TripleA Logo TripleA Forum
    • TripleA Website
    • Categories
    • Recent
    • Popular
    • Users
    • Groups
    • Tags
    • Register
    • Login

    Qualifier for Wiking-Con 2027 - Game No. 1

    Scheduled Pinned Locked Moved Play By Forum
    23 Posts 2 Posters 176 Views 2 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • T Offline
      Trout @beelee
      last edited by

      @beelee RAF and Royal Navy did you proud in the SZ 97 battle and rolled hits across the board. So half of the Luftwaffe attacking are somewhere at the bottom of the Adriatic Sea now 😞 Over to the Commies

      Game History

      Round: 2
      
          Research Technology - Germans
      
          Purchase Units - Germans
              Note to players Germans: It is Late 1940 and Waffen SS Army Units have been Organized into Armies.          They are Commanded by a Oberst Gruppenfuhrer. You may have up to 4 Waffen Armies at any one time.
              Note to players Germans: <body><b>It is Late 1940 and Waffen Pioneers are Now Available.<br><br><img src="WaffenPioneer.png"/><br><br><br />Refer to Game Notes for Usage.<b></body>
              Note to players Germans: <body><b>It is Late 1940 and Waffen Self Propelled AA are Now Available.<br><br><img src="Waffen_ArtyAA.png"/><br><br><br />Refer to Game Notes for Usage.<b></body>
              Note to players Germans: <body><b>Air Commanders are Now Available for Purchase</b></body>
              Note to players Germans: It is Late 1940 and Wehrmacht and Waffen Armies have been Organized into Army Groups.       You may have up to 3 Army Groups. Only 1 may be active per Territory.
              Note to players Germans: It is Late 1940 and Wehrmacht Panzer Units have been Organized into Armies. They are Commanded by a Panzer General.      They may also be Formed into Desert Armies. You may only have up to 3....
              Note to players Germans: It is Late 1940 and the Major Powers of Germany, Russia, Britain and Italy  have Approved FlakTowers to Repeal Possible Air Attack on Their Capitals.         Refer to Game Notes for Usage.
              Trigger FlakTower: buyFlakTower added to productionGermans
              Trigger FlakTower: buyFlakTower added to productionRussians
              Trigger FlakTower: buyFlakTower added to productionBritish
              Trigger FlakTower: buyFlakTower added to productionItalians
              Trigger FlakTower: buyRepair_FlakTower added to productionGermans
              Trigger FlakTower: buyRepair_FlakTower added to productionRussians
              Trigger FlakTower: buyRepair_FlakTower added to productionBritish
              Trigger FlakTower: buyRepair_FlakTower added to productionItalians
              Trigger WaffenPioneer: buyWaffenPioneer added to productionGermans
              Trigger WaffenPioneer: buyGerman_Engineer2 added to productionGermans
              Trigger Waffen SS Oberst: buyWaffen_Oberst added to productionGermans
              Trigger Army Group: buyArmy_Group added to productionGermans
              Trigger AirCommander: buyGAirCommander added to productionGermans
              Trigger AirCommander: buyAirCommander added to productionRussians
              Trigger AirCommander: buyAirCommander added to productionAmericans
              Trigger PanzerGeneral: buyPanzer_General added to productionGermans
              Trigger Waffen ArtyAA: buyWaffen_ArtyAA added to productionGermans
              Trigger Waffen Infantry4: buyWaffen_Infantry4 added to productionGermans
              triggerAttachmenLate1940Red: has removed 1 Late1940 owned by Changer in Late 1940
              triggerAttachmenEarly1940: has removed 1 Early1940_red owned by Changer in Early 1940
              triggerAttachmenLate1940Red: Changer has 1 Late1940_red placed in Late 1940
              triggerAttachmenEarly1940: Changer has 1 Early1940 placed in Early 1940
              Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
              Germans buy 3 GermanUBoats, 1 German_LCV, 1 Panzer_General, 2 Panzer_Grndrss, 2 WaffenPioneers, 1 elite, 1 fighter, 2 german_paras, 7 infantry and 1 transport; Remaining resources: 0 PUs; 
      
          Place Units - Germans
              Units in Germany being upgraded or consumed: 2 German_Engineers
              2 WaffenPioneers placed in Germany
      
          Combat Move - Germans
              Trigger RailMovementAutoPlaceGermans: Germans has 2 G_Rails placed in Germany
              3 GermanUBoats, 2 Wolfpacks, 1 battleship and 1 cruiser moved from 112 Sea Zone to 110 Sea Zone
              1 tactical_bomber moved from Holland Belgium to 110 Sea Zone
              1 fighter moved from Western Germany to 110 Sea Zone
              5 infantry moved from Bulgaria to Greece
              3 armour moved from Yugoslavia to Greece
              1 bomber moved from Western Germany to Greece
              1 bomber, 3 fighters and 3 tactical_bombers moved from Western Germany to 97 Sea Zone
              1 fighter and 1 tactical_bomber moved from Southern Italy to 97 Sea Zone
              2 GermanUBoats moved from 106 Sea Zone to 103 Sea Zone
      
