Qualifier for Wiking-Con 2027 - Game No. 1
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@beelee No attack on SZ 97. But I will probably do it for G2, so you can give me your OOL for that after ANZAC/France 1 turn if you like.
Game History
Round: 1 Purchase Units - Italians Italians buy 1 italian_para and 1 transport; Remaining resources: 0 PUs; Combat Move - Italians Trigger Americans DemoHarbour: has removed 1 demo_harbour owned by Americans in Philippines Trigger Americans DemoAirfield: has removed 1 demo_airfield owned by Americans in Philippines Trigger RailMovementAutoPlaceItalians: Italians has 1 Europe_Rail placed in Southern Italy 1 cruiser moved from 95 Sea Zone to 93 Sea Zone 1 destroyer moved from 95 Sea Zone to 93 Sea Zone 2 infantry moved from Southern Italy to 95 Sea Zone 2 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone 2 infantry moved from 92 Sea Zone to Gibraltar 1 submarine moved from 95 Sea Zone to 96 Sea Zone 2 fighters moved from Southern Italy to 93 Sea Zone 1 bomber moved from Northern Italy to 96 Sea Zone 1 infantry moved from Libya to Tunisia 1 artillery moved from Libya to Tunisia 1 mech_infantry moved from Tobruk to Tunisia 1 armour moved from Tobruk to Tunisia Combat - Italians Battle in Gibraltar Battle in 96 Sea Zone Italians attack with 1 bomber and 1 submarine British defend with 1 cruiser Italians roll dice for 1 submarine in 96 Sea Zone, round 2 : 6 Italians roll dice for 1 bomber in 96 Sea Zone, round 2 : 4 British roll dice for 1 cruiser in 96 Sea Zone, round 2 : 3 Italians win, taking Gibraltar from British with 1 bomber remaining. Battle score for attacker is 3 Casualties for Italians: 1 submarine Casualties for British: 1 cruiser Battle in 93 Sea Zone Italians attack with 1 cruiser, 1 destroyer and 2 fighters French defend with 1 cruiser and 1 destroyer Italians roll dice for 1 cruiser, 1 destroyer and 2 fighters in 93 Sea Zone, round 2 : 4,2,4,2 French roll dice for 1 cruiser and 1 destroyer in 93 Sea Zone, round 2 : 6,2 Italians win, taking 93 Sea Zone from Neutral with 1 cruiser and 2 fighters remaining. Battle score for attacker is 9 Casualties for Italians: 1 destroyer Casualties for French: 1 cruiser and 1 destroyer Battle in Tunisia Italians attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry French defend with 1 infantry Italians roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Tunisia, round 2 : 2,5,4,1 French roll dice for 1 infantry in Tunisia, round 2 : 4 Italians win, taking Tunisia from French with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for French: 1 infantry Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - Italians Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger RailMovementAutoPlaceRemoveItalians: has removed 1 Europe_Rail owned by Italians in Southern Italy 1 artillery and 3 infantry moved from Tobruk to Libya 2 fighters moved from 93 Sea Zone to Southern Italy 1 bomber moved from 96 Sea Zone to Southern Italy 2 infantry moved from Northern Italy to Southern France 1 aaGun moved from Northern Italy to Southern France 2 infantry moved from Albania to Bulgaria 1 armour moved from Northern Italy to Bulgaria 1 armour moved from Albania to Bulgaria Place Units - Italians 1 transport placed in 95 Sea Zone 1 italian_para placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,4,3,2,3 Italians collect 3 PUs (8 lost to blockades); end with 3 PUs Trigger Italians AdvancedProduction: Italians met a national objective for an additional 3 Optional[PUs]; end with 6 Optional[PUs]You rolled crazy good on your convoy dice
2af0797c-ff2c-4877-b2e6-fd0b06eefaeb-tourney--trout-vs-beelee-i1.tsvg
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yea that's the big downer of 97. Italy gets hammered if they can't whack the Ships
Edit
