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    Paratroops not working need help with XML

    Scheduled Pinned Locked Moved Player Help
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    • C
      craigviau @beelee
      last edited by

      @beelee Thanks for the help I got it working with the wc_sumpton's instructions.

      B 1 Reply Last reply
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      • wc_sumptonW
        wc_sumpton @craigviau
        last edited by

        @craigviau said:

        Some might say that about me too but if the shoe fits.

        Yea... us 10 and halves are quite a mentally challenged group. 😎

        Cheers...

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        • B
          beelee @craigviau
          last edited by

          @craigviau

          Nice you got it working 👍 xml work can be frustrating, unless you were born with a large amount of patience 🙂 I try to look at it as a puzzle anymore, as opposed to wanting to throw my computer down the driveway lol

          PactofSteel2 xml is still the best information source, next to wc 🙂

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          • C
            craigviau @wc_sumpton
            last edited by

            @wc_sumpton

            Holy Smokes Batman. I broke this code somehow. I had it working based on your instructions but I must have changed something later on and its not working again my code is below.
            If you can be so kind as to help.

            	<attachment name="unitAttachment" attachTo="Paratroop" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
            		<option name="movement" value="1"/>
            		<option name="attack" value="1"/>
            		<option name="defense" value="2"/>
            		<option name="transportCost" value="8"/>
            		<option name="artillerySupportable" value="true"/>
            		<option name="isInfantry" value="true"/>
            		<option name="isAirTransportable" value="true"/>
            	</attachment>
            
            	<attachment name="unitAttachment" attachTo="Light_Bomber" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
            		<option name="movement" value="6"/>
            		<option name="attack" value="4"/>
            		<option name="defense" value="4"/>
            		<option name="isAir" value="true"/>
            		<option name='isStrategicBomber' value='true'/>
            		<option name='canAirBattle' value='true'/>
            		<option name="airAttack" value="2"/>
            		<option name="airDefense" value="2"/>			
            		<option name="isAirTransport" value="true"/>
            		<option name="transportCapacity" value="8"/> <!-- Can carry 1 paratrooper -->
            		<option name="bombingMaxDieSides" value="5"/>
            		<option name="bombingBonus" value="1"/>
            		<option name='bombingTargets' value='factory_minor:Factory:AirBase:NavalBase'/>
            	</attachment>
            
            wc_sumptonW 1 Reply Last reply
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            • wc_sumptonW
              wc_sumpton @craigviau
              last edited by

              @craigviau

              Everything looks good. Is the 'techAttachment' set for each player?

              Cheers...

              C 1 Reply Last reply
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              • C
                craigviau @wc_sumpton
                last edited by

                @wc_sumpton

                Do i just need this set up.

                <attachment name="techAttachment" attachTo="Finns" javaClass="games.strategy.triplea.attachments.TechAttachment" type="player">
                <option name="paratroopers" value="true"/>
                <option name="mechanizedinfantry" value="true"/>
                </attachment>

                Regards

                C 1 Reply Last reply
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                • C
                  craigviau @craigviau
                  last edited by

                  I should have said it is set up but maybe there is more code needed?

                  wc_sumptonW 1 Reply Last reply
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                  • wc_sumptonW
                    wc_sumpton @craigviau
                    last edited by wc_sumpton

                    @craigviau

                    As long as there is a 'techAttachment' for each player that is using 'paratroopers'. If it is still not working, then it is very hard to figure out what the new problem might be with very limited information.

                    Sorry

                    Cheers...

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                    • C
                      craigviau @wc_sumpton
                      last edited by

                      @wc_sumpton

                      There is a techattachment for all players but so be it. crazy that it was working previously.
                      Not sure what I changed. But no worries if you don't know don't sweat it.

                      wc_sumptonW 1 Reply Last reply
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                      • wc_sumptonW
                        wc_sumpton @craigviau
                        last edited by

                        @craigviau

                        The first post presents a lot of information but is very disjointed. To be of any further assistance I would likely need to see the full xml.

                        Cheers...

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