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    Improve Hotkeys

    Scheduled Pinned Locked Moved Feature Requests & Ideas
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    • prastleP Offline
      prastle Moderators Admin @Cernel
      last edited by

      @Cernel Unit help is used by anyone playing a new map or trying a "New" to that person map.

      If we open a quarrel between past and present, we shall find that we have lost the future! Sir Winston Churchill

      1 Reply Last reply Reply Quote 1
      • LaFayetteL Offline
        LaFayette Admin
        last edited by

        I'm not sure how I missed this thread. I really recommend "The Design of Everyday Things", it's a UX 101 course of its own right and lays out some really great UX principles.

        To summarize a bit:

        • usability should be discoverable. You should be able to figure out how to use something by looking at it.

        That means if you have to just "know" that you can hit ctrl+a to add units, it's not the best UX. Menu items with their hotkeys listed are a good example of ths.

        To paraphrase this from another perspective, any hotkey that modifies or interacts with the UI should have a corresponding UI element that is clickable. Hovering over the UI element ideally lists its hotkey, which leads to another UX principle:

        • allow new users to discover how to use the UI, provide shortcuts for masters

        An example of the above is the copy-paste command, new users will look to the edit menu to find the feature and click it. 'Master' users who use the feature a lot will be able to use it quickly. It's a similar analogy to the labels on keyboards, new users can type via hunt-and-peck, master users are touch-typists and do not look at the keys.

        With that said, the "ctrl+a" and "ctrl+d" are missing a UI element of some sort. We could add a button to the battle calc to help discover this feature "add units to calc", where the cursor mode changes to highlight territories and a click then adds those units. The hovertext could explain the hotkey alternative. We could have a right click menu potentially on territories if a battle calc is in the foreground with options "add to defenders" and "add to attackers" with the hotkey listed next to the menu item.

        Overall, something to think about as we design and retrofit features.

        redrumR 1 Reply Last reply Reply Quote 1
        • redrumR Offline
          redrum Admin @LaFayette
          last edited by

          @LaFayette There are buttons for ctrl+A and ctrl+D which list the hotkeys...
          2525d5f1-d8ae-40d5-8cfe-43c511ad6af7-image.png

          TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

          1 Reply Last reply Reply Quote 1
          • LaFayetteL Offline
            LaFayette Admin
            last edited by LaFayette

            Sure enough @redrum ; the principles are the important point. There is more to UX than just the bedrock principles outlined in DOET, but those are fundamental and we should keep them in mind. The below question indicates further usability issues:

            I don't quite understand how it works. If I open battle calc then hit ctrl A it adds another unit but how do you control which units you want to add ? If I put 1 infantry and 1 armor and 1 fighter in, it adds 1 to each. Would you show an example of how to use it please ?

            Captain CrunchC 1 Reply Last reply Reply Quote 0
            • Captain CrunchC Offline
              Captain Crunch Banned @LaFayette
              last edited by

              @LaFayette hey I did a quick search and couldn't find what UX means? Also what is DOET?

              I'm sure for doet you weren't meaning the African word for vagina hehehe

              LaFayetteL 1 Reply Last reply Reply Quote 1
              • LaFayetteL Offline
                LaFayette Admin @Captain Crunch
                last edited by

                @Captain-Crunch 😁

                DOET is such a significant book it has an acronym 🙂

                I really recommend the book to anyone (particularly to dev's and anyone that works on UI code). It is a bit of a textbook, it kinda seems dull initially, pages and pages are dedicated to the design of doors. It runs home the points well and is really insightful. It was a game-changing read for me, while reading it you can think about TripleA and a variety of usability improvements that could be made. It really is a first course in UX design, AFAIK introductory UX courses do use it as a text. Here is a PDF version: http://www.nixdell.com/classes/HCI-and-Design-Spring-2017/The-Design-of-Everyday-Things-Revised-and-Expanded-Edition.pdf

                UX = user experience
                https://www.interaction-design.org/literature/topics/ux-design

                UX is a very broad umbrella, it is much more than just UI, it encompasses the many topics of how a user engages with a product. It includes usability research, information architecture, UI, interaction design, and a number more topics.

                ui-ux-disciplines---x----1133-1600x---.png

                https://careerfoundry.com/en/blog/ux-design/what-is-user-experience-ux-design-everything-you-need-to-know-to-get-started/

                1 Reply Last reply Reply Quote 2
                • LaFayetteL Offline
                  LaFayette Admin
                  last edited by

                  Just because I'm so jazzed from the learnings in DOET, I'll also mention it also has some long sections as well on the design of VCRs and ovens (gives insights why it's bad design that makes it so the clock is difficult to change). That discussion particularly carries over to software.. Some of lessons in VCR design is to have a 1:1 mapping for buttons and their functionality, hide controls that are not used often (cough our launch screen), show controls that are used all the time, and try to show only controls that are needed.