hmm 5 convoy rolls ? That doesn't seem right. I don't think CVs get convoy rolls and only Subs get 2. Should be only 3 rolls. I will check rules. It's OOB for convoy damageNope planes get 2 rolls so it's correct

Game History
Round: 1 Purchase Units - ANZAC ANZAC buy 1 infantry, 1 mine_unarmed and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC Combat - ANZAC Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - ANZAC Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone 1 aaGun and 1 infantry moved from New South Wales to 62 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 1 aaGun and 1 infantry moved from 42 Sea Zone to Java ANZAC take Java from Dutch 1 destroyer moved from 62 Sea Zone to 54 Sea Zone 1 aaGun and 1 infantry moved from New South Wales to Queensland 2 fighters moved from New Zealand to Queensland 1 infantry moved from New Guinea to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch 1 cruiser moved from 63 Sea Zone to 62 Sea Zone Place Units - ANZAC 1 infantry and 1 mine_unarmed placed in New South Wales 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 Optional[PUs]; end with 16 Optional[PUs] Combat Move - French Combat - French Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - French Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone 1 infantry moved from French West Africa to French Central Africa 1 destroyer moved from 72 Sea Zone to 80 Sea Zone Turn Complete - FrenchCombat Hit Differential Summary :
2af0797c-ff2c-4877-b2e6-fd0b06eefaeb-tourney-trout-vs-beelee F 1.tsvg
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@trout @panzerstahl-helm-0 @alexander @Pizza I just noticed that by turning off Kamikaze Option that the OOB icons show up and leads me to believe that the OOB rules are gonna kick in with their prompts.I will check that but I need to disable it or worst case leave it enabled, the HRE Kamikaze
@Trout we'll just have to tune out for now and if it shows up, we can edit an attack somewhere and get rid of it.
Edit 2
yep that's exactly what happens. So if you start a game before I fix it, activate Kamikaze from the Game OptionsEdit 3
Fixed. Update to 2.61. Don't need to for our game but you will want to for future ones.Here's updated save
Wiking-Con World Tournament Qualifier 2027 Triplea Game Start Take 2.tsvg
I can't post in Tournament thread. Can you ? That's where these updates should be but w/e it's not a perfect world, no reason triplea should be

Edit 4
We can turn off the OOB Prompts but we can't get rid of the OOB icons so we'll just have to roll with as is
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@beelee Sounds good. So I think you said that for this game we can continue as is correct?? If so, see attached. Need scramble instructions for SZ 110 and OOB for SZ 97
a4a8686b-5f9e-4abf-8b88-7ba8f7924e2d-tourney--trout-vs-beelee-g2.tsvg
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@beelee RAF and Royal Navy did you proud in the SZ 97 battle and rolled hits across the board. So half of the Luftwaffe attacking are somewhere at the bottom of the Adriatic Sea now
Over to the CommiesGame History
Round: 2 Research Technology - Germans Purchase Units - Germans Note to players Germans: It is Late 1940 and Waffen SS Army Units have been Organized into Armies. They are Commanded by a Oberst Gruppenfuhrer. You may have up to 4 Waffen Armies at any one time. Note to players Germans: <body><b>It is Late 1940 and Waffen Pioneers are Now Available.<br><br><img src="WaffenPioneer.png"/><br><br><br />Refer to Game Notes for Usage.<b></body> Note to players Germans: <body><b>It is Late 1940 and Waffen Self Propelled AA are Now Available.<br><br><img src="Waffen_ArtyAA.png"/><br><br><br />Refer to Game Notes for Usage.