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    No Mans Land 2

    Scheduled Pinned Locked Moved Maps & Mods
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    • RogerCooperR Offline
      RogerCooper @Imbaked
      last edited by

      @imbaked Given the scale of the game, bad weather would probably reflected as penalties to attacking.

      There basically 3 ways to handle neutrals enter the war.

      1. Follow the historical schedule.
      2. Buy them with influence
      3. Randomized

      Each methods has its pluses & minuses.

      Historical schedule is easy to implement. It makes the game more of a puzzle to be solved.However it less realistic because you can anticipate the entry of neutrals and change your strategy accordingly, There is also fewer options and less replay value.

      Buying them requires careful balancing to make choices real. Obviously, Bulgaria needs to be a cheaper ally than the US.

      Randomized entry is realistic and exciting but can result in unbalanced games and make planning impossible.

      Any of these methods can work for a game.

      I 1 Reply Last reply Reply Quote 0
      • FrostionF Offline
        Frostion Admin
        last edited by

        Sounds exciting 😊 I have been very very close to implementing weather into Iron War Europe, but did not get around doing it. I have 4 weather graphical unit pictures ready. My idea was to make 4 different units that were AI controlled by a player "friendly" to all players, so it could move around the map randomly after a random placement and give negative support to the "friendly" units on that map, both attacking and defending units. The four units I made ready are: Drought (land unit for summer rounds. Should spawn in Africa), Storm (sea unit for Autumn rounds), Heavy-Snow (land unit for Winter rounds, Heavy-Rain (land unit for Spring rounds).

        I never got to the point where I had to figure out the exact effects, but I have been thinking the drought should hit infantry attack and defence. Storm and Heavy-Snow should hinder/slow sea unit and infantry movement. Heavy rain (mud) should slow vehicle land units etc. But again, I did not get to think this through. Maybe air could also be affected by AA? Like flying through a lightning storm ☺

        Map maker of: Star Wars: Galactic War + Star Wars: Tatooine War + Caribbean Trade War + Dragon War + Age of Tribes + Star Trek: Dilithium War + Iron War + Iron War: Europe + Warcraft: War Heroes

        I 1 Reply Last reply Reply Quote 0
        • I Offline
          Imbaked @Frostion
          last edited by

          @frostion I am going to use the tech tree as a yes/no check mark to run triggers off of. There will be a dummy nation called "Weather" to handle it. Random 1 in 6 effect with 4 different "seasons" rotating every 4 turns. So far for effect ideas I have:
          Spring

          1. Storms - Planes cant fly
          2. Mud - Artillery cant support
          3. Fog - Machines guns defence reduced
          4. Channel Storms - France cant receive lend lease

          Summer

          1. Disease in middle east - Attrition
          2. Disease in Africa - Attrition
          3. Disease in Asia - Attrition
          4. Ideal Conditions - Planes and Blimps support more
          5. Sandstorm - artillery loses support in mideast

          Fall

          1. Storms - Planes cant fly
          2. Mud - Artillery cant support
          3. Early Frost - Decrease in pus
          4. Hurricane - Attrition in Carribean and South Asia sea zones
          5. Bountiful Harvest - Bonus Pus

          Winter

          1. Russian Winter - Attrition on Eastern Front
          2. Frozen Ground - Cant place trenches
          3. Frozen Ports - Russia cant receive lend lease
          4. Disease on Western Front - Attrition on Western Front
          5. Mild winter - No effect
          6. Blizzard - Infantry attack reduced

          Love to hear your thoughts and ideas for more interesting weather effects

          prastleP 1 Reply Last reply Reply Quote 0
          • I Offline
            Imbaked @RogerCooper
            last edited by

            @rogercooper

            They will be bought by influence. Each alliance will have a nations called "Centrals/Entente Influence" that gains pus from NO's. Will have to satisfy certain conditions (normally round X and control X territory) to be allowed to spend influence to gain an allie. Historical allies will be cheaper for their historical side to get (IE maybe Bulgaria costs centrals 2 influence and entente 5). Influence will also be able to be spend on bonus for your alliance such as free german subs in Atlantic or lend lease transfer of PUs from neutral USA to UK/France/Russia. This will ensure influence always has a use, even if all allies have been taken and hopefully will ensure that some countries stay neutral in most games. Thank you for the feedback, keep it coming!

