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    Proposed Map: Domination 1941

    Scheduled Pinned Locked Moved Maps & Mods
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    • TheDogT Offline
      TheDog @Black_Elk
      last edited by

      @black_elk
      All good.
      100% zoom will be for 4K screen
      Us mere mortals will be using zoom 60% or less.

      So the above will fit both types of users. 😁

      https://forums.triplea-game.org/tags/thedog
      https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

      Black_ElkB 1 Reply Last reply Reply Quote 2
      • Black_ElkB Offline
        Black_Elk @TheDog
        last edited by Black_Elk

        Ok sounds good. Here are the tinted units...

        If you guys are cool with that for a look, I'll start breaking it apart and assembling the images into unit folders.

        unit stickers tinted.png

        There's more material there than would be strictly necessary for G40, but I figured we could just past a sticker image with everything together into the main units folder as well, in case people want to modify it or add stuff G40 expansion type stuff. Also since it's pretty handy for colorizing.

        TheDogT 1 Reply Last reply Reply Quote 2
        • TheDogT Offline
          TheDog @Black_Elk
          last edited by TheDog

          @black_elk
          A request, 1941 Command Decision has "Anti-Tank" units, please could you had them in for tinting?

          Allies
          Anti-Tank.png

          .
          Axis
          Anti-Tank.png

          If not these then something similar.

          https://forums.triplea-game.org/tags/thedog
          https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

          Black_ElkB 1 Reply Last reply Reply Quote 2
          • Black_ElkB Offline
            Black_Elk @TheDog
            last edited by Black_Elk

            Sure, do you want me to add the inverted triangle? That was Frostion's anti-tank first strike icon. He has it above for his tank destroyers.

            He used the tiny square for SP Artillery, I was thinking about adding it to the standard art for all nations to help identify the units.

            Another option might be a dude with a bazooka or anti-tank rifle, if you wanted it to have more of that sort of flare. I do feel like our plastic army is kinda missing that dude, since he's such a classic lol.

            Here give me a few minutes, I'll do a quick tink for the anti-tank gun for everybody.

            ps. Ok I updated the image above. Let me know if that works for ya

            TheDogT 1 Reply Last reply Reply Quote 2
            • TheDogT Offline
              TheDog @Black_Elk
              last edited by TheDog

              @black_elk said in Proposed Map: Domination 1941:

              Sure, do you want me to add the inverted triangle?

              No thanks, as long as the Anti-Tank guns point left-down & right-down and the artillery points up thats good for me.

              I do have Artillery-Hvy and Artillery-Lgt, but you could leave that for later? The Artillery-Hvy could do with an extra icon, maybe 3 explosions a bit like the Armor-Hvy.

              Also, Industry-Hvy, Industry-Med, Industry-Lgt and Bunkers are you thinking they should all be a concrete colour, that is the same for all nations?

              ps. The bazooka or anti-tank rifle and mortars, I think is more for tactical games, like in the Russo-Finish war/Winter War.

              pps. Re the triangles leave them in for consistency, then they all look like a set. 😁

              https://forums.triplea-game.org/tags/thedog
              https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

              Black_ElkB 1 Reply Last reply Reply Quote 2
              • Black_ElkB Offline
                Black_Elk @TheDog
                last edited by Black_Elk

                Sounds good. The little icons are pretty easy to erase or switch if we can come up with something better. For G40 I wasn't going to use them for the ground, cause there's only 1 type of armor there anyway hehe, but they did seem kinda handy for distinguishing between light medium and heavy types in Frostion's game, or if people want to do expansion type stuff for G40. I do like his symbols for the naval units though, since it makes the ship types a bit easier to pick out at a glance.

                Haha right on! If I get a wild urge I might do a bazooka dude or a guy tossing a grenade or revive the old dude with the pistol, just to round out the plastic army men vibe, even if they don't get used lol, but I think we got enough to handle the standard game hopefully

                TheDogT 1 Reply Last reply Reply Quote 2
                • TheDogT Offline
                  TheDog @Black_Elk
                  last edited by

                  @black_elk said in Proposed Map: Domination 1941:

                  The little icons are pretty easy to erase

                  Agreed.

                  .

                  I do like his symbols for the naval units though

                  I do as well.

                  https://forums.triplea-game.org/tags/thedog
                  https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

                  Black_ElkB 1 Reply Last reply Reply Quote 1
                  • Black_ElkB Offline
                    Black_Elk @TheDog
                    last edited by Black_Elk

                    Hehe I forgot how many misc/redundant units graphics there were in the G40 folder. Also how mildly annoying the radar and rocket techs are for grinding out the AB/NB/Factory units. I just spent like 30 minutes making all those lol. There's at least a couple dozen graphics for each nation just down to those two techs, but I mean more the stuff that's just labelled "old" or "alt" or not being used for anything in particular.