<b></body> Note to players Germans: <body><b>Air Commanders are Now Available for Purchase</b></body> Note to players Germans: It is Late 1940 and Wehrmacht and Waffen Armies have been Organized into Army Groups. You may have up to 3 Army Groups. Only 1 may be active per Territory. Note to players Germans: It is Late 1940 and Wehrmacht Panzer Units have been Organized into Armies. They are Commanded by a Panzer General. They may also be Formed into Desert Armies. You may only have up to 3.... Note to players Germans: It is Late 1940 and the Major Powers of Germany, Russia, Britain and Italy have Approved FlakTowers to Repeal Possible Air Attack on Their Capitals. Refer to Game Notes for Usage. Trigger FlakTower: buyFlakTower added to productionGermans Trigger FlakTower: buyFlakTower added to productionRussians Trigger FlakTower: buyFlakTower added to productionBritish Trigger FlakTower: buyFlakTower added to productionItalians Trigger FlakTower: buyRepair_FlakTower added to productionGermans Trigger FlakTower: buyRepair_FlakTower added to productionRussians Trigger FlakTower: buyRepair_FlakTower added to productionBritish Trigger FlakTower: buyRepair_FlakTower added to productionItalians Trigger WaffenPioneer: buyWaffenPioneer added to productionGermans Trigger WaffenPioneer: buyGerman_Engineer2 added to productionGermans Trigger Waffen SS Oberst: buyWaffen_Oberst added to productionGermans Trigger Army Group: buyArmy_Group added to productionGermans Trigger AirCommander: buyGAirCommander added to productionGermans Trigger AirCommander: buyAirCommander added to productionRussians Trigger AirCommander: buyAirCommander added to productionAmericans Trigger PanzerGeneral: buyPanzer_General added to productionGermans Trigger Waffen ArtyAA: buyWaffen_ArtyAA added to productionGermans Trigger Waffen Infantry4: buyWaffen_Infantry4 added to productionGermans triggerAttachmenLate1940Red: has removed 1 Late1940 owned by Changer in Late 1940 triggerAttachmenEarly1940: has removed 1 Early1940_red owned by Changer in Early 1940 triggerAttachmenLate1940Red: Changer has 1 Late1940_red placed in Late 1940 triggerAttachmenEarly1940: Changer has 1 Early1940 placed in Early 1940 Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Germans buy 3 GermanUBoats, 1 German_LCV, 1 Panzer_General, 2 Panzer_Grndrss, 2 WaffenPioneers, 1 elite, 1 fighter, 2 german_paras, 7 infantry and 1 transport; Remaining resources: 0 PUs; Place Units - Germans Units in Germany being upgraded or consumed: 2 German_Engineers 2 WaffenPioneers placed in Germany Combat Move - Germans Trigger RailMovementAutoPlaceGermans: Germans has 2 G_Rails placed in Germany 3 GermanUBoats, 2 Wolfpacks, 1 battleship and 1 cruiser moved from 112 Sea Zone to 110 Sea Zone 1 tactical_bomber moved from Holland Belgium to 110 Sea Zone 1 fighter moved from Western Germany to 110 Sea Zone 5 infantry moved from Bulgaria to Greece 3 armour moved from Yugoslavia to Greece 1 bomber moved from Western Germany to Greece 1 bomber, 3 fighters and 3 tactical_bombers moved from Western Germany to 97 Sea Zone 1 fighter and 1 tactical_bomber moved from Southern Italy to 97 Sea Zone 2 GermanUBoats moved from 106 Sea Zone to 103 Sea Zone Combat - Germans Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone Battle in 110 Sea Zone Germans attack with 3 GermanUBoats, 3 Wolfpacks, 1 battleship, 1 cruiser, 1 fighter and 1 tactical_bomber British defend with 1 battleship, 1 cruiser and 1 destroyer Germans roll dice for 3 GermanUBoats in 110 Sea Zone, round 2 : 5,5,5 Germans roll dice for 3 Wolfpacks, 1 battleship, 1 cruiser, 1 fighter and 1 tactical_bomber in 110 Sea Zone, round 2 : 2,2,3,6 Units damaged: 1 battleship owned by the British British roll dice for 1 battleship, 1 cruiser and 1 destroyer in 110 Sea Zone, round 2 : 5,2,4 Germans roll dice for 2 GermanUBoats in 110 Sea Zone, round 3 : 5,1 Germans win with 2 GermanUBoats, 1 battleship, 1 cruiser, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 27 Casualties for Germans: 1 GermanUBoat and 3 Wolfpacks