EXP Game 12 barnee vs Trout
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@beelee Well, glad your U-Boats didn't shoot the lights out. Soviets being pressed hard. Let's see if they can hold on until Eisenhower or Nimitz figure out something to help. Game History
Round: 5 Purchase Units - Russians Note to players Russians: It is Early 1942 and Comrade Stalin has Ordered Mass Conscription for the Red Army ! Up to 26 Army Conscripts are Available This Turn Only. Trigger Army Conscript: buyArmy_Conscript added to productionRussians Russians buy 2 AirLLs and 26 Army_Conscripts; Remaining resources: 1 PUs; 1 AirLendLease; 3 TankLendLease; Place Units - Russians 2 AirLLs placed in Caucasus Combat Move - Russians Trigger Russians RemoveLendLeaseFee: has removed 2 AirLLs owned by Russians in Caucasus Trigger RailMovementAutoPlaceRussians: Russians has 1 R_Europe_Rail and 2 Russian_Rails placed in Russia 1 infantry moved from Buryatia to Amur 1 bomber moved from Buryatia to Amur 1 infantry moved from Archangel to Novgorod 2 fighters moved from Bryansk to Novgorod 1 tactical_bomber moved from Bryansk to Novgorod Combat - Russians Battle in Amur Russians attack with 1 bomber and 1 infantry Japanese defend with 1 infantry Russians win, taking Amur from Japanese with 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Novgorod Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber Germans defend with 1 airfield, 1 harbour and 1 infantry Russians win, taking Novgorod from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Romania Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 92 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - Russians Trigger ItaliansParaBoost atRomania: Italians has 1 italian_paraBoost placed in Romania Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger Wolfpack at92 SeaZones: Germans has 1 Wolfpack placed in 92 Sea Zone Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Germans from Ukraine: 1 russian_minor EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 R_Europe_Rail and 1 Russian_Rail owned by Russians in Russia Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 Russian_Rail owned by Russians in Rostov 1 infantry moved from Caucasus to Rostov 1 russian_para moved from Caucasus to Iraq 1 mech_infantry moved from Rostov to Northwest Persia 1 infantry moved from Sikang to Tsinghai 1 1stCorps moved from Sikang to Tsinghai 1 elite moved from Bryansk to Rostov 4 aaGuns moved from Bryansk to Tambov EDIT: 1 1stTankArmy moved from Bryansk to 1st Army Group EDIT: 1 2ndCorps moved from 2nd Corps to 1st Army Group EDIT: 1 Soviet_Commisar_3 moved from Rostov to Overflow EDIT: 2 armour moved from Rostov to 2nd Corps EDIT: 1 guard_infantry moved from Russia to 2nd Corps EDIT: 2 artilleries moved from Bryansk to 1st Army Group EDIT: 4 infantry moved from Bryansk to 1st Army Group EDIT: 1 guard_infantry moved from Russia to 1st Army Group EDIT: 3 infantry moved from Bryansk to 1st Army Group EDIT: 1 1stSovietAG moved from 1st Army Group to Rostov EDIT: 2 russian_paras moved from Bryansk to Rostov EDIT: 2 guard_infantrys moved from Russia to Rostov EDIT: Russians undo move 8. EDIT: 4 aaGuns moved from Bryansk to Rostov EDIT: 2 infantry moved from Bryansk to Rostov EDIT: 1 tactical_bomber moved from Novgorod to Smolensk EDIT: Russians undo move 22. EDIT: Russians undo move 21. EDIT: Russians undo move 20. EDIT: Russians undo move 19. EDIT: Russians undo move 18. 