TOTAL GLOBAL WORLD WAR II- fusion & clean-up PROJECT
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@ebbe just another question: I like to add more sound effects.... mostly attached to notifications in triggers...does anybody know if it would be possible ? to "hardcode" links to mp3 files from within a trigger in the game.xml? Or knows examples of that in other games? Yes i searched the forum and right now i manage to manage a bit by replacing existing sounds in the games' soundmap.... Thnxs
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@ebbe Just wondering did you find any solution to prevent sound overlapping issue?
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@Schulz no other than to keep the file as short as possible....
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@hepps:
enjoy the days... and still Beta-testers welcome! -
I would like to take a look before I could estimate how much can I help.
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made some new unit images and working on more:

American artillery

American light armour

British armour (custom)

Canadian armour (custom)

Free French armour

Free French mech infantry

Vichy French armour (custom made)

Vichy French artillery

Vichy French light armour (also custom) -
@JOSEPH-PRINCE : nice... thanks... the game is running for me fine till victory in >30 turns... hope yours does as well...
@Schulz : you mean about sound issues? I dive back into it after 1st january... first I take a big break ... remind me . enjoy the days
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@ebbe only thing that needs to be done, game needs images for refinery, as it is missing for some nations
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also some players don't have intro screens, or are missing information on their intro notifications.
Firstly the Vichy French intro notification is broken
Extra wartime objectives for Canada:- Use the Royal Canadian Navy to patrol the Atlantic for submarines
- Send your transports to convoy units to the greater conflict in Europe and Africa
- Build up Canadian war industry and protect the homeland
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@JOSEPH-PRINCE Hej Thanks for your input and ideas: can you send me one complete list of All your remarks on my email? And if you find bugs please let me know which Player you play Human (or which are AI ) .... Thanks and happy xmess
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offensive/defensive LEADERSHIP BONUS ...your opion on function, and naming pleazzz..

Of the many battles you will have there are one or two sticking out in importance: game changers.... ( like in warfare there were also offensive e& defensive setups which were much better prepared in planning, reconnaissance , supplies and so....
To implement this into TripA gameplay I have been testing before with this feature: A Offensive Bonus and a Defensive bonus that you can use in every turn ... to give extra power... +1 bonus seems litttle but makes a good difference .

You can drag the bonus all the way around the globe from your capital.. ( long distance air function) in a battle of choice. It is auto-removed after battle. The defensive bonus can be moved in the noncombat movement and placed inside one of your territories to brace for suspected enemy action...
I give all players a slighly historical ration of Bonuses...
The AXIS germany and japan get 2 offensive and 1 defensive bonus each turn, as there experience and spirits where high. The Soviets where crippled by Stalins purgues in leadership and overwhelmed and they start receiving their bonus after 3 turns, though they receive a double offensive bonus each winter to reflect their Winter offensive "tradition". The USA starts up slow after 2 turns too and some minor players like Vichy have 1 defense bonus only .... anyway...
looks like AI can handle this bonus well.... sometimes a bit timid in defensive bonus action but not tooo crazy things.....
Personally I like the result: choosing every battle-round some of your more precious cases and support them ... I used a very Nice Medal Image found in Total War Resources as symbol ( @Hepps: is it yours? Permission to use it ? ) .. Green for defensive and red for offensive bonus... Black striped for Axis players and White striped for Allies.looks better and easier to distinguish than my previous HQ or general units.... what you think about the name giving: Leadership bonus? does it cover the content?
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@ebbe Does it give +1 to all units in the territory it is in ?
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@beelee yes.... also navy ... in placed territory ...and at the moment also their allies but might limit that to own players units....
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@ebbe Pretty sure its my design... and yes you can use.
If you are going to go this route I probably make a set of units for every nation... something like this...

And they should probably only support the specific nations troops as otherwise the defensive "leadership" would have a real bonus over the offensive one.
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@ebbe said in TOTAL GLOBAL WORLD WAR II- fusion & clean-up PROJECT:
@beelee yes.... also navy ... in placed territory ...and at the moment also their allies but might limit that to own players units....
My first impression is that it would be overpowered. A large stack of Infantry that can all attack at 2 seems a game changer.
I haven't tried it though, so maybe it evens out.
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@Hepps: thanks again man! nice suggestion...and again smooth graphics!
@beelee: I use a <diceSides value="10"/> so that ,means 10% more power,
but I could limit its number of rounds ( like adding option name="isSuicide" .. so by which it likely becomes first round hit and is removed: problem though: the unit graphics look weird then (cut in half) when resetting their battle-powers ) anyway.. I test it more... but it is fun to play The Bonus Ace somehow... even if it would be only psychological....
@Hepps : Both Attacker and defender have the option: but for now: the attacker chooses its Offensive bonus to be used somewhere and it is removed directly after a battle-round, where the defensive bonus will only be movable from the capital in the Noncombat movement and will remain untill the final step (place units ) of the final player of the opponent team.. so stays out all enemies' players round....
also solved an annoying hting with the partisans by placing them AFTER THE PLAYERS PLACE ...in their corresponding territories after trigger roll chance 1:10 , in this way avoiding messages like: this unit willl die here... which it actually often does... but hej, that is partisans jobs risk! I tried to use an escape feature with submerging element of subs.. but that went all too crazy
Escaping after surviving one battle round though would be nice....and realistic... -
@Hepps :


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@ebbe Post the medal without the flag
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first for allies , second for axis teams... and the Offensive ones: red white striped with the pointed star medal.... thanks !
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