Casualties for British: 1 battleship, 1 cruiser and 1 destroyer Battle in 97 Sea Zone Germans attack with 1 bomber, 4 fighters and 4 tactical_bombers British defend with 1 carrier, 1 destroyer and 2 uk_fighters Germans roll dice for 1 bomber, 4 fighters and 4 tactical_bombers in 97 Sea Zone, round 2 : 6,4,6,3,3,4,6,6,2 Units damaged: 1 carrier owned by the British British roll dice for 1 carrier, 1 destroyer and 2 uk_fighters in 97 Sea Zone, round 2 : 3,4,2,6 Germans roll dice for 1 bomber, 2 fighters and 3 tactical_bombers in 97 Sea Zone, round 3 : 2,6,4,6,5,2 British roll dice for 1 carrier in 97 Sea Zone, round 3 : 2 Germans win with 1 bomber, 1 fighter and 3 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Germans: 3 fighters and 1 tactical_bomber Casualties for British: 1 carrier, 1 destroyer and 2 uk_fighters Battle in Greece Germans attack with 3 armour, 1 bomber and 5 infantry Neutral_Allies defend with 4 infantry Germans roll dice for 3 armour, 1 bomber and 5 infantry in Greece, round 2 : 2,3,4,6,3,6,6,6,2 Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 5,5,3,6 Germans roll dice for 3 armour, 1 bomber and 5 infantry in Greece, round 3 : 2,3,4,1,3,1,3,5,5 Neutral_Allies roll dice for 2 infantry in Greece, round 3 : 6,1 Germans win, taking Greece from Neutral_Allies with 3 armour, 1 bomber and 4 infantry remaining. Battle score for attacker is 9 Casualties for Neutral_Allies: 4 infantry Casualties for Germans: 1 infantry Non Combat Move - Germans Trigger RailMovementAutoPlaceRemoveGermans: has removed 1 G_Rail owned by Germans in Poland Trigger RailMovementAutoPlaceRemoveGermans: has removed 1 G_Rail owned by Germans in Slovakia Hungary 1 bomber and 3 tactical_bombers moved from 97 Sea Zone to Western Germany 1 fighter moved from 97 Sea Zone to Southern Italy 1 bomber moved from Greece to Western Germany 1 fighter and 1 tactical_bomber moved from 110 Sea Zone to Western Germany 2 Waffen_Artys, 3 armour and 5 waffen_infantrys moved from France to Germany 2 armour moved from Southern France to Greater Southern Germany 1 mech_infantry moved from Southern France to Greater Southern Germany 2 mech_infantrys moved from France to Germany 1 armour moved from Normandy Bordeaux to Western Germany 2 WaffenPioneers moved from Germany to France 1 elite moved from Germany to Poland 1 G_Rail moved from Germany to Normandy Bordeaux 1 G_Rail and 1 artillery moved from Normandy Bordeaux to Slovakia Hungary 2 artilleries and 2 infantry moved from Yugoslavia to Romania 1 infantry moved from Poland to Slovakia Hungary 1 infantry moved from Slovakia Hungary to Romania 1 G_Rail moved from Germany to France 1 G_Rail and 1 artillery moved from France to Poland 1 artillery moved from France to Western Germany Place Units - Germans 1 transport placed in 112 Sea Zone 1 GermanUBoat placed in 110 Sea Zone 2 GermanUBoats placed in 93 Sea Zone 1 fighter placed in Western Germany 1 German_LCV, 1 Panzer_General, 1 elite and 2 german_paras placed in Germany 2 Panzer_Grndrss placed in Western Germany Germans undo move 6. 1 Panzer_Grndrs placed in Western Germany 5 infantry placed in Germany 1 Panzer_Grndrs placed in Western Germany 2 infantry placed in Normandy Bordeaux Turn Complete - Germans Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone Germans collect 46 PUs; end with 46 PUs Trigger Germans AdvancedProduction: Germans met a national objective for an additional 12 Optional[PUs]; end with 58 Optional[PUs] Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 Optional[PUs]; end with 63 Optional[PUs] Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUsd811cf82-40be-4526-bbd9-0cf1524f8129-tourney--trout-vs-beelee-g2.tsvg
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Oh boy. That sounds rough. Getting ready to look at it now. Had to take a nap. Only had 3 hours sleep and kept waking up every hour.