1 bomber moved from Amur to Yenisey 2 russian_paras moved from Bryansk to Rostov 4 aaGuns moved from Bryansk to Rostov 3 guard_infantrys moved from Russia to Rostov 7 infantry moved from Bryansk to Rostov 1 elite moved from Russia to Bryansk 1 infantry moved from Belarus to Bryansk 1 infantry moved from Smolensk to Bryansk 1 armour moved from Urals to Smolensk 1 guard_infantry moved from Russia to Smolensk 1 Soviet_Commisar moved from Russia to Smolensk 1 armour moved from Urals to Russia EDIT: 1 russian_minor moved from Archangel to Vologda 1 infantry moved from Archangel to Vologda 1 infantry moved from Archangel to Vologda 1 guard_infantry moved from Russia to Rostov 1 Russian_Rail moved from Russia to Smolensk 1 Russian_Rail and 1 infantry moved from Smolensk to Rostov 1 infantry moved from Caucasus to Rostov 2 fighters moved from Novgorod to Vologda 1 tactical_bomber moved from Novgorod to Vologda 1 infantry moved from Caucasus to Rostov EDIT: 1 uk_tactical_bomber moved from Caucasus to Rostov EDIT: 1 uk_fighter moved from Caucasus to Rostov Place Units - Russians 20 Army_Conscripts placed in Russia 1 Army_Conscript placed in Vologda 5 Army_Conscripts placed in Volgograd Trigger RussiansReplaceConscripts: has removed 20 Army_Conscripts owned by Russians in Russia Trigger RussiansReplaceConscripts: Russians has 20 infantry placed in Russia Turn Complete - Russians Trigger RussiansParaBoost atCaucasus: Russians has 1 russian_paraBoost placed in Caucasus Trigger RussiansParaBoost atIraq: Russians has 1 russian_paraBoost placed in Iraq Russians collect 27 PUs; end with 28 PUs30bc45c4-7bd6-4b07-b803-348243371169-exp-game-12-trout-r5.tsvg
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Good Afternoon
Slow start today. Hockey game roughed me up

Just a reminder, your LL dudes change before CM, so you can use them that same turn. Doesn't look like you needed them too, just wanted to give a heads up in case you didn't know

I'm diving in now. Should have something after bit.
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@beelee Hey there! To answer one of your questions, I checked this morning and I am on version 2.5.5. So seems to be compatible with 2.5.6 if that is what you are on. Secondly, looks like we have a problem.
So in UK4, my two LL air did participate in the Iraq battle before landing in Caucasus. If I had known that I could not use them in combat same turn as flying to Russia then I would have still attacked Iraq, just not with the air. Then I would have changed my R attacks if I had known that I could use LL on R5 after paying to convert them. In other words, I misunderstood your answer on the LL. I thought you were saying I could not use them on the R turn after conversion, not the UK turn before conversion.
So I think our choices are just leave it as is and play on or return to my UK4 turn and redo from there. Do you have a preference?
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Hi
I just finished J 5. But looking back at it, would you have hit UKR then ?
If so you can handroll the UKR battle. We can recreate the Iraq battle by ignoring the Ftr and Tac rolls.
Does that work ? Or would have done more than just that ? If so, you can just redo it. Or I guess you coulda sent to china too.
Anyway, however you wanna do it is fine. I'll post J 5 and we can ignore any part that my be affected. Think China if you send your Air there is the only thing that'd change.
