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    EXP Game 12 barnee vs Trout

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    • B Online
      beelee @Trout
      last edited by

      @Trout

      Good Afternoon

      Slow start today. Hockey game roughed me up 🙂

      Just a reminder, your LL dudes change before CM, so you can use them that same turn. Doesn't look like you needed them too, just wanted to give a heads up in case you didn't know 🙂

      I'm diving in now. Should have something after bit.

      T 1 Reply Last reply Reply Quote 0
      • T Offline
        Trout @beelee
        last edited by

        @beelee Hey there! To answer one of your questions, I checked this morning and I am on version 2.5.5. So seems to be compatible with 2.5.6 if that is what you are on. Secondly, looks like we have a problem.

        So in UK4, my two LL air did participate in the Iraq battle before landing in Caucasus. If I had known that I could not use them in combat same turn as flying to Russia then I would have still attacked Iraq, just not with the air. Then I would have changed my R attacks if I had known that I could use LL on R5 after paying to convert them. In other words, I misunderstood your answer on the LL. I thought you were saying I could not use them on the R turn after conversion, not the UK turn before conversion.

        So I think our choices are just leave it as is and play on or return to my UK4 turn and redo from there. Do you have a preference?

        B 1 Reply Last reply Reply Quote 0
        • B Online
          beelee @Trout
          last edited by beelee

          @Trout

          Hi

          I just finished J 5. But looking back at it, would you have hit UKR then ?

          If so you can handroll the UKR battle. We can recreate the Iraq battle by ignoring the Ftr and Tac rolls.

          Does that work ? Or would have done more than just that ? If so, you can just redo it. Or I guess you coulda sent to china too.

          Anyway, however you wanna do it is fine. I'll post J 5 and we can ignore any part that my be affected. Think China if you send your Air there is the only thing that'd change.

          Game History

          Round: 5
          
              Purchase Units - Japanese
                  Note to players Japanese: It is Early 1942 and our Proud Navy has added Transport Capacity to our Destroyers !    Destroyers may now transport 1 Infantry or Elite Infantry.
                  Japanese buy 1 Heavy_BB, 4 armour, 1 elite, 4 infantry and 2 mine_unarmeds; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
          
              Politics - Japanese
                  Trigger DD Transport: Setting transportCapacity cleared for unitAttachment attached to Japan_destroyer
                  Trigger DD Transport: Setting transportCapacity to 2 for unitAttachment attached to Japan_destroyer
                  Trigger DD TransportPacific: Setting transportCapacity cleared for unitAttachment attached to JPN_Pacific_DD
                  Trigger DD TransportPacific: Setting transportCapacity to 2 for unitAttachment attached to JPN_Pacific_DD
          
              Combat Move - Japanese
                  Trigger RailMovementAutoPlaceJapanese: Japanese has 2 J_Rails placed in Kiangsu
                  Turning on Edit Mode
                  EDIT: Removing units owned by Japanese from Kweichow: 2 Japan_Engineers
                  EDIT: Adding units owned by Japanese to Kweichow: 2 Japan_EngineerAttacks
                  EDIT: Turning off Edit Mode
                  Turning on Edit Mode
                      EDIT: Russians takes Poland from Germans
                  EDIT: Changing ownership of Poland from Russians to Germans
                  EDIT: Turning off Edit Mode
                  1 fighter and 1 tactical_bomber moved from Anhwe to Sikang
                  1 infantry moved from Szechwan to Sikang
                  1 Japan_EngineerAttack moved from Kweichow to Sikang
                  1 fighter and 1 tactical_bomber moved from Anhwe to Kansu
                  1 infantry moved from Suiyuyan to Kansu
                  1 Japan_EngineerAttack moved from Kweichow to Kansu
                  EDIT: 1 1stCorps moved from Tsinghai to 1st Corps
                  EDIT: 2 armour and 1 mech_infantry moved from 1st Corps to Tsinghai
                  EDIT: 1 Soviet_Commisar_3 moved from Overflow to Tsinghai
                  6 armour, 2 fighters and 2 tactical_bombers moved from Kweichow to Tsinghai
                  2 JPNbombers moved from Kwangsi to Tsinghai
                  2 armour, 3 artilleries, 10 infantry and 2 mech_infantrys moved from Shensi to Tsinghai
                  1 infantry moved from Korea to Amur
                  1 infantry moved from Manchuria to Amur
                  1 fighter moved from Siberia to Amur
                  3 fighters and 1 tactical_bomber moved from 6 Sea Zone to Amur
          
