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    GLOBAL WWII OIL & SNOW -Project

    Map Making
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    • Hepps
      Hepps Moderators @ebbe last edited by Hepps

      @ebbe I tried a little something for the hills...

      Hills example.png

      If you like it let me know.

      ebbe 1 Reply Last reply Reply Quote 0
      • ebbe
        ebbe @Hepps last edited by

        @hepps hej maestro , thnxs for the suggestion: as stated in my chat I think it is still to close too mountains: I am trying to base it more on this example hills, irregular spread, and more open.... but then a shady version I think,

        title.png

        ebbe 1 Reply Last reply Reply Quote 0
        • ebbe
          ebbe @ebbe last edited by ebbe

          Unfortunately after 5 days still **not possible play the WW2 Snow & Oil game via Triple A maps, cause of issues with naming.... what a nightmare!!! Mostly because my skills are lightyears away from this professional complex environment, and even with help around from Dan and Beelee unfortunately no solution in error when unzipping master file due to naming issues....
          frustrating as it costs them precious time too and I feel kinda helpless at the site... I only wanted to share a year of work... 😲

          LaFayette 1 Reply Last reply Reply Quote 0
          • LaFayette
            LaFayette Admin @ebbe last edited by

            @ebbe The problems are endemic to TripleA in how it finds maps by folder names and how that has to correlate to 'triplea_maps.yaml', has to match the name of the repository, has to match the name of the map in the game.xml file. The map not loading really has nothing to do with github. Hopefully the drag and drop upload UI, except for allowing only 100 files at a time, was not that bad. The rest is stuff that is due to the TripleA software being sub-optimal. 2.6 removes the need for all of those names to line up, with luck we won't have to repeat such an exercise of "why won't my map load".

            ebbe 1 Reply Last reply Reply Quote 0
            • ebbe
              ebbe @LaFayette last edited by ebbe

              @lafayette okej thanks for sharing the info....
              Thanks Lafayette , Dan and @Beelee for helping out, it seems to work now !
              I appreciate a lot !

              B 1 Reply Last reply Reply Quote 1
              • B
                beelee @ebbe last edited by

                @ebbe Success ! Now your battle with git can continue 🙂 It won't be too bad now. There's a couple things I noticed. There was a missing start image for China.
                Screenshot from 2021-03-06 16-23-46.png

                also in case you're unaware there's this issue at git https://github.com/triplea-game/triplea/issues/8979

                I haven't looked at it but seems a fairly straight forward fix I'd think.

                As I mentioned before I think you should make the font larger in Game Notes. At start of Game Notes is where you set it.

                Screenshot from 2021-03-06 16-34-19.png

                I tried it at 16 and seemed pretty good. Obviously you can set to w/e you want, I just found it too small.

                Also some typos in Game Notes. So nothing too major. Good Job !

                I'll post next with the git hub instructions on how to update

                tripleabuilderbot created this issue in triplea-game/triplea

                closed 2.2.20790: GameParser#parseMapProperties - SAXParseException: game: WWII_Oil_and_Snow_April_1941, line: 1295, column: 25, error: Attr... #8979

                1 Reply Last reply Reply Quote 0
                • B
                  beelee last edited by beelee

                  @ebbe so at git delete your repo
                  "merleyn /ww2_oil_and_snow_1st_edition "
                  you do that by clicking " settings" located upper right

                  Screenshot from 2021-03-06 16-52-16.png

                  then scroll to bottom of screen

                  Screenshot from 2021-03-06 16-56-58.png

                  and follow the prompts.

                  Next go to "triplea-maps" and click on "ww2_oil_and_snow_1st_edition " Then click "Fork" upper right

                  Screenshot from 2021-03-06 17-05-14.png

                  and follow the prompt. Now you have a copy of the repo that you can push changes too. Well...duty calls I'll be back in a bout an hour to finish this up.

                  Edit
                  Well If I haven't confused you already, I have confused myself lol.

                  B 1 Reply Last reply Reply Quote 1
                  • B
                    beelee @beelee last edited by

                    @ebbe Well at least you know how to delete a repo and get a new one now 🙂
                    So by making the new repo "merleyn/ww2_oil_and_snow_1st_edition" you know you have the latest triplea one and it'll allow others to Fork it and add changes to it for you. That way you can check them out before you push them to the main triplea-maps one. At least I think lol

                    So lets say someone forks your merleyn repo, the one you Forked from triplea-maps, you can check out their fork by hitting "Code" and "Download Zip" of their Fork. Then you can put that zip in your triplea downloaded maps folder and try it out.

                    Screenshot from 2021-03-06 23-24-17.png

                    When you want to add something to "tripleamaps/ww2_oil_and_snow_1st_edition " you need to clone it. The green Code button again. This is where I better stop for now. I don't know how to do it with the pull and drag method. Only by terminal.

