💥 1941 Global Command Decision - Official Thread
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Below is the latest Game Notes that match the current code, just to give a direction to where 1941 Command Decision is going.
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Below is the latest Game Notes that match the current code, just to give a direction to where 1941 Global Command Decision is going.
Note the Destroyer and Cruiser stats especially their move.
Also note the Fighter/aircraft stats
These are experimental, I hope they work as intended..

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@Black_Elk @beelee
One step closer. Map is in TripleA, with some units.
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@thedog :flexed_biceps:
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Hell yeah! Nice work!!!
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Currently doing boring testing, fortunately the Fast AI can do that for me, whilst I keep adding in units to balance the game.
Turn 9, so that's late 43, the USA & Britain decided to do this

Yes its missing Flags.
There is also a lot of Destroyers in the Atlantic because of random appearing German subs.
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I have a problem with the island of Shikoku, its invisible to placing units

However the island Kysuhu works as it should.

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Also, you can take units from Shikoku island, as below, but not place them.

So how can I fix this?
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@thedog hmm ... those are the starting units then ? That can be moved from Shikoku ?
Can you place with edit ?
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hmm ... those are the starting units then ? That can be moved from Shikoku ?
Yes starting units, Yes can be moved.
No cannot place with Edit.
Add units, wants to add to SZ 006 C when I click on the island, it says 006 C

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@thedog I guess some sorta connection problem ? maybe ? maybe try going through the xml SZ006 line by line and Shikoku too
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The connections are there, as below.
<connection t1="006 C" t2="Kyushu"/> <connection t1="006 C" t2="S.Korea-Chosen"/> <connection t1="006 C" t2="Shikoku"/> -
@thedog hmm ... yea idk brother. Do you think it's anything with Elk's Map ?
Maybe ask @cernel or @wc_sumpton
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@thedog Use the latest pre-release.
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@cernel
Thanks I will try that tomorrow. I have been using 2.5 -
Curious, I scanned Shikoku in the base just now and didn't see anything there, but I did notice a rogue pair of pixels on Awaji next door. It wasn't a floater or a line break, just extra pixels hanging jutting out on either side black border. Not sure if that might be the issue, or if the update to pre-release thing works? I updated the base just now to scrub the Awaji borders
https://www.dropbox.com/s/xnvwl23sf092dia/Domination_1941_baseline.png?dl=0
Anyhow, ace work thus far! Hope the holidays and end of year festivities are finding ya well!
Catch you in a few -
@black_elk
Thanks, as expected it made no difference.Use the latest pre-release.
Well that was a surprise it works
& 
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@All
However with latest TripleA-2.6+14246 now I get this error;

My triplea.log file with a txt extension
triplea.log.txtIn the log it mentions
329975 08:39:44.852 [Thread-12] ERROR o.t.game.client.HeadedGameRunner - nullIs this related to a networked/lobby game?
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@thedog a little off topic but since you're on the latest prerelease, does the objectives tab disappear after you open History ?
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@beelee
1941 Global Command Decision does not have Objectives, by design, as the AI does not understand them.However tested The Shogun, and yes they do disappear after you open History.
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@thedog Thanks for checking. I made a git issue when i noticed it. Just thought I'd see if others had it and wasn't Map specific.
Hopefully the Guys jump back in after the Hollidays

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I am working on stacking limitations, but it is getting in the way of game play, that is, when the Germans pile into Russia, the player has to faff about with adding and removing units, to maximise their attack values, so slowing the game.
The detail, 3xTT worth of units(40+ units) attack one Russian TT, the German has to remove certain units and add others in and leave some behind.
Currently I'm thinking let the ground units over stack, but limit Air units and Destroyers and Submarines?
What are peoples thoughts?
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