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    World War I with more territories?

    Scheduled Pinned Locked Moved Maps & Mods
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    • SchulzS Offline
      Schulz @TheDog
      last edited by Schulz

      Fighters will be the same as in Axis & Allies 1914.

      So the Atlantic shouldn't be crossed in 1 round? The US would join in round 12 if 1 round represents 6 months, and the winner should emerge around round 18. I'm afraid it would be harder to balance the longer the game is supposed to last.

      Russia should be strong enough to last at least 12 rounds, but weak enough to collapse over the next few rounds. That doesn't look easy to balance to me.

      What about making 1 round = 4 months?

      In approximately how many rounds is 1941 GCD supposed to last?

      TheDogT I 2 Replies Last reply Reply Quote 0
      • TheDogT Offline
        TheDog @Schulz
        last edited by

        @Schulz
        The Atlantic should be crossed in 2 rounds, the U-boat need a chance at attacking mid crossing

        3 or 4 or 6 turns per year but not 2. I would go with 4 turns/seasons per year.

        1941 GCD could have been 6 turns/year, but as we got better, settled for 4 turns/year.

        GCD usually lasts 18-24ish turns, but it is for solo play.

        https://forums.triplea-game.org/tags/thedog
        https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

        SchulzS 1 Reply Last reply Reply Quote 2
        • I Offline
          iratoric @Schulz
          last edited by

          @Schulz Your math is not right, if one turn is 6 months then the whole war would be 9 turns, US would join turn 6

          1 Reply Last reply Reply Quote 0
          • SchulzS Offline
            Schulz @TheDog
            last edited by

            Let's make 1 round = 4 months then.

            And here's the new planned sea zones.

            What I liked the most is that the Entente can't block the Western Mediterranean anymore by parking in a single sea zone.

            Balancing Russia will be tough. Some ideas:

            They will get a malus to their income, and that malus gets bigger each round. For example, they get -2 IPC in round 1, -4 in round 2, -6 in round 3, etc. I'm normally not a fan of too many rules, but I can't see how to make it work right now other than something like this. Maybe giving them a very large army but a very low income would balance them.

            Another idea is making the rectangle zones German submarine spawn points. Each rectangle will have something like a 25% chance to spawn a submarine each round. With convoy zones, the Atlantic would be more interesting.
            wwieurope - Copy.jpg

            TheDogT I 2 Replies Last reply Reply Quote 1
            • TheDogT Offline
              TheDog @Schulz
              last edited by

              @Schulz
              If there are 4 spawn points, then if I was the Entente, I would swamp each spawn point and shut it down. I would have way more spawn points and not make it obvious that it was a spawn point.

              Im not a fan of Convoy Zones, they are artifiical. I prefer each SZ is worth 1pu and has ownership flags. But I would say that, as 1941 GCD has this.

              https://forums.triplea-game.org/tags/thedog
              https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

              SchulzS 1 Reply Last reply Reply Quote 1
              • SchulzS Offline
                Schulz @TheDog
                last edited by

                The Central Powers should punish the Entente if it keeps so many ships parked in these zones just to hunt a single possible German submarine.

                I think it's good that this gives the US more options than just sending troops to France.

                1 Reply Last reply Reply Quote 1
                • I Offline
                  iratoric @Schulz
                  last edited by

                  @Schulz OK so here is the thing about Russia in WWI and why they are hard to simulate. Russia had a huge manpower pool to draw from but was consistently running out of equipment. So you would get things like 2 soldiers sharing one rifle, or an artillery battery that can only fire for a few minutes.

                  The problem is when you look up something like how many soldiers did Russia have in WWI you will get an impressive number, but what that’s not telling you is how many of them actually have enough weapons or ammunition to fight. It’s like owning 10 cars but only having enough gas for 3, then writing down that you have 10 cars available for use. Technically true but not helpful

                  SchulzS 1 Reply Last reply Reply Quote 0
                  • SchulzS Offline
                    Schulz @iratoric
                    last edited by

                    I think Russia was as strong as France in the beginning, but its power decreased gradually due to the well-known issues.

                    RogerCooperR 1 Reply Last reply Reply Quote 1
                    • RogerCooperR Offline
                      RogerCooper @Schulz
                      last edited by

                      @Schulz In TripleA, you may want to give Russian infantry no attack value, with any offensive relying on artillery or elite troops (like the veterans in the Caucasus).

                      I 1 Reply Last reply Reply Quote 1
                      • I Offline
                        iratoric @RogerCooper
                        last edited by

                        @RogerCooper I think you can do this without even having to use a new unit, you can make a supportAttachment that gives infantry -1 strength, then attach it to the infantry itself and have it only apply to Russians. Something like

                        <attachment name='supportAttachmentRussiansInfantryEquipmentShortage' attachTo='infantry' javaClass='UnitSupportAttachment' type='unitType'>
                        <option name='unitType' value='infantry'/>
                        <option name='faction' value='allied'/>
                        <option name='side' value='offence'/>
                        <option name='dice' value='strength'/>
                        <option name='bonus' value='-1'/>
                        <option name='number' value='1'/>
                        <option name='bonusType' value='EquipmentShortage'/>
                        <option name='players' value='Russians'/>
                        </attachment>

                        1 Reply Last reply Reply Quote 1

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