          Combat - Germans
              Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone
              Battle in 110 Sea Zone
                  Germans attack with 3 GermanUBoats, 3 Wolfpacks, 1 battleship, 1 cruiser, 1 fighter and 1 tactical_bomber
                  British defend with 1 battleship, 1 cruiser and 1 destroyer
                  Germans roll dice for 3 GermanUBoats in 110 Sea Zone, round 2 : 5,5,5
                  Germans roll dice for 3 Wolfpacks, 1 battleship, 1 cruiser, 1 fighter and 1 tactical_bomber in 110 Sea Zone, round 2 : 2,2,3,6
                  Units damaged: 1 battleship owned by the British
                  British roll dice for 1 battleship, 1 cruiser and 1 destroyer in 110 Sea Zone, round 2 : 5,2,4
                  Germans roll dice for 2 GermanUBoats in 110 Sea Zone, round 3 : 5,1
                  Germans win with 2 GermanUBoats, 1 battleship, 1 cruiser, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 27
                  Casualties for Germans: 1 GermanUBoat and 3 Wolfpacks
                  Casualties for British: 1 battleship, 1 cruiser and 1 destroyer
              Battle in 97 Sea Zone
                  Germans attack with 1 bomber, 4 fighters and 4 tactical_bombers
                  British defend with 1 carrier, 1 destroyer and 2 uk_fighters
                  Germans roll dice for 1 bomber, 4 fighters and 4 tactical_bombers in 97 Sea Zone, round 2 : 6,4,6,3,3,4,6,6,2
                  Units damaged: 1 carrier owned by the British
                  British roll dice for 1 carrier, 1 destroyer and 2 uk_fighters in 97 Sea Zone, round 2 : 3,4,2,6
                  Germans roll dice for 1 bomber, 2 fighters and 3 tactical_bombers in 97 Sea Zone, round 3 : 2,6,4,6,5,2
                  British roll dice for 1 carrier in 97 Sea Zone, round 3 : 2
                  Germans win with 1 bomber, 1 fighter and 3 tactical_bombers remaining. Battle score for attacker is 0
                  Casualties for Germans: 3 fighters and 1 tactical_bomber
                  Casualties for British: 1 carrier, 1 destroyer and 2 uk_fighters
              Battle in Greece
                  Germans attack with 3 armour, 1 bomber and 5 infantry
                  Neutral_Allies defend with 4 infantry
                  Germans roll dice for 3 armour, 1 bomber and 5 infantry in Greece, round 2 : 2,3,4,6,3,6,6,6,2
                  Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 5,5,3,6
                  Germans roll dice for 3 armour, 1 bomber and 5 infantry in Greece, round 3 : 2,3,4,1,3,1,3,5,5
                  Neutral_Allies roll dice for 2 infantry in Greece, round 3 : 6,1
                  Germans win, taking Greece from Neutral_Allies with 3 armour, 1 bomber and 4 infantry remaining. Battle score for attacker is 9
                  Casualties for Neutral_Allies: 4 infantry
                  Casualties for Germans: 1 infantry
      
          Non Combat Move - Germans
              Trigger RailMovementAutoPlaceRemoveGermans: has removed 1 G_Rail owned by Germans in Poland
              Trigger RailMovementAutoPlaceRemoveGermans: has removed 1 G_Rail owned by Germans in Slovakia Hungary
              1 bomber and 3 tactical_bombers moved from 97 Sea Zone to Western Germany
              1 fighter moved from 97 Sea Zone to Southern Italy
              1 bomber moved from Greece to Western Germany
              1 fighter and 1 tactical_bomber moved from 110 Sea Zone to Western Germany
              2 Waffen_Artys, 3 armour and 5 waffen_infantrys moved from France to Germany
              2 armour moved from Southern France to Greater Southern Germany
              1 mech_infantry moved from Southern France to Greater Southern Germany
              2 mech_infantrys moved from France to Germany
              1 armour moved from Normandy Bordeaux to Western Germany
              2 WaffenPioneers moved from Germany to France
              1 elite moved from Germany to Poland
              1 G_Rail moved from Germany to Normandy Bordeaux
              1 G_Rail and 1 artillery moved from Normandy Bordeaux to Slovakia Hungary
              2 artilleries and 2 infantry moved from Yugoslavia to Romania
              1 infantry moved from Poland to Slovakia Hungary
              1 infantry moved from Slovakia Hungary to Romania
              1 G_Rail moved from Germany to France
              1 G_Rail and 1 artillery moved from France to Poland
              1 artillery moved from France to Western Germany
      
          Place Units - Germans
              1 transport placed in 112 Sea Zone
              1 GermanUBoat placed in 110 Sea Zone
              2 GermanUBoats placed in 93 Sea Zone
              1 fighter placed in Western Germany
              1 German_LCV, 1 Panzer_General, 1 elite and 2 german_paras placed in Germany
              2 Panzer_Grndrss placed in Western Germany
              Germans undo move 6.
              1 Panzer_Grndrs placed in Western Germany
              5 infantry placed in Germany
              1 Panzer_Grndrs placed in Western Germany
              2 infantry placed in Normandy Bordeaux
      
          Turn Complete - Germans
              Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone
              Germans collect 46 PUs; end with 46 PUs
              Trigger Germans AdvancedProduction: Germans met a national objective for an additional 12 Optional[PUs]; end with 58 Optional[PUs]
              Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 Optional[PUs]; end with 63 Optional[PUs]
              Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUs
      

      d811cf82-40be-4526-bbd9-0cf1524f8129-tourney--trout-vs-beelee-g2.tsvg

      B 1 Reply Last reply Reply Quote 0
      • B Offline
        beelee @Trout
        last edited by beelee

        @Trout

        Oh boy. That sounds rough. Getting ready to look at it now. Had to take a nap. Only had 3 hours sleep and kept waking up every hour.

