TripleA Logo TripleA Forum
    • TripleA Website
    • Categories
    • Recent
    • Popular
    • Users
    • Groups
    • Tags
    • Register
    • Login

    Fuel Enhancements

    Scheduled Pinned Locked Moved Feature Requests & Ideas
    234 Posts 10 Posters 221.4k Views 10 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • wc_sumptonW Offline
      wc_sumpton @redrum
      last edited by

      @redrum That quite all right sir. I understand.

      Hear that @Hepps I'm a low priority...

      'It's @Hepps season! It's @Hepps season! And I be hunten' som' @redrum !

      But yes I really do understand... πŸ˜‰

      Cheers...

      prastleP 1 Reply Last reply Reply Quote 1
      • prastleP Offline
        prastle Moderators Admin @wc_sumpton
        last edited by

        @wc_sumpton Hehe Gigglez!

        If we open a quarrel between past and present, we shall find that we have lost the future! Sir Winston Churchill

        1 Reply Last reply Reply Quote 1
        • redrumR Offline
          redrum Admin
          last edited by

          The initial changes to display the resource amounts are now in the pre-release: https://github.com/triplea-game/triplea/releases

          Testing and feedback welcome.

          TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

          1 Reply Last reply Reply Quote 2
          • redrumR Offline
            redrum Admin
            last edited by redrum

            PR for adding "isDisplayedFor" XML resource property: https://github.com/triplea-game/triplea/pull/3015

              <resourceList>
                <resource name="techTokens" isDisplayedFor="NONE"/>
                <resource name="PUs" isDisplayedFor="Union"/>
                <resource name="Manpower" isDisplayedFor="Confederate"/>
                <resource name="Supplies" isDisplayedFor="Union:Confederate"/>
                <resource name="Industry"/>
                <resource name="Leadership"/>
              </resourceList>
            

            Confederate:
            0_1518901988088_933c993f-c3a9-40e1-b195-a7005d16734c-image.png

            Union:
            0_1518902023732_675951a2-ceed-4650-8f7b-0c1581ec4989-image.png

            @Frostion FYI, I was doing some testing on various maps and noticed the resource icons in dragon war are on the larger size: https://github.com/triplea-maps/dragon_war/tree/master/map/resources. You probably want to scale those down πŸ™‚

            TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

            1 Reply Last reply Reply Quote 3
            • FrostionF Offline
              Frostion Admin
              last edited by Frostion

              @redrum
              I will have to test this on all my maps, and I will want to make new small resource png's in the appropriate sizes. As the flag picture in the bottom right corner is 32x32, is this the max size of the resource pictures? I guess that the bar has a fixed seize, so that the bar does not expand if the pictures are too big, right?

              As for Dragon War, the pictures that are named ???_large.png are used in the purchase screen. Are you telling me that they are also used in the bar? I would have thought that the maybe too small 12x12 pictures called Wood.png, Food.png, Metal.png and PUs.png would be used in the bar.

              I will test this new pre-release when I got time. Dunno when that is. Maybe within a few days.

              PS: Funny that we both thought about the player specific resources in nearly the same way 😁

              Map maker of: Star Wars: Galactic War + Star Wars: Tatooine War + Caribbean Trade War + Dragon War + Age of Tribes + Star Trek: Dilithium War + Iron War + Iron War: Europe + Warcraft: War Heroes

              redrumR 1 Reply Last reply Reply Quote 0
              • redrumR Offline
                redrum Admin @Frostion
                last edited by

                @frostion From my testing, there is no limit on the bar height but the right portion of the bar where the flag is doesn't scale with the rest of the bar so looks funny if they are too tall. So right now, I think 32x32 would be the max that looks decent though all the defaults that I tested with are 24x24.

                Right now I'm pulling in the *_large resources images as the engine standard is regular are 12x12 and *_large are 24x24. The 12x12 are way too small looking. Not sure about the purchase screen. Are you specifying which images it pulls in or does it choose those ones? If so probably need to consider having 3 standard sizes.

                TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                1 Reply Last reply Reply Quote 1
                • FrostionF Offline
                  Frostion Admin
                  last edited by Frostion

                  @redrum
                  I have tested and confirmed that the purchase screen pulls the _large.png version. And because of this, the large version should be able to be unit size. I guess the best size for the bottom bar is 24x24 and up to 32x32. The reason why the small resource pictures are tiny in Dragon War is because I really didn't know at the time what those pictures were for, and then I just made them 12x12 as this was the size I saw in another map dir πŸ™„ (I still don't know what these small pictures are used for. Please enlighten me.)

