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    Paratroops not working need help with XML

    Scheduled Pinned Locked Moved Player Help
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    • C
      craigviau @craigviau
      last edited by

      Thanks for the help I got it working with the other fellows instructions.

      1 Reply Last reply
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      • C
        craigviau @beelee
        last edited by

        @beelee Thanks for the help I got it working with the wc_sumpton's instructions.

        B 1 Reply Last reply
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        • wc_sumptonW
          wc_sumpton @craigviau
          last edited by

          @craigviau said:

          Some might say that about me too but if the shoe fits.

          Yea... us 10 and halves are quite a mentally challenged group. 😎

          Cheers...

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          • B
            beelee @craigviau
            last edited by

            @craigviau

            Nice you got it working 👍 xml work can be frustrating, unless you were born with a large amount of patience 🙂 I try to look at it as a puzzle anymore, as opposed to wanting to throw my computer down the driveway lol

            PactofSteel2 xml is still the best information source, next to wc 🙂

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            • C
              craigviau @wc_sumpton
              last edited by

              @wc_sumpton

              Holy Smokes Batman. I broke this code somehow. I had it working based on your instructions but I must have changed something later on and its not working again my code is below.
              If you can be so kind as to help.

              	<attachment name="unitAttachment" attachTo="Paratroop" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
              		<option name="movement" value="1"/>
              		<option name="attack" value="1"/>
              		<option name="defense" value="2"/>
              		<option name="transportCost" value="8"/>
              		<option name="artillerySupportable" value="true"/>
              		<option name="isInfantry" value="true"/>
              		<option name="isAirTransportable" value="true"/>
              	</attachment>
              
              	<attachment name="unitAttachment" attachTo="Light_Bomber" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
              		<option name="movement" value="6"/>
              		<option name="attack" value="4"/>
              		<option name="defense" value="4"/>
              		<option name="isAir" value="true"/>
              		<option name='isStrategicBomber' value='true'/>
              		<option name='canAirBattle' value='true'/>
              		<option name="airAttack" value="2"/>
              		<option name="airDefense" value="2"/>			
              		<option name="isAirTransport" value="true"/>
              		<option name="transportCapacity" value="8"/> <!-- Can carry 1 paratrooper -->
              		<option name="bombingMaxDieSides" value="5"/>
              		<option name="bombingBonus" value="1"/>
              		<option name='bombingTargets' value='factory_minor:Factory:AirBase:NavalBase'/>
              	</attachment>
              
              wc_sumptonW 1 Reply Last reply
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              • wc_sumptonW
                wc_sumpton @craigviau
                last edited by

                @craigviau

                Everything looks good. Is the 'techAttachment' set for each player?

                Cheers...

                C 1 Reply Last reply
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                • C
                  craigviau @wc_sumpton
                  last edited by

                  @wc_sumpton

                  Do i just need this set up.

                  <attachment name="techAttachment" attachTo="Finns" javaClass="games.strategy.triplea.attachments.TechAttachment" type="player">
                  <option name="paratroopers" value="true"/>
                  <option name="mechanizedinfantry" value="true"/>
                  </attachment>

                  Regards

                  C 1 Reply Last reply
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                  • C
                    craigviau @craigviau
                    last edited by

                    I should have said it is set up but maybe there is more code needed?

                    wc_sumptonW 1 Reply Last reply
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                    • wc_sumptonW
                      wc_sumpton @craigviau
                      last edited by wc_sumpton

                      @craigviau

                      As long as there is a 'techAttachment' for each player that is using 'paratroopers'. If it is still not working, then it is very hard to figure out what the new problem might be with very limited information.

                      Sorry

                      Cheers...

                      C 1 Reply Last reply
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                      • C
                        craigviau @wc_sumpton
                        last edited by

                        @wc_sumpton

                        There is a techattachment for all players but so be it. crazy that it was working previously.
                        Not sure what I changed. But no worries if you don't know don't sweat it.

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