        I know there's nothing I can do about stuff out of my control and stressing about it doesn't help but knowing that and being able to do anything about it are two different things lol

        Game History

        Round: 2
        
            Purchase Units - Russians
                Note to players Russians: It is Late 1940 and the Red Army has begun Organizing Army Groups. You may have up to 2 Army Groups. Only 1 may be active per Territory.  
                Trigger Army GroupUSSR: buyArmy_Group added to productionRussians
                Russians buy 1 Soviet_Commisar, 1 armour, 1 elite, 12 mine_unarmeds and 3 russian_paras; Remaining resources: 0 PUs; 3 AirLendLease; 3 TankLendLease; 
        
            Combat Move - Russians
                Trigger RailMovementAutoPlaceRussians: Russians has 1 R_Europe_Rail and 2 Russian_Rails placed in Russia
        
            Combat - Russians
                Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 110 Sea Zone
        
            Non Combat Move - Russians
                Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone
                Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 R_Europe_Rail and 1 Russian_Rail owned by Russians in Caucasus
                Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 Russian_Rail owned by Russians in Rostov
                1 submarine moved from 124 Sea Zone to 125 Sea Zone
                1 infantry moved from Archangel to Vologda
                1 infantry moved from Novgorod to Karelia
                5 infantry moved from Novgorod to Belarus
                1 artillery and 1 infantry moved from Bryansk to Belarus
                1 mech_infantry moved from Belarus to Novgorod
                1 R_Europe_Rail and 1 Soviet_Commisar moved from Russia to Caucasus
                1 infantry moved from Rostov to Caucasus
                2 Russian_Engineers and 6 mine_unarmeds moved from Russia to Volgograd
                1 elite and 6 mine_unarmeds moved from Russia to Bryansk
                1 Russian_Rail moved from Russia to Buryatia
                1 Russian_Rail and 1 infantry moved from Buryatia to Caucasus
                1 Russian_Rail moved from Russia to Buryatia
                1 Russian_Rail and 1 infantry moved from Buryatia to Rostov
        
            Place Units - Russians
                1 Soviet_Commisar, 1 elite, 12 mine_unarmeds and 3 russian_paras placed in Russia
                1 armour placed in Novgorod
        
            Turn Complete - Russians
                Russians collect 37 PUs; end with 37 PUs
        

        Combat Hit Differential Summary :

        d811cf82-40be-4526-bbd9-0cf1524f8129-tourney-trout-vs-beelee-R2.tsvg

        T 1 Reply Last reply Reply Quote 0
        • T Offline
          Trout @beelee
          last edited by

          @beelee Game History

          Round: 2
          
              Purchase Units - Japanese
                  Japanese buy 1 Fortification, 1 Heavy_BB, 3 armour, 1 elite, 1 infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
          
              Combat Move - Japanese
                  Trigger RailMovementAutoPlaceJapanese: Japanese has 2 J_Rails placed in Kiangsu
                  2 JPNbombers, 5 fighters, 6 infantry and 3 tactical_bombers moved from Kwangsi to Yunnan
                  1 artillery, 2 infantry and 1 mech_infantry moved from Chahar to Hopei
                  1 artillery moved from Hunan to Yunnan
                  1 infantry moved from Hunan to Yunnan
                  2 infantry moved from Hunan to Kweichow
                  2 artilleries and 6 infantry moved from Anhwe to Hopei
                  1 fighter moved from Shantung to Yunnan
                  2 fighters and 2 tactical_bombers moved from Shantung to Kweichow
                  1 tactical_bomber moved from 36 Sea Zone to Yunnan
                  1 fighter moved from 36 Sea Zone to Yunnan
          
              Combat - Japanese
                  Battle in Kweichow
                      Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
                      Chinese defend with 1 infantry
                      Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Kweichow, round 2 : 2,2,2,3,3,3
                      Chinese roll dice for 1 infantry in Kweichow, round 2 : 6
                      Japanese win, taking Kweichow from Chinese with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                      Casualties for Chinese: 1 infantry
                  Battle in Hopei
                      Japanese attack with 3 artilleries, 8 infantry and 1 mech_infantry
                      Chinese defend with 1 infantry
                      Japanese roll dice for 3 artilleries, 8 infantry and 1 mech_infantry in Hopei, round 2 : 5,2,5,4,4,6,6,4,5,1,2,5
                      Chinese roll dice for 1 infantry in Hopei, round 2 : 1
                      Japanese win, taking Hopei from Chinese with 3 artilleries, 7 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
                      Casualties for Japanese: 1 infantry
                      Casualties for Chinese: 1 infantry
                  Battle in Yunnan
                      Japanese attack with 2 JPNbombers, 1 artillery, 7 fighters, 7 infantry and 4 tactical_bombers
                      Chinese defend with 5 infantry
                      Japanese roll dice for 2 JPNbombers, 1 artillery, 7 fighters, 7 infantry and 4 tactical_bombers in Yunnan, round 2 : 5,2,2,3,6,6,1,4,2,2,1,1,1,1,4,5,4,4,5,3,3
                      Chinese roll dice for 5 infantry in Yunnan, round 2 : 6,2,2,3,1
                      Japanese win, taking Yunnan from Chinese with 2 JPNbombers, 1 artillery, 7 fighters, 4 infantry and 4 tactical_bombers remaining. Battle score for attacker is 6
                      Casualties for Japanese: 3 infantry
                      Casualties for Chinese: 5 infantry
                  Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 110 Sea Zone
          
