TripleA Logo TripleA Forum
    • TripleA Website
    • Categories
    • Recent
    • Popular
    • Users
    • Groups
    • Tags
    • Register
    • Login

    Fuel Enhancements

    Scheduled Pinned Locked Moved Feature Requests & Ideas
    234 Posts 10 Posters 221.3k Views 10 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • HeppsH Offline
      Hepps Moderators @redrum
      last edited by Hepps

      @redrum Well once you go to an off white design.... the idea of using Yellow might be a moot point.

      I have always felt that using colours common to nations is also not advisable.

      Orange might be a better choice since it is not commonly used in games as a national colour... as well as being in good contrast to off-white.

      "A joyous heart sours with the burden of expectation"
      Hepster

      1 Reply Last reply Reply Quote 0
      • redrumR Offline
        redrum Admin
        last edited by

        Even lighter gray (not sure exactly what off white is considered) with a dark orange instead of yellow text:
        0_1519771249479_18ac459d-68da-4a20-a0b5-a052709c4a51-image.png

        Same but with same size text:
        0_1519771347501_f6d0c1a2-34e8-4c8f-bc94-e68692fda9da-image.png

        TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

        General_ZodG 1 Reply Last reply Reply Quote 0
        • General_ZodG Offline
          General_Zod Moderators @redrum
          last edited by General_Zod

          @redrum Same size numbers look nice. 🙂

          Yeah the off white requires a color change in numbers. I guess grey is acceptable neutral color as well.

          1 Reply Last reply Reply Quote 1
          • redrumR Offline
            redrum Admin
            last edited by redrum

            With @Hepps magic off whitish color:
            0_1519772362527_2f65cb1c-8c05-4e50-9760-138743167b76-image.png

            And when you don't have enough movement (need to still work on shrinking canvas size):
            0_1519772497938_cd14dd45-40ee-48e6-86f0-c4f3c2998163-image.png

            TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

            HeppsH 1 Reply Last reply Reply Quote 2
            • HeppsH Offline
              Hepps Moderators @redrum
              last edited by

              @redrum Every appendage I can raise.... is raised. 2 thumbs.... 2 big toes... and a sausage.

              "A joyous heart sours with the burden of expectation"
              Hepster

              redrumR 1 Reply Last reply Reply Quote 0
              • redrumR Offline
                redrum Admin @Hepps
                last edited by

                @hepps Please keep it PC, you don't want @prastle to add 'sausage' to his list of naughty words 🙂

                TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                prastleP General_ZodG 2 Replies Last reply Reply Quote 2
                • prastleP Offline
                  prastle Moderators Admin @redrum
                  last edited by

                  @redrum rofl btw i don't think i ever added bad words that's all you and @LaFayette or maybe @RoiEX

                  If we open a quarrel between past and present, we shall find that we have lost the future! Sir Winston Churchill

                  1 Reply Last reply Reply Quote 1
                  • B Online
                    beelee
                    last edited by

                    @prastle guess it's chicken tonight LOL 🙂

                    prastleP 1 Reply Last reply Reply Quote 0
                    • prastleP Offline
                      prastle Moderators Admin @beelee
                      last edited by

                      @beelee 😉

                      If we open a quarrel between past and present, we shall find that we have lost the future! Sir Winston Churchill

                      B 1 Reply Last reply Reply Quote 1
                      • B Online
                        beelee @prastle
                        last edited by

                        @prastle heh heh Hope you know it's all good brother : )

                        1 Reply Last reply Reply Quote 1
                        • General_ZodG Offline
                          General_Zod Moderators @redrum
                          last edited by

                          @redrum The sausage police may come after ya.;)

                          1 Reply Last reply Reply Quote 2
                          • redrumR Offline
                            redrum Admin
                            last edited by redrum

                            Now that we've all had some time to think about @Hepps sausage... I think we can take a look at how movement/fuel canvas is shaping up.

                            Multi-units with different fuels that can all make it:
                            0_1519777254574_633466d6-502c-4c03-b397-26051d562f07-image.png

                            Multi-units with different fuels where only some can make it:
                            0_1519777299285_6c0c38ec-5f43-4948-9520-467b64abe63d-image.png

                            Multi-units with different fuels where none can make it:
                            0_1519777343943_d8f9a1dc-4859-4da0-84c1-3eda9e52257e-image.png

                            Double digit fuel cost:
                            0_1519777478236_c8b115ad-b1b2-4d2a-8ef6-75a8e8c7f1af-image.png

                            TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                            General_ZodG B 3 Replies Last reply Reply Quote 4
                            • General_ZodG Offline
                              General_Zod Moderators @redrum
                              last edited by

                              @redrum Awesome, great job!

