Proposal: Always-shown "Purchased Units" panel
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I will be pretty strange if it is to shuffle between top and buttom, depending on if it is placement phase or not. I hope this is not the case.
If this is the case, I would suggest an alternative solution. Have the current display method in right sidebar only show during the player's purchase/place phase (at top ofcours). Pursue the mini-icons implementation bellow the mini map and have one of them be "Unplaced Units" (I can make the icon) This icon could open up an informing window containing unplaced units, if there are any and the player wants to look at them out of the purchase/placement phase. It could be greyed out, blank or something if there are no units. Or a pop-up saying this.
BTW: I think the terms "Unplaced Units" is the most precise and short, if there is a need to change the term. I feel that the word "Placements" more refers to the acts done when placing or the areas/points where placements have already been done.
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@simon33 Don't you think that "Units left to place" is really a good definition only when you are in the placement phase itself, as it implies you are doing what is left to do? Wouldn't it sound strange to be, for example, in the Combat Move phase and have a panel called "Units left to place", like if you were right in the process of doing that (placing units)? That is why, in my suggestions, I pointed out that, if so, the name would have to be "Units left to place" during the placement phase and "Units to place" in any other moments, during your turn, instead.
@Frostion "Unplaced Units" has maybe the mild issue that units thus called in TripleA are usually only those that you have in your inventory because you didn't place them during a previous placement phase (but having any such units should be very rare, legally, as before v3 they were always lost, while from v4 onwards they are supposed to be refunded, thus v3 is the only ruleset that allows retaining unplaced units, but overpurchase is virtually impossible, since TripleA gives you warning, and you are obliged to always place anything you can, so that can only happen if you purchased more than you can possibly place, and I've never seen this actually happening, in a rules compliant way, in even a single one of all WWIIv3 games I played (it might very rarely happen that you would want not to place something you purchased, because of dice results or previous miscalculations, but the rules (albeit not the program itself) oblige you to do so, anyways)).
In particular, we have this property, that can be offered as editable settings to the user:
Unplaced units live when not placedHowever the "unplaced" part here is completely redundant, as that property could have been just "Units live when not placed", and the "live" part is a weird way to say that they are kept in inventory.
Of course, as being one of my suggestions, I'm fine with "Unplaced Units", but I think "Units (Left) to Place" is clearer and unambiguous, especially for people new to the game.
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IMO needs to be 2 words, more than that and we are almost certainly describing and not naming. @Cernel I feel like your proposals fall under the description category, it's not really a name when we have a noun+verb.
"Unplaced Units" or "Purchased Units" so far are the best names IMO. Yes, "purchased units" does not work for 100% of maps, though it's probably good enough until we wire a configuration to allow it to be a map-override if desired.
The placements panel shifting from bottom to top I agree is perhaps not going to be ideal. Do we think everyone will simply get used to it? It does seem odd that units that are placed flow up from the placement panel to a placement history. Maybe if the placements panel were below the minimap to begin with?
Part of the point of the panel is that it's visible all the time. Perhaps we can move the panel to be below minimap and revisit the assertion it needs to be visible all the time.
@redrum please watch this discussion, if we can't come to a concensus in a few days please make an executive decision on final naming (hopefully not something that is 3 words including a verb, but whatever, we are failing to agree here), and also on what you think of the UX, whether it should be altered or if you think people will get used to the new placements mechanism.
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@Cernel, yeah ok.
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Looks to me that "Unplaced Units" is the solution that it is at least acceptable to everyone so far. And I suppose "unplaced" means either units that you didn't have yet a chance to place or units that you didn't place, which, in turn, is supposed to happen only in case you cannot place them or you have to decide what you are not placing, when not all can be placed (TripleA gives you freedom not to place what you like, but this is wrong).
Side note, in the originals that panel would be called "mobilization zone", but this is against the TripleA naming, as the program generally uses the Classic term "place" (on gameboard), not the Revised and later term "mobilize".
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@Cernel Also, in case of adding a tooltip or something, this is my suggestion:
Unplaced Units: This panel displays all the units that are owned by the current turn player, but held in its inventory, waiting to be placed on the gameboard.