            C 1 Reply Last reply Reply Quote 0
            • C Offline
              Cernel Moderators Lobby Moderators @Imbaked
              last edited by

              @imbaked Actually, you may get rid of those hacky players if this gets done:
              https://forums.triplea-game.org/topic/128/resource-system-assessment-and-improvements
              so that you can use specific resources (not limited to PUs only) for your diplomatic actions.
              I hope this will be done soon, especially the ability of checking resources with conditions (that is what you need).

              I 1 Reply Last reply Reply Quote 0
              • prastleP Offline
                prastle Lobby Moderators Admin @Imbaked
                last edited by

                @imbaked Flooding 🙂

                If we open a quarrel between past and present, we shall find that we have lost the future! Sir Winston Churchill

                HeppsH I 2 Replies Last reply Reply Quote 0
                • HeppsH Offline
                  Hepps Lobby Moderators @prastle
                  last edited by

                  @prastle Hay Fever allergies. 😉

                  "A joyous heart sours with the burden of expectation"
                  Hepster

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                  • redrumR Offline
                    redrum Admin
                    last edited by

                    For Summer, I'd definitely think 'extreme heat' for Africa and Middle East.

                    TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                    1 Reply Last reply Reply Quote 0
                    • I Offline
                      Imbaked @Cernel
                      last edited by

                      @cernel Thanks Cernel I will do my diplo last then in the hopes this is ready first.

                      Is there a way we could do something like tech for my randomized weather. I just need something to check a box someway that triggers can work off of

                      C 1 Reply Last reply Reply Quote 0
                      • I Offline
                        Imbaked @prastle
                        last edited by

                        @prastle what would you want flooding to do?

                        prastleP 1 Reply Last reply Reply Quote 0
                        • prastleP Offline
                          prastle Lobby Moderators Admin @Imbaked
                          last edited by

                          @imbaked causes more mud or pu loss from damaged coastal / river areas loss of production would be another way

                          If we open a quarrel between past and present, we shall find that we have lost the future! Sir Winston Churchill

                          1 Reply Last reply Reply Quote 0
                          • C Offline
                            Cernel Moderators Lobby Moderators @Imbaked
                            last edited by

                            @imbaked said in No Mans Land 2:

                            @cernel Thanks Cernel I will do my diplo last then in the hopes this is ready first.

                            Is there a way we could do something like tech for my randomized weather. I just need something to check a box someway that triggers can work off of

                            Yah, hopefully that will be done (being able to test the resources a player have). User actions can use only PUs, and that is exactly the kind of thing in which you may want to use other resources the most.

                            Chance rolls for triggers are supported; look at "War of the Relics". Just a warning that rolls are sent to both sides each time, so there is a huge lag for playing online if you have like tens of triggers testing chances at the same time (each one with cause about 1 second delay); "War of the Relics" is almost unplayable because of that.

                            redrumR 1 Reply Last reply Reply Quote 0
                            • redrumR Offline
                              redrum Admin @Cernel
                              last edited by

                              @imbaked If there are certain engine improvements/updates you'd like to see let me know. Having conditions with non-PU resources is on the list as mentioned by @Cernel: https://forums.triplea-game.org/topic/182/guidelines-and-feature-request-list

                              Upvoting and posting in the feature thread can help influence priorities: https://forums.triplea-game.org/topic/128/resource-system-assessment-and-improvements

                              TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                              1 Reply Last reply Reply Quote 0
                              • HeppsH Offline
                                Hepps Lobby Moderators
                                last edited by

                                Now serving map... did you order a map for the main course sir?

                                "A joyous heart sours with the burden of expectation"
                                Hepster

                                prastleP 1 Reply Last reply Reply Quote 0
                                • prastleP Offline
                                  prastle Lobby Moderators Admin @Hepps
                                  last edited by

                                  @hepps LOL 🙂

                                  If we open a quarrel between past and present, we shall find that we have lost the future! Sir Winston Churchill

                                  1 Reply Last reply Reply Quote 0

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