Proposal: Always-shown "Purchased Units" panel
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@Cernel Also, in case of adding a tooltip or something, this is my suggestion:
Unplaced Units: This panel displays all the units that are owned by the current turn player, but held in its inventory, waiting to be placed on the gameboard.
By testing, I see that "Unplaced Units" not owned by the current turn player (that could happen only in v3, but TripleA allows it happening for whatever ruleset from v3 onwards, and, of course, any custom games picking this behaviour) are not displayed (you can test it on a v3 map, by purchasing, but not placing, units, then skipping until the turn of the following player, seeing the "Units to Place" panel is now empty, then skipping till the next round, see those units reappearing in the "Units to Place" panel, at the first phase of their owner). Hence, the term "Unplaced Units" would be not fully correct, as the program is not actually showing all the unplaced units in the game, but only those of the turn player (very marginal and minor thing). On this regard "Units to Place" feels more correct to me, as it sounds like implying they have to be only the unplaced units owned by the current turn player (since you can only place your own units).
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Impending Placements
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I wonder if we should go further.
Specifically, can we allow a button to purchase (or perhaps the combined purchase&place) units on the combat movement phase? Potentially, this affects plane movement if it relies on a CV to be placed, although I think that's the only impact.
This was the first thing we house ruled when playing the board game. Be really nice if it could be supported. Then you wouldn't need maps like v3-Move-Buy-Move.
Thanks.
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Not sure if this the thread for feedback on the new buttons that says place for your dudes or not. I'm sure it'll get moved if in wrong place. At any rate, I don't like it having the guys to place show up when it's not the "Place" phase.
Also when it says "Move" dudes or w/e it's showing units from a previous Players turn.


That doesn't seem correct. Here's a save:
hmm...doesn't show on the save history. Well anyway...some feedback
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@beelee this is the thread about the units-to-place, I moved your post here.
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FYI: There's an update in-flight for the collapsible placements panel: https://github.com/triplea-game/triplea/pull/6155
- Changes place panel to be rendered as it was in 1.9 (collapsible panel disappears for the placements phase).
- Updates placement collapsible panel to show placement unit count
- Removes "None" label from collapsible panel when zero units are purchased
- Swaps location of the unit scroller with placements collapsible panel
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I'm thinking to remove the number on the placement collapsible panel:

It does not jive with the units to move number. One is a sum of the units in the panel, the other is the sum of units that can be moved. It would make more sense if they were both sums of the units in the panels. It does not seem to be that useful necessarily to sum the units to place and largely inconsistent.
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I was just about to leave a suggestion here and found this.
I'm quite often opening the history just to see the purchase I made. It works, but is tedious.
A purchase panel would be great. Another idea is if you hover over one of your own factories, your purchase is shown somehow. Might become messy though. Think a discrete panel or button is better.
This has probably already been discussed, but just in case it hasn't. Besides, I don't see a function like that yet, so I take the opportunity to bump this.
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@trulpen said in Proposal: Always-shown "Purchased Units" panel:
Besides, I don't see a function like that yet, so I take the opportunity to bump this.
It's available in the prerelease:
https://triplea-game.org/download/Don't click on the "download" buttons: Click on the "Download Pre-Release" link.
Also, it is not only for purchased units, but for every unit held in the inventory of the turn power (therefore, it is called "Units To Place").
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Great to hear! Thanks!
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@Cernel said in Proposal: Always-shown "Purchased Units" panel:
@trulpen said in Proposal: Always-shown "Purchased Units" panel:
Besides, I don't see a function like that yet, so I take the opportunity to bump this.
It's available in the prerelease:
https://triplea-game.org/download/Don't click on the "download" buttons: Click on the "Download Pre-Release" link.
Also, it is not only for purchased units, but for every unit held in the inventory of the turn power (therefore, it is called "Units To Place").
I updated the client to the pre-release version, but now I can't upload my present games. Is there a simple solution or do I have to reverse?
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@trulpen said in Proposal: Always-shown "Purchased Units" panel:
I updated the client to the pre-release version, but now I can't upload my present games. Is there a simple solution or do I have to reverse?
Says: "Error: Incompatible engine versions. We are: 2.0.19904 Trying to load incompatible save game version: 1.9.0.0.13066 To download an older version of TripleA, please visit: https://triplea-game.org/old_downloads/ If this is not expected, please file a bug report and attach the error message above and the save game you are trying to load."
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Just want to add that before I reinstalled the older version, I checked this new one out quickly. I love the new feature with the placements shown in the low right corner! Can't wait to be able to play with it! :thumbs_up:
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@trulpen 1.9 savegames cannot be loaded in 2.0. You have to reinstall 1.9, if you overwited it while installing 2.0 (which you didn't have to).
Anyway, as you might have read in forum, is only matter of 1 or 2 weeks before 2.0 becomes the release...
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Good to hear. So the strategy is finish all present games in 1.9, but start new ones in 2.0?
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@trulpen Yeah, at this point I think starting in 2.0 should be safe, if, as I understand, the developers are most likely not breaking 2.0 compatibility any longer.
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@Alexei-Svitkine you asked (I think in a PR perhaps) if the placement panel, during an opponents turn, should have the behavior of displaying placements in the action tab panel area or in the placement docklet.
IMO it would be okay for the units to be in the docklet. It's only significant AFAIK for the units to be in the action panel when they are actively being placed during 'your' turn.
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@LaFayette said in Proposal: Always-shown "Purchased Units" panel:
@Alexei-Svitkine you asked (I think in a PR perhaps) if the placement panel, during an opponents turn, should have the behavior of displaying placements in the action tab panel area or in the placement docklet.
IMO it would be okay for the units to be in the docklet. It's only significant AFAIK for the units to be in the action panel when they are actively being placed during 'your' turn.
Right. I commented on the PR because I think the PR regressed that functionality. My implementation was working this way iirc (but was also working that way for the active player which I think was the part the PR was trying to change).
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Indeed, having the 13066 behavior for the active player was the important part.
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