TripleA Logo TripleA Forum
    • TripleA Website
    • Categories
    • Recent
    • Popular
    • Users
    • Groups
    • Tags
    • Register
    • Login

    No Mans Land 2

    Scheduled Pinned Locked Moved Maps & Mods
    16 Posts 7 Posters 5.6k Views 7 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • I Offline
      Imbaked @Frostion
      last edited by

      @frostion I am going to use the tech tree as a yes/no check mark to run triggers off of. There will be a dummy nation called "Weather" to handle it. Random 1 in 6 effect with 4 different "seasons" rotating every 4 turns. So far for effect ideas I have:
      Spring

      1. Storms - Planes cant fly
      2. Mud - Artillery cant support
      3. Fog - Machines guns defence reduced
      4. Channel Storms - France cant receive lend lease

      Summer

      1. Disease in middle east - Attrition
      2. Disease in Africa - Attrition
      3. Disease in Asia - Attrition
      4. Ideal Conditions - Planes and Blimps support more
      5. Sandstorm - artillery loses support in mideast

      Fall

      1. Storms - Planes cant fly
      2. Mud - Artillery cant support
      3. Early Frost - Decrease in pus
      4. Hurricane - Attrition in Carribean and South Asia sea zones
      5. Bountiful Harvest - Bonus Pus

      Winter

      1. Russian Winter - Attrition on Eastern Front
      2. Frozen Ground - Cant place trenches
      3. Frozen Ports - Russia cant receive lend lease
      4. Disease on Western Front - Attrition on Western Front
      5. Mild winter - No effect
      6. Blizzard - Infantry attack reduced

      Love to hear your thoughts and ideas for more interesting weather effects

      prastleP 1 Reply Last reply Reply Quote 0
      • I Offline
        Imbaked @RogerCooper
        last edited by

        @rogercooper

        They will be bought by influence. Each alliance will have a nations called "Centrals/Entente Influence" that gains pus from NO's. Will have to satisfy certain conditions (normally round X and control X territory) to be allowed to spend influence to gain an allie. Historical allies will be cheaper for their historical side to get (IE maybe Bulgaria costs centrals 2 influence and entente 5). Influence will also be able to be spend on bonus for your alliance such as free german subs in Atlantic or lend lease transfer of PUs from neutral USA to UK/France/Russia. This will ensure influence always has a use, even if all allies have been taken and hopefully will ensure that some countries stay neutral in most games. Thank you for the feedback, keep it coming!

        C 1 Reply Last reply Reply Quote 0
        • C Offline
          Cernel Moderators @Imbaked
          last edited by

          @imbaked Actually, you may get rid of those hacky players if this gets done:
          https://forums.triplea-game.org/topic/128/resource-system-assessment-and-improvements
          so that you can use specific resources (not limited to PUs only) for your diplomatic actions.
          I hope this will be done soon, especially the ability of checking resources with conditions (that is what you need).

          I 1 Reply Last reply Reply Quote 0
          • prastleP Offline
            prastle Moderators Admin @Imbaked
            last edited by

            @imbaked Flooding 🙂

            If we open a quarrel between past and present, we shall find that we have lost the future! Sir Winston Churchill

            HeppsH I 2 Replies Last reply Reply Quote 0
            • HeppsH Offline
              Hepps Moderators @prastle
              last edited by

              @prastle Hay Fever allergies. 😉

              "A joyous heart sours with the burden of expectation"
              Hepster

              1 Reply Last reply Reply Quote 0
              • redrumR Offline
                redrum Admin
                last edited by

                For Summer, I'd definitely think 'extreme heat' for Africa and Middle East.

                TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                1 Reply Last reply Reply Quote 0
                • I Offline
                  Imbaked @Cernel
                  last edited by

                  @cernel Thanks Cernel I will do my diplo last then in the hopes this is ready first.

                  Is there a way we could do something like tech for my randomized weather. I just need something to check a box someway that triggers can work off of

                  C 1 Reply Last reply Reply Quote 0
                  • I Offline
                    Imbaked @prastle
                    last edited by

                    @prastle what would you want flooding to do?

                    prastleP 1 Reply Last reply Reply Quote 0
                    • prastleP Offline
                      prastle Moderators Admin @Imbaked
                      last edited by

                      @imbaked causes more mud or pu loss from damaged coastal / river areas loss of production would be another way

                      If we open a quarrel between past and present, we shall find that we have lost the future! Sir Winston Churchill

                      1 Reply Last reply Reply Quote 0
                      • C Offline
                        Cernel Moderators @Imbaked
                        last edited by

                        @imbaked said in No Mans Land 2:

                        @cernel Thanks Cernel I will do my diplo last then in the hopes this is ready first.

                        Is there a way we could do something like tech for my randomized weather. I just need something to check a box someway that triggers can work off of

                        Yah, hopefully that will be done (being able to test the resources a player have). User actions can use only PUs, and that is exactly the kind of thing in which you may want to use other resources the most.

                        Chance rolls for triggers are supported; look at "War of the Relics". Just a warning that rolls are sent to both sides each time, so there is a huge lag for playing online if you have like tens of triggers testing chances at the same time (each one with cause about 1 second delay); "War of the Relics" is almost unplayable because of that.

                        redrumR 1 Reply Last reply Reply Quote 0
                        • redrumR Offline
                          redrum Admin @Cernel
                          last edited by

                          @imbaked If there are certain engine improvements/updates you'd like to see let me know. Having conditions with non-PU resources is on the list as mentioned by @Cernel: https://forums.triplea-game.org/topic/182/guidelines-and-feature-request-list

                          Upvoting and posting in the feature thread can help influence priorities: https://forums.triplea-game.org/topic/128/resource-system-assessment-and-improvements

                          TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                          1 Reply Last reply Reply Quote 0
                          • HeppsH Offline
                            Hepps Moderators
                            last edited by

                            Now serving map... did you order a map for the main course sir?

                            "A joyous heart sours with the burden of expectation"
                            Hepster

                            prastleP 1 Reply Last reply Reply Quote 0
                            • prastleP Offline
                              prastle Moderators Admin @Hepps
                              last edited by

                              @hepps LOL 🙂

                              If we open a quarrel between past and present, we shall find that we have lost the future! Sir Winston Churchill

                              1 Reply Last reply Reply Quote 0

                              Hello! It looks like you're interested in this conversation, but you don't have an account yet.

                              Getting fed up of having to scroll through the same posts each visit? When you register for an account, you'll always come back to exactly where you were before, and choose to be notified of new replies (either via email, or push notification). You'll also be able to save bookmarks and upvote posts to show your appreciation to other community members.

                              With your input, this post could be even better 💗

                              Register Login
                              • 1 / 1
                              • First post
                                Last post
                              Copyright © 2016-2018 TripleA-Devs | Powered by NodeBB Forums