              Combat - Japanese
                  Battle in Sikang
                      Japanese attack with 1 Japan_EngineerAttack, 1 fighter, 1 infantry and 1 tactical_bomber
                      Chinese defend with 1 infantry
                          Japanese roll dice for 1 Japan_EngineerAttack, 1 fighter, 1 infantry and 1 tactical_bomber in Sikang, round 2 : 1/4 hits, 1.50 expected hits
                          Chinese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits
                          1 infantry owned by the Chinese lost in Sikang
                      Japanese win, taking Sikang from Chinese with 1 Japan_EngineerAttack, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                      Casualties for Chinese: 1 infantry
                  Battle in Kansu
                      Japanese attack with 1 Japan_EngineerAttack, 1 fighter, 1 infantry and 1 tactical_bomber
                      Chinese defend with 1 infantry
                          Japanese roll dice for 1 Japan_EngineerAttack, 1 fighter, 1 infantry and 1 tactical_bomber in Kansu, round 2 : 0/4 hits, 1.50 expected hits
                          Chinese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits
                          Japanese roll dice for 1 Japan_EngineerAttack, 1 fighter, 1 infantry and 1 tactical_bomber in Kansu, round 3 : 2/4 hits, 1.50 expected hits
                          Chinese roll dice for 1 infantry in Kansu, round 3 : 1/1 hits, 0.33 expected hits
                          1 infantry owned by the Japanese lost in Kansu
                          1 infantry owned by the Chinese lost in Kansu
                      Japanese win, taking Kansu from Chinese with 1 Japan_EngineerAttack, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
                      Casualties for Japanese: 1 infantry
                      Casualties for Chinese: 1 infantry
                  Battle in Amur
                      Japanese attack with 4 fighters, 2 infantry and 1 tactical_bomber
                      Russians defend with 1 infantry
                          Japanese roll dice for 4 fighters, 2 infantry and 1 tactical_bomber in Amur, round 2 : 2/7 hits, 3.00 expected hits
                          Russians roll dice for 1 infantry in Amur, round 2 : 1/1 hits, 0.33 expected hits
                          1 infantry owned by the Japanese lost in Amur
                          1 infantry owned by the Russians lost in Amur
                      Japanese win, taking Amur from Russians with 4 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                      Casualties for Japanese: 1 infantry
                      Casualties for Russians: 1 infantry
                  Battle in Tsinghai
                      Japanese attack with 2 JPNbombers, 8 armour, 3 artilleries, 2 fighters, 10 infantry, 2 mech_infantrys and 2 tactical_bombers
                      Chinese defend with 1 fighter and 17 infantry; Russians defend with 1 Soviet_Commisar_3, 2 armour, 1 infantry and 1 mech_infantry
                          Japanese roll dice for 2 JPNbombers, 8 armour, 3 artilleries, 2 fighters, 10 infantry, 2 mech_infantrys and 2 tactical_bombers in Tsinghai, round 2 : 12/29 hits, 11.17 expected hits
                          Chinese roll dice for 1 Soviet_Commisar_3, 2 armour, 1 fighter, 18 infantry and 1 mech_infantry in Tsinghai, round 2 : 7/25 hits, 9.50 expected hits
                          7 infantry owned by the Japanese lost in Tsinghai
                          1 infantry owned by the Russians and 11 infantry owned by the Chinese lost in Tsinghai
                          Japanese roll dice for 2 JPNbombers, 8 armour, 3 artilleries, 2 fighters, 3 infantry, 2 mech_infantrys and 2 tactical_bombers in Tsinghai, round 3 : 12/22 hits, 10.00 expected hits
                          Chinese roll dice for 1 Soviet_Commisar_3, 2 armour, 1 fighter, 6 infantry and 1 mech_infantry in Tsinghai, round 3 : 9/13 hits, 5.50 expected hits
                          3 infantry owned by the Japanese, 3 artilleries owned by the Japanese, 2 mech_infantrys owned by the Japanese and 1 armour owned by the Japanese lost in Tsinghai
                          1 mech_infantry owned by the Russians, 1 Soviet_Commisar_3 owned by the Russians, 2 armour owned by the Russians, 1 fighter owned by the Chinese and 6 infantry owned by the Chinese lost in Tsinghai
                      Japanese win, taking Tsinghai from Chinese with 2 JPNbombers, 7 armour, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 22
                      Casualties for Japanese: 1 armour, 3 artilleries, 10 infantry and 2 mech_infantrys
                      Casualties for Chinese: 1 fighter and 17 infantry
                      Casualties for Russians: 1 Soviet_Commisar_3, 2 armour, 1 infantry and 1 mech_infantry
                  Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Iraq
                  Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Caucasus
                  Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Romania
                  Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 92 Sea Zone
                  Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
          