                    I don't want to break any popular mods, but don't those have their own map files typically? Like the BM mod or the G40 expansion, or do I have to keep all this stuff in here in the main map package?

                    My thought would be to archive everything into a "Old Unit Graphics" folder, and then make sure that the stuff in the G40 units folders is only the material that actually needs to be there. Just so people can tell which stuff is actually being used. "Unit Help" doesn't show all the images, for stuff like Tech advances or damaged/disabled facilities etc, so you'd have to turn to the unit folders to see all the assets, but then having a ton of misc unit stuff in there too makes it a little confusing. Or at least any misc or expansion type material can be separated into it's own folder within the main unit folders right, so it's easier to keep track of?

                    TheDogT B 2 Replies Last reply Reply Quote 1
                    • TheDogT Offline
                      TheDog @Black_Elk
                      last edited by TheDog

                      @black_elk
                      Im not sure what you are after, but below is how TripleA works.

                      units folder
                      contains all the nation folders and can contain units that are used by all nations including neutral, so in my 1941 Command Decision folder I have all the 9 Industry units with variants and 2 Bunker units one with _hit

                      Nation-XXX folders (like USA, Britain etc)
                      contains only that nations units

                      Inside Nation-XXX folder you can have lots of other folders that are not read/seen by TripleA.
                      like Alt folder or NotUsed folder or AllUnits folder that belong to the higher folder etc

                      Hopefully the above makes sense and you can make it fit what you want.

                      https://forums.triplea-game.org/tags/thedog
                      https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

                      1 Reply Last reply Reply Quote 1
                      • B Offline
                        beelee @Black_Elk
                        last edited by

                        @black_elk yea i think 2.6 has a fix for missing images. Gives a generic one.

                        It is a pita doing all the different tech damaged/hit units lol. Just naming them takes me awhile. I'd just copy the existing folder, then add your new stuff to the new folder. It should replace the current ones. Any others can just stay.

                        If somebody wants the old units, they'd have to switch unit folders before game start. Can be at any point in the game if it's saved.

                        Black_ElkB 1 Reply Last reply Reply Quote 1
                        • Black_ElkB Offline
                          Black_Elk @beelee
                          last edited by

                          Ok cool, that sounds easier. For stuff that had a ready image for substitution, I tried to include one that made sense. Like for Marines or whatever. I just made a generic lookin' dude for the British/Anzac right now. I followed the pose of the American Marine unit, but giving this one the green beret.

                          f957986c-3616-43a5-bbb8-3d41cb1abda4-image.png

                          Black_ElkB 1 Reply Last reply Reply Quote 2
                          • Black_ElkB Offline
                            Black_Elk @Black_Elk
                            last edited by Black_Elk

                            I'm about halfway through assembling the G40 folders. Looks pretty good so far. Obviously the centers on Bungs are pretty tight at 48px squares, so the new larger units will overlap and are somewhat oversized at 100% there, but they actually look pretty clean at 75% and under. These screens show units at 75% on Bung's map around Japan and North America. Basically at larger sizes they start to bump into each other and the labels, and get pretty crowded on the current G40 map, but they look pretty decent even with there when reduced in scale. I like 66% myself, but 75% works well enough. I thought it was kinda cool how the sprawling Frostion ABs made the pacific islands feel more important lol. I got Japan, USA and the Brit units done. I'll finish the others tomorrow.

                            Japan.png

                            north america 75.png

                            Then here they are at 100%

                            Showing the same set of views

                            So you can see how they get some foregrounding issue with the bumber cars there at 100% lol. When we do the new map we can make the centers wider so that'll be nice.

                            Japan 100.png

                            North America.png

                            B 1 Reply Last reply Reply Quote 2
                            • B Offline
                              beelee @Black_Elk
                              last edited by

                              @black_elk Sweet ! Won't forget to dust Guam now lol

                              Black_ElkB 1 Reply Last reply Reply Quote 2
                              • Black_ElkB Offline
                                Black_Elk @beelee
                                last edited by Black_Elk

                                No doubt! hehe

                                This is like my third or fourth attempt at a naval base harbour unit lol.

                                19601f40-c5c4-4116-b31a-c3ffba68fae6-image.png

                                I wanted to get something that would sorta stitch the buoy and anchor graphics together, and still look sufficiently like a 'naval' base, even if the center for the unit is displaying somewhat inland like tends to happen, least on the current map. I thought something like that might be kinda cool, with a flash of blue through the looking glass.

