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    Proposed Map: Domination 1941

    Scheduled Pinned Locked Moved Maps & Mods
    496 Posts 11 Posters 696.7k Views 7 Watching
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    • TheDogT Offline
      TheDog @Black_Elk
      last edited by

      @black_elk
      So players can see the borders at 25% zoom, that looks good.

      Mainland Italy with 4 TT looks good.

      https://forums.triplea-game.org/tags/thedog
      https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

      Black_ElkB 1 Reply Last reply Reply Quote 2
      • Black_ElkB Offline
        Black_Elk @TheDog
        last edited by Black_Elk

        It's interesting with the thinner line, if I do noise reduction/anti aliasing, then zoomed out the white takes on the some color information. So like some of the lines in Russia appear a bit orange, when at max zoom. At closer zooms the effect goes away. By going up an extra pixel that's tamped down a bit.

        I didn't notice it at scale, but the preview on the boards is showing it for me in the images in the post above.

        Here it is bumped up 1px with a similar view to that G40 above. I think it might register cleaner at 25% that way.

        detail feathered index.png

        TheDogT 1 Reply Last reply Reply Quote 2
        • TheDogT Offline
          TheDog @Black_Elk
          last edited by

          @black_elk
          Yes interesting, now looking even better.

          Can you still see the white lines at 10% Zoom?
          The above, how many px wide are the white lines?

          https://forums.triplea-game.org/tags/thedog
          https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

          Black_ElkB 1 Reply Last reply Reply Quote 1
          • Black_ElkB Offline
            Black_Elk @TheDog
            last edited by Black_Elk

            Yeah so I took the 1px baseline, grew selection by +2 px, to create a 5px white line. Then I did noise reduction strength 4 to soften the edges.

            Doing it that way I can still see the border lines down to 6%.

            Here's a quick example of the Dom Europe that way. Basically the lines a bit beefier at 100% but I think it's probably worth the trade off for the max zoom out.

            Domination_1940_detail_feathered 5px.png

            Here's the big one in case you want to double check the zoom out at 10%. I think it should hold. Like in GIMP I can see the lines down to 3.6% before they disappear.

            https://www.dropbox.com/s/153e600c5768y3x/Domination_1940_painted_terrain_feathered 5px.png?dl=0

            TheDogT 1 Reply Last reply Reply Quote 2
            • TheDogT Offline
              TheDog @Black_Elk
              last edited by

              @black_elk
              All good.
              100% zoom will be for 4K screen
              Us mere mortals will be using zoom 60% or less.

              So the above will fit both types of users. 😁

              https://forums.triplea-game.org/tags/thedog
              https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

              Black_ElkB 1 Reply Last reply Reply Quote 2
              • Black_ElkB Offline
                Black_Elk @TheDog
                last edited by Black_Elk

                Ok sounds good. Here are the tinted units...

                If you guys are cool with that for a look, I'll start breaking it apart and assembling the images into unit folders.

                unit stickers tinted.png

                There's more material there than would be strictly necessary for G40, but I figured we could just past a sticker image with everything together into the main units folder as well, in case people want to modify it or add stuff G40 expansion type stuff. Also since it's pretty handy for colorizing.

                TheDogT 1 Reply Last reply Reply Quote 2
                • TheDogT Offline
                  TheDog @Black_Elk
                  last edited by TheDog

                  @black_elk
                  A request, 1941 Command Decision has "Anti-Tank" units, please could you had them in for tinting?

                  Allies
                  Anti-Tank.png

                  .
                  Axis
                  Anti-Tank.png

                  If not these then something similar.

                  https://forums.triplea-game.org/tags/thedog
                  https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

                  Black_ElkB 1 Reply Last reply Reply Quote 2
                  • Black_ElkB Offline
                    Black_Elk @TheDog
                    last edited by Black_Elk

                    Sure, do you want me to add the inverted triangle? That was Frostion's anti-tank first strike icon. He has it above for his tank destroyers.

                    He used the tiny square for SP Artillery, I was thinking about adding it to the standard art for all nations to help identify the units.

                    Another option might be a dude with a bazooka or anti-tank rifle, if you wanted it to have more of that sort of flare. I do feel like our plastic army is kinda missing that dude, since he's such a classic lol.

