle, but wouldn't that imply even more complexity, at least for the mapmaker (and surely for the playtester)?

          1 Reply Last reply Reply Quote 0
          • HeppsH Offline
            Hepps Lobby Moderators @Windrunner21
            last edited by

            @Windrunner21 Hi windrunner. Welcome to our little world.

            Unfortunately there have never been any really good resources for the map making process. Most of it comes down to looking at some of the stuff already mentioned above.

            Really it comes down to a few things...

            Learning what is in an XML and and what all of its components do. When you look at it at first it might seem rather confusing but as you get more familiar it starts to make a lot more sense. Depending on how complex you intend to make your map... some stuff gets increasingly more challenging to understand.

            If you are planning on making a game where you are going to be making it with a new map... you are going to need to become familiar with the Map Creator program as well. I highly recommend playing around with it as some of the steps will be valuable to you at some point on your journey. Also running through the initial parts of the Map Creator program really helped me to see how the XML comes together and what all the folders inside a Map do and how they relate back to the XML and the engine itself.

            Lastly, if you are making your own map then you are likely going to have to get comfortable using one of the many drawing programs.

            Other than that most of it is just persistence and patience.

            I will say that over the years the greatest recourse has always been this forum. Asking questions from the people here allowed me to grow my knowledge immensely.

            Good luck and have fun.

            "A joyous heart sours with the burden of expectation"
            Hepster

            1 Reply Last reply Reply Quote 2
            • SchulzS Offline
              Schulz
              last edited by Schulz

              It would be enough modding or drawing additinal territories on the current maps. I am sure most of players will care balance more rather than realism and they naturally contradict with each other because WW1 was heavily favoured of Entente. With such a realistic concept only very few people would play it.

              1 Reply Last reply Reply Quote 0
              • redrumR Offline
                redrum Admin
                last edited by

                I've tried to collect all the relevant links and information for creating/updating a map here: https://forums.triplea-game.org/topic/918/map-maker-resources

                TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                LaFayetteL 1 Reply Last reply Reply Quote 3
                • LaFayetteL Online
                  LaFayette Admin @redrum
                  last edited by

                  @redrum Can we update the header post there to align with the latest to host sample assets here? https://github.com/triplea-game/map-maker-assets

                  I wonder as well if it would be more consolidated to add links to the wiki documentation title pages, in this case the forum post could instead link to those relevant pages; it seems like the documentation is becoming more consolidated but is straddling multiple locations.

                  redrumR 1 Reply Last reply Reply Quote 0
                  • redrumR Offline
                    redrum Admin @LaFayette
                    last edited by

                    @LaFayette I already added a link to the new map maker asset repo. Honestly the wiki is starting to consolidate the documentation but they aren't really titled or organized in a very meaningful way so I think its better to point to the most complete guide there. Also as a heads up, moving the documentation broke the currently stable in-game map maker documentation link.

                    TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                    1 Reply Last reply Reply Quote 2
                    • W Offline
                      Windrunner21 @Cernel
                      last edited by

                      @Cernel I like domination 1914 no mans land, however, I want it to be a little more accurate in the sense that certain countries can declare war at certain times, not everyone starts off at war, I also dislike the neutral farming and how France can and usually does invade Switzerland, which adds another element entirely. I like the technologies.
                      my issues with Weltpolitik is that the units just to expensive, there is no trench option either. Also I don't really understand the political dynamic and how to influence/change them, I really like how Mexico/china are apart of that game. Is there a rulebook for Weltpolitik? Maybe that will help me understand it more.

                      C 1 Reply Last reply Reply Quote 1
                      • W Offline
                        Windrunner21
                        last edited by

                        I do like the Domination 1914 blood and steel option, however, one thing I don't get is why infantry is an option as a unit but why Austria for example can only buy conscripts.

                        1 Reply Last reply Reply Quote 0
                        • C Offline
                          Cernel Moderators Lobby Moderators @Windrunner21
                          last edited by

                          @Windrunner21 Blood And Steel is a spin-off of the intermediate version of what would eventually become Weltpolitik, albeit passing through several hands, so I don't even know if that should be regarded as superseded entirely. From what you are saying, you are definitely aiming at doing complex stuff, and I still think that, in this case, you are rather better off starting for Weltpolitik, trying to understand that by reading its xml, etc., while learning from what @redrum linked, especially pos2, then modifying Weltpolitik in your direction. It won't be easy, but I think starting from NML, then trying to achieve what you said, would be harder.

                          1 Reply Last reply Reply Quote 1
                          • W Offline
                            Windrunner21
                            last edited by

                            Ok thank you. How do I open the XML?

                            C HeppsH 2 Replies Last reply Reply Quote 0
                            • C Offline
                              Cernel Moderators Lobby Moderators @Windrunner21
                              last edited by

                              @Windrunner21 The xml are in the games folder, inside the map folder. Better you unzip the whole map first. You need to use a text/code reader/editor. There are a lot of them free online. I can tell you notepad is not good, if you are on windows, as it cannot read the line breaks TripleA maps use, apparently.

                              1 Reply Last reply Reply Quote 1
                              • HeppsH Offline
                                Hepps Lobby Moderators @Windrunner21
                                last edited by Hepps

                                @Windrunner21 Here is where all your currently downloaded maps should be located...

                                Directory.png

                                From there what you want to do is copy any of the maps you want to examine and paste them somewhere else on your computer. I personally just made a folder on my desktop called Triple A related.

                                Once you have all the maps in the new folder you should unzip them so that it is easier to access all the sub folders inside each one.

                                Once you have a map folder unzipped it will look like this...

                                Map folder2.png

                                The XML is inside the Games folder. (Note if the map has more than one game variants you will see mulptile XMLs inside).

                                As far as opening the XML you want to use Notepad or some other reader program.

                                I personally use Notepad++ that I downloaded free.

                                "A joyous heart sours with the burden of expectation"
                                Hepster

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