Game History
Round: 5 Purchase Units - Japanese Note to players Japanese: It is Early 1942 and our Proud Navy has added Transport Capacity to our Destroyers ! Destroyers may now transport 1 Infantry or Elite Infantry. Japanese buy 1 Heavy_BB, 4 armour, 1 elite, 4 infantry and 2 mine_unarmeds; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Politics - Japanese Trigger DD Transport: Setting transportCapacity cleared for unitAttachment attached to Japan_destroyer Trigger DD Transport: Setting transportCapacity to 2 for unitAttachment attached to Japan_destroyer Trigger DD TransportPacific: Setting transportCapacity cleared for unitAttachment attached to JPN_Pacific_DD Trigger DD TransportPacific: Setting transportCapacity to 2 for unitAttachment attached to JPN_Pacific_DD Combat Move - Japanese Trigger RailMovementAutoPlaceJapanese: Japanese has 2 J_Rails placed in Kiangsu Turning on Edit Mode EDIT: Removing units owned by Japanese from Kweichow: 2 Japan_Engineers EDIT: Adding units owned by Japanese to Kweichow: 2 Japan_EngineerAttacks EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Russians takes Poland from Germans EDIT: Changing ownership of Poland from Russians to Germans EDIT: Turning off Edit Mode 1 fighter and 1 tactical_bomber moved from Anhwe to Sikang 1 infantry moved from Szechwan to Sikang 1 Japan_EngineerAttack moved from Kweichow to Sikang 1 fighter and 1 tactical_bomber moved from Anhwe to Kansu 1 infantry moved from Suiyuyan to Kansu 1 Japan_EngineerAttack moved from Kweichow to Kansu EDIT: 1 1stCorps moved from Tsinghai to 1st Corps EDIT: 2 armour and 1 mech_infantry moved from 1st Corps to Tsinghai EDIT: 1 Soviet_Commisar_3 moved from Overflow to Tsinghai 6 armour, 2 fighters and 2 tactical_bombers moved from Kweichow to Tsinghai 2 JPNbombers moved from Kwangsi to Tsinghai 2 armour, 3 artilleries, 10 infantry and 2 mech_infantrys moved from Shensi to Tsinghai 1 infantry moved from Korea to Amur 1 infantry moved from Manchuria to Amur 1 fighter moved from Siberia to Amur 3 fighters and 1 tactical_bomber moved from 6 Sea Zone to Amur Combat - Japanese Battle in Sikang Japanese attack with 1 Japan_EngineerAttack, 1 fighter, 1 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 Japan_EngineerAttack, 1 fighter, 1 infantry and 1 tactical_bomber in Sikang, round 2 : 1/4 hits, 1.50 expected hits Chinese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Sikang Japanese win, taking Sikang from Chinese with 1 Japan_EngineerAttack, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Kansu Japanese attack with 1 Japan_EngineerAttack, 1 fighter, 1 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 Japan_EngineerAttack, 1 fighter, 1 infantry and 1 tactical_bomber in Kansu, round 2 : 0/4 hits, 1.50 expected hits Chinese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 Japan_EngineerAttack, 1 fighter, 1 infantry and 1 tactical_bomber in Kansu, round 3 : 2/4 hits, 1.50 expected hits Chinese roll dice for 1 infantry in Kansu, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kansu 1 infantry owned by the Chinese lost in Kansu Japanese win, taking Kansu from Chinese with 1 Japan_EngineerAttack, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in Amur Japanese attack with 4 fighters, 2 infantry and 1 tactical_bomber Russians defend with 1 infantry Japanese roll dice for 4 fighters, 2 infantry and 1 tactical_bomber in Amur, round 2 : 2/7 hits, 3.00 expected hits Russians roll dice for 1 infantry in Amur, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Amur 1 infantry owned by the Russians lost in Amur Japanese win, taking Amur from Russians with 4 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Russians: 1 infantry Battle in Tsinghai Japanese attack with 2 JPNbombers, 8 armour, 3 artilleries, 2 fighters, 10 infantry, 2 mech_infantrys and 2 tactical_bombers Chinese defend with 1 fighter and 17 infantry; Russians defend with 1 Soviet_Commisar_3, 2 armour, 1 infantry and 1 mech_infantry Japanese roll dice for 2 JPNbombers, 8 armour, 3 artilleries, 2 fighters, 10 infantry, 2 mech_infantrys and 2 tactical_bombers in Tsinghai, round 2 : 12/29 hits, 11.17 expected hits Chinese roll dice for 1 Soviet_Commisar_3, 2 armour, 1 fighter, 18 infantry and 1 mech_infantry in Tsinghai, round 2 : 7/25 hits, 9.50 expected hits 7 infantry owned by the Japanese lost in Tsinghai 1 infantry owned by the Russians and 11 infantry owned by the Chinese lost in Tsinghai Japanese roll dice for 2 