                  1 Reply Last reply Reply Quote 0
                  • Captain CrunchC Offline
                    Captain Crunch Banned
                    last edited by Captain Crunch

                    rofl is there a link to the book I can't find it and it's sounding like Ayn Randian BS

                    I would pretty much cut out every word in that insane graph minus ergonomic amiright

                    LaFayetteL 1 Reply Last reply Reply Quote 0
                    • LaFayetteL Offline
                      LaFayette Admin @Captain Crunch
                      last edited by

                      @Captain-Crunch Atlas Shrugged? :grinning_cat_face:

                      UX is an odd field. Ignorance towards it creates "interesting" issues: https://www.useronboard.com/how-united-onboards-new-users/

                      At the risk of being too serious, if you want to learn more about the field, this is a good video: https://www.youtube.com/watch?v=Tbu6G08n_Gw "Why UX is not only the Responsibility of the UX'er"

                      Captain CrunchC 1 Reply Last reply Reply Quote 0
                      • Captain CrunchC Offline
                        Captain Crunch Banned @LaFayette
                        last edited by Captain Crunch

                        @LaFayette yo coders are cool. Coding is just like learning any language but probably easier and Ive made a few games myself on my old computer.

                        Anyways, rofl seriously how long do you spend at your computer making those troll images and stuff rooffllllll do you ever see the sun. Ayn Rand is for gullible obnobs that think they are smarter than others. Too bad this thread turned into another one of those type of convos like Belee's "TripleA won't run" thread 😞

                        I've never played a game or been on a forum where there wasnt aliaser trolls and my messenger list is ez to show whos aliaser trolling - so far I got an angry message from some Alkezr mad I told him to ease up on Redrum, some Jazan sounded nerdy talkin about all the other maps, Prastle wanting me to download a 32bit Lobby, and Ubernaut who doesnt like being called anal and said his girlfriend loves Captain Crunch thats if he really has a girlfriend ofcourse lol

                        Like I always say on every game or forum

                        SO EZ 😜

                        prastleP 1 Reply Last reply Reply Quote 1
                        • RoiEXR Offline
                          RoiEX Admin
                          last edited by

                          Coding is just like learning any language but probably easier

                          10/10 I have used well over 5 different programming languages, within the past 5 years, but still struggle to get the accents on my Spanish writings right ^^

                          Captain CrunchC 1 Reply Last reply Reply Quote 2
                          • Captain CrunchC Offline
                            Captain Crunch Banned @RoiEX
                            last edited by

                            @RoiEX Si

                            1 Reply Last reply Reply Quote 2
                            • prastleP Offline
                              prastle Moderators Admin @Captain Crunch
                              last edited by

                              @Captain-Crunch Actually to clarify I wanted you to download the new pre release which still ha a 32 bit version to see if that helped you. 🙂

                              If we open a quarrel between past and present, we shall find that we have lost the future! Sir Winston Churchill

                              Captain CrunchC 1 Reply Last reply Reply Quote 2
                              • Captain CrunchC Offline
                                Captain Crunch Banned @prastle
                                last edited by

                                @prastle thanks, I have only been playing the AI and havent played a game in over a year I bet but I enjoy reading the threads (usually) so yous aint got rid of me yet! 😜

                                HeppsH 1 Reply Last reply Reply Quote 4
                                • HeppsH Offline
                                  Hepps Moderators @Captain Crunch
                                  last edited by

                                  @Captain-Crunch Do not go gently into that good night!

                                  "A joyous heart sours with the burden of expectation"
                                  Hepster

                                  Captain CrunchC 1 Reply Last reply Reply Quote 1
                                  • Captain CrunchC Offline
                                    Captain Crunch Banned @Hepps
                                    last edited by

                                    @Hepps *high five good post

                                    https://www.brainpickings.org/2017/01/24/dylan-thomas-do-not-go-gentle-into-that-good-night/

                                    1 Reply Last reply Reply Quote 1

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