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    Mixed Questions

    Scheduled Pinned Locked Moved Map Making
    130 Posts 12 Posters 68.7k Views 10 Watching
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    • C Offline
      Cernel Moderators @Cernel
      last edited by

      @Cernel Actually, now that I think about it, I vaguely maybe remember that years ago this thing caused, for some time, images for territory names, with underscores in the images files names and spaces in the entries in the game file (xml), to fail to display, but I'm not sure I recall correctly, and it was eventually fixed.

      RoiEXR 1 Reply Last reply Reply Quote 0
      • RoiEXR Offline
        RoiEX Admin @Cernel
        last edited by

        @Cernel The problem with an 'underscore to space method' is that eventually someone would like to get some special char into the title, so that john_smiths_map turns into John Smith's Map and the apostrophe in the 'technical name' will be forbidden, this really leads down a rabbit hole of visual preferences.
        It would be far better if there were 2 keys, one with the display name that is being used everywhere for displaying and another key that is purely being used by other references without any special chars.

        C 1 Reply Last reply Reply Quote 0
        • C Offline
          Cernel Moderators @RoiEX
          last edited by

          @RoiEX I wonder if the apostrophe is ok to have in file names (I suppose not)? For example, "New York" in the xml has to be "New_York" in the file name of the image (right?). Can, instead, "Bishop's Stortford" remain as "Bishop's_Stortford" in the image file name?

          Anyways, I see your point: there may be more undesirable characters than just the space, that you may have in names inside the game file (xml), and, differently from the underscore, that is clearly representing a space, they may be not so obvious to convert for visualization.

          Though, I think TripleA could be fine simply disallowing all of them in names. I think the space is the only one you don't want to pass, even though, of course, you could still write "New York" as "NewYork" (not a fan).

          By the way, are you aware that this system of disallowing spaces in names entirely is already partially in place? For example, you cannot have units (and other things) with spaces in them.

          So, @RoiEX or any developers, can you explain me why, as a potential mapmaker, I am allowed to have a territory called "New York" in the name, calling its image file name as "New_York", while I'm forbidden having a unit called "AA Gun", and I, instead, have to call it "AAGun" or "AA_Gun", or whatever, and exactly the same as its image file name, instead?

          TripleA has already a few different methods. Substantially, what I would prefer is that it goes with only one of them in all cases, preferably one that allows a better look to the final user (I think we can all agree that "New York" and "Horse Artillery" look better than "New_York" and "Horse_Artillery" or "NewYork" and "HorseArtillery", right?). Wouldn't this be at least better? But I know I'm talking mostly theorically, as I realize there would be huge compatibility issues.

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          • SchulzS Offline
            Schulz
            last edited by

            I get this error message though map still works.

            line: 3097, column: 26, error: The content of element type "attachmentList" must match "(attachment)+".

            Line 3097 is just </attachmentList> as usual

            HeppsH redrumR 2 Replies Last reply Reply Quote 0
            • HeppsH Offline
              Hepps Moderators @Schulz
              last edited by

              @Schulz If you post a copy of the lines around line 3097. It should be pretty easy to identify the issue.

              "A joyous heart sours with the burden of expectation"
              Hepster

              C 1 Reply Last reply Reply Quote 0
              • redrumR Offline
                redrum Admin @Schulz
                last edited by

                @Schulz you most likely either have no attachments defined in the attachment list or you have something invalid defined in there.

                TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                1 Reply Last reply Reply Quote 1
                • SchulzS Offline
                  Schulz
                  last edited by

                  attachment.png

                  1 Reply Last reply Reply Quote 0
                  • C Offline
                    Cernel Moderators @Hepps
                    last edited by

                    @Hepps Actually, the problem can be anywhere from the start to the end of the "attachmentlist".

                    1 Reply Last reply Reply Quote 0
                    • SchulzS Offline
                      Schulz
                      last edited by

                      Is there any way to set up two combat phrases for one round for a nation like;

                      <step name="germanyCombatMove" delegate="move" player="Germany"/>
                      <step name="germanyBattle" delegate="battle" player="Germany"/>
                      <step name="germanyCombatMove" delegate="move" player="Germany"/>
                      <step name="germanyBattle" delegate="battle" player="Germany"/>
                      <step name="germanyPurchase" delegate="purchase" player="Germany"/>

                      Also what would you guys think about it?