I know there's nothing I can do about stuff out of my control and stressing about it doesn't help but knowing that and being able to do anything about it are two different things lol
Game History
Round: 2 Purchase Units - Russians Note to players Russians: It is Late 1940 and the Red Army has begun Organizing Army Groups. You may have up to 2 Army Groups. Only 1 may be active per Territory. Trigger Army GroupUSSR: buyArmy_Group added to productionRussians Russians buy 1 Soviet_Commisar, 1 armour, 1 elite, 12 mine_unarmeds and 3 russian_paras; Remaining resources: 0 PUs; 3 AirLendLease; 3 TankLendLease; Combat Move - Russians Trigger RailMovementAutoPlaceRussians: Russians has 1 R_Europe_Rail and 2 Russian_Rails placed in Russia Combat - Russians Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 110 Sea Zone Non Combat Move - Russians Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 R_Europe_Rail and 1 Russian_Rail owned by Russians in Caucasus Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 Russian_Rail owned by Russians in Rostov 1 submarine moved from 124 Sea Zone to 125 Sea Zone 1 infantry moved from Archangel to Vologda 1 infantry moved from Novgorod to Karelia 5 infantry moved from Novgorod to Belarus 1 artillery and 1 infantry moved from Bryansk to Belarus 1 mech_infantry moved from Belarus to Novgorod 1 R_Europe_Rail and 1 Soviet_Commisar moved from Russia to Caucasus 1 infantry moved from Rostov to Caucasus 2 Russian_Engineers and 6 mine_unarmeds moved from Russia to Volgograd 1 elite and 6 mine_unarmeds moved from Russia to Bryansk 1 Russian_Rail moved from Russia to Buryatia 1 Russian_Rail and 1 infantry moved from Buryatia to Caucasus 1 Russian_Rail moved from Russia to Buryatia 1 Russian_Rail and 1 infantry moved from Buryatia to Rostov Place Units - Russians 1 Soviet_Commisar, 1 elite, 12 mine_unarmeds and 3 russian_paras placed in Russia 1 armour placed in Novgorod Turn Complete - Russians Russians collect 37 PUs; end with 37 PUsCombat Hit Differential Summary :
d811cf82-40be-4526-bbd9-0cf1524f8129-tourney-trout-vs-beelee-R2.tsvg
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@beelee Game History
Round: 2 Purchase Units - Japanese Japanese buy 1 Fortification, 1 Heavy_BB, 3 armour, 1 elite, 1 infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese Trigger RailMovementAutoPlaceJapanese: Japanese has 2 J_Rails placed in Kiangsu 2 JPNbombers, 5 fighters, 6 infantry and 3 tactical_bombers moved from Kwangsi to Yunnan 1 artillery, 2 infantry and 1 mech_infantry moved from Chahar to Hopei 1 artillery moved from Hunan to Yunnan 1 infantry moved from Hunan to Yunnan 2 infantry moved from Hunan to Kweichow 2 artilleries and 6 infantry moved from Anhwe to Hopei 1 fighter moved from Shantung to Yunnan 2 fighters and 2 tactical_bombers moved from Shantung to Kweichow 1 tactical_bomber moved from 36 Sea Zone to Yunnan 1 fighter moved from 36 Sea Zone to Yunnan Combat - Japanese Battle in Kweichow Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers Chinese defend with 1 infantry Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Kweichow, round 2 : 2,2,2,3,3,3 Chinese roll dice for 1 infantry in Kweichow, round 2 : 6 Japanese win, taking Kweichow from Chinese with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Hopei Japanese attack with 3 artilleries, 8 infantry and 1 mech_infantry Chinese defend with 1 infantry Japanese roll dice for 3 artilleries, 8 infantry and 1 mech_infantry in Hopei, round 2 : 5,2,5,4,4,6,6,4,5,1,2,5 Chinese roll dice for 1 infantry in Hopei, round 2 : 1 Japanese win, taking Hopei from Chinese with 3 artilleries, 7 infantry and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in Yunnan Japanese attack with 2 JPNbombers, 1 artillery, 7 fighters, 7 infantry and 4 tactical_bombers Chinese defend with 5 infantry Japanese roll dice for 2 JPNbombers, 1 artillery, 7 fighters, 7 infantry and 4 tactical_bombers in Yunnan, round 2 : 5,2,2,3,6,6,1,4,2,2,1,1,1,1,4,5,4,4,5,3,3 Chinese roll dice for 5 infantry in Yunnan, round 2 : 6,2,2,3,1 Japanese win, taking Yunnan from Chinese with 2 JPNbombers, 1 artillery, 7 fighters, 4 infantry and 4 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Japanese: 3 infantry Casualties for Chinese: 5 infantry Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 