                  The only two maps I made that uses resources are Dragon War and Star Trek. Both maps have tiny 10x10/12x12 resource pictures plus larger "_large.png" versions for the purchase screen. I will probably make 24x24 versions of resources for all my maps.

                  Map maker of: Star Wars: Galactic War + Star Wars: Tatooine War + Caribbean Trade War + Dragon War + Age of Tribes + Star Trek: Dilithium War + Iron War + Iron War: Europe + Warcraft: War Heroes

                  redrumR 1 Reply Last reply Reply Quote 0
                  • redrumR Offline
                    redrum Admin @Frostion
                    last edited by

                    @frostion Looking at the code, it appears only the *_large version is used and the regular version isn't referenced anywhere.

                    I think it brings up the question of where should the "resource" images be displayed and what sizes make the most sense. I'd agree that we need at least a unit size version for places where its displayed with units (purchase/place/etc) and some version for the bottom bar.

                    TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                    1 Reply Last reply Reply Quote 0
                    • General_ZodG Offline
                      General_Zod Moderators
                      last edited by

                      I propose a section devoted to images in POS2.

                      1 Reply Last reply Reply Quote 0
                      • redrumR Offline
                        redrum Admin
                        last edited by

                        "isDisplayedFor" XML property is now available in the latest pre-release. Looking to get resource income added next.

                        TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                        1 Reply Last reply Reply Quote 3
                        • redrumR Offline
                          redrum Admin
                          last edited by

                          Latest PR to add income to resource bar: https://github.com/triplea-game/triplea/pull/3035

                          0_1519023302963_d0441ec9-3ed3-473c-95c2-cb723e6c0754-image.png

                          For now, this only takes into account income from territories, units, and NOs. It ignores blockades, war bonds, triggers, relationship upkeep, and bonus income.

                          TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                          B General_ZodG 2 Replies Last reply Reply Quote 2
                          • B Offline
                            beelee @redrum
                            last edited by beelee

                            @redrum right on Good stuff.
                            Since you mentioned "Blockades" ( even though it's not taken into account ) It'd be cool to have "Convoy Zones" represented if/when it all happens : )

                            Edit: Think I'm on the right thread. : ) Maybe already addressed but will one be able to turn off the bar if they want ?

                            wc_sumptonW redrumR 2 Replies Last reply Reply Quote 0
                            • wc_sumptonW Offline
                              wc_sumpton @beelee
                              last edited by

                              @beelee Setting all your resources to 'isDisplayedFor'=NONE should do the trick thus the treat would be no resources displayed...

                              Cheers...

                              1 Reply Last reply Reply Quote 1
                              • General_ZodG Offline
                                General_Zod Moderators @redrum
                                last edited by General_Zod

                                @redrum

                                Nice job so far.

                                I have one more to add to your list, "createsResourcesList". Not sure if it will be taken into account as trigger.

                                1 Reply Last reply Reply Quote 0
                                • redrumR Offline
                                  redrum Admin @beelee
                                  last edited by redrum

                                  @beelee I believe most maps that use convoy zones, have them treated as territory income not blockade but testing some of the maps and seeing if the income estimate matches what the player gets at the end of their turn would be helpful.

                                  @General_Zod "createsResourcesList" is what I mean by income from units so yes that is already taken into account. Triggers are only referring to actual "TriggerAttachments" that use resource/resourceCount.

                                  FYI. The main reason I'm ignoring blockades, war bonds, and triggers, is that I believe those have some kind of roll/chance option which means they aren't necessarily guaranteed income. If we are going to include those, we'd either need to assume worst possible rolls or average roll so that the amount would be consistent.

                                  TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                  1 Reply Last reply Reply Quote 2
                                  • LaFayetteL Offline
                                    LaFayette Admin
                                    last edited by

                                    @redrum I like the progress, please keep it up, it's a game changer for multi-resource maps. I've two suggestions for discussion/consideration

                                    Suggestion 1: right justify the economy display,

                                    Before:
                                    0_1519055684466_lonely.png

                                    On the near full screen above, the "34(+34)" PU indicator is pretty lonely and without context. I was thinking adding "Russians: 5(+34)" was maybe the way to go, to then realize we have exactly this same information on the right. Justifying the income label to the right groups the current turn information together.

                                    Example 1:
                                    0_1519054833030_moved_images.png

                                    or, example 2:
                                    0_1519055575524_second.png

                                    Here is what that would look like for civil war:
                                    Before:
                                    0_1519056249665_civil.png

                                    After:
                                    0_1519056260874_after.png

                                    With many resources, it is kinda nice to have the resources display centered. So three options:

                                    • always centered
                                    • always right justified
                                    • conditional, 1 or 2 resources is right justified, otherwise it is centered

                                    It'll be interesting to hear what the group thinks on this, I'm really torn between the options. I think for Civil War, centered is probably pretty clear, but with one lonely resource, the right justified gives context to the information and groups it, which I also like.

