2.7 Release & Testing - Megathread
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2.7 is on track to be the next general release version of TripleA after 2.5
The target release date for 2.7 is late October. In the meantime we are in an extended testing phase, open to everyone!
If testing 2.7, just be aware that 2.5 is unable to read savegames from 2.7. So, once a game goes to 2.7, it needs to finish with 2.7
To beta test 2.7:
- download & install 2.7: https://github.com/triplea-game/triplea/releases
- click "assets" and select the version matching your OS (most likely something like ' TripleA_2.7+14828_windows-64bit.exe ')
- after download, launch the installer, select to install into a new folder and name that new folder something like "Triplea-2.7-14828"
- launch 2.7 & try all the things! Let us know how it goes!
There is a 2.7 lobby running with 6 bot instances. Joining the lobby from 2.7 will automatically connect to the correct lobby.
To report any problems, either:
(1) [preferred] Create a bug ticket for the team
(2) or simply post in this thread - download & install 2.7: https://github.com/triplea-game/triplea/releases
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TripleA 2.7+14814
(my Steampunk mod)
nb: selectable tech was onHardAI sometimes (maybe, most times?) not getting technologies on a successful roll:
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@cameron can you post a save as well
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@cameron which steampunk mod is yours specifically?
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umm... i think i may've deleted that game. i did run a test where i let the game play itself for 30 rounds and that had multiple intances of both getting and not getting tech.
save game file 240728-Steampunk-fmcs test.tsvg:
https://drive.google.com/file/d/1uNZMuqGRXsTvSqCTmVOhB8FLaQ8HPkCj/view?usp=sharingSteampunk_fmcs.xml:
https://drive.google.com/file/d/14_SlLRB_PrJOzgdd64bsXoz32eMJSYzt/view?usp=sharing -
2.7 lobby is broken for a bit. Almost done restoring the error-reporting stuff. Hopefully fixed in 24 hours.
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2.7 lobby is in better shape now.
The error-report upload feature is restored & I fixed another error.Looks like the system that kept connections alive is no longer working, I get the following after about 30 seconds:
I don't know if I'll be able to get that fixed in the next coming days.
FWIW, cc: @RoiEX / @Myrd - Dropwizard is now upgraded to 4.x & Java-17. I still want to migrate to Micronaut. In the meantime that upgrade was important, there were some versioning issues that were getting difficult to resolve.
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The disconnect problem is fixed! Fix is in version: 2.7.14848
Lobby is looking pretty solid. -
Can't turn off show first time prompts in Engine Preferences in 2.7+14825
I can't install 2.5 to check if it does it there too.
If anyone wants to check 2.5, Total World War has a lot of them, so be a good one to test.
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2.7.14866 & 2.5.22294 Download maps appears to be broken
also raised here
https://github.com/triplea-game/triplea/issues/12866.
2.7.14866
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2.5.22294
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RoiEX appears to have fixed this.
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@thedog yea this fixed it https://github.com/triplea-game/triplea/pull/12869
I merged Roger's map from the yaml and that's what set it off
It was all green and said no conflicts so I just merged it but ... it caused a mini catastrophe
Anyway, Roi is aware of it
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@beelee I fixed my spreadsheet to make sure that all future entries have the category in caps.
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@lafayette In the lobby, there is still the message
Release 2.7 is expected in late October. For early access,
latest info, or to help volunteer with release testing, see:
I assume it should be updated.
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I guess that October was optimistic, is there a new date planned for the release?
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Unpredictable, as I am afraid.
I recommend you to go with the latest pre-release.
https://github.com/triplea-game/triplea/releasesYou can install it side by side to any prior TripleA-installation. Just use another installation directory.
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@j-shefsky
Like Panther suggested, for side by side installation herehttps://forums.triplea-game.org/topic/3724/how-to-have-triplea-2-5-2-6-installed-at-the-same-time
Although the above is for 2.6 it also works for 2.7