              Non Combat Move - Japanese
                  Trigger ItaliansParaBoost atRomania: Italians has 1 italian_paraBoost placed in Romania
                  Trigger RussiansParaBoost atCaucasus: Russians has 1 russian_paraBoost placed in Caucasus
                  Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                  Trigger Wolfpack at92 SeaZones: Germans has 1 Wolfpack placed in 92 Sea Zone
                  Trigger RussiansParaBoost atIraq: Russians has 1 russian_paraBoost placed in Iraq
                  Trigger RailMovementAutoPlaceRemoveJapanese: has removed 2 J_Rails owned by Japanese in Kweichow
                  1 fighter and 1 tactical_bomber moved from Sikang to Shensi
                  1 aaGun moved from Shensi to Tsinghai
                  2 JPNbombers, 2 fighters and 2 tactical_bombers moved from Tsinghai to Kweichow
                  1 fighter and 1 tactical_bomber moved from Kansu to Shensi
                  2 fighters moved from 36 Sea Zone to Caroline Islands
                  2 fighters moved from Kwangsi to 36 Sea Zone
                  1 air_transport and 1 infantry moved from Japan to Caroline Islands
                  1 infantry moved from Japan to 6 Sea Zone
                  1 Japan_destroyer and 1 infantry moved from 6 Sea Zone to 33 Sea Zone
                  1 infantry moved from 33 Sea Zone to Caroline Islands
                  1 Japan_destroyer moved from 33 Sea Zone to 6 Sea Zone
                  1 transport moved from 6 Sea Zone to 5 Sea Zone
                  1 Japanese_LCV moved from Siberia to 5 Sea Zone
                  1 Japanese_LCV and 1 transport moved from 5 Sea Zone to 6 Sea Zone
                  1 Japanese_LCV moved from 6 Sea Zone to Japan
                  1 fighter moved from Amur to Siberia
                  3 fighters and 1 tactical_bomber moved from Amur to 6 Sea Zone
                  1 J_Rail moved from Kiangsu to Korea
                  1 J_Rail and 1 aaGun moved from Korea to Kweichow
                  1 J_Rail moved from Kiangsu to Manchuria
                  1 J_Rail and 1 infantry moved from Manchuria to Kweichow
                  1 infantry moved from Japan to 6 Sea Zone
                  1 Japan_destroyer and 1 infantry moved from 6 Sea Zone to 36 Sea Zone
                  1 infantry moved from 36 Sea Zone to Kwangsi
                  1 battleship moved from 19 Sea Zone to 36 Sea Zone
                  1 transport moved from 19 Sea Zone to 6 Sea Zone
                  3 armour moved from Shantung to Manchuria
                  1 aaGun and 1 elite moved from Japan to 6 Sea Zone
                  1 aaGun and 1 elite moved from 6 Sea Zone to Korea
                  1 Japan_destroyer moved from 16 Sea Zone to 6 Sea Zone
                  1 Escort_Convoy moved from 6 Sea Zone to 16 Sea Zone
          
              Place Units - Japanese
                  2 armour and 1 infantry placed in Kweichow
                  2 armour and 1 infantry placed in Shantung
                  1 Heavy_BB placed in 6 Sea Zone
                  1 elite, 2 infantry and 2 mine_unarmeds placed in Japan
          
              Turn Complete - Japanese
                  Note to players Japanese: <body><b>It is Early 1942 and Our Shipyards are Hard at Work.<br><br>We will soon Launch 1 new Cruiser and 1 new Submarine. They may only Operate in the Pacific and Indian Oceans.<b></body>
                  Trigger Japanese RemoveConvoySZ16: has removed 1 Escort_Convoy owned by Japanese in 16 Sea Zone
                  Trigger Japanese RemoveConvoySZ16: Japanese has 1 Escort placed in 16 Sea Zone
                  Japanese collect 42 PUs; end with 42 PUs
                  Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 PUs; end with 50 PUs
                  Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 60 PUs
                  Objective Japanese 5 Control China: Japanese met a national objective for an additional 5 PUs; end with 65 PUs
          

          Combat Hit Differential Summary :

          Chinese regular : 1.00
          Japanese regular : 0.33
          Russians regular : 0.67
          

          EXP Game 12 Trout J 5.tsvg

          Edit
          If you open Game Notes, does 2.56 show in the Change Log ?

