Paratroops not working need help with XML
-
Hi Craig
So if you click on the Bmbr it doesn't ask if you want to load the Para ?
I can't remember how it works. I will check an old map that has it. In the mean time will ping @wc_sumpton for you
Edit
Try adding<option name="isAirTransport" value="true"/>
to the Bmbr
oh you already have that.
Double check that the Para tech activated on the sidebar under Technology.
Edit 2
Are you modding an existing map or is this a new map ? -
"paratroopers" are a default tech, what that means is that it does not need to be added. Only if you want certain or created techs does "paratroopers" needed to be added.
<attachment name="techAttachment" attachTo="Finns" javaClass="TechAttachment" type="player"> <option name="paratroopers" value="true"/> </attachment>A map that has no technologies will still contain all default techs, so this will give Finns the "paratroopers" tech.
Units that do air transport need "isAirTransport" set and a value for "transportCapacity". Units that will be transported by air will need "isAirTransportable" set and a value for "transportCost".That's it. tech and tech_activation delegates are not necessary. "Tech Development" can be false. And the whole technology section can be bypassed with <technology></technology>.
Cheers...
-
@beelee Sorry for the late late reply i was not home last night.
But after 5-6 hrs with AI I could never get no matter how many combinations of the tech above to even get any load prompt. -
Totally awesome it worked. I've spent at least 6 hours with AI trying to figure this out. I must have tried 30 to 50 different combinations of the code I listed as it would often say one conflicts with the other or you only need this or that or these 2 or 3 then another set of 3. Have no fear of AI its at least 100 years away from actual Intelligence. Some might say that about me too but if the shoe fits.
-
Thanks for the help I got it working with the other fellows instructions.
-
@beelee Thanks for the help I got it working with the wc_sumpton's instructions.
-
Some might say that about me too but if the shoe fits.
Yea... us 10 and halves are quite a mentally challenged group.

Cheers...
-
Nice you got it working
xml work can be frustrating, unless you were born with a large amount of patience
I try to look at it as a puzzle anymore, as opposed to wanting to throw my computer down the driveway lolPactofSteel2 xml is still the best information source, next to wc

-
Holy Smokes Batman. I broke this code somehow. I had it working based on your instructions but I must have changed something later on and its not working again my code is below.
If you can be so kind as to help.<attachment name="unitAttachment" attachTo="Paratroop" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType"> <option name="movement" value="1"/> <option name="attack" value="1"/> <option name="defense" value="2"/> <option name="transportCost" value="8"/> <option name="artillerySupportable" value="true"/> <option name="isInfantry" value="true"/> <option name="isAirTransportable" value="true"/> </attachment> <attachment name="unitAttachment" attachTo="Light_Bomber" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType"> <option name="movement" value="6"/> <option name="attack" value="4"/> <option name="defense" value="4"/> <option name="isAir" value="true"/> <option name='isStrategicBomber' value='true'/> <option name='canAirBattle' value='true'/> <option name="airAttack" value="2"/> <option name="airDefense" value="2"/> <option name="isAirTransport" value="true"/> <option name="transportCapacity" value="8"/> <!-- Can carry 1 paratrooper --> <option name="bombingMaxDieSides" value="5"/> <option name="bombingBonus" value="1"/> <option name='bombingTargets' value='factory_minor:Factory:AirBase:NavalBase'/> </attachment> -
Hello! It looks like you're interested in this conversation, but you don't have an account yet.
Getting fed up of having to scroll through the same posts each visit? When you register for an account, you'll always come back to exactly where you were before, and choose to be notified of new replies (either via email, or push notification). You'll also be able to save bookmarks and upvote posts to show your appreciation to other community members.
With your input, this post could be even better 💗
Register Login