JPNbombers, 8 armour, 3 artilleries, 2 fighters, 3 infantry, 2 mech_infantrys and 2 tactical_bombers in Tsinghai, round 3 : 12/22 hits, 10.00 expected hits Chinese roll dice for 1 Soviet_Commisar_3, 2 armour, 1 fighter, 6 infantry and 1 mech_infantry in Tsinghai, round 3 : 9/13 hits, 5.50 expected hits 3 infantry owned by the Japanese, 3 artilleries owned by the Japanese, 2 mech_infantrys owned by the Japanese and 1 armour owned by the Japanese lost in Tsinghai 1 mech_infantry owned by the Russians, 1 Soviet_Commisar_3 owned by the Russians, 2 armour owned by the Russians, 1 fighter owned by the Chinese and 6 infantry owned by the Chinese lost in Tsinghai Japanese win, taking Tsinghai from Chinese with 2 JPNbombers, 7 armour, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 22 Casualties for Japanese: 1 armour, 3 artilleries, 10 infantry and 2 mech_infantrys Casualties for Chinese: 1 fighter and 17 infantry Casualties for Russians: 1 Soviet_Commisar_3, 2 armour, 1 infantry and 1 mech_infantry Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Iraq Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Caucasus Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Romania Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 92 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - Japanese Trigger ItaliansParaBoost atRomania: Italians has 1 italian_paraBoost placed in Romania Trigger RussiansParaBoost atCaucasus: Russians has 1 russian_paraBoost placed in Caucasus Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger Wolfpack at92 SeaZones: Germans has 1 Wolfpack placed in 92 Sea Zone Trigger RussiansParaBoost atIraq: Russians has 1 russian_paraBoost placed in Iraq Trigger RailMovementAutoPlaceRemoveJapanese: has removed 2 J_Rails owned by Japanese in Kweichow 1 fighter and 1 tactical_bomber moved from Sikang to Shensi 1 aaGun moved from Shensi to Tsinghai 2 JPNbombers, 2 fighters and 2 tactical_bombers moved from Tsinghai to Kweichow 1 fighter and 1 tactical_bomber moved from Kansu to Shensi 2 fighters moved from 36 Sea Zone to Caroline Islands 2 fighters moved from Kwangsi to 36 Sea Zone 1 air_transport and 1 infantry moved from Japan to Caroline Islands 1 infantry moved from Japan to 6 Sea Zone 1 Japan_destroyer and 1 infantry moved from 6 Sea Zone to 33 Sea Zone 1 infantry moved from 33 Sea Zone to Caroline Islands 1 Japan_destroyer moved from 33 Sea Zone to 6 Sea Zone 1 transport moved from 6 Sea Zone to 5 Sea Zone 1 Japanese_LCV moved from Siberia to 5 Sea Zone 1 Japanese_LCV and 1 transport moved from 5 Sea Zone to 6 Sea Zone 1 Japanese_LCV moved from 6 Sea Zone to Japan 1 fighter moved from Amur to Siberia 3 fighters and 1 tactical_bomber moved from Amur to 6 Sea Zone 1 J_Rail moved from Kiangsu to Korea 1 J_Rail and 1 aaGun moved from Korea to Kweichow 1 J_Rail moved from Kiangsu to Manchuria 1 J_Rail and 1 infantry moved from Manchuria to Kweichow 1 infantry moved from Japan to 6 Sea Zone 1 Japan_destroyer and 1 infantry moved from 6 Sea Zone to 36 Sea Zone 1 infantry moved from 36 Sea Zone to Kwangsi 1 battleship moved from 19 Sea Zone to 36 Sea Zone 1 transport moved from 19 Sea Zone to 6 Sea Zone 3 armour moved from Shantung to Manchuria 1 aaGun and 1 elite moved from Japan to 6 Sea Zone 1 aaGun and 1 elite moved from 6 Sea Zone to Korea 1 Japan_destroyer moved from 16 Sea Zone to 6 Sea Zone 1 Escort_Convoy moved from 6 Sea Zone to 16 Sea Zone Place Units - Japanese 2 armour and 1 infantry placed in Kweichow 2 armour and 1 infantry placed in Shantung 1 Heavy_BB placed in 6 Sea Zone 1 elite, 2 infantry and 2 mine_unarmeds placed in Japan Turn Complete - Japanese Note to players Japanese: <body><b>It is Early 1942 and Our Shipyards are Hard at Work.<br><br>We will soon Launch 1 new Cruiser and 1 new Submarine. They may only Operate in the Pacific and Indian Oceans.<b></body> Trigger Japanese RemoveConvoySZ16: has removed 1 Escort_Convoy owned by Japanese in 16 Sea Zone Trigger Japanese RemoveConvoySZ16: Japanese has 1 Escort placed in 16 Sea Zone Japanese collect 42 PUs; end with 42 PUs Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 PUs; end with 50 PUs Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 60 PUs Objective Japanese 5 Control China: Japanese met a national objective for an additional 5 PUs; end with 65 PUsCombat Hit Differential Summary :
Chinese regular : 1.00 Japanese regular : 0.33 Russians regular : 0.67Edit
If you open Game Notes, does 2.56 show in the Change Log ?