          Screenshot from 2026-05-14 13-17-29.png

          Edit 2
          I just redid the Iraq battle using history and adding extra rolls and ignoring ones that wouldn't count. You win with a Bmbr and Tank

          T 1 Reply Last reply Reply Quote 0
          • T Offline
            Trout @beelee
            last edited by Trout

            @beelee No, Game Notes only shows through 2.5.5. Your plan works for me - rerolling the battles. I would not have moved them to China nor would I have changed what I did in Amur. So believe you can leave your J5 turn as is. When you rerolled Iraq, did you roll for shore bombardment of the batt/cruiser?? Also, if there was a round of combat where there was only one Iraqi left, I would have retreated so that the Russian paras could attack there on R5.

            For Ukraine, I need to look at the map before knowing what I would do there but yes that is the only place I would have attacked. I spent alot of time on R5 before I finally completed it so need to look at the map before knowing what I would do there.

            But yes, I can use your suggested COA of rerolling Iraq and then hand rolling Ukraine via dice bot if that is what I do. If I attack Ukraine, then the Novgorod attack is cancelled as I only would attack Ukraine using all of my air

            So I guess will just use Edit Mode to make changes to your J5 file before I start my US/UK 5 turn

            B 1 Reply Last reply Reply Quote 1
            • B Online
              beelee @Trout
              last edited by

              @Trout

              yea so I used the History dice. I discounted the 2nd 3 and 4 and didn't count them. So your BBrd hit and the 2nd 3 so no hits for the 2nd 3. Represents the Ftr.

              Iraq misses all.

              So next rd only 2nd 3 hit again and Iraq got 1 hit. So no hits UK they lose a Inf

              So 2 Iraqi Inf left and UK has a Inf Bmbr Tank

              UK gets 2 hits and 1 for Iraq. So you could retreat leaving 2 Iraqi Inf and UK with a dude Tank Bmbr

              T 1 Reply Last reply Reply Quote 0
              • T Offline
                Trout @beelee
                last edited by

                @beelee Cool! That works for the Iraq battle then. I was only going to halt the fight if there was a point where only one Iraqi was left. Busy work days today and yesterday, but I reviewed the file and yes knowing the two air are available would change my plans to not attack Novgorod and instead hit Ukraine with all five of my air units. That would in turn have me shift the Rostov stack to Tambov since taking Ukraine would make that the best place for my stack to be. I won't be able to do my turn for awhile due to work/life stuff but will wait for your response to see if this is okay with you since it's a bit more involved than just handrolling the Ukraine attack.

                B 1 Reply Last reply Reply Quote 1
                • B Online
                  beelee @Trout
                  last edited by

                  @Trout

                  yea that's fine Brother. I'm working on "TotalVictory" and watching golf 🙂

                  Screenshot from 2026-05-15 10-53-27.png

                  T 1 Reply Last reply Reply Quote 0
                  • T Offline
                    Trout @beelee
                    last edited by