              Non Combat Move - Japanese
                  Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone
                  Turning on Edit Mode
                  EDIT: Turning off Edit Mode
                  Trigger RailMovementAutoPlaceRemoveJapanese: has removed 2 J_Rails owned by Japanese in Hunan
                  2 infantry moved from Jehol to Chahar
                  1 aaGun moved from Jehol to Chahar
                  1 artillery and 2 infantry moved from Jehol to Anhwe
                  1 J_Rail moved from Kiangsu to Korea
                  1 J_Rail and 1 infantry moved from Korea to Hunan
                  1 J_Rail moved from Kiangsu to Korea
                  1 J_Rail and 1 artillery moved from Korea to Hunan
                  1 armour moved from Korea to Jehol
                  1 elite moved from Japan to 6 Sea Zone
                  1 elite and 1 transport moved from 6 Sea Zone to 33 Sea Zone
                  1 elite moved from 33 Sea Zone to Caroline Islands
                  EDIT: 1 japanese_para moved from Japan to Jehol
                  1 tactical_bomber moved from Yunnan to 36 Sea Zone
                  1 fighter moved from Yunnan to 36 Sea Zone
                  1 fighter moved from Caroline Islands to Japan
                  1 battleship moved from 6 Sea Zone to 36 Sea Zone
                  1 cruiser moved from 6 Sea Zone to 36 Sea Zone
                  2 JPNbombers moved from Yunnan to Kwangsi
                  1 transport moved from 36 Sea Zone to 37 Sea Zone
                  2 infantry moved from Siam to 37 Sea Zone
                  2 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone
                  2 infantry moved from 36 Sea Zone to Kwangsi
                  1 transport moved from 36 Sea Zone to 20 Sea Zone
                  2 infantry moved from Formosa to 20 Sea Zone
                  2 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone
                  2 infantry moved from 36 Sea Zone to Kwangsi
                  2 fighters and 2 tactical_bombers moved from Kweichow to Anhwe
                  2 fighters moved from Yunnan to Anhwe
                  1 fighter moved from Yunnan to Kwangsi
                  1 tactical_bomber moved from Yunnan to Kwangsi
                  1 fighter moved from Yunnan to Kwangsi
                  1 tactical_bomber moved from Yunnan to Kwangsi
                  2 fighters and 1 tactical_bomber moved from Yunnan to Hunan
          
              Place Units - Japanese
                  1 Heavy_BB and 1 transport placed in 6 Sea Zone
                  3 armour placed in Kiangsu
                  1 elite and 1 infantry placed in Japan
                  1 Fortification placed in Caroline Islands
          
              Turn Complete - Japanese
                  Japanese collect 32 PUs; end with 32 PUs
                  Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 Optional[PUs]; end with 40 Optional[PUs]
                  Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 50 PUs
          

          Good evening sir. Over to the Allies. When you are Axis, I think one can never figure out what your opponent's strategic plan is until US/UK2. So some reconnaissance of your moves this upcoming turn are in order

          850f93ac-5c2a-4fb6-8d9e-03dc306169be-tourney--trout-vs-beelee-j2.tsvg

          B 1 Reply Last reply Reply Quote 1
          • B Offline
            beelee @Trout
            last edited by

            @Trout

            Good Evening

            Game History

            Round: 2
            
                Purchase Units - Americans
                    Americans buy 1 ArmoredInfantry, 2 Fortifications, 1 Heavy_BB, 1 artillery, 1 destroyer, 1 elite, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
            
                Combat Move - Americans
                    Trigger RailMovementAutoPlaceAmericans: Americans has 6 Rails placed in Eastern United States
            
                Combat - Americans
                    Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 110 Sea Zone
            
                Non Combat Move - Americans
                    Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone
                    Trigger RailMovementAutoPlaceRemoveAmericans: has removed 1 Rail owned by Americans in Western United States
                    Trigger RailMovementAutoPlaceRemoveAmericans: has removed 5 Rails owned by Americans in Eastern United States
                    2 infantry moved from Hawaiian Islands to 26 Sea Zone
                    2 infantry and 1 transport moved from 26 Sea Zone to 8 Sea Zone
                    2 infantry moved from 8 Sea Zone to Aleutian Islands
                    1 transport moved from 8 Sea Zone to 10 Sea Zone
                    1 Heavy_BB moved from 10 Sea Zone to 26 Sea Zone
                    1 Rail and 1 elite moved from Eastern United States to Western United States
                    1 artillery moved from Eastern United States to Central United States
                    1 usa_fighter moved from Western United States to Alaska
                    1 submarine moved from 49 Sea Zone to 26 Sea Zone
            
                Place Units - Americans
                    1 destroyer, 1 submarine and 1 transport placed in 101 Sea Zone
                    1 elite placed in Eastern United States
                    Americans undo move 1.
                    1 destroyer and 1 submarine placed in 101 Sea Zone
                    1 transport placed in 101 Sea Zone
                    1 ArmoredInfantry and 1 artillery placed in Central United States
                    1 Heavy_BB placed in 10 Sea Zone
                    2 Fortifications placed in Aleutian Islands
            
                Turn Complete - Americans
                    Americans collect 52 PUs; end with 52 PUs
            
                Purchase Units - Chinese
                    Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                    Chinese buy 6 infantry; Remaining resources: 0 PUs; 
            
                Combat Move - Chinese
                    Trigger RailMovementAutoPlaceChinese: Chinese has 2 Rails placed in Kansu
            
                Combat - Chinese
                    Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 110 Sea Zone
            
                Non Combat Move - Chinese
                    Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone
                    Trigger RailMovementAutoPlaceRemoveChinese: has removed 2 Rails owned by Chinese in Tsinghai
                    2 Rails moved from Kansu to Szechwan
                    2 Rails and 2 infantry moved from Szechwan to Tsinghai
                    1 fighter and 4 infantry moved from Shensi to Tsinghai
            
                Place Units - Chinese
                    1 infantry placed in Shensi
                    Chinese undo move 1.
                    6 infantry placed in Tsinghai
            
                Turn Complete - Chinese
                    Chinese collect 6 PUs; end with 6 PUs
                    Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 9 PUs
            