Edit 2
I just redid the Iraq battle using history and adding extra rolls and ignoring ones that wouldn't count. You win with a Bmbr and Tank -
@beelee No, Game Notes only shows through 2.5.5. Your plan works for me - rerolling the battles. I would not have moved them to China nor would I have changed what I did in Amur. So believe you can leave your J5 turn as is. When you rerolled Iraq, did you roll for shore bombardment of the batt/cruiser?? Also, if there was a round of combat where there was only one Iraqi left, I would have retreated so that the Russian paras could attack there on R5.
For Ukraine, I need to look at the map before knowing what I would do there but yes that is the only place I would have attacked. I spent alot of time on R5 before I finally completed it so need to look at the map before knowing what I would do there.
But yes, I can use your suggested COA of rerolling Iraq and then hand rolling Ukraine via dice bot if that is what I do. If I attack Ukraine, then the Novgorod attack is cancelled as I only would attack Ukraine using all of my air
So I guess will just use Edit Mode to make changes to your J5 file before I start my US/UK 5 turn
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yea so I used the History dice. I discounted the 2nd 3 and 4 and didn't count them. So your BBrd hit and the 2nd 3 so no hits for the 2nd 3. Represents the Ftr.
Iraq misses all.
So next rd only 2nd 3 hit again and Iraq got 1 hit. So no hits UK they lose a Inf
So 2 Iraqi Inf left and UK has a Inf Bmbr Tank
UK gets 2 hits and 1 for Iraq. So you could retreat leaving 2 Iraqi Inf and UK with a dude Tank Bmbr
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@beelee Cool! That works for the Iraq battle then. I was only going to halt the fight if there was a point where only one Iraqi was left. Busy work days today and yesterday, but I reviewed the file and yes knowing the two air are available would change my plans to not attack Novgorod and instead hit Ukraine with all five of my air units. That would in turn have me shift the Rostov stack to Tambov since taking Ukraine would make that the best place for my stack to be. I won't be able to do my turn for awhile due to work/life stuff but will wait for your response to see if this is okay with you since it's a bit more involved than just handrolling the Ukraine attack.