                    @beelee Peace and love still continue in the Pacific

                    Game History

                    Round: 5
                    
                        Purchase Units - Americans
                            Note to players Americans: <body><b>It is Early 1942 and the United States has begun Forming Tank Armies.<br><br><img src="1stUSTank.png"/><br><br>You may have a total of 2 Tank Armies at any one time.<b></body>
                            Note to players Americans: It is Early 1942 and the United States General Staff have Agreed to the Formation of a Army Group.    They may only have 1 Army Group at a time.
                            Trigger USATankGeneral: buyUSA_TankGeneral added to productionAmericans
                            Trigger Army GroupUSA: buyArmy_Group added to productionAmericans
                            Turning on Edit Mode
                            EDIT: Removing units owned by British from Iraq: 2 infantry
                            EDIT: Turning off Edit Mode
                            Turning on Edit Mode
                            EDIT: Adding units owned by Russians to Tambov: 2 fighters and 2 tactical_bombers
                            EDIT: Adding units owned by Russians to Russia: 1 fighter
                            EDIT: Removing units owned by Russians from Novgorod: 1 infantry
                            EDIT: Adding units owned by Russians to Vologda: 1 infantry
                            EDIT: Turning off Edit Mode
                            Turning on Edit Mode
                            EDIT: Changing ownership of Novgorod from Russians to Germans
                            EDIT: Adding units owned by Germans to Novgorod: 1 infantry
                            EDIT: Turning off Edit Mode
                            Turning on Edit Mode
                            EDIT: Removing units owned by Germans from Ukraine: 1 elite
                            EDIT: Removing units owned by Germans from Ukraine: 1 artillery
                            EDIT: Removing units owned by Germans from Ukraine: 1 infantry
                            EDIT: Removing units owned by Germans from Ukraine: 1 German_LCV
                            EDIT: Changing ownership of Ukraine from Germans to Russians
                            EDIT: Turning off Edit Mode
                            Turning on Edit Mode
                            EDIT: Adding units owned by Russians to Ukraine: 1 elite and 3 infantry
                            EDIT: Removing units owned by Russians from Rostov: 1 elite
                            EDIT: Removing units owned by Russians from Rostov: 3 infantry
                            EDIT: Adding units owned by Russians to Caucasus: 1 russian_para
                            EDIT: Turning off Edit Mode
                            Turning on Edit Mode
                            EDIT: Removing units owned by Russians from Rostov: 1 russian_para
                            EDIT: Adding units owned by Russians to Russia: 1 russian_para
                            EDIT: Removing units owned by Russians from Rostov: 1 russian_para
                            EDIT: Adding units owned by Russians to Tambov: 4 aaGuns
                            EDIT: Removing units owned by Russians from Rostov: 4 aaGuns
                            EDIT: Removing units owned by Russians from Rostov: 1 tactical_bomber
                            EDIT: Removing units owned by Russians from Rostov: 1 fighter
                            EDIT: Removing units owned by Russians from Vologda: 1 tactical_bomber
                            EDIT: Removing units owned by Russians from Vologda: 2 fighters
                            EDIT: Turning off Edit Mode
                            Turning on Edit Mode
                            EDIT: Turning off Edit Mode
                            Turning on Edit Mode
                            EDIT: Adding units owned by Russians to Tambov: 1 1stSovietAG
                            EDIT: Removing units owned by Russians from Rostov: 1 1stSovietAG
                            EDIT: Turning off Edit Mode
                            Turning on Edit Mode
                            EDIT: Adding units owned by Russians to Tambov: 1 guard_infantry and 9 infantry
                            EDIT: Adding units owned by Russians to Tambov: 2 guard_infantrys
                            EDIT: Adding units owned by Russians to Russia: 1 guard_infantry
                            EDIT: Removing units owned by Russians from Rostov: 9 infantry
                            EDIT: Removing units owned by Russians from Rostov: 4 guard_infantrys
                            EDIT: Turning off Edit Mode
                            Turning on Edit Mode
                            EDIT: Adding units owned by Russians to Russia: 1 fighter and 1 tactical_bomber
                            EDIT: Removing units owned by Russians from Tambov: 1 fighter
                            EDIT: Removing units owned by Russians from Tambov: 1 tactical_bomber
                            EDIT: Turning off Edit Mode
                            Americans buy 1 Escort, 1 USANC, 1 USA_TankGeneral, 1 carrier, 1 cruiser, 1 elite, 1 infantry, 2 transports, 1 usa_fighter and 1 usa_tactical_bomber; Remaining resources: 1 PUs; 
                    
                        Combat Move - Americans
                            Trigger RailMovementAutoPlaceAmericans: Americans has 6 Rails placed in Eastern United States
                            1 destroyer moved from 107 Sea Zone to 109 Sea Zone
                            2 usa_fighters moved from 107 Sea Zone to 109 Sea Zone
                    
                        Combat - Americans
                            Battle in 109 Sea Zone
                                Americans attack with 1 destroyer and 2 usa_fighters
                                Germans defend with 1 GermanUBoat
                                Americans win, taking 109 Sea Zone from Germans with 1 destroyer and 2 usa_fighters remaining. Battle score for attacker is 4
                                Casualties for Germans: 1 GermanUBoat
                            Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Iraq
                            Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Caucasus
                            Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Romania
                            Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 92 Sea Zone
                            Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
                    
