Question about trenches domination 1914 no mans land
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Hi Beelee,
Thanks a lot for your input! I thought about this aswel but it will probably mess with the balancing of the map, we would like to keep conscripts on a 0 attack.
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Yea if I remember right it has to have an attack value to work. I tried it with a similar situation now that I think about it. Maybe Victory will make an engine update for us

but yea The Dog or wc might know a way around it. Or maybe Roger or Cernel
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I don't understand why the "trench" has 2 hit points and isSuicide? This is causing the combat to last 2 rounds. Suicide causalities are automatically removed before the round that the unit "attacks" in. So even though the "trench" has no attack or defense the "isSuicide" is causing it to participate and be removed as causality.
I have to do some testing.
Cheers...
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Hi!
Thank you for your response!
The trench is designed to have 2 hit points for balancing purposes, its a defensive unit.
To be honest i dont know either why trenches have isSuicide, this map im currently working on is inspired by domination 1914 no mans land and i copied their trench design. I think i can just delete that part.~Ramon
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@Ramon
The AI will have difficulty with a 0 Atk unit.
A 0-1-1 unit will be AI classified as a defensive unit so trying to get it to attack, will be hard.
AI wise better to have it as 1-1-1 unit.Have you considered increasing the dice to d8 instead of d6 ?
Many of my maps are d8, so that very weak & weak units can be Atk/Def 1 and 2. -
@TheDog You can create a support attachment that gives a bonus to the enemy.
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Is there a mechanic or attachment that allows a 0 attack unit to destroy a 0 defense construction?
The "trench", a 0 defense construction unit, could give the "conscript", a 0 attack unit, a plus 1 attack using support attachments. The problem with this is that the support should be applied only when the "trench" is defending and only the "conscript" is attacking.
<attachment name="supportAttachment_Trench" attachTo="trench" javaClass="UnitSupportAttachment" type="unitType"> <option name="faction" value="enemy"/> <option name="unitType" value="conscript"/> <option name="side" value="defence"/> <option name="dice" value="strength"/> <option name="bonus" value="1"/> <option name="number" value="1"/> <option name="bonusType" value="Trench"/> <option name="players" value="$All-Players$"/> </attachment>To do this a plus and minus support attachment would have to be created for every attacking/defending land unit to create a counter to the "trench".
<attachment name="supportAttachment_InfantryAttack" attachTo="infantry" javaClass="UnitSupportAttachment" type="unitType"> <option name="faction" value="allied"/> <option name="unitType" value="conscript"/> <option name="side" value="offence"/> <option name="dice" value="strength"/> <option name="bonus" value="1"/> <option name="number" value="-1"/> <!-- All positive supports are "Trench" --> <option name="bonusType" value="Trench"/> <option name="players" value="$All-Players$"/> </attachment> <attachment name="supportAttachment_InfantryAttackDebuf" attachTo="infantry" javaClass="UnitSupportAttachment" type="unitType"> <option name="faction" value="allied"/> <option name="unitType" value="conscript"/> <option name="side" value="offence"/> <option name="dice" value="strength"/> <option name="bonus" value="-1"/> <option name="number" value="-1"/> <!-- All negative supports are "Debuf" --> <option name="bonusType" value="Debuf"/> <option name="players" value="$All-Players$"/> </attachment> <attachment name="supportAttachment_InfantryDefend" attachTo="infantry" javaClass="UnitSupportAttachment" type="unitType"> <option name="faction" value="enemy"/> <option name="unitType" value="conscript"/> <option name="side" value="defence"/> <option name="dice" value="strength"/> <option name="bonus" value="1"/> <option name="number" value="-1"/> <!-- All positive supports are "Trench" --> <option name="bonusType" value="Trench"/> <option name="players" value="$All-Players$"/> </attachment> <attachment name="supportAttachment_InfantryDefendDebuf" attachTo="infantry" javaClass="UnitSupportAttachment" type="unitType"> <option name="faction" value="enemy"/> <option name="unitType" value="conscript"/> <option name="side" value="defence"/> <option name="dice" value="strength"/> <option name="bonus" value="-1"/> <option name="number" value="-1"/> <!-- All negative supports are "Debuf" --> <option name="bonusType" value="Debuf"/> <option name="players" value="$All-Players$"/> </attachment>It can get slightly complicated.
Cheers...
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Hi WC!
Thanks a lot for your time and effort!
If i understand correctly you can basically give conscripts 1 attack, and make every unit (except trenches) debuff them with 1?
I have 2 more questions:
-can i make tech dice basically hit every time (so they hit at 1 or higher, basically you pay 20 ipcs for guarenteed tech unlock)
-for a unit such as a marine can i give it +1 amphibious attack?~Ramon
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found the marine!
<option name="isMarine" value="true"/>
sometimes it can be so easy
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-can i make tech dice basically hit every time (so they hit at 1 or higher, basically you pay 20 ipcs for guarenteed tech unlock)
Hi
The answer is yes but I can't find an example at the moment. Roger, The Dog or the Master wc will clue you in most likely

but it has something to do with "rolls" and "chance' if i remember right.
From POS2

so something like that
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