                    If you Fork the repo and then I can do the same you'll be able to DL the zip and checkout the changes. If you like them I can do a PR for you. But I don't really know how else to do it. I guess i could send files to you via sendspace or something, but seems as if we shouldn't have to do that.

                    Hmm...this might work. I'll make the changes to my Fork of oil and snow and you can DL the zip from there and if you like them I'll do the PR. You should do a map.yaml update as well but not necessary right away. Basically I try to test add enough stuff that they don't spam out. This is a new map so you'll have a few things to tune up but we'll talk about the yaml later.

                    Eventually you'll do it is the goal. I'm obviously not the best teacher lol

                    1 Reply Last reply Reply Quote 0
                    • B
                      beelee last edited by beelee

                      @ebbe The Chinese doc/image seems to be fixed. i get the music and the notification. Unfortunately I'm getting a missing unit image for Neutral_allies the infantry and Garrison. Those errors didn't show up before.

                      As mentioned above, i think it important to change xml version and document any change in a change log. Have you gotten the error for Chile ?

                      Yea so it looks as if it's missing "infantryChil" and "garrisonChil" for "Neutral_Allies". Weird it didn't throw before. Maybe the China start one overrode it somehow. At any rate, no biggie. Easy fix.

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                      • B
                        beelee @beelee last edited by

                        @beelee hmm... won't let me edit yea Neutral_Allies is missing "infantryChil" and "garrisonChil" . Wonder why it didn't throw before ? Maybe the China start one preempted it somehow. At any rate, no biggie. Easy fix.

                        I'm gonna roll through the rest of the round and then add some fixes for you to checkout at git

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                        • B
                          beelee last edited by

                          Right on see you fixed the missing images. i rolled through a full round and no errors. Gonna make some changes to the font and game notes, oh yea gotta check out that one error on line w/e was. At any rate i'll post it at git for you to checkout

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                          • B
                            beelee @beelee last edited by

                            @beelee hmm...not sure here. Does a unit name need a character/letter instead of all integers/numbers ? "1941" has a "unitName" and a "unitAttachment". It doesn't seem to affect the game. At least in round 1 anyway. I wasn't able to reproduce this error

                            https://github.com/triplea-game/triplea/issues/8979

                            tripleabuilderbot created this issue in triplea-game/triplea

                            closed 2.2.20790: GameParser#parseMapProperties - SAXParseException: game: WWII_Oil_and_Snow_April_1941, line: 1295, column: 25, error: Attr... #8979

                            1 Reply Last reply Reply Quote 0
                            • B
                              beelee last edited by

                              Not sure what's up here. it didn't do it the last time.
                              Screenshot from 2021-03-07 03-20-06.png

                              seems to have some with the small map and Player color ? so maybe a pPlayer color is off ? Seems weird it'd show up now. At any rate, it'll need to be sorted.

                              ebbe 1 Reply Last reply Reply Quote 0
                              • ebbe
                                ebbe @beelee last edited by

                                @beelee Seems solved now by removing no longer needed dummy players colours

                                1 Reply Last reply Reply Quote 0
                                • Schulz
                                  Schulz last edited by

                                  I've got an error message: "line: 1298, column: 25, error: Attribute value "1941" of type ID must be a name."

                                  B ebbe 2 Replies Last reply Reply Quote 0
                                  • B
                                    beelee @Schulz last edited by

                                    @schulz yea can't figure that one out. I didn't see it only went through round one. Can you play through it ?

                                    I wonder if the name needs some characters not just numbers ? idk

                                    Schulz 1 Reply Last reply Reply Quote 0
                                    • Schulz
                                      Schulz @beelee last edited by

                                      @beelee I can't even open the game unfortunately, but I am using version 2.2.

                                      B 2 Replies Last reply Reply Quote 0
                                      • B
                                        beelee @Schulz last edited by

                                        @schulz oh ? that's not good. This the error at git https://github.com/triplea-game/triplea/issues/8979

                                        tripleabuilderbot created this issue in triplea-game/triplea

                                        closed 2.2.20790: GameParser#parseMapProperties - SAXParseException: game: WWII_Oil_and_Snow_April_1941, line: 1295, column: 25, error: Attr... #8979

                                        1 Reply Last reply Reply Quote 0
                                        • ebbe
                                          ebbe @Schulz last edited by ebbe

                                          @schulz Hej Schulz, thanks for reporting: that is a weird one indeed; I checked the files but so far found nothing extraordinary.... I cannot reproduce this bug myself, never saw it before from my side 😞 I try later today to solve it...

                                          Schulz 1 Reply Last reply Reply Quote 0
                                          • B
                                            beelee @Schulz last edited by

                                            @schulz 2.2 for oil and snow ? There's only a 1.4 for now I believe . I sent ebbe an update to 1.5 at git. You can try it too
                                            https://github.com/beelee1/ww2_oil_and_snow_1st_edition/tree/test
                                            test branch hit green code button and downloadZip in case you didn't know

                                            B ebbe 2 Replies Last reply Reply Quote 0
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