                        Non Combat Move - Americans
                            Trigger ItaliansParaBoost atRomania: Italians has 1 italian_paraBoost placed in Romania
                            Trigger RussiansParaBoost atCaucasus: Russians has 1 russian_paraBoost placed in Caucasus
                            Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                            Trigger Wolfpack at92 SeaZones: Germans has 1 Wolfpack placed in 92 Sea Zone
                            Trigger RussiansParaBoost atIraq: Russians has 1 russian_paraBoost placed in Iraq
                            Trigger RailMovementAutoPlaceRemoveAmericans: has removed 1 Rail owned by Americans in Western United States
                            Trigger RailMovementAutoPlaceRemoveAmericans: has removed 4 Rails owned by Americans in Eastern United States
                            Trigger RailMovementAutoPlaceRemoveAmericans: has removed 1 Rail owned by Americans in Alaska
                            1 usa_fighter moved from 109 Sea Zone to United Kingdom
                            1 usa_fighter moved from 109 Sea Zone to 107 Sea Zone
                            1 infantry moved from Brazil to 86 Sea Zone
                            1 infantry moved from Brazil to 86 Sea Zone
                            1 submarine moved from 86 Sea Zone to 88 Sea Zone
                            1 destroyer, 2 infantry and 1 transport moved from 86 Sea Zone to 89 Sea Zone
                            2 infantry moved from 89 Sea Zone to Southeast Mexico
                            2 usa_fighters moved from Hawaiian Islands to 26 Sea Zone
                            1 elite moved from Hawaiian Islands to 26 Sea Zone
                            1 artillery moved from Hawaiian Islands to 26 Sea Zone
                            1 marine moved from Hawaiian Islands to 26 Sea Zone
                            3 infantry moved from Hawaiian Islands to 26 Sea Zone
                            1 Escort, 2 NavyFighters and 1 carrier moved from 10 Sea Zone to 7 Sea Zone
                            2 Heavy_BBs, 1 artillery, 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 1 elite, 3 infantry, 1 marine, 2 submarines, 3 transports, 5 usa_fighters and 1 usa_tactical_bomber moved from 26 Sea Zone to 7 Sea Zone
                            1 Rail and 1 elite moved from Eastern United States to Alaska
                            1 usa_armour moved from Central United States to Western United States
                            1 Rail moved from Eastern United States to Alaska
                            1 Rail and 1 infantry moved from Alaska to Western United States
                            1 battleship moved from 101 Sea Zone to 107 Sea Zone
                            1 destroyer moved from 101 Sea Zone to 107 Sea Zone
                            1 Escort_Convoy moved from 101 Sea Zone to 107 Sea Zone
                            1 USAbomber moved from Hawaiian Islands to Midway
                            1 usa_fighter moved from Hawaiian Islands to Midway
                            1 transport moved from 54 Sea Zone to 50 Sea Zone
                    
                        Place Units - Americans
                            1 USA_TankGeneral and 1 elite placed in Eastern United States
                            1 Escort and 1 cruiser placed in 101 Sea Zone
                            1 USANC, 1 carrier and 2 transports placed in 10 Sea Zone
                            1 infantry, 1 usa_fighter and 1 usa_tactical_bomber placed in Western United States
                    
                        Turn Complete - Americans
                            Note to players Americans: It is Early 1942 and Our Shipyards are Hard at Work.  1 Cruiser and 1 Submarine are placed off the West Coast. They may only Operate in the Pacific and Indian Oceans.
                            Trigger Americans RemoveUSAConvoySZ101Invert: has removed 1 Escort owned by Americans in 101 Sea Zone
                            Trigger Americans RemoveUSAConvoySZ107: has removed 1 Escort_Convoy owned by Americans in 107 Sea Zone
                            Trigger Americans RemoveUSAConvoySZ7Invert: has removed 1 Escort owned by Americans in 7 Sea Zone
                            Trigger PacificFleetJPNRD5: Japanese has 1 pacific_cruiser and 1 pacific_submarine placed in 6 Sea Zone
                            Trigger Americans RemoveUSAConvoySZ101Invert: Americans has 1 Escort_Convoy placed in 101 Sea Zone
                            Trigger PacificFleetRD5: Americans has 1 pacific_cruiser and 1 pacific_submarine placed in 10 Sea Zone
                            Trigger Americans RemoveUSAConvoySZ107: Americans has 1 Escort placed in 107 Sea Zone
                            Trigger Americans RemoveUSAConvoySZ7Invert: Americans has 1 Escort_Convoy placed in 7 Sea Zone
                            Americans collect 54 PUs; end with 55 PUs
                            Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 PUs; end with 69 PUs
                            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs
                            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs
                            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 89 PUs
                            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 94 PUs
                    