                Purchase Units - British
                    Note to players British: It is Late 1940 and the British Army has Formed a Tank Army.     They are Commanded by a Tank General.  You may only have 1 Tank Army at any one time.
                    Trigger UKTankGeneral: buyUK_TankGeneral added to productionBritish
                    British buy 1 Hvy_Ind_1, 1 UndrgroundFctry, 1 demo_harbour, 1 destroyer, 3 infantry, 3 mine_unarmeds, 4 uk_armours, 1 uk_fighter and 1 uk_para; Remaining resources: 0 PUs; 3 AirLendLease; 3 NavyLendLease; 
            
                Place Units - British
                    Units in Union of South Africa being upgraded or consumed: 1 factory_minor
                    1 Hvy_Ind_1 placed in Union of South Africa
                    Units in United Kingdom being upgraded or consumed: 1 factory_major
                    1 UndrgroundFctry placed in United Kingdom
            
                Combat Move - British
                    Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa
                    1 destroyer and 1 uk_fighter moved from 106 Sea Zone to 103 Sea Zone
                          British take 106 Sea Zone from Germans
                    1 uk_fighter moved from United Kingdom to 103 Sea Zone
                    1 battleship moved from 39 Sea Zone to 80 Sea Zone
                    1 infantry moved from Persia to 80 Sea Zone
                    1 infantry moved from 80 Sea Zone to Iraq
                    1 bomber moved from Malta to 92 Sea Zone
            
                Combat - British
                    Battle in 92 Sea Zone
                        British attack with 1 bomber
                        Italians defend with 1 transport
                            British roll dice for 1 bomber in 92 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
                            Italians roll dice for 1 transport in 92 Sea Zone, round 2 : 0/0 hits, 0.00 expected hits
                            1 transport owned by the Italians lost in 92 Sea Zone
                        British win with 1 bomber remaining. Battle score for attacker is 6
                        Casualties for Italians: 1 transport
                    Battle in Iraq
                        British attack with 1 infantry
                        Neutral_Axis defend with 3 infantry
                            British roll dice for 1 battleship in Iraq, round 2 : 0/1 hits, 0.67 expected hits
                            British roll dice for 1 infantry in Iraq, round 2 : 0/1 hits, 0.17 expected hits
                            Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 2/3 hits, 1.00 expected hits
                            1 infantry owned by the British lost in Iraq
                        Neutral_Axis win with 3 infantry remaining. Battle score for attacker is -3
                        Casualties for British: 1 infantry
                    Battle in 103 Sea Zone
                        British attack with 1 destroyer and 2 uk_fighters
                        Germans defend with 2 GermanUBoats
                            British roll dice for 1 destroyer and 2 uk_fighters in 103 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
                            Germans roll dice for 2 GermanUBoats in 103 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
                            1 GermanUBoat owned by the Germans lost in 103 Sea Zone
                            British roll dice for 1 destroyer and 2 uk_fighters in 103 Sea Zone, round 3 : 2/3 hits, 1.33 expected hits
                            Germans roll dice for 1 GermanUBoat in 103 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                            1 GermanUBoat owned by the Germans lost in 103 Sea Zone
                        British win with 1 destroyer and 2 uk_fighters remaining. Battle score for attacker is 8
                        Casualties for Germans: 2 GermanUBoats
                    Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 110 Sea Zone
            
                Non Combat Move - British
                    Trigger RailMovementAutoPlaceRemoveBritish: has removed 2 Rails owned by British in Egypt
                    2 uk_fighters moved from 103 Sea Zone to 106 Sea Zone
                    1 bomber moved from 92 Sea Zone to French West Africa
                    1 uk_fighter and 1 uk_tactical_bomber moved from Malta to Egypt
                    1 infantry moved from Alexandria to Egypt
                    1 infantry moved from Persia to Northwest Persia
                          British take Northwest Persia from Neutral_Allies
                    2 Rails and 2 infantry moved from Union of South Africa to Egypt
                    1 transport moved from 41 Sea Zone to 39 Sea Zone
                    1 infantry and 3 mine_unarmeds moved from India to 39 Sea Zone
                    1 infantry, 3 mine_unarmeds and 1 transport moved from 39 Sea Zone to 41 Sea Zone
                    1 infantry and 3 mine_unarmeds moved from 41 Sea Zone to Sumatra
                    1 infantry moved from Shan State to French Indo China
                    1 infantry moved from Burma to Shan State
                    2 aaGuns, 1 artillery, 3 infantry and 1 uk_tactical_bomber moved from Burma to India
                    1 aaGun moved from British Guiana to Brazil
                          British take Brazil from Neutral_Allies
                    1 transport moved from 88 Sea Zone to 86 Sea Zone
            
                Place Units - British
                    Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone
                    Units in Malaya being upgraded or consumed: 1 harbour
                    1 demo_harbour placed in Malaya
                    1 infantry, 1 mine_unarmed and 2 uk_armours placed in India
                    2 infantry and 2 uk_armours placed in Union of South Africa
                    1 uk_fighter and 1 uk_para placed in United Kingdom
                    2 mine_unarmeds placed in India
                    1 destroyer placed in 106 Sea Zone
            
                Turn Complete - British
                    British collect 53 PUs; end with 53 PUs
                    Trigger British AdvancedProduction: British met a national objective for an additional 6 Optional[PUs]; end with 59 Optional[PUs]
                    Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 64 PUs
            

            Combat Hit Differential Summary :

            Italians regular : 0.00
            Germans regular : -0.50
            Neutral_Axis regular : 1.00
            British regular : -0.17
            

            850f93ac-5c2a-4fb6-8d9e-03dc306169be-tourney-trout-vs-beelee UK2.tsvg

            T 1 Reply Last reply Reply Quote 0
            • T Offline
              Trout @beelee
              last edited by Trout

              @beelee Good morning. Rules question. So you attacked Iraq and lost. So that activates Iraq. But I don't know if their 2 IPCs go to Italy's bank or the Reich? Also, does an unsuccessful attack on Iraq mean that the Axis get the 2 IPC bonus as well? I just read through the OOB rulebook for neutrals. I believe neither G nor I receive any money from Iraq. If I understand correctly, G or I can move in there during NCM and collect the money. But if they don't do that, then there is no money boost from it. Is that your understanding as well??