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@beelee Peace and love still continue in the Pacific
Game History
Round: 5 Purchase Units - Americans Note to players Americans: <body><b>It is Early 1942 and the United States has begun Forming Tank Armies.<br><br><img src="1stUSTank.png"/><br><br>You may have a total of 2 Tank Armies at any one time.<b></body> Note to players Americans: It is Early 1942 and the United States General Staff have Agreed to the Formation of a Army Group. They may only have 1 Army Group at a time. Trigger USATankGeneral: buyUSA_TankGeneral added to productionAmericans Trigger Army GroupUSA: buyArmy_Group added to productionAmericans Turning on Edit Mode EDIT: Removing units owned by British from Iraq: 2 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Russians to Tambov: 2 fighters and 2 tactical_bombers EDIT: Adding units owned by Russians to Russia: 1 fighter EDIT: Removing units owned by Russians from Novgorod: 1 infantry EDIT: Adding units owned by Russians to Vologda: 1 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Changing ownership of Novgorod from Russians to Germans EDIT: Adding units owned by Germans to Novgorod: 1 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Germans from Ukraine: 1 elite EDIT: Removing units owned by Germans from Ukraine: 1 artillery EDIT: Removing units owned by Germans from Ukraine: 1 infantry EDIT: Removing units owned by Germans from Ukraine: 1 German_LCV EDIT: Changing ownership of Ukraine from Germans to Russians EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Russians to Ukraine: 1 elite and 3 infantry EDIT: Removing units owned by Russians from Rostov: 1 elite EDIT: Removing units owned by Russians from Rostov: 3 infantry EDIT: Adding units owned by Russians to Caucasus: 1 russian_para EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Russians from Rostov: 1 russian_para EDIT: Adding units owned by Russians to Russia: 1 russian_para EDIT: Removing units owned by Russians from Rostov: 1 russian_para EDIT: Adding units owned by Russians to Tambov: 4 aaGuns EDIT: Removing units owned by Russians from Rostov: 4 aaGuns EDIT: Removing units owned by Russians from Rostov: 1 tactical_bomber EDIT: Removing units owned by Russians from Rostov: 1 fighter EDIT: Removing units owned by Russians from Vologda: 1 tactical_bomber EDIT: Removing units owned by Russians from Vologda: 2 fighters EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Russians to Tambov: 1 1stSovietAG EDIT: Removing units owned by Russians from Rostov: 1 1stSovietAG EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Russians to Tambov: 1 guard_infantry and 9 infantry EDIT: Adding units owned by Russians to Tambov: 2 guard_infantrys EDIT: Adding units owned by Russians to Russia: 1 guard_infantry EDIT: Removing units owned by Russians from Rostov: 9 infantry EDIT: Removing units owned by Russians from Rostov: 4 guard_infantrys EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Russians to Russia: 1 fighter and 1 tactical_bomber EDIT: Removing units owned by Russians from Tambov: 1 fighter EDIT: Removing units owned by Russians from Tambov: 1 tactical_bomber EDIT: Turning off Edit Mode Americans buy 1 Escort, 1 USANC, 1 USA_TankGeneral, 1 carrier, 1 cruiser, 1 elite, 1 infantry, 2 transports, 1 usa_fighter and 1 usa_tactical_bomber; Remaining resources: 1 PUs; Combat Move - Americans Trigger RailMovementAutoPlaceAmericans: Americans has 6 Rails placed in Eastern United States 1 destroyer moved from 107 Sea Zone to 109 Sea Zone 2 usa_fighters moved from 107 Sea Zone to 109 Sea Zone Combat - Americans Battle in 109 Sea Zone Americans attack with 1 destroyer and 2 usa_fighters Germans defend with 1 GermanUBoat Americans win, taking 109 Sea Zone from Germans with 1 destroyer and 2 usa_fighters remaining. Battle score for attacker is 4 Casualties for Germans: 1 GermanUBoat Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Iraq Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Caucasus Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Romania Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 92 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - Americans Trigger