                    Here give me a few minutes, I'll do a quick tink for the anti-tank gun for everybody.

                    ps. Ok I updated the image above. Let me know if that works for ya

                    TheDogT 1 Reply Last reply Reply Quote 2
                    • TheDogT Offline
                      TheDog @Black_Elk
                      last edited by TheDog

                      @black_elk said in Proposed Map: Domination 1941:

                      Sure, do you want me to add the inverted triangle?

                      No thanks, as long as the Anti-Tank guns point left-down & right-down and the artillery points up thats good for me.

                      I do have Artillery-Hvy and Artillery-Lgt, but you could leave that for later? The Artillery-Hvy could do with an extra icon, maybe 3 explosions a bit like the Armor-Hvy.

                      Also, Industry-Hvy, Industry-Med, Industry-Lgt and Bunkers are you thinking they should all be a concrete colour, that is the same for all nations?

                      ps. The bazooka or anti-tank rifle and mortars, I think is more for tactical games, like in the Russo-Finish war/Winter War.

                      pps. Re the triangles leave them in for consistency, then they all look like a set. 😁

                      https://forums.triplea-game.org/tags/thedog
                      https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

                      Black_ElkB 1 Reply Last reply Reply Quote 2
                      • Black_ElkB Offline
                        Black_Elk @TheDog
                        last edited by Black_Elk

                        Sounds good. The little icons are pretty easy to erase or switch if we can come up with something better. For G40 I wasn't going to use them for the ground, cause there's only 1 type of armor there anyway hehe, but they did seem kinda handy for distinguishing between light medium and heavy types in Frostion's game, or if people want to do expansion type stuff for G40. I do like his symbols for the naval units though, since it makes the ship types a bit easier to pick out at a glance.

                        Haha right on! If I get a wild urge I might do a bazooka dude or a guy tossing a grenade or revive the old dude with the pistol, just to round out the plastic army men vibe, even if they don't get used lol, but I think we got enough to handle the standard game hopefully

                        TheDogT 1 Reply Last reply Reply Quote 2
                        • TheDogT Offline
                          TheDog @Black_Elk
                          last edited by

                          @black_elk said in Proposed Map: Domination 1941:

                          The little icons are pretty easy to erase

                          Agreed.

                          .

                          I do like his symbols for the naval units though

                          I do as well.

                          https://forums.triplea-game.org/tags/thedog
                          https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

                          Black_ElkB 1 Reply Last reply Reply Quote 1
                          • Black_ElkB Offline
                            Black_Elk @TheDog
                            last edited by Black_Elk

                            Hehe I forgot how many misc/redundant units graphics there were in the G40 folder. Also how mildly annoying the radar and rocket techs are for grinding out the AB/NB/Factory units. I just spent like 30 minutes making all those lol. There's at least a couple dozen graphics for each nation just down to those two techs, but I mean more the stuff that's just labelled "old" or "alt" or not being used for anything in particular.

                            I don't want to break any popular mods, but don't those have their own map files typically? Like the BM mod or the G40 expansion, or do I have to keep all this stuff in here in the main map package?

                            My thought would be to archive everything into a "Old Unit Graphics" folder, and then make sure that the stuff in the G40 units folders is only the material that actually needs to be there. Just so people can tell which stuff is actually being used. "Unit Help" doesn't show all the images, for stuff like Tech advances or damaged/disabled facilities etc, so you'd have to turn to the unit folders to see all the assets, but then having a ton of misc unit stuff in there too makes it a little confusing. Or at least any misc or expansion type material can be separated into it's own folder within the main unit folders right, so it's easier to keep track of?

                            TheDogT B 2 Replies Last reply Reply Quote 1
                            • TheDogT Offline
                              TheDog @Black_Elk
                              last edited by TheDog

                              @black_elk
                              Im not sure what you are after, but below is how TripleA works.

                              units folder
                              contains all the nation folders and can contain units that are used by all nations including neutral, so in my 1941 Command Decision folder I have all the 9 Industry units with variants and 2 Bunker units one with _hit

                              Nation-XXX folders (like USA, Britain etc)
                              contains only that nations units

                              Inside Nation-XXX folder you can have lots of other folders that are not read/seen by TripleA.
                              like Alt folder or NotUsed folder or AllUnits folder that belong to the higher folder etc

                              Hopefully the above makes sense and you can make it fit what you want.

                              https://forums.triplea-game.org/tags/thedog
                              https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

                              1 Reply Last reply Reply Quote 1
                              • B Offline
                                beelee @Black_Elk
                                last edited by

                                @black_elk yea i think 2.6 has a fix for missing images. Gives a generic one.