                        Purchase Units - Chinese
                            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                            Chinese buy nothing; Remaining resources: 6 PUs; 
                    
                        Combat Move - Chinese
                    
                        Combat - Chinese
                            Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Iraq
                            Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Caucasus
                            Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Romania
                            Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 92 Sea Zone
                            Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
                    
                        Non Combat Move - Chinese
                            Trigger ItaliansParaBoost atRomania: Italians has 1 italian_paraBoost placed in Romania
                            Trigger RussiansParaBoost atCaucasus: Russians has 1 russian_paraBoost placed in Caucasus
                            Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                            Trigger Wolfpack at92 SeaZones: Germans has 1 Wolfpack placed in 92 Sea Zone
                            Trigger RussiansParaBoost atIraq: Russians has 1 russian_paraBoost placed in Iraq
                    
                        Turn Complete - Chinese
                            Chinese collect 0 PUs; end with 6 PUs
                    
                        Purchase Units - British
                            Note to players British: <body><b>It is Early 1942 and French Forces in UK Can Join The British Army ! <br>For This Turn Only !<b></body>
                            Trigger FrenchUK: buyFrenchUK added to productionBritish
                            British buy 1 FrenchUK, 1 UK_LCV, 6 infantry, 4 uk_armours, 1 uk_fighter and 1 uk_para; Remaining resources: 1 PUs; 3 AirLendLease; 3 NavyLendLease; 
                    
                        Place Units - British
                            1 FrenchUK placed in United Kingdom
                            Turning on Edit Mode
                            EDIT: Adding units owned by British to United Kingdom: 2 infantry and 1 uk_fighter
                            EDIT: Removing units owned by French from United Kingdom: 1 fighter
                            EDIT: Removing units owned by French from United Kingdom: 2 infantry
                            EDIT: Turning off Edit Mode
                    
                        Combat Move - British
                            Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa
                            Turning on Edit Mode
                            EDIT: Turning off Edit Mode
                            EDIT: 1 uk_para moved from United Kingdom to Holland Belgium
                            3 uk_fighters moved from United Kingdom to Holland Belgium
                    
                        Combat - British
                            Battle in Holland Belgium
                                British attack with 3 uk_fighters and 1 uk_para
                                Germans defend with 1 infantry
                                British win with 3 uk_fighters remaining. Battle score for attacker is -1
                                Casualties for British: 1 uk_para
                                Casualties for Germans: 1 infantry
                            Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Iraq
                            Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Caucasus
                            Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Romania
                            Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 92 Sea Zone
                            Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
                    
                        Non Combat Move - British
                            Trigger RailMovementAutoPlaceRemoveBritish: has removed 2 Rails owned by British in Caucasus
                            3 uk_fighters moved from Holland Belgium to United Kingdom
                            1 uk_fighter moved from Egypt to Caucasus
                            1 uk_armour moved from Iraq to Caucasus
                            2 infantry moved from Trans-Jordan to Iraq
                            1 uk_armour moved from Belgian Congo to Egypt
                            1 uk_armour moved from Egypt to Iraq
                            1 uk_armour moved from Union of South Africa to Belgian Congo
                            1 Rail and 1 infantry moved from Union of South Africa to Caucasus
                            1 Rail and 1 infantry moved from Union of South Africa to Caucasus
                            1 transport moved from 80 Sea Zone to 81 Sea Zone
                            1 battleship moved from 80 Sea Zone to 72 Sea Zone
                            1 destroyer moved from 76 Sea Zone to 72 Sea Zone
                            1 cruiser moved from 80 Sea Zone to 81 Sea Zone
                            3 uk_armours moved from India to Burma
                            3 artilleries moved from India to Burma
                            6 infantry moved from India to Burma
                            3 infantry moved from India to Burma
                            1 aaGun moved from India to Burma
                            1 aaGun moved from India to Burma
                            1 infantry moved from India to Burma
                    