                      HeppsH redrumR 2 Replies Last reply Reply Quote 0
                      • HeppsH Offline
                        Hepps Moderators @Schulz
                        last edited by

                        @Schulz Have you tried it yet?

                        "A joyous heart sours with the burden of expectation"
                        Hepster

                        1 Reply Last reply Reply Quote 1
                        • redrumR Offline
                          redrum Admin @Schulz
                          last edited by

                          @Schulz Yes, I believe you should be able to have 2 combat phases in the same turn.

                          TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                          B 1 Reply Last reply Reply Quote 2
                          • B Offline
                            beelee @redrum
                            last edited by

                            @redrum said in Mixed Questions:

                            @Schulz Yes, I believe you should be able to have 2 combat phases in the same turn.

                            🙂

                            1 Reply Last reply Reply Quote 0
                            • SchulzS Offline
                              Schulz
                              last edited by

                              I've tried but didn't work.

                              1 Reply Last reply Reply Quote 0
                              • SchulzS Offline
                                Schulz
                                last edited by Schulz

                                <step name="germany0CombatMove" delegate="move" player="Germany"/>
                                <step name="germanyBattle" delegate="battle" player="Germany"/>
                                <step name="germanyCombatMove" delegate="move" player="Germany"/>
                                <step name="germany2Battle" delegate="battle" player="Germany"/>
                                <step name="germanyPurchase" delegate="purchase" player="Germany"/>
                                <step name="germanyNonCombatMove" delegate="move" player="Germany" display="Non Combat Move"/>
                                <step name="germanyPlace" delegate="place" player="Germany"/>
                                <step name="germanyEndTurn" delegate="endTurn" player="Germany"/>

                                These setups work without error message but units don't fight in the second combat if they already fought in the first combat.

                                redrumR 1 Reply Last reply Reply Quote 0
                                • redrumR Offline
                                  redrum Admin @Schulz
                                  last edited by

                                  @Schulz My guess is units are being marked as already in combat for the round. You could try adding another EndTurn phase after the first battle phase.

                                  TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                  1 Reply Last reply Reply Quote 0
                                  • SchulzS Offline
                                    Schulz
                                    last edited by

                                    It says "not all units have enough movement" for units that engaged battle. Somethings still prevent them engaging second time.

                                    B 1 Reply Last reply Reply Quote 0
                                    • B Offline
                                      beelee @Schulz
                                      last edited by

                                      @Schulz
                                      idk if it matters but did u try the second combat phase being named as the first ? without the 2 ?

                                      1 Reply Last reply Reply Quote 0
                                      • SchulzS Offline
                                        Schulz
                                        last edited by

                                        Yes, didn't work either.

                                        B redrumR 2 Replies Last reply Reply Quote 0
                                        • B Offline
                                          beelee @Schulz
                                          last edited by

                                          @Schulz
                                          yea seems the stepName probably can be w/e and the "delegate" is what matters.

                                          1 Reply Last reply Reply Quote 0
                                          • redrumR Offline
                                            redrum Admin @Schulz
                                            last edited by

                                            @Schulz You need to use the reset property at the start of the second combat move phase (https://github.com/triplea-maps/the_pact_of_steel/blob/master/map/games/pact_of_steel_2.xml#L759)

                                            resetUnitStateAtStart 		= true/false at start of phase will resets movement points and other unit states such as submerged, amphibious, unload/load, wasInCombat, etc. (default is false)							
                                            

                                            So something like this:

                                            <step name="germany0CombatMove" delegate="move" player="Germany"/>
                                            <step name="germanyBattle" delegate="battle" player="Germany"/>
                                            <step name="germanyCombatMove" delegate="move" player="Germany">
                                              <stepProperty name="resetUnitStateAtStart" value="true"/>
                                            </step>
                                            <step name="germany2Battle" delegate="battle" player="Germany"/>
                                            <step name="germanyPurchase" delegate="purchase" player="Germany"/>
                                            <step name="germanyNonCombatMove" delegate="move" player="Germany" display="Non Combat Move"/>
                                            <step name="germanyPlace" delegate="place" player="Germany"/>
                                            <step name="germanyEndTurn" delegate="endTurn" player="Germany"/>
                                            

                                            TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                            1 Reply Last reply Reply Quote 2

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