110 Sea Zone Non Combat Move - Japanese Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveJapanese: has removed 2 J_Rails owned by Japanese in Hunan 2 infantry moved from Jehol to Chahar 1 aaGun moved from Jehol to Chahar 1 artillery and 2 infantry moved from Jehol to Anhwe 1 J_Rail moved from Kiangsu to Korea 1 J_Rail and 1 infantry moved from Korea to Hunan 1 J_Rail moved from Kiangsu to Korea 1 J_Rail and 1 artillery moved from Korea to Hunan 1 armour moved from Korea to Jehol 1 elite moved from Japan to 6 Sea Zone 1 elite and 1 transport moved from 6 Sea Zone to 33 Sea Zone 1 elite moved from 33 Sea Zone to Caroline Islands EDIT: 1 japanese_para moved from Japan to Jehol 1 tactical_bomber moved from Yunnan to 36 Sea Zone 1 fighter moved from Yunnan to 36 Sea Zone 1 fighter moved from Caroline Islands to Japan 1 battleship moved from 6 Sea Zone to 36 Sea Zone 1 cruiser moved from 6 Sea Zone to 36 Sea Zone 2 JPNbombers moved from Yunnan to Kwangsi 1 transport moved from 36 Sea Zone to 37 Sea Zone 2 infantry moved from Siam to 37 Sea Zone 2 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone 2 infantry moved from 36 Sea Zone to Kwangsi 1 transport moved from 36 Sea Zone to 20 Sea Zone 2 infantry moved from Formosa to 20 Sea Zone 2 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone 2 infantry moved from 36 Sea Zone to Kwangsi 2 fighters and 2 tactical_bombers moved from Kweichow to Anhwe 2 fighters moved from Yunnan to Anhwe 1 fighter moved from Yunnan to Kwangsi 1 tactical_bomber moved from Yunnan to Kwangsi 1 fighter moved from Yunnan to Kwangsi 1 tactical_bomber moved from Yunnan to Kwangsi 2 fighters and 1 tactical_bomber moved from Yunnan to Hunan Place Units - Japanese 1 Heavy_BB and 1 transport placed in 6 Sea Zone 3 armour placed in Kiangsu 1 elite and 1 infantry placed in Japan 1 Fortification placed in Caroline Islands Turn Complete - Japanese Japanese collect 32 PUs; end with 32 PUs Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 Optional[PUs]; end with 40 Optional[PUs] Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 50 PUsGood evening sir. Over to the Allies. When you are Axis, I think one can never figure out what your opponent's strategic plan is until US/UK2. So some reconnaissance of your moves this upcoming turn are in order
850f93ac-5c2a-4fb6-8d9e-03dc306169be-tourney--trout-vs-beelee-j2.tsvg
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Good Evening
Game History
Round: 2 Purchase Units - Americans Americans buy 1 ArmoredInfantry, 2 Fortifications, 1 Heavy_BB, 1 artillery, 1 destroyer, 1 elite, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans Trigger RailMovementAutoPlaceAmericans: Americans has 6 Rails placed in Eastern United States Combat - Americans Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 110 Sea Zone Non Combat Move - Americans Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone Trigger RailMovementAutoPlaceRemoveAmericans: has removed 1 Rail owned by Americans in Western United States Trigger RailMovementAutoPlaceRemoveAmericans: has removed 5 Rails owned by Americans in Eastern United States 2 infantry moved from Hawaiian Islands to 26 Sea Zone 2 infantry and 1 transport moved from 26 Sea Zone to 8 Sea Zone 2 infantry moved from 8 Sea Zone to Aleutian Islands 1 transport moved from 8 Sea Zone to 10 Sea Zone 1 Heavy_BB moved from 10 Sea Zone to 26 Sea Zone 1 Rail and 1 elite moved from Eastern United States to Western United States 1 artillery moved from Eastern United States to Central United States 1 usa_fighter moved from Western United States to Alaska 1 submarine moved from 49 Sea Zone to 26 Sea Zone Place Units - Americans 1 destroyer, 1 submarine and 1 transport placed in 101 Sea Zone 1 elite placed in Eastern United States Americans undo move 1. 1 destroyer and 1 submarine placed in 101 Sea Zone 1 transport placed in 101 Sea Zone 1 ArmoredInfantry and 1 artillery placed in Central United States 1 Heavy_BB placed in 10 Sea Zone 2 Fortifications placed in Aleutian Islands Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 6 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger RailMovementAutoPlaceChinese: Chinese has 2 Rails placed in Kansu Combat - Chinese Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 110 Sea Zone Non Combat Move - Chinese Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone Trigger RailMovementAutoPlaceRemoveChinese: has removed 2 Rails owned by Chinese in Tsinghai 2 Rails moved from Kansu to Szechwan 2 Rails and 2 infantry moved from Szechwan to Tsinghai 1 fighter and 4 infantry moved from Shensi to Tsinghai Place Units - Chinese 1 infantry placed in Shensi Chinese undo move 1. 