                        Place Units - British
                            Trigger ItaliansParaBoost atRomania: Italians has 1 italian_paraBoost placed in Romania
                            Trigger RussiansParaBoost atCaucasus: Russians has 1 russian_paraBoost placed in Caucasus
                            Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                            Trigger Wolfpack at92 SeaZones: Germans has 1 Wolfpack placed in 92 Sea Zone
                            Trigger RussiansParaBoost atIraq: Russians has 1 russian_paraBoost placed in Iraq
                            1 UK_LCV and 1 uk_para placed in United Kingdom
                            3 infantry and 2 uk_armours placed in India
                            2 infantry and 1 uk_armour placed in Union of South Africa
                            1 infantry, 1 uk_armour and 1 uk_fighter placed in Egypt
                    
                        Turn Complete - British
                            Total Cost from Convoy Blockades: 5
                                Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 2,5
                                Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 5,3
                                Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 1,4
                            British collect 48 PUs (5 lost to blockades); end with 49 PUs
                            Trigger British AdvancedProduction: British met a national objective for an additional 6 PUs; end with 55 PUs
                            Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 60 PUs
                    

                    f85edd06-9cc6-43a0-8e76-b848bacdb311-exp-game-12-trout-uk5.tsvg

                    B 2 Replies Last reply Reply Quote 0
                    • B Online
                      beelee @Trout
                      last edited by beelee

                      @Trout

                      Not the case with the Peace Loving Peoples of the Soviet Union 🙂

                      Edit
                      See if I can rally and get Italia out. Pretty burnt. That 3am wakeup call catching up to me 🙂

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                      • B Online
                        beelee @Trout
                        last edited by

                        @Trout

                        Good Morning

                        Game History

                        Round: 5
                        
                            Purchase Units - Italians
                                Italians buy 1 Escort, 1 airfield_Hvy, 1 armour, 2 infantry and 1 italian_para; Remaining resources: 0 PUs; 
                        
                            Place Units - Italians
                                Units in Southern Italy being upgraded or consumed: 1 airfield
                                1 airfield_Hvy placed in Southern Italy
                        
                            Combat Move - Italians
                                Trigger RailMovementAutoPlaceItalians: Italians has 1 Europe_Rail placed in Southern Italy
                                Turning on Edit Mode
                                    EDIT: Italians takes Rostov from Russians
                                    EDIT: Turning off Edit Mode
                                EDIT: 1 italian_para moved from Romania to Rostov
                        
                            Combat - Italians
                                Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Iraq
                                Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Caucasus
                                Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 92 Sea Zone
                                Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
                        
                            Non Combat Move - Italians
                                Trigger RussiansParaBoost atCaucasus: Russians has 1 russian_paraBoost placed in Caucasus
                                Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                                Trigger Wolfpack at92 SeaZones: Germans has 1 Wolfpack placed in 92 Sea Zone
                                Trigger RussiansParaBoost atIraq: Russians has 1 russian_paraBoost placed in Iraq
                                Turning on Edit Mode
                                EDIT: Turning off Edit Mode
                                Trigger RailMovementAutoPlaceRemoveItalians: has removed 1 Europe_Rail owned by Italians in Southern Italy
                                Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Romania
                                EDIT: 1 Italian_LCV, 1 infantry and 3 mine_unarmeds moved from Southern Italy to Southern France
                                1 air_transport and 1 infantry moved from Southern Italy to Gibraltar
                                1 italian_para moved from Southern Italy to Romania
                                1 armour moved from Yugoslavia to Romania
                                1 artillery and 3 infantry moved from Eastern Poland to Western Ukraine
                                2 infantry moved from Northern Italy to Southern Italy
                        
                            Place Units - Italians
                                1 Escort placed in 97 Sea Zone
                                1 armour, 1 infantry and 1 italian_para placed in Southern Italy
                                1 infantry placed in Northern Italy
                        
                            Turn Complete - Italians
                                Trigger ItaliansParaBoost atRostov: Italians has 1 italian_paraBoost placed in Rostov
                                Italians collect 18 PUs; end with 18 PUs
                                Trigger Italians AdvancedProduction: Italians met a national objective for an additional 3 PUs; end with 21 PUs
                                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs
                                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 31 PUs
                        

                        Combat Hit Differential Summary :

                        EXP Game 12 Trout I 5.tsvg

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