World War I with more territories?
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The Central Powers should punish the Entente if it keeps so many ships parked in these zones just to hunt a single possible German submarine.
I think it's good that this gives the US more options than just sending troops to France.
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@Schulz OK so here is the thing about Russia in WWI and why they are hard to simulate. Russia had a huge manpower pool to draw from but was consistently running out of equipment. So you would get things like 2 soldiers sharing one rifle, or an artillery battery that can only fire for a few minutes.
The problem is when you look up something like how many soldiers did Russia have in WWI you will get an impressive number, but what thatโs not telling you is how many of them actually have enough weapons or ammunition to fight. Itโs like owning 10 cars but only having enough gas for 3, then writing down that you have 10 cars available for use. Technically true but not helpful
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I think Russia was as strong as France in the beginning, but its power decreased gradually due to the well-known issues.
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@Schulz In TripleA, you may want to give Russian infantry no attack value, with any offensive relying on artillery or elite troops (like the veterans in the Caucasus).
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@RogerCooper I think you can do this without even having to use a new unit, you can make a supportAttachment that gives infantry -1 strength, then attach it to the infantry itself and have it only apply to Russians. Something like
<attachment name='supportAttachmentRussiansInfantryEquipmentShortage' attachTo='infantry' javaClass='UnitSupportAttachment' type='unitType'>
<option name='unitType' value='infantry'/>
<option name='faction' value='allied'/>
<option name='side' value='offence'/>
<option name='dice' value='strength'/>
<option name='bonus' value='-1'/>
<option name='number' value='1'/>
<option name='bonusType' value='EquipmentShortage'/>
<option name='players' value='Russians'/>
</attachment> -
attach it to itself. I didn't know you could do that. Or maybe I did and just forgot

Either way. I like it

Maybe so they aren't too low powered offensively, you could have Artillery still give them a +1 boost. If it plays the same as the other games that way.
So Attack 0 but if with Arty Attack 1 ?
Just a thought

Good Work here

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With your input, this post could be even better ๐
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