ItaliansParaBoost atRomania: Italians has 1 italian_paraBoost placed in Romania Trigger RussiansParaBoost atCaucasus: Russians has 1 russian_paraBoost placed in Caucasus Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger Wolfpack at92 SeaZones: Germans has 1 Wolfpack placed in 92 Sea Zone Trigger RussiansParaBoost atIraq: Russians has 1 russian_paraBoost placed in Iraq Trigger RailMovementAutoPlaceRemoveAmericans: has removed 1 Rail owned by Americans in Western United States Trigger RailMovementAutoPlaceRemoveAmericans: has removed 4 Rails owned by Americans in Eastern United States Trigger RailMovementAutoPlaceRemoveAmericans: has removed 1 Rail owned by Americans in Alaska 1 usa_fighter moved from 109 Sea Zone to United Kingdom 1 usa_fighter moved from 109 Sea Zone to 107 Sea Zone 1 infantry moved from Brazil to 86 Sea Zone 1 infantry moved from Brazil to 86 Sea Zone 1 submarine moved from 86 Sea Zone to 88 Sea Zone 1 destroyer, 2 infantry and 1 transport moved from 86 Sea Zone to 89 Sea Zone 2 infantry moved from 89 Sea Zone to Southeast Mexico 2 usa_fighters moved from Hawaiian Islands to 26 Sea Zone 1 elite moved from Hawaiian Islands to 26 Sea Zone 1 artillery moved from Hawaiian Islands to 26 Sea Zone 1 marine moved from Hawaiian Islands to 26 Sea Zone 3 infantry moved from Hawaiian Islands to 26 Sea Zone 1 Escort, 2 NavyFighters and 1 carrier moved from 10 Sea Zone to 7 Sea Zone 2 Heavy_BBs, 1 artillery, 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 1 elite, 3 infantry, 1 marine, 2 submarines, 3 transports, 5 usa_fighters and 1 usa_tactical_bomber moved from 26 Sea Zone to 7 Sea Zone 1 Rail and 1 elite moved from Eastern United States to Alaska 1 usa_armour moved from Central United States to Western United States 1 Rail moved from Eastern United States to Alaska 1 Rail and 1 infantry moved from Alaska to Western United States 1 battleship moved from 101 Sea Zone to 107 Sea Zone 1 destroyer moved from 101 Sea Zone to 107 Sea Zone 1 Escort_Convoy moved from 101 Sea Zone to 107 Sea Zone 1 USAbomber moved from Hawaiian Islands to Midway 1 usa_fighter moved from Hawaiian Islands to Midway 1 transport moved from 54 Sea Zone to 50 Sea Zone Place Units - Americans 1 USA_TankGeneral and 1 elite placed in Eastern United States 1 Escort and 1 cruiser placed in 101 Sea Zone 1 USANC, 1 carrier and 2 transports placed in 10 Sea Zone 1 infantry, 1 usa_fighter and 1 usa_tactical_bomber placed in Western United States Turn Complete - Americans Note to players Americans: It is Early 1942 and Our Shipyards are Hard at Work. 1 Cruiser and 1 Submarine are placed off the West Coast. They may only Operate in the Pacific and Indian Oceans. Trigger Americans RemoveUSAConvoySZ101Invert: has removed 1 Escort owned by Americans in 101 Sea Zone Trigger Americans RemoveUSAConvoySZ107: has removed 1 Escort_Convoy owned by Americans in 107 Sea Zone Trigger Americans RemoveUSAConvoySZ7Invert: has removed 1 Escort owned by Americans in 7 Sea Zone Trigger PacificFleetJPNRD5: Japanese has 1 pacific_cruiser and 1 pacific_submarine placed in 6 Sea Zone Trigger Americans RemoveUSAConvoySZ101Invert: Americans has 1 Escort_Convoy placed in 101 Sea Zone Trigger PacificFleetRD5: Americans has 1 pacific_cruiser and 1 pacific_submarine placed in 10 Sea Zone Trigger Americans RemoveUSAConvoySZ107: Americans has 1 Escort placed in 107 Sea Zone Trigger Americans RemoveUSAConvoySZ7Invert: Americans has 1 Escort_Convoy placed in 7 Sea Zone Americans collect 54 PUs; end with 55 PUs Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 PUs; end with 69 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 89 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 94 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 6 PUs; Combat Move - Chinese Combat - Chinese Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Iraq Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Caucasus Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Romania Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 92 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - Chinese Trigger ItaliansParaBoost atRomania: Italians has 1 italian_paraBoost placed in Romania Trigger RussiansParaBoost atCaucasus: Russians has 1 russian_paraBoost placed in Caucasus Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger Wolfpack at92 SeaZones: Germans has 1 Wolfpack placed in 92 Sea Zone Trigger RussiansParaBoost atIraq: Russians has 1 russian_paraBoost placed in Iraq Turn Complete - Chinese Chinese collect 0 PUs; end with 6 PUs Purchase Units - British Note to players British: <body><b>It is Early 1942 and French Forces in UK Can Join The British Army ! <br>For This Turn Only !