TripleA Logo TripleA Forum
    • TripleA Website
    • Recent
    • Popular
    • Register
    • Login

    Paratroops not working need help with XML

    Scheduled Pinned Locked Moved Player Help
    17 Posts 3 Posters 266 Views 3 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • wc_sumptonW
      wc_sumpton @craigviau
      last edited by

      @craigviau said:

      Some might say that about me too but if the shoe fits.

      Yea... us 10 and halves are quite a mentally challenged group. 😎

      Cheers...

      1 Reply Last reply
      Reply Quote 2
      • B
        beelee @craigviau
        last edited by

        @craigviau

        Nice you got it working 👍 xml work can be frustrating, unless you were born with a large amount of patience 🙂 I try to look at it as a puzzle anymore, as opposed to wanting to throw my computer down the driveway lol

        PactofSteel2 xml is still the best information source, next to wc 🙂

        1 Reply Last reply
        Reply Quote 2
        • C
          craigviau @wc_sumpton
          last edited by

          @wc_sumpton

          Holy Smokes Batman. I broke this code somehow. I had it working based on your instructions but I must have changed something later on and its not working again my code is below.
          If you can be so kind as to help.

          	<attachment name="unitAttachment" attachTo="Paratroop" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
          		<option name="movement" value="1"/>
          		<option name="attack" value="1"/>
          		<option name="defense" value="2"/>
          		<option name="transportCost" value="8"/>
          		<option name="artillerySupportable" value="true"/>
          		<option name="isInfantry" value="true"/>
          		<option name="isAirTransportable" value="true"/>
          	</attachment>
          
          	<attachment name="unitAttachment" attachTo="Light_Bomber" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
          		<option name="movement" value="6"/>
          		<option name="attack" value="4"/>
          		<option name="defense" value="4"/>
          		<option name="isAir" value="true"/>
          		<option name='isStrategicBomber' value='true'/>
          		<option name='canAirBattle' value='true'/>
          		<option name="airAttack" value="2"/>
          		<option name="airDefense" value="2"/>			
          		<option name="isAirTransport" value="true"/>
          		<option name="transportCapacity" value="8"/> <!-- Can carry 1 paratrooper -->
          		<option name="bombingMaxDieSides" value="5"/>
          		<option name="bombingBonus" value="1"/>
          		<option name='bombingTargets' value='factory_minor:Factory:AirBase:NavalBase'/>
          	</attachment>
          
          wc_sumptonW 1 Reply Last reply
          Reply Quote 0
          • wc_sumptonW
            wc_sumpton @craigviau
            last edited by

            @craigviau

            Everything looks good. Is the 'techAttachment' set for each player?

            Cheers...

            C 1 Reply Last reply
            Reply Quote 1
            • C
              craigviau @wc_sumpton
              last edited by

              @wc_sumpton

              Do i just need this set up.

              <attachment name="techAttachment" attachTo="Finns" javaClass="games.strategy.triplea.attachments.TechAttachment" type="player">
              <option name="paratroopers" value="true"/>
              <option name="mechanizedinfantry" value="true"/>
              </attachment>

              Regards

              C 1 Reply Last reply
              Reply Quote 0
              • C
                craigviau @craigviau
                last edited by

                I should have said it is set up but maybe there is more code needed?

                wc_sumptonW 1 Reply Last reply
                Reply Quote 0
                • wc_sumptonW
                  wc_sumpton @craigviau
                  last edited by wc_sumpton

                  @craigviau

                  As long as there is a 'techAttachment' for each player that is using 'paratroopers'. If it is still not working, then it is very hard to figure out what the new problem might be with very limited information.

                  Sorry

                  Cheers...

                  C 1 Reply Last reply
                  Reply Quote 1
                  • C
                    craigviau @wc_sumpton
                    last edited by

                    @wc_sumpton

                    There is a techattachment for all players but so be it. crazy that it was working previously.
                    Not sure what I changed. But no worries if you don't know don't sweat it.

                    wc_sumptonW 1 Reply Last reply
                    Reply Quote 0
                    • wc_sumptonW
                      wc_sumpton @craigviau
                      last edited by

                      @craigviau

                      The first post presents a lot of information but is very disjointed. To be of any further assistance I would likely need to see the full xml.

                      Cheers...

                      C 1 Reply Last reply
                      Reply Quote 1
                      • C
                        craigviau @wc_sumpton
                        last edited by

                        @wc_sumpton

                        Here is some of the other code i found related to paratroopers

                        	<property name="Air Transportable Units" value="true" editable="false"/>
                        	<property name="Paratroopers Can Attack Deep Into Enemy Territory" value="true" editable="false"/>
                        	<property name="Paratroopers Can Move During Non Combat" value="true" editable="false"/>
                        	<property name="Air Transportable Units Require Air Base" value="false" editable="false"/>
                        	<property name="Paratroopers Can Only Launch From Own Territories" value="false" editable="false"/>
                        

                        Regards

                        1 Reply Last reply
                        Reply Quote 0

                        Hello! It looks like you're interested in this conversation, but you don't have an account yet.

                        Getting fed up of having to scroll through the same posts each visit? When you register for an account, you'll always come back to exactly where you were before, and choose to be notified of new replies (either via email, or push notification). You'll also be able to save bookmarks and upvote posts to show your appreciation to other community members.

                        With your input, this post could be even better 💗

                        Register Login
                        • 1 / 1
                        • First post
                          Last post
                        Powered by NodeBB Forums