6 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 6 PUs; end with 6 PUs Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 9 PUs Purchase Units - British Note to players British: It is Late 1940 and the British Army has Formed a Tank Army. They are Commanded by a Tank General. You may only have 1 Tank Army at any one time. Trigger UKTankGeneral: buyUK_TankGeneral added to productionBritish British buy 1 Hvy_Ind_1, 1 UndrgroundFctry, 1 demo_harbour, 1 destroyer, 3 infantry, 3 mine_unarmeds, 4 uk_armours, 1 uk_fighter and 1 uk_para; Remaining resources: 0 PUs; 3 AirLendLease; 3 NavyLendLease; Place Units - British Units in Union of South Africa being upgraded or consumed: 1 factory_minor 1 Hvy_Ind_1 placed in Union of South Africa Units in United Kingdom being upgraded or consumed: 1 factory_major 1 UndrgroundFctry placed in United Kingdom Combat Move - British Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa 1 destroyer and 1 uk_fighter moved from 106 Sea Zone to 103 Sea Zone British take 106 Sea Zone from Germans 1 uk_fighter moved from United Kingdom to 103 Sea Zone 1 battleship moved from 39 Sea Zone to 80 Sea Zone 1 infantry moved from Persia to 80 Sea Zone 1 infantry moved from 80 Sea Zone to Iraq 1 bomber moved from Malta to 92 Sea Zone Combat - British Battle in 92 Sea Zone British attack with 1 bomber Italians defend with 1 transport British roll dice for 1 bomber in 92 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits Italians roll dice for 1 transport in 92 Sea Zone, round 2 : 0/0 hits, 0.00 expected hits 1 transport owned by the Italians lost in 92 Sea Zone British win with 1 bomber remaining. Battle score for attacker is 6 Casualties for Italians: 1 transport Battle in Iraq British attack with 1 infantry Neutral_Axis defend with 3 infantry British roll dice for 1 battleship in Iraq, round 2 : 0/1 hits, 0.67 expected hits British roll dice for 1 infantry in Iraq, round 2 : 0/1 hits, 0.17 expected hits Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 2/3 hits, 1.00 expected hits 1 infantry owned by the British lost in Iraq Neutral_Axis win with 3 infantry remaining. Battle score for attacker is -3 Casualties for British: 1 infantry Battle in 103 Sea Zone British attack with 1 destroyer and 2 uk_fighters Germans defend with 2 GermanUBoats British roll dice for 1 destroyer and 2 uk_fighters in 103 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits Germans roll dice for 2 GermanUBoats in 103 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits 1 GermanUBoat owned by the Germans lost in 103 Sea Zone British roll dice for 1 destroyer and 2 uk_fighters in 103 Sea Zone, round 3 : 2/3 hits, 1.33 expected hits Germans roll dice for 1 GermanUBoat in 103 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits 1 GermanUBoat owned by the Germans lost in 103 Sea Zone British win with 1 destroyer and 2 uk_fighters remaining. Battle score for attacker is 8 Casualties for Germans: 2 GermanUBoats Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 110 Sea Zone Non Combat Move - British Trigger RailMovementAutoPlaceRemoveBritish: has removed 2 Rails owned by British in Egypt 2 uk_fighters moved from 103 Sea Zone to 106 Sea Zone 1 bomber moved from 92 Sea Zone to French West Africa 1 uk_fighter and 1 uk_tactical_bomber moved from Malta to Egypt 1 infantry moved from Alexandria to Egypt 1 infantry moved from Persia to Northwest Persia British take Northwest Persia from Neutral_Allies 2 Rails and 2 infantry moved from Union of South Africa to Egypt 1 transport moved from 41 Sea Zone to 39 Sea Zone 1 infantry and 3 mine_unarmeds moved from India to 39 Sea Zone 1 infantry, 3 mine_unarmeds and 1 transport moved from 39 Sea Zone to 41 Sea Zone 1 infantry and 3 mine_unarmeds moved from 41 Sea Zone to Sumatra 1 infantry moved from Shan State to French Indo China 1 infantry moved from Burma