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    Question about trenches domination 1914 no mans land

    Scheduled Pinned Locked Moved Map Making
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    • RogerCooperR
      RogerCooper @TheDog
      last edited by

      @TheDog You can create a support attachment that gives a bonus to the enemy.

      1 Reply Last reply Reply Quote 0
      • wc_sumptonW
        wc_sumpton @Ramon
        last edited by

        @Ramon said:

        Is there a mechanic or attachment that allows a 0 attack unit to destroy a 0 defense construction?

        The "trench", a 0 defense construction unit, could give the "conscript", a 0 attack unit, a plus 1 attack using support attachments. The problem with this is that the support should be applied only when the "trench" is defending and only the "conscript" is attacking.

        	<attachment name="supportAttachment_Trench" attachTo="trench" javaClass="UnitSupportAttachment" type="unitType">
        		<option name="faction" value="enemy"/>
        		<option name="unitType" value="conscript"/>
        		<option name="side" value="defence"/>
        		<option name="dice" value="strength"/>
        		<option name="bonus" value="1"/>
        		<option name="number" value="1"/>
        		<option name="bonusType" value="Trench"/>
        		<option name="players" value="$All-Players$"/>
        	</attachment>
        

        To do this a plus and minus support attachment would have to be created for every attacking/defending land unit to create a counter to the "trench".

        	<attachment name="supportAttachment_InfantryAttack" attachTo="infantry" javaClass="UnitSupportAttachment" type="unitType">
        		<option name="faction" value="allied"/>
        		<option name="unitType" value="conscript"/>
        		<option name="side" value="offence"/>
        		<option name="dice" value="strength"/>
        		<option name="bonus" value="1"/>
        		<option name="number" value="-1"/>
        		<!-- All positive supports are "Trench" -->
        		<option name="bonusType" value="Trench"/>
        		<option name="players" value="$All-Players$"/>
        	</attachment>
        	<attachment name="supportAttachment_InfantryAttackDebuf" attachTo="infantry" javaClass="UnitSupportAttachment" type="unitType">
        		<option name="faction" value="allied"/>
        		<option name="unitType" value="conscript"/>
        		<option name="side" value="offence"/>
        		<option name="dice" value="strength"/>
        		<option name="bonus" value="-1"/>
        		<option name="number" value="-1"/>
        		<!-- All negative supports are "Debuf" -->
        		<option name="bonusType" value="Debuf"/>
        		<option name="players" value="$All-Players$"/>
        	</attachment>
        	<attachment name="supportAttachment_InfantryDefend" attachTo="infantry" javaClass="UnitSupportAttachment" type="unitType">
        		<option name="faction" value="enemy"/>
        		<option name="unitType" value="conscript"/>
        		<option name="side" value="defence"/>
        		<option name="dice" value="strength"/>
        		<option name="bonus" value="1"/>
        		<option name="number" value="-1"/>
        		<!-- All positive supports are "Trench" -->
        		<option name="bonusType" value="Trench"/>
        		<option name="players" value="$All-Players$"/>
        	</attachment>
        	<attachment name="supportAttachment_InfantryDefendDebuf" attachTo="infantry" javaClass="UnitSupportAttachment" type="unitType">
        		<option name="faction" value="enemy"/>
        		<option name="unitType" value="conscript"/>
        		<option name="side" value="defence"/>
        		<option name="dice" value="strength"/>
        		<option name="bonus" value="-1"/>
        		<option name="number" value="-1"/>
        		<!-- All negative supports are "Debuf" -->
        		<option name="bonusType" value="Debuf"/>
        		<option name="players" value="$All-Players$"/>
        	</attachment>
        

        It can get slightly complicated.

        Cheers...

        R 1 Reply Last reply Reply Quote 2
        • R
          Ramon @wc_sumpton
          last edited by

          @wc_sumpton

          Hi WC!

          Thanks a lot for your time and effort!

          If i understand correctly you can basically give conscripts 1 attack, and make every unit (except trenches) debuff them with 1?

          I have 2 more questions:

          -can i make tech dice basically hit every time (so they hit at 1 or higher, basically you pay 20 ipcs for guarenteed tech unlock)
          -for a unit such as a marine can i give it +1 amphibious attack?

          ~Ramon

          R B wc_sumptonW 3 Replies Last reply Reply Quote 1
          • R
            Ramon @Ramon
            last edited by

            found the marine!

            <option name="isMarine" value="true"/>

            sometimes it can be so easy

            1 Reply Last reply Reply Quote 1
            • B
              beelee @Ramon
              last edited by beelee

              @Ramon said:

              -can i make tech dice basically hit every time (so they hit at 1 or higher, basically you pay 20 ipcs for guarenteed tech unlock)

              Hi

              The answer is yes but I can't find an example at the moment. Roger, The Dog or the Master wc will clue you in most likely 🙂

              but it has something to do with "rolls" and "chance' if i remember right.

              From POS2

              Screenshot from 2026-09-18 08-49-37.png

              so something like that

              1 Reply Last reply Reply Quote 1
              • wc_sumptonW
                wc_sumpton @Ramon
                last edited by

                @Ramon said:

                -can i make tech dice basically hit every time (so they hit at 1 or higher, basically you pay 20 ipcs for guarenteed tech unlock)

                  <property name="Low Luck for Technology" value="true" editable="true">
                     <boolean/>
                   </property>
                

                Give the player the number of dice equal to "diceSides".

                @Ramon said:

                <option name="isMarine" value="true"/>

                "isMarine" takes a number value. "isMarine"=true is converter to "isMarine"=1. "isMarine" can also be set to negative values.

                @Ramon said:

                If i understand correctly you can basically give conscripts 1 attack, and make every unit (except trenches) debuff them with 1?

                Yea.. but upon further testing, because both units are 0, the buff was not applied, so I'm still working on this.

                wc_sumpton said:

                It can get slightly complicated.

                Cheers...

                1 Reply Last reply Reply Quote 1

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