                                It is a pita doing all the different tech damaged/hit units lol. Just naming them takes me awhile. I'd just copy the existing folder, then add your new stuff to the new folder. It should replace the current ones. Any others can just stay.

                                If somebody wants the old units, they'd have to switch unit folders before game start. Can be at any point in the game if it's saved.

                                Black_ElkB 1 Reply Last reply Reply Quote 1
                                • Black_ElkB Offline
                                  Black_Elk @beelee
                                  last edited by

                                  Ok cool, that sounds easier. For stuff that had a ready image for substitution, I tried to include one that made sense. Like for Marines or whatever. I just made a generic lookin' dude for the British/Anzac right now. I followed the pose of the American Marine unit, but giving this one the green beret.

                                  f957986c-3616-43a5-bbb8-3d41cb1abda4-image.png

                                  Black_ElkB 1 Reply Last reply Reply Quote 2
                                  • Black_ElkB Offline
                                    Black_Elk @Black_Elk
                                    last edited by Black_Elk

                                    I'm about halfway through assembling the G40 folders. Looks pretty good so far. Obviously the centers on Bungs are pretty tight at 48px squares, so the new larger units will overlap and are somewhat oversized at 100% there, but they actually look pretty clean at 75% and under. These screens show units at 75% on Bung's map around Japan and North America. Basically at larger sizes they start to bump into each other and the labels, and get pretty crowded on the current G40 map, but they look pretty decent even with there when reduced in scale. I like 66% myself, but 75% works well enough. I thought it was kinda cool how the sprawling Frostion ABs made the pacific islands feel more important lol. I got Japan, USA and the Brit units done. I'll finish the others tomorrow.

                                    Japan.png

                                    north america 75.png

                                    Then here they are at 100%

                                    Showing the same set of views

                                    So you can see how they get some foregrounding issue with the bumber cars there at 100% lol. When we do the new map we can make the centers wider so that'll be nice.

                                    Japan 100.png

                                    North America.png

                                    B 1 Reply Last reply Reply Quote 2
                                    • B Offline
                                      beelee @Black_Elk
                                      last edited by

                                      @black_elk Sweet ! Won't forget to dust Guam now lol

                                      Black_ElkB 1 Reply Last reply Reply Quote 2
                                      • Black_ElkB Offline
                                        Black_Elk @beelee
                                        last edited by Black_Elk

                                        No doubt! hehe

                                        This is like my third or fourth attempt at a naval base harbour unit lol.

                                        19601f40-c5c4-4116-b31a-c3ffba68fae6-image.png

                                        I wanted to get something that would sorta stitch the buoy and anchor graphics together, and still look sufficiently like a 'naval' base, even if the center for the unit is displaying somewhat inland like tends to happen, least on the current map. I thought something like that might be kinda cool, with a flash of blue through the looking glass.

                                        I encountered a weird issue in Bungs G40 map though when I went to load it up. No matter what dimensions I set for the image, it's always being resized into a smaller square. Kinda weird, didn't have that issue with the Airfield. For some reason the Harbour unit just always wants to shrink down to a 48px square. Still a mystery for me, I've been messing with it for a while now. I'm just going to move on to the next things I guess

                                        B 1 Reply Last reply Reply Quote 2
                                        • B Offline
                                          beelee @Black_Elk
                                          last edited by beelee

                                          @black_elk wow dude way detailed. Will rock on Big map.

                                          That's weird with the resizing. Maybe @Cernel knows why

                                          Edit
                                          Just saw this at git https://github.com/triplea-game/triplea/issues/11243

                                          Never seen it before. Maybe try and make the old image the same size as the new ? Idk lol

                                          Black_ElkB 1 Reply Last reply Reply Quote 2
                                          • Black_ElkB Offline
                                            Black_Elk @beelee
                                            last edited by Black_Elk

                                            Thanks!

                                            I think I figured it out. I had another instance of tripleA open in the background, so maybe it was remembering the old size or something. I killed em all in the task manager and when I reloaded the harbours scaled up proper hehe. Looks like this now on Bung's...

                                            harbours.png

                                            I think I might lower the anchor and raise the glass. Like even as I typed that just now, it seems like the right thing to do heheh. It would make the anchor pop a little more I bet. I'll do that tomorrow. But anyhow, I think it should do the trick for an NB with a tiny bit more noodling.

                                            unit stickers tinted update.png

                                            B 1 Reply Last reply Reply Quote 2

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