to Shan State 2 aaGuns, 1 artillery, 3 infantry and 1 uk_tactical_bomber moved from Burma to India 1 aaGun moved from British Guiana to Brazil British take Brazil from Neutral_Allies 1 transport moved from 88 Sea Zone to 86 Sea Zone Place Units - British Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone Units in Malaya being upgraded or consumed: 1 harbour 1 demo_harbour placed in Malaya 1 infantry, 1 mine_unarmed and 2 uk_armours placed in India 2 infantry and 2 uk_armours placed in Union of South Africa 1 uk_fighter and 1 uk_para placed in United Kingdom 2 mine_unarmeds placed in India 1 destroyer placed in 106 Sea Zone Turn Complete - British British collect 53 PUs; end with 53 PUs Trigger British AdvancedProduction: British met a national objective for an additional 6 Optional[PUs]; end with 59 Optional[PUs] Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 64 PUsCombat Hit Differential Summary :
Italians regular : 0.00 Germans regular : -0.50 Neutral_Axis regular : 1.00 British regular : -0.17850f93ac-5c2a-4fb6-8d9e-03dc306169be-tourney-trout-vs-beelee UK2.tsvg
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@beelee Good morning. Rules question. So you attacked Iraq and lost. So that activates Iraq. But I don't know if their 2 IPCs go to Italy's bank or the Reich? Also, does an unsuccessful attack on Iraq mean that the Axis get the 2 IPC bonus as well? I just read through the OOB rulebook for neutrals. I believe neither G nor I receive any money from Iraq. If I understand correctly, G or I can move in there during NCM and collect the money. But if they don't do that, then there is no money boost from it. Is that your understanding as well??
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Nothing special except finally got some money in the bank
Over to your two powerhouse AlliesGame History
Round: 2 Purchase Units - Italians Italians buy 2 Italian_LCVs; Remaining resources: 0 PUs; Combat Move - Italians Trigger British DemoHarbour: has removed 1 demo_harbour owned by British in Malaya Trigger RailMovementAutoPlaceItalians: Italians has 1 Europe_Rail placed in Southern Italy 1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Tunisia to Algeria 1 infantry moved from Ethiopia to Kenya Italians take Kenya from British Combat - Italians Battle in Algeria Italians attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry French defend with 1 infantry Italians roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Algeria, round 2 : 6,1,2,2 French roll dice for 1 infantry in Algeria, round 2 : 6 Italians win, taking Algeria from French with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for French: 1 infantry Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 110 Sea Zone Non Combat Move - Italians Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveItalians: has removed 1 Europe_Rail owned by Italians in Romania 2 armour and 2 infantry moved from Bulgaria to Romania EDIT: 1 italian_para moved from Southern Italy to Greece 1 cruiser moved from 93 Sea Zone to 95 Sea Zone 1 artillery and 3 infantry moved from Libya to Tobruk 1 artillery moved from Northern Italy to Yugoslavia 1 Europe_Rail and 1 infantry moved from Southern Italy to Romania Place Units - Italians 2 Italian_LCVs placed in Southern Italy Turn Complete - Italians Trigger ItaliansParaBoost atGreece: Italians has 1 italian_paraBoost placed in Greece Italians collect 13 PUs; end with 13 PUs Trigger Italians AdvancedProduction: Italians met a national objective for an additional 3 Optional[PUs]; end with 16 Optional[PUs] Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 26 PUs3f54a160-0066-426c-ad55-0c1ce770efa9-tourney--trout-vs-beelee-i2.tsvg
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Good Afternoon
Yea I don't think the attack on Iraq has any impact, as Iraq is already a Pro Axis Ally. No money changes hands until someone other than the Iraqi's control them.
I mean BP or Chevron might be getting a percentage right now but that doesn't affect game play

It may allow the Axis to fly through their airspace though. I guess I need to read up on that

I always thought you could fly through it regardless but I don't think you're supposed to, triplea just allows it.
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