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    Paratroops not working need help with XML

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    • B
      beelee @craigviau
      last edited by beelee

      @craigviau

      Hi Craig

      So if you click on the Bmbr it doesn't ask if you want to load the Para ?

      I can't remember how it works. I will check an old map that has it. In the mean time will ping @wc_sumpton for you

      Edit
      Try adding

      <option name="isAirTransport" value="true"/>

      to the Bmbr

      oh you already have that.

      Double check that the Para tech activated on the sidebar under Technology.

      Edit 2
      Are you modding an existing map or is this a new map ?

      C 2 Replies Last reply
      Reply Quote 1
      • wc_sumptonW
        wc_sumpton @craigviau
        last edited by

        @craigviau

        "paratroopers" are a default tech, what that means is that it does not need to be added. Only if you want certain or created techs does "paratroopers" needed to be added.

        <attachment name="techAttachment" attachTo="Finns" javaClass="TechAttachment" type="player">
              <option name="paratroopers" value="true"/>
        </attachment>
        

        A map that has no technologies will still contain all default techs, so this will give Finns the "paratroopers" tech.
        Units that do air transport need "isAirTransport" set and a value for "transportCapacity". Units that will be transported by air will need "isAirTransportable" set and a value for "transportCost".

        That's it. tech and tech_activation delegates are not necessary. "Tech Development" can be false. And the whole technology section can be bypassed with <technology></technology>.

        Cheers...

        C 2 Replies Last reply
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        • C
          craigviau @beelee
          last edited by

          @beelee Sorry for the late late reply i was not home last night.
          But after 5-6 hrs with AI I could never get no matter how many combinations of the tech above to even get any load prompt.

          C 1 Reply Last reply
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          • C
            craigviau @wc_sumpton
            last edited by

            @wc_sumpton

            Totally awesome it worked. I've spent at least 6 hours with AI trying to figure this out. I must have tried 30 to 50 different combinations of the code I listed as it would often say one conflicts with the other or you only need this or that or these 2 or 3 then another set of 3. Have no fear of AI its at least 100 years away from actual Intelligence. Some might say that about me too but if the shoe fits.

            wc_sumptonW 1 Reply Last reply
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            • C
              craigviau @craigviau
              last edited by

              Thanks for the help I got it working with the other fellows instructions.

              1 Reply Last reply
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              • C
                craigviau @beelee
                last edited by

                @beelee Thanks for the help I got it working with the wc_sumpton's instructions.

                B 1 Reply Last reply
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                • wc_sumptonW
                  wc_sumpton @craigviau
                  last edited by

                  @craigviau said:

                  Some might say that about me too but if the shoe fits.

                  Yea... us 10 and halves are quite a mentally challenged group. 😎

                  Cheers...

                  1 Reply Last reply
                  Reply Quote 2
                  • B
                    beelee @craigviau
                    last edited by

                    @craigviau

                    Nice you got it working 👍 xml work can be frustrating, unless you were born with a large amount of patience 🙂 I try to look at it as a puzzle anymore, as opposed to wanting to throw my computer down the driveway lol

                    PactofSteel2 xml is still the best information source, next to wc 🙂

                    1 Reply Last reply
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                    • C
                      craigviau @wc_sumpton
                      last edited by

                      @wc_sumpton

                      Holy Smokes Batman. I broke this code somehow. I had it working based on your instructions but I must have changed something later on and its not working again my code is below.
                      If you can be so kind as to help.

                      	<attachment name="unitAttachment" attachTo="Paratroop" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
                      		<option name="movement" value="1"/>
                      		<option name="attack" value="1"/>
                      		<option name="defense" value="2"/>
                      		<option name="transportCost" value="8"/>
                      		<option name="artillerySupportable" value="true"/>
                      		<option name="isInfantry" value="true"/>
                      		<option name="isAirTransportable" value="true"/>
                      	</attachment>
                      
                      	<attachment name="unitAttachment" attachTo="Light_Bomber" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
                      		<option name="movement" value="6"/>
                      		<option name="attack" value="4"/>
                      		<option name="defense" value="4"/>
                      		<option name="isAir" value="true"/>
                      		<option name='isStrategicBomber' value='true'/>
                      		<option name='canAirBattle' value='true'/>
                      		<option name="airAttack" value="2"/>
                      		<option name="airDefense" value="2"/>			
                      		<option name="isAirTransport" value="true"/>
                      		<option name="transportCapacity" value="8"/> <!-- Can carry 1 paratrooper -->
                      		<option name="bombingMaxDieSides" value="5"/>
                      		<option name="bombingBonus" value="1"/>
                      		<option name='bombingTargets' value='factory_minor:Factory:AirBase:NavalBase'/>
                      	</attachment>
                      
                      wc_sumptonW 1 Reply Last reply
                      Reply Quote 0
                      • wc_sumptonW
                        wc_sumpton @craigviau
                        last edited by

                        @craigviau

                        Everything looks good. Is the 'techAttachment' set for each player?

                        Cheers...

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