              T 1 Reply Last reply Reply Quote 1
              • T Offline
                Trout @Trout
                last edited by

                Nothing special except finally got some money in the bank 👍 Over to your two powerhouse Allies

                Game History

                Round: 2
                
                    Purchase Units - Italians
                        Italians buy 2 Italian_LCVs; Remaining resources: 0 PUs; 
                
                    Combat Move - Italians
                        Trigger British DemoHarbour: has removed 1 demo_harbour owned by British in Malaya
                        Trigger RailMovementAutoPlaceItalians: Italians has 1 Europe_Rail placed in Southern Italy
                        1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Tunisia to Algeria
                        1 infantry moved from Ethiopia to Kenya
                              Italians take Kenya from British
                
                    Combat - Italians
                        Battle in Algeria
                            Italians attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
                            French defend with 1 infantry
                            Italians roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Algeria, round 2 : 6,1,2,2
                            French roll dice for 1 infantry in Algeria, round 2 : 6
                            Italians win, taking Algeria from French with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                            Casualties for French: 1 infantry
                        Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 110 Sea Zone
                
                    Non Combat Move - Italians
                        Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone
                        Turning on Edit Mode
                        EDIT: Turning off Edit Mode
                        Trigger RailMovementAutoPlaceRemoveItalians: has removed 1 Europe_Rail owned by Italians in Romania
                        2 armour and 2 infantry moved from Bulgaria to Romania
                        EDIT: 1 italian_para moved from Southern Italy to Greece
                        1 cruiser moved from 93 Sea Zone to 95 Sea Zone
                        1 artillery and 3 infantry moved from Libya to Tobruk
                        1 artillery moved from Northern Italy to Yugoslavia
                        1 Europe_Rail and 1 infantry moved from Southern Italy to Romania
                
                    Place Units - Italians
                        2 Italian_LCVs placed in Southern Italy
                
                    Turn Complete - Italians
                        Trigger ItaliansParaBoost atGreece: Italians has 1 italian_paraBoost placed in Greece
                        Italians collect 13 PUs; end with 13 PUs
                        Trigger Italians AdvancedProduction: Italians met a national objective for an additional 3 Optional[PUs]; end with 16 Optional[PUs]
                        Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs
                        Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 26 PUs
                

                3f54a160-0066-426c-ad55-0c1ce770efa9-tourney--trout-vs-beelee-i2.tsvg

                B 1 Reply Last reply Reply Quote 0
                • B Offline
                  beelee @Trout
                  last edited by beelee

                  @Trout

                  Good Afternoon

                  Yea I don't think the attack on Iraq has any impact, as Iraq is already a Pro Axis Ally. No money changes hands until someone other than the Iraqi's control them.

                  I mean BP or Chevron might be getting a percentage right now but that doesn't affect game play 🙂

                  It may allow the Axis to fly through their airspace though. I guess I need to read up on that 🙂

                  I always thought you could fly through it regardless but I don't think you're supposed to, triplea just allows it.

                  Game History

                  Round: 2
                  
                      Purchase Units - ANZAC
                          ANZAC buy 1 destroyer, 2 infantry and 3 mine_unarmeds; Remaining resources: 0 PUs; 
                  
                      Combat Move - ANZAC
                  
                      Combat - ANZAC
                          Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Greece
                          Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 110 Sea Zone
                  
                      Non Combat Move - ANZAC
                          Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone
                          Trigger ItaliansParaBoost atGreece: Italians has 1 italian_paraBoost placed in Greece
                          1 mine_unarmed moved from New South Wales to Queensland
                          1 infantry moved from New South Wales to 62 Sea Zone
                          1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
                          1 infantry moved from Queensland to 54 Sea Zone
                          2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
                          2 infantry moved from 42 Sea Zone to Java
                          1 infantry moved from Java to 42 Sea Zone
                          1 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
                          1 infantry moved from 44 Sea Zone to Celebes
                                ANZAC take Celebes from Dutch
                          1 destroyer moved from 54 Sea Zone to 43 Sea Zone
                  
                      Place Units - ANZAC
                          2 infantry and 3 mine_unarmeds placed in New South Wales
                          1 destroyer placed in 62 Sea Zone
                          Turning on Edit Mode
                          EDIT: Removing units owned by ANZAC from Queensland: 1 mine_unarmed
                          EDIT: Adding units owned by Changer to Queensland: 1 anzac_mine_Blue
                          EDIT: Turning off Edit Mode
                          COMMENT: 1 Blue ANZC Mine Armed at 54 SZ
                  
                      Turn Complete - ANZAC
                          ANZAC collect 17 PUs; end with 17 PUs
                          Trigger ANZAC Liberates Celebes: ANZAC met a national objective for an additional 1 Optional[PUs]; end with 18 Optional[PUs]
                          Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 Optional[PUs]; end with 20 Optional[PUs]
                  
                      Combat Move - French
                  
                      Combat - French
                          Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Greece
                          Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 110 Sea Zone
                  
                      Non Combat Move - French
                          Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone
                          Trigger ItaliansParaBoost atGreece: Italians has 1 italian_paraBoost placed in Greece
                          1 infantry moved from Syria to Trans-Jordan
                          1 infantry moved from French Central Africa to French Equatorial Africa
                  
                      Turn Complete - French
                  

                  Combat Hit Differential Summary :

                  3f54a160-0066-426c-ad55-0c1ce770efa9-tourney-trout-vs-beelee-F2.tsvg

                  T 1 Reply Last reply Reply Quote 0
                  • T Offline
                    Trout @beelee
                    last edited by

                    @beelee Good morning. Amazing how every single game with you plays out differently and the divergence starts quite early. Over to Soviets!