                                    Suggestion 2: split hover text between PU indicator and the expected income indicator

                                    So instead of it all being one hovertext, when the user hovers over the "+34" it'll say expected income (and perhaps would be a good place to note any things in calculation so the number is transparent)

                                    0_1519056473038_hover.png

                                    HeppsH 1 Reply Last reply Reply Quote 2
                                    • HeppsH Offline
                                      Hepps Moderators @LaFayette
                                      last edited by

                                      @lafayette I can see either way.... I think the key is just consistancy.

                                      "A joyous heart sours with the burden of expectation"
                                      Hepster

                                      1 Reply Last reply Reply Quote 0
                                      • redrumR Offline
                                        redrum Admin
                                        last edited by

                                        Suggestion 1 - Thoughts
                                        I'm open to adjusting the ordering/layout of the various sections of the bottom bar as I haven't put much thought into yet just getting the functionality out there. I'd definitely vote against example 1 since I think CW and multi-resource maps would look weird with current player name before resources. I don't have a strong preference between what we have now and example 2 - right aligning the resource portion.

                                        Suggestion 2 - Thoughts
                                        So probably not worth having a tooltip over each (+X) that just says "expected income" (no/little value IMO). What I'd like to eventually do is have a separate tooltip for the (+X) portion that shows the income breakdown (territory vs units vs NOs, etc).
                                        Example tooltip (could discuss how much to break it down as well):
                                        +45 from territories
                                        +30 from units
                                        +10 from NOs

                                        TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                        1 Reply Last reply Reply Quote 3
                                        • FrostionF Offline
                                          Frostion Admin
                                          last edited by

                                          I like the centered resources. It both fysically and informationwise seperates the resource info from the territory and step/round info.

                                          A: How about having the bottom bar a fixed hight of 32x32, so that too large pictures don’t expand the bar?

                                          B: How about a description before the icons? Maybe text like β€œResourses:”? Kind of like the β€œRound: 1” to the far left.

                                          An issue I have noticed is that the displayed resources flicker / move side to side when the engine runs through different steps and players. Could you somehow fixate the separating bars between the Territory name info to the far left and the box that displays the centered icons? Or is this issue just a result of the icons loading and disappearing in milliseconds??

                                          Map maker of: Star Wars: Galactic War + Star Wars: Tatooine War + Caribbean Trade War + Dragon War + Age of Tribes + Star Trek: Dilithium War + Iron War + Iron War: Europe + Warcraft: War Heroes

                                          redrumR LaFayetteL 2 Replies Last reply Reply Quote 0
                                          • redrumR Offline
                                            redrum Admin @Frostion
                                            last edited by

                                            @frostion Thoughts:

                                            A. We could have a fixed height though that would just cut off part of the resource images I think not sure that is better or worse. Honestly I don't think this is a big deal either way since map makers would quickly realize this and fix their image sizes (once we properly define the image sizes and where each is used πŸ™‚ ).

                                            B. I thought about that but felt like it didn't really add anything. Once you load the game up a few times and now that we have the income next to it, its seems really obvious that they are resource amounts/income.

                                            I noticed the flickering as well though this is caused I believe primarily by 2 things:

                                            1. When the phase/round changes the phase name on the right changes width and causes the whole bar to resize. Might need to consider hard coding the width of the phase name to be the longest possible phase name.
                                            2. Resources are different from 1 player to another player using isDisplayedFor. This I think is ok since you are actually showing different resources then.

                                            I didn't get a flicker when just the resource amounts change like if you move a unit that consumes fuel.

                                            TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                            1 Reply Last reply Reply Quote 0

                                            Hello! It looks like you're interested in this conversation, but you don't have an account yet.

                                            Getting fed up of having to scroll through the same posts each visit? When you register for an account, you'll always come back to exactly where you were before, and choose to be notified of new replies (either via email, or push notification). You'll also be able to save bookmarks and upvote posts to show your appreciation to other community members.

                                            With your input, this post could be even better πŸ’—

                                            Register Login
                                            • 1
                                            • 2
                                            • 3
                                            • 4
                                            • 5
                                            • 6
                                            • 7
                                            • 8
                                            • 11
                                            • 12
                                            • 6 / 12
                                            • First post
                                              Last post
                                            Copyright Β© 2016-2018 TripleA-Devs | Powered by NodeBB Forums