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    No Mans Land 2

    Scheduled Pinned Locked Moved Maps & Mods
    16 Posts 7 Posters 5.6k Views 7 Watching
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    • I Offline
      Imbaked @RogerCooper
      last edited by

      @rogercooper

      They will be bought by influence. Each alliance will have a nations called "Centrals/Entente Influence" that gains pus from NO's. Will have to satisfy certain conditions (normally round X and control X territory) to be allowed to spend influence to gain an allie. Historical allies will be cheaper for their historical side to get (IE maybe Bulgaria costs centrals 2 influence and entente 5). Influence will also be able to be spend on bonus for your alliance such as free german subs in Atlantic or lend lease transfer of PUs from neutral USA to UK/France/Russia. This will ensure influence always has a use, even if all allies have been taken and hopefully will ensure that some countries stay neutral in most games. Thank you for the feedback, keep it coming!

      C 1 Reply Last reply Reply Quote 0
      • C Offline
        Cernel Moderators @Imbaked
        last edited by

        @imbaked Actually, you may get rid of those hacky players if this gets done:
        https://forums.triplea-game.org/topic/128/resource-system-assessment-and-improvements
        so that you can use specific resources (not limited to PUs only) for your diplomatic actions.
        I hope this will be done soon, especially the ability of checking resources with conditions (that is what you need).

        I 1 Reply Last reply Reply Quote 0
        • prastleP Offline
          prastle Moderators Admin @Imbaked
          last edited by

          @imbaked Flooding 🙂

          If we open a quarrel between past and present, we shall find that we have lost the future! Sir Winston Churchill

          HeppsH I 2 Replies Last reply Reply Quote 0
          • HeppsH Offline
            Hepps Moderators @prastle
            last edited by

            @prastle Hay Fever allergies. 😉

            "A joyous heart sours with the burden of expectation"
            Hepster

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            • redrumR Offline
              redrum Admin
              last edited by

              For Summer, I'd definitely think 'extreme heat' for Africa and Middle East.

              TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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              • I Offline
                Imbaked @Cernel
                last edited by

                @cernel Thanks Cernel I will do my diplo last then in the hopes this is ready first.

                Is there a way we could do something like tech for my randomized weather. I just need something to check a box someway that triggers can work off of

                C 1 Reply Last reply Reply Quote 0
                • I Offline
                  Imbaked @prastle
                  last edited by

                  @prastle what would you want flooding to do?

                  prastleP 1 Reply Last reply Reply Quote 0
                  • prastleP Offline
                    prastle Moderators Admin @Imbaked
                    last edited by

                    @imbaked causes more mud or pu loss from damaged coastal / river areas loss of production would be another way

                    If we open a quarrel between past and present, we shall find that we have lost the future! Sir Winston Churchill

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                    • C Offline
                      Cernel Moderators @Imbaked
                      last edited by

                      @imbaked said in No Mans Land 2:

                      @cernel Thanks Cernel I will do my diplo last then in the hopes this is ready first.

                      Is there a way we could do something like tech for my randomized weather. I just need something to check a box someway that triggers can work off of

                      Yah, hopefully that will be done (being able to test the resources a player have). User actions can use only PUs, and that is exactly the kind of thing in which you may want to use other resources the most.

                      Chance rolls for triggers are supported; look at "War of the Relics". Just a warning that rolls are sent to both sides each time, so there is a huge lag for playing online if you have like tens of triggers testing chances at the same time (each one with cause about 1 second delay); "War of the Relics" is almost unplayable because of that.

                      redrumR 1 Reply Last reply Reply Quote 0
                      • redrumR Offline
                        redrum Admin @Cernel
                        last edited by

                        @imbaked If there are certain engine improvements/updates you'd like to see let me know. Having conditions with non-PU resources is on the list as mentioned by @Cernel: https://forums.triplea-game.org/topic/182/guidelines-and-feature-request-list

                        Upvoting and posting in the feature thread can help influence priorities: https://forums.triplea-game.org/topic/128/resource-system-assessment-and-improvements

                        TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                        • HeppsH Offline
                          Hepps Moderators
                          last edited by

                          Now serving map... did you order a map for the main course sir?

                          "A joyous heart sours with the burden of expectation"
                          Hepster

                          prastleP 1 Reply Last reply Reply Quote 0
                          • prastleP Offline
                            prastle Moderators Admin @Hepps
                            last edited by

                            @hepps LOL 🙂

                            If we open a quarrel between past and present, we shall find that we have lost the future! Sir Winston Churchill

                            1 Reply Last reply Reply Quote 0

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