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    D-Day version 2 PoC

    Scheduled Pinned Locked Moved Maps & Mods
    19 Posts 4 Posters 486 Views 4 Watching
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    • wc_sumptonW Online
      wc_sumpton @TheDog
      last edited by

      @thedog

      To help better understand the interactions between Fighters, AAA, and FighterStacks play a round, then view the history starting with Fighter placement. 😈 😎

      Cheers...

      TheDogT 1 Reply Last reply Reply Quote 1
      • TheDogT Offline
        TheDog @wc_sumpton
        last edited by

        Round 2, see below, do you need a FighterStacksX icon or did I do something wrong?

        dae99abb-a046-45c3-9a5b-12504fc60807-image.png

        https://forums.triplea-game.org/tags/thedog
        https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

        wc_sumptonW 2 Replies Last reply Reply Quote 0
        • wc_sumptonW Online
          wc_sumpton @TheDog
          last edited by

          @thedog

          I see a Blockhouse in P1. This PoC is changing the original D-Day 2 from an all-air units to an all-sea map. The Blockhouse has a movement of 2 when it should be 0. New change is already up.
          Your picture show one each for the FighterStacks but does not allow a casualty to be selected from the group of 4 Fighters. FighterStacks added to canNotTarget list. New change is already up. There's no way to stop units from stopping in the "P" areas. I have a routine trying to keep those areas clean. Maybe I need to do more testing on that.

          Thanks for the information.

          Cheers...

          1 Reply Last reply Reply Quote 0
          • wc_sumptonW Online
            wc_sumpton @TheDog
            last edited by

            @thedog

            New download. This removes any unit which may stop their movement within the round circles ("P" zones).

            Cheers...

            TheDogT 1 Reply Last reply Reply Quote 1
            • TheDogT Offline
              TheDog @wc_sumpton
              last edited by

              Naive question, there appears all the elements for removing the Pxx zones?

              All aircraft could have a move of 10 and share the pathing/connection of Shorebombardment or

              All aircraft could have a move of 1 and share the pathing/connection of Shorebombardment if aircraft and Shorebombardment started from a zone that had connections to all land zones?

              https://forums.triplea-game.org/tags/thedog
              https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

              wc_sumptonW 1 Reply Last reply Reply Quote 0
              • wc_sumptonW Online
                wc_sumpton @TheDog
                last edited by

                @thedog said in D-Day version 2 PoC:

                Naive question, there appears all the elements for removing the Pxx zones?

                Correct, "P" zones are for fighters. Fighters attack units entering and leaving their territories, as stated on page 13 of the D-Day rule book.
                "Fighters: Fighters do not attack when they enter a zone containing Axis land units. They are on patrol,
                waiting for enemy movement. They have the opportunity to strafe any Axis land units that move into or out of the zone. Roll one die per fighter against each Axis land unit that moves, including reinforcements (see below); a roll of 1 destroys that unit. The Axis player cannot return fire."
                This rule is once again repeated on page 16 under "ORDER CARD 12"
                The TripleA engine can do the "strafe any Axis land units that move into", it is the "or out of the zone" that is the problem. The "P" or "Patrol" zones are for fighters and was created to handle this. There is also no way to force a player to move a unit from a territory. The player responsible for their movement. An Infantry or Artillery unit has a movement of 3, from "G1" the unit could move to "P1" to "P2" at accost of two movement points. Leaving the unit in "P2" or moving to "P3" is against the rules. The player would have to move to "G2" to be safe, or sacrifice/lose the unit be leaving it in a "Patrol Zone".

                @thedog said in D-Day version 2 PoC:

                All aircraft could have a move of 10 and share the pathing/connection of Shorebombardment or
                All aircraft could have a move of 1 and share the pathing/connection of Shorebombardment if aircraft and Shorebombardment started from a zone that had connections to all land zones?

                No, all aircraft have 0 movement. Fighters can only be placed in "Patrol Zones". Once placed they cannot move. They may suffer a one time German AAA after placement, but they remain in their "Patrol Zone" until the end of the Germans Non-Combat Move when the unit will be removed from play. The Bombers can only be placed in a "G" zone. Once placed the Bomber attacks those units within that territory. They may suffer AAA counter fire in that territory, but other units cannot attack the Bomber. After the Bomber's attack the Bomber is removed from play. The Bomber may appear in the "USAAF" territory. But it cannot move from this territory, as it has 0 movement, nor can it be attacked here as there is no connection.
                Shorebombardment are only useful against German Blockhouses.

                Cheers...

                P.S. "P", "G" and "A" zones are holdover names from the "D-Day 2" mod/map/game.

                ZjelcopZ 1 Reply Last reply Reply Quote 1
                • ZjelcopZ Offline
                  Zjelcop Moderators @wc_sumpton
                  last edited by

                  @wc_sumpton Nice to see you're having fun with that silly old game!
                  I bet a lot of the weird hacks can now be properly implemented with all the cool features the newer game engines bring.
                  TripleA has been giving many gifts to map makers!
                  I'll have to play this one soon.

                  wc_sumptonW 1 Reply Last reply Reply Quote 1
                  • wc_sumptonW Online
                    wc_sumpton @Zjelcop
                    last edited by wc_sumpton

                    @zjelcop

                    Long time no see. You got money G.I.? 😈

                    Started with @VictoryFirst update to "Classic". Now this mess.

                    Just uploaded a new version, 1.0.4. Changed all "P" territories to "FPZ" for ' Fighter Patrol Zone" and "G" to "TT". And added new relief tiles.
                    Maybe better, the old map seemed awkward. 😎

                    Cheers...

                    1 Reply Last reply Reply Quote 1
                    • wc_sumptonW Online
                      wc_sumpton
                      last edited by

                      New version 1.0.5

                      Fixes error in German Armour reinforcement movement.
                      Added "Victory" notifications to notifications.properties file.
                      Added "Objectives" to help Allied Forces track control of Victory Cities.

                      Cheers...

                      1 Reply Last reply Reply Quote 1
                      • wc_sumptonW Online
                        wc_sumpton
                        last edited by wc_sumpton

                        1.0.6 update available. See first post for link and instructions.

                        Cheers...

                        PantherP 1 Reply Last reply Reply Quote 1
                        • PantherP Offline
                          Panther Admin Moderators @wc_sumpton
                          last edited by Panther

                          @wc_sumpton
                          Please check the link you provided above:

                          There's no related repo:

                          Screenshots removed after correction.

                          Don't always trust TripleA when it comes to rules questions. Know the rules before you start … and better check what TripleA has done.

                          wc_sumptonW 1 Reply Last reply Reply Quote 1
                          • wc_sumptonW Online
                            wc_sumpton @Panther
                            last edited by

                            @panther said in D-Day version 2 PoC:

                            There's no related repo:

                            I'm sorry, the repo was set to private. It has been changed to public and should now work.

                            Thank you for the information.

                            Cheers...

                            PantherP 1 Reply Last reply Reply Quote 2
                            • PantherP Offline
                              Panther Admin Moderators @wc_sumpton
                              last edited by

                              @wc_sumpton I see. I have removed the screenshots to not disturb the thread.

                              Don't always trust TripleA when it comes to rules questions. Know the rules before you start … and better check what TripleA has done.

                              1 Reply Last reply Reply Quote 2

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