                                I encountered a weird issue in Bungs G40 map though when I went to load it up. No matter what dimensions I set for the image, it's always being resized into a smaller square. Kinda weird, didn't have that issue with the Airfield. For some reason the Harbour unit just always wants to shrink down to a 48px square. Still a mystery for me, I've been messing with it for a while now. I'm just going to move on to the next things I guess

                                B 1 Reply Last reply Reply Quote 2
                                • B Offline
                                  beelee @Black_Elk
                                  last edited by beelee

                                  @black_elk wow dude way detailed. Will rock on Big map.

                                  That's weird with the resizing. Maybe @Cernel knows why

                                  Edit
                                  Just saw this at git https://github.com/triplea-game/triplea/issues/11243

                                  Never seen it before. Maybe try and make the old image the same size as the new ? Idk lol

                                  Black_ElkB 1 Reply Last reply Reply Quote 2
                                  • Black_ElkB Offline
                                    Black_Elk @beelee
                                    last edited by Black_Elk

                                    Thanks!

                                    I think I figured it out. I had another instance of tripleA open in the background, so maybe it was remembering the old size or something. I killed em all in the task manager and when I reloaded the harbours scaled up proper hehe. Looks like this now on Bung's...

                                    harbours.png

                                    I think I might lower the anchor and raise the glass. Like even as I typed that just now, it seems like the right thing to do heheh. It would make the anchor pop a little more I bet. I'll do that tomorrow. But anyhow, I think it should do the trick for an NB with a tiny bit more noodling.

                                    unit stickers tinted update.png

                                    B 1 Reply Last reply Reply Quote 2
                                    • B Offline
                                      beelee @Black_Elk
                                      last edited by

                                      @black_elk 😁

                                      1 Reply Last reply Reply Quote 2
                                      • Black_ElkB Offline
                                        Black_Elk
                                        last edited by Black_Elk

                                        OK, I hit my stride after Turkey day festivities and managed to bang out the G40 units! hehe
                                        Here they are separated out into the various folders...

                                        Global Units 54px Tinted:
                                        https://www.dropbox.com/s/pqkn53r1vzjj467/units.7z?dl=0

                                        I've been playing around with them at 75% which seems to do alright with bung's centers. There's a little foregrounding and a few clips in a couple spots, but mostly it works pretty well. There's a bit of redundancy there, I think to allow for the same folder to work for Global and v5 in terms of how some of the tech units are labelled. I nixed all the stuff at 48px that I didn't have ready replacements for, so if you want the old stuff I guess you can just backup or unload it by individual nation into the folders, but this one should work for normal play if you want to check it out in preview.

                                        bunker.png

                                        bunker_disabled.png

                                        I included the airbases and harbours and bunkers and whatnot. The extra units for tank types and all that stuff as well. For factories major/minor I did a downscale for the minor of 75% so it'd be noticeably smaller, then a second stack for the industrial tech advance. I used some generic labelling for extra units like tank 1, tank 2, tank 3, infantry 2 etc. Gave China a full roster just for completion, did American equipment there in the purple people eater tint, so we'd have an extra set. I was going to do the Dutch and the various neutrals too put lazed out there, but it's pretty much dialed. We can do alt tints for those later or add more stuff to it as we go along, but least it's a start.

                                        Happy thanksgiving!

                                        TheDogT 1 Reply Last reply Reply Quote 2
                                        • TheDogT Offline
                                          TheDog @Black_Elk
                                          last edited by TheDog

                                          @black_elk
                                          You have been busy!
                                          Downloaded and stored, thank you for your generous Thanksgiving gift!

                                          .
                                          A request, can you put a third chimney stack on these two images?

                                          e622b756-98b5-46ff-9879-f9b7a7ba1cbf-factory_it.png

                                          8c982874-ae6e-4c25-8ae5-f4b44c005c90-factory_major_it_hit.png

                                          .
                                          Now is it back to the map?

                                          https://forums.triplea-game.org/tags/thedog
                                          https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

                                          Black_ElkB 1 Reply Last reply Reply Quote 1
                                          • Black_ElkB Offline
                                            Black_Elk @TheDog
                                            last edited by Black_Elk

                                            No prob! Hope they're fun!

                                            Yeah I guess it's back to maps lol. I think G40 is about ready to roll, so that's encouraging.

                                            For sure, here ya go with a real quick third stack there hehe...

                                            factory_3.png

                                            factory_3_hit.png

                                            TheDogT 1 Reply Last reply Reply Quote 2

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