4 Sept 2020, 12:01

@Cernel said in Should we support YAML for Maps?:

I advise against moving around stuff, like that thing of having the cost in the "units" attachment, instead of in the production rules. In the example, I'm not seeing how that would allow players having different costs for the same unit.

That is the exact problem the we have now. How do we change hitPoints for a unit for a player. What @LaFayette is advocating is that everything for a given item, territories (or 'zones'), and units be located in one place in the xml (or YAML). And which language to use, xml or YAML, to generate the map.

@LaFayette said in Should we support YAML for Maps?:

Meanwhile the real problem is that the XML we have defined is not expressive and we can fix that without switching to YAML.

I think this line says it all IMHO.

Cheers...