                    Game History

                    Round: 3
                    
                        Research Technology - Germans
                    
                        Purchase Units - Germans
                            triggerAttachmenEarly1941Red: has removed 1 Early1941 owned by Changer in Early 1941
                            triggerAttachmenLate1940: has removed 1 Late1940_red owned by Changer in Late 1940
                            triggerAttachmenEarly1941Red: Changer has 1 Early1941_red placed in Early 1941
                            Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone
                            triggerAttachmenLate1940: Changer has 1 Late1940 placed in Late 1940
                            Germans buy 3 GermanUBoats, 1 German_LCV, 1 Waffen_Oberst, 1 destroyer, 1 elite, 1 fighter, 1 german_para, 7 infantry and 1 transport; Remaining resources: 0 PUs; 
                    
                        Place Units - Germans
                            Units in Germany being upgraded or consumed: 1 waffen_infantry
                            1 Waffen_Oberst placed in Germany
                    
                        Combat Move - Germans
                            Trigger RailMovementAutoPlaceGermans: Germans has 2 G_Rails placed in Germany
                            1 GermanUBoat moved from 110 Sea Zone to 103 Sea Zone
                            1 bomber moved from Western Germany to 103 Sea Zone
                    
                        Combat - Germans
                            Battle in 103 Sea Zone
                                Germans attack with 1 GermanUBoat and 1 bomber
                                British defend with 1 destroyer
                                Germans roll dice for 1 GermanUBoat in 103 Sea Zone, round 2 : 1
                                British roll dice for 1 destroyer in 103 Sea Zone, round 2 : 4
                                Germans win with 1 GermanUBoat and 1 bomber remaining. Battle score for attacker is 7
                                Casualties for British: 1 destroyer
                            Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Greece
                    
                        Non Combat Move - Germans
                            Trigger ItaliansParaBoost atGreece: Italians has 1 italian_paraBoost placed in Greece
                            Turning on Edit Mode
                            EDIT: Turning off Edit Mode
                            Turning on Edit Mode
                            EDIT: Turning off Edit Mode
                            Trigger RailMovementAutoPlaceRemoveGermans: has removed 2 G_Rails owned by Germans in Germany
                            Trigger Remove All Wolfpack: has removed 2 Wolfpacks owned by Germans in 110 Sea Zone
                            Trigger Urals Tank Unit: Russians has 1 armour placed in Urals
                            1 bomber moved from 103 Sea Zone to Holland Belgium
                            EDIT: 1 factory_minor moved from France to Yugoslavia
                            EDIT: 2 WaffenPioneers moved from France to Yugoslavia
                            2 german_paras moved from Germany to Romania
                            2 infantry moved from Western Germany to 112 Sea Zone
                            2 infantry and 1 transport moved from 112 Sea Zone to 91 Sea Zone
                            1 transport moved from 112 Sea Zone to 110 Sea Zone
                            2 infantry moved from Normandy Bordeaux to 110 Sea Zone
                            2 infantry and 1 transport moved from 110 Sea Zone to 91 Sea Zone
                            4 infantry moved from 91 Sea Zone to Gibraltar
                            1 fighter moved from Southern Italy to Gibraltar
                            EDIT: 1 Panzer_General moved from Germany to 1st Panzer
                            EDIT: 3 armour moved from Germany to 1st Panzer
                            EDIT: 1 armour moved from Western Germany to 1st Panzer
                            EDIT: 1 armour moved from Greater Southern Germany to 1st Panzer
                            EDIT: 1 1stPanzerArmy moved from 1st Panzer to Slovakia Hungary
                            EDIT: 1 Waffen_Oberst moved from Germany to 1st Waffen
                            EDIT: 2 waffen_infantrys moved from Germany to 1st Waffen
                            EDIT: 1 Waffen_Arty moved from Germany to 1st Waffen
                            EDIT: 1 1stWaffenArmy moved from 1st Waffen to Slovakia Hungary
                            1 elite moved from Germany to Slovakia Hungary
                            2 Panzer_Grndrss moved from Western Germany to Slovakia Hungary
                            3 armour moved from Greece to Romania
                            1 artillery moved from Slovakia Hungary to Poland
                            1 artillery moved from Romania to Slovakia Hungary
                            1 aaGun moved from Western Germany to Holland Belgium
                            1 artillery moved from Western Germany to Germany
                            1 waffen_infantry moved from Germany to Romania
                            1 Waffen_Arty moved from Germany to Romania
                            1 mech_infantry moved from Greater Southern Germany to Romania
                            3 infantry moved from Germany to Poland
                            2 infantry moved from Germany to Slovakia Hungary
                            1 German_LCV moved from Germany to Western Germany
                            1 cruiser moved from 110 Sea Zone to 112 Sea Zone
                            1 battleship moved from 110 Sea Zone to 112 Sea Zone
                            2 GermanUBoats moved from 93 Sea Zone to 92 Sea Zone
                            1 GermanUBoat moved from 92 Sea Zone to 87 Sea Zone
                            1 GermanUBoat moved from 110 Sea Zone to 109 Sea Zone
                    
