why did we remove the undo all button for movement phases?
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just wondering what the logic was there
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@ubernaut
Removed ??? It was very useful....
Weeks ago when I re-sized myTripleA windows this button was moved in a different line below respect to other buttons so I thought the button was removed, then I found it
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I just updated to 15650 and it's there:
Combat Move:

Noncombat-Move

I suggest having the "Undo All" button in the same place as the "Cancel" button, meaning that there is no "Undo All" button when the "Cancel" button is usable, whereas there is the "Undo All" button instead of the "Cancel" button when the latter is unusable (like in the screenshot which I quoted).
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@cernel what does the cancel button even do? never noticed it before and i can’t seem to even get it to light up lol
Unselects all selected units (same as the "Escape" key). (When you click on "Undo All", you also unselect them all as if you clicked on "Cancel" too.)
Obviously, the "Cancel" button would be better named as "Unselect All" or just "Unselect".
I almost never use it as well. You can do the same with the "Escape" key or by right-clicking with the mouse until you have no more units selected (which can be speeded up by right-clicking on a type of units to unselect all units of that type). I guess it exists as a matter of principle for supporting mouse-only gaming or for people who refuse to take 1 minute to read the “Movement/Selection Help”.
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