By testing, I see that "Unplaced Units" not owned by the current turn player (that could happen only in v3, but TripleA allows it happening for whatever ruleset from v3 onwards, and, of course, any custom games picking this behaviour) are not displayed (you can test it on a v3 map, by purchasing, but not placing, units, then skipping until the turn of the following player, seeing the "Units to Place" panel is now empty, then skipping till the next round, see those units reappearing in the "Units to Place" panel, at the first phase of their owner). Hence, the term "Unplaced Units" would be not fully correct, as the program is not actually showing all the unplaced units in the game, but only those of the turn player (very marginal and minor thing). On this regard "Units to Place" feels more correct to me, as it sounds like implying they have to be only the unplaced units owned by the current turn player (since you can only place your own units).
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Impending Placements
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I wonder if we should go further.
Specifically, can we allow a button to purchase (or perhaps the combined purchase&place) units on the combat movement phase? Potentially, this affects plane movement if it relies on a CV to be placed, although I think that's the only impact.
This was the first thing we house ruled when playing the board game. Be really nice if it could be supported. Then you wouldn't need maps like v3-Move-Buy-Move.
Thanks.
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Not sure if this the thread for feedback on the new buttons that says place for your dudes or not. I'm sure it'll get moved if in wrong place. At any rate, I don't like it having the guys to place show up when it's not the "Place" phase.
Also when it says "Move" dudes or w/e it's showing units from a previous Players turn.


That doesn't seem correct. Here's a save:
hmm...doesn't show on the save history. Well anyway...some feedback
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@beelee this is the thread about the units-to-place, I moved your post here.
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FYI: There's an update in-flight for the collapsible placements panel: https://github.com/triplea-game/triplea/pull/6155
- Changes place panel to be rendered as it was in 1.9 (collapsible panel disappears for the placements phase).
- Updates placement collapsible panel to show placement unit count
- Removes "None" label from collapsible panel when zero units are purchased
- Swaps location of the unit scroller with placements collapsible panel
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I'm thinking to remove the number on the placement collapsible panel:

It does not jive with the units to move number. One is a sum of the units in the panel, the other is the sum of units that can be moved. It would make more sense if they were both sums of the units in the panels. It does not seem to be that useful necessarily to sum the units to place and largely inconsistent.
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I was just about to leave a suggestion here and found this.
I'm quite often opening the history just to see the purchase I made. It works, but is tedious.
A purchase panel would be great. Another idea is if you hover over one of your own factories, your purchase is shown somehow. Might become messy though. Think a discrete panel or button is better.
This has probably already been discussed, but just in case it hasn't. Besides, I don't see a function like that yet, so I take the opportunity to bump this.
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@trulpen said in Proposal: Always-shown "Purchased Units" panel:
Besides, I don't see a function like that yet, so I take the opportunity to bump this.
It's available in the prerelease:
https://triplea-game.org/download/Don't click on the "download" buttons: Click on the "Download Pre-Release" link.
Also, it is not only for purchased units, but for every unit held in the inventory of the turn power (therefore, it is called "Units To Place").
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Great to hear! Thanks!
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@Cernel said in Proposal: Always-shown "Purchased Units" panel:
@trulpen said in Proposal: Always-shown "Purchased Units" panel:
Besides, I don't see a function like that yet, so I take the opportunity to bump this.
It's available in the prerelease:
https://triplea-game.org/download/Don't click on the "download" buttons: Click on the "Download Pre-Release" link.
Also, it is not only for purchased units, but for every unit held in the inventory of the turn power (therefore, it is called "Units To Place").
I updated the client to the pre-release version, but now I can't upload my present games. Is there a simple solution or do I have to reverse?
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@trulpen said in Proposal: Always-shown "Purchased Units" panel:
I updated the client to the pre-release version, but now I can't upload my present games. Is there a simple solution or do I have to reverse?
Says: "Error: Incompatible engine versions. We are: 2.0.19904 Trying to load incompatible save game version: 1.9.0.0.13066 To download an older version of TripleA, please visit: https://triplea-game.org/old_downloads/ If this is not expected, please file a bug report and attach the error message above and the save game you are trying to load."
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Just want to add that before I reinstalled the older version, I checked this new one out quickly. I love the new feature with the placements shown in the low right corner! Can't wait to be able to play with it! :thumbs_up:
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@trulpen 1.9 savegames cannot be loaded in 2.0. You have to reinstall 1.9, if you overwited it while installing 2.0 (which you didn't have to).
Anyway, as you might have read in forum, is only matter of 1 or 2 weeks before 2.0 becomes the release...
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Good to hear. So the strategy is finish all present games in 1.9, but start new ones in 2.0?
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