                        Place Units - Germans
                            1 destroyer and 1 transport placed in 112 Sea Zone
                            1 German_LCV, 1 elite and 1 german_para placed in Germany
                            1 fighter placed in Western Germany
                            3 GermanUBoats placed in 93 Sea Zone
                            2 infantry placed in Western Germany
                            3 infantry placed in Germany
                            Germans undo move 4.
                            2 GermanUBoats placed in 93 Sea Zone
                            1 infantry placed in Southern France
                            1 GermanUBoat placed in 112 Sea Zone
                            1 infantry placed in Germany
                    
                        Turn Complete - Germans
                            Germans collect 46 PUs; end with 46 PUs
                            Trigger Germans AdvancedProduction: Germans met a national objective for an additional 12 Optional[PUs]; end with 58 Optional[PUs]
                            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 Optional[PUs]; end with 63 Optional[PUs]
                            Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUs
                    

                    1d61970b-4323-4510-8d45-a79add5662cb-tourney--trout-vs-beelee-g3.tsvg

                    B 1 Reply Last reply Reply Quote 1
                    • B Offline
                      beelee @Trout
                      last edited by beelee

                      @Trout

                      Good Evening

                      Game History

                      Round: 3
                      
                          Purchase Units - Russians
                              Note to players Russians: <body><b>It is Early 1941 and The Soviet Union can Form up to 2 Tank Armies.<br><br><img src="Tank_General.png"/><br><br><br />You may purchase 1 Tank General per turn.<b></body>
                              Note to players Russians: It is Early 1941 and The Soviet Union has Tankograd Up and Running !     Russia receives 1 Free Tank per turn as long as they control the Urals.
                              Trigger TankGeneral: buyTank_General added to productionRussians
                              Russians buy 1 Tank_General, 2 armour, 1 elite, 12 mine_unarmeds and 1 russian_para; Remaining resources: 0 PUs; 3 AirLendLease; 3 TankLendLease; 
                      
                          Combat Move - Russians
                              Trigger RailMovementAutoPlaceRussians: Russians has 1 R_Europe_Rail and 2 Russian_Rails placed in Russia
                      
                          Combat - Russians
                              Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Greece
                      
                          Non Combat Move - Russians
                              Trigger ItaliansParaBoost atGreece: Italians has 1 italian_paraBoost placed in Greece
                              Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 R_Europe_Rail and 2 Russian_Rails owned by Russians in Bryansk
                              1 submarine moved from 125 Sea Zone to 123 Sea Zone
                              1 artillery and 2 infantry moved from Karelia to Novgorod
                              1 armour and 1 mech_infantry moved from Novgorod to Bryansk
                              1 artillery and 9 infantry moved from Belarus to Bryansk
                              1 elite moved from Bryansk to Ukraine
                              1 artillery and 3 infantry moved from Western Ukraine to Bryansk
                              6 mine_unarmeds moved from Volgograd to Caucasus
                              1 russian_para moved from Russia to Caucasus
                              1 russian_para moved from Russia to Novgorod
                              1 russian_para moved from Russia to Caucasus
                              1 infantry moved from Vologda to Smolensk
                              1 Soviet_Commisar, 1 elite and 12 mine_unarmeds moved from Russia to Bryansk
                              2 Russian_Engineers moved from Volgograd to Russia
                              6 mine_unarmeds moved from Bryansk to Belarus
                              1 R_Europe_Rail moved from Russia to Urals
                              1 R_Europe_Rail and 1 armour moved from Urals to Bryansk
                              2 Russian_Rails moved from Russia to Buryatia
                              2 Russian_Rails and 2 infantry moved from Buryatia to Bryansk
                      
                          Place Units - Russians
                              Turning on Edit Mode
                              EDIT: Removing units owned by Russians from Belarus: 6 mine_unarmeds
                              EDIT: Adding units owned by Changer to Belarus: 6 R_mine_Belarus_EPOLs
                              EDIT: Removing units owned by Russians from Caucasus: 6 mine_unarmeds
                              EDIT: Adding units owned by Changer to Caucasus: 6 R_mine_CAUC_100s
                              EDIT: Turning off Edit Mode
                              1 Tank_General, 2 armour, 1 elite, 12 mine_unarmeds and 1 russian_para placed in Russia
                      
                          Turn Complete - Russians
                              Russians collect 37 PUs; end with 37 PUs
                      

                      Combat Hit Differential Summary :

                      1d61970b-4323-4510-8d45-a79add5662cb-tourney-trout-vs-beelee-R3.tsvg

                      Yea lots of variety with this mod 🙂 Not so sure this was the best way to go but it seemed like a good idea at the time 🙂

                      T 2 Replies Last reply Reply Quote 0
                      • T Offline
                        Trout @beelee
                        last edited by

                        @beelee Hee hee. Well, you have plenty of LMs to spread around and cause trouble for G that's for sure! I don't know if my strategy is a good one either. Putting dudes on Gibraltar with unescorted transports who get immediately killed may prove to be a dumb strategy. Time will tell.

                        1 Reply Last reply Reply Quote 0
                        • T Offline
                          Trout @beelee
                          last edited by

                          @beelee J going to attack a bit early this game. Scramble SZ 35?

                          9138b607-2c8e-43f8-8e32-97be89bb893d-tourney--trout-vs-beelee-j3.tsvg

                          1 Reply Last reply Reply Quote 0

                          Hello! It looks like you're interested in this conversation, but you don't have an account yet.

                          Getting fed up of having to scroll through the same posts each visit? When you register for an account, you'll always come back to exactly where you were before, and choose to be notified of new replies (either via email, or push notification). You'll also be able to save bookmarks and upvote posts to show your appreciation to other community members.

                          With your input, this post could be even better 💗

                          Register Login
                          • 1
                          • 2
                          • 2 / 2
                          • First post
                            Last post
                          Powered by NodeBB Forums