                              1 Reply Last reply Reply Quote 0
                              • B Online
                                beelee @redrum
                                last edited by

                                @redrum lol

                                1 Reply Last reply Reply Quote 0
                                • General_ZodG Offline
                                  General_Zod Moderators @redrum
                                  last edited by General_Zod

                                  @redrum

                                  Regarding the changes on the info bar. It no longer displays "unit prod: #". Now it only displays "production: PUs #". Can we have both displayed?

                                  I use different unit production from PUs value in my Big World 3 for pacific islands. I believe there are others that do this as well.

                                  1 Reply Last reply Reply Quote 0
                                  • redrumR Offline
                                    redrum Admin
                                    last edited by

                                    So for consistency with other areas, I decided its probably better to keep the resource symbol first then the quantity so here is the updated version:
                                    0_1519783117985_787e875f-2c69-407a-b3d7-22ae7abffffc-image.png

                                    @General_Zod So I purposely decided to remove unit production from the bottom bar mostly because it seems to cause lots of noise on most maps with little or no value. There are some maps that set unit production to the same value for all territories so it becomes redundant. My feeling was that it belonged better in the territory tab with other less used information. I'm open to revisiting if the majority of folks would rather see it displayed in the bottom bar.

                                    TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                    1 Reply Last reply Reply Quote 1
                                    • redrumR Offline
                                      redrum Admin
                                      last edited by

                                      Couple of small adjustments and here is the PR: https://github.com/triplea-game/triplea/pull/3189

                                      Before
                                      0_1519789759555_e30ddc74-9aa9-41e3-9db6-432c607b1147-image.png

                                      After
                                      0_1519789768969_6f8c7e2d-97d5-49b5-a94f-a9f4bc718003-image.png

                                      TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                      1 Reply Last reply Reply Quote 2
                                      • FrostionF Offline
                                        Frostion Admin
                                        last edited by

                                        I would think it is best to have that movement canvas coloured in a clean grey color as in the first picture examples, not a creamy yellowish sandish coloring.

                                        The reason for this is that any coloring of the canvas, might be in visual / stylish conflict with the specific map artwork or style. Also, I would say that grey might be the most neutral color that would go along with any engine UI. (Excluding black and white, as they are not as pleasant for the eyes.)

                                        I think that the newest pictures look great, as the coloring is in line with the CW map. But we have to think of ALL maps.

                                        Map maker of: Star Wars: Galactic War + Star Wars: Tatooine War + Caribbean Trade War + Dragon War + Age of Tribes + Star Trek: Dilithium War + Iron War + Iron War: Europe + Warcraft: War Heroes

                                        redrumR 1 Reply Last reply Reply Quote 1
                                        • redrumR Offline
                                          redrum Admin @Frostion
                                          last edited by redrum

                                          @frostion I'm open to different canvas colors and will probably go with whatever the majority votes for. Here is a light gray version:
                                          0_1519835528024_795e17ab-cc74-433d-b3cc-bea44019f25a-image.png

                                          If anyone wants to suggest a specific color code, I'm glad to give it a try.

                                          TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                          General_ZodG 1 Reply Last reply Reply Quote 2
                                          • General_ZodG Offline
                                            General_Zod Moderators @redrum
                                            last edited by

                                            @redrum

                                            Maybe try the first number back to yellow if using a grey again.

                                            redrumR 1 Reply Last reply Reply Quote 0

                                            Hello! It looks like you're interested in this conversation, but you don't have an account yet.

                                            Getting fed up of having to scroll through the same posts each visit? When you register for an account, you'll always come back to exactly where you were before, and choose to be notified of new replies (either via email, or push notification). You'll also be able to save bookmarks and upvote posts to show your appreciation to other community members.

                                            With your input, this post could be even better 💗

                                            Register Login
                                            • 1
                                            • 2
                                            • 7
                                            • 8
                                            • 9
                                            • 10
                                            • 11
                                            • 12
                                            • 9 / 12
                                            • First post
                                              Last post
                                            Copyright © 2016-2018 TripleA-Devs | Powered by NodeBB Forums