<b></body> Trigger FrenchUK: buyFrenchUK added to productionBritish British buy 1 FrenchUK, 1 UK_LCV, 6 infantry, 4 uk_armours, 1 uk_fighter and 1 uk_para; Remaining resources: 1 PUs; 3 AirLendLease; 3 NavyLendLease; Place Units - British 1 FrenchUK placed in United Kingdom Turning on Edit Mode EDIT: Adding units owned by British to United Kingdom: 2 infantry and 1 uk_fighter EDIT: Removing units owned by French from United Kingdom: 1 fighter EDIT: Removing units owned by French from United Kingdom: 2 infantry EDIT: Turning off Edit Mode Combat Move - British Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa Turning on Edit Mode EDIT: Turning off Edit Mode EDIT: 1 uk_para moved from United Kingdom to Holland Belgium 3 uk_fighters moved from United Kingdom to Holland Belgium Combat - British Battle in Holland Belgium British attack with 3 uk_fighters and 1 uk_para Germans defend with 1 infantry British win with 3 uk_fighters remaining. Battle score for attacker is -1 Casualties for British: 1 uk_para Casualties for Germans: 1 infantry Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Iraq Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Caucasus Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Romania Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 92 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - British Trigger RailMovementAutoPlaceRemoveBritish: has removed 2 Rails owned by British in Caucasus 3 uk_fighters moved from Holland Belgium to United Kingdom 1 uk_fighter moved from Egypt to Caucasus 1 uk_armour moved from Iraq to Caucasus 2 infantry moved from Trans-Jordan to Iraq 1 uk_armour moved from Belgian Congo to Egypt 1 uk_armour moved from Egypt to Iraq 1 uk_armour moved from Union of South Africa to Belgian Congo 1 Rail and 1 infantry moved from Union of South Africa to Caucasus 1 Rail and 1 infantry moved from Union of South Africa to Caucasus 1 transport moved from 80 Sea Zone to 81 Sea Zone 1 battleship moved from 80 Sea Zone to 72 Sea Zone 1 destroyer moved from 76 Sea Zone to 72 Sea Zone 1 cruiser moved from 80 Sea Zone to 81 Sea Zone 3 uk_armours moved from India to Burma 3 artilleries moved from India to Burma 6 infantry moved from India to Burma 3 infantry moved from India to Burma 1 aaGun moved from India to Burma 1 aaGun moved from India to Burma 1 infantry moved from India to Burma Place Units - British Trigger ItaliansParaBoost atRomania: Italians has 1 italian_paraBoost placed in Romania Trigger RussiansParaBoost atCaucasus: Russians has 1 russian_paraBoost placed in Caucasus Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger Wolfpack at92 SeaZones: Germans has 1 Wolfpack placed in 92 Sea Zone Trigger RussiansParaBoost atIraq: Russians has 1 russian_paraBoost placed in Iraq 1 UK_LCV and 1 uk_para placed in United Kingdom 3 infantry and 2 uk_armours placed in India 2 infantry and 1 uk_armour placed in Union of South Africa 1 infantry, 1 uk_armour and 1 uk_fighter placed in Egypt Turn Complete - British Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 2,5 Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 5,3 Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 1,4 British collect 48 PUs (5 lost to blockades); end with 49 PUs Trigger British AdvancedProduction: British met a national objective for an additional 6 PUs; end with 55 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 60 PUsf85edd06-9cc6-43a0-8e76-b848bacdb311-exp-game-12-trout-uk5.tsvg
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Not the case with the Peace Loving Peoples of the Soviet Union

Edit
See if I can rally and get Italia out. Pretty burnt. That 3am wakeup call catching up to me
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