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    • C
      Cernel Moderators Lobby Moderators @TheDog
      last edited by

      @TheDog said:

      Year,Genre
      Basic Original=that famous boxed version
      Basic Variant= is a variant of the boxed version
      I will need help moving the maps into these two, please advise

      I'm considering a tripartite distinction:

      1. Basic Original
      2. Basic Game Variant: the map is the same or functionally the same or possibly the same as the original, meaning that all its games could be made working just as well if added inside the original map. (Units are part of the map too.)
      3. Basic Map Variant: the map is neither the same nor functionally the same nor possibly the same as the original, meaning that something in the map has been changed to make the game playable and the game would not work inside the original map at all or unless some changes are made to it.

      To be clear, for example, if I add 1 unit to a game, that would be a Map Variant not a Game Variant, because I would need to add that unit's image or images in the "units" folder, thus changing the map itself, not just the game. However, an exception can be arguably made in case that unit is fully supported via the TripleA assets.

      An example of Basic Game Variant would be "ww2v3_variants", and an example of Basic Map Variant would be "ww2v3_11n". (Take a look at those: I think the difference is fairly clear.)

      Alternatively, one may well argue that what I called a Basic Map Variant is not actually a variant, but only what I defined a Basic Game Variant is an actual "Basic Variant", so all the ones which I've defined as Basic Map Variants should simply not be considered variants at all.

      It is a disputable matter to set guidelines for when a map has been modified "enough" that it is not any longer a variant but just a new (original) map. For example, in my opinion, Pact of Steel is an original map, but someone might argue that it is a variant of Revised.

      Opinions?

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      • C
        Cernel Moderators Lobby Moderators @RogerCooper
        last edited by

        @RogerCooper said:

        @Cernel I got the information by looking in the XML file for each mod and classifying mods by map (unique geographic information). I include the impassable territories and sea zones.

        Look at https://axisandallies.fandom.com/wiki/Category:TripleA_Maps. Scroll down to see the links.

        So you looked at every game of the map and took the one having the highest number of total zones as the reference for the map (example: the Civil War map)? I still think that would make more sense as a per game information (rather than per map).

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        • C
          Cernel Moderators Lobby Moderators @RogerCooper
          last edited by

          @RogerCooper said:

          @Cernel I got the information by looking in the XML file for each mod and classifying mods by map (unique geographic information). I include the impassable territories and sea zones.

          Look at https://axisandallies.fandom.com/wiki/Category:TripleA_Maps. Scroll down to see the links.

          Anyway, yes, that is some very helpful very interesting information to know which are the big maps. However, I would argue that knowing the number of sides having at least one playable human player and the number of playable human players would maybe be even more important. For example, that would respectively be 2 and 5 in Classic and Revised.

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          • RogerCooperR
            RogerCooper @Cernel
            last edited by

            @Cernel said:

            @RogerCooper said:

            @Cernel I got the information by looking in the XML file for each mod and classifying mods by map (unique geographic information). I include the impassable territories and sea zones.

            Look at https://axisandallies.fandom.com/wiki/Category:TripleA_Maps. Scroll down to see the links.

            So you looked at every game of the map and took the one having the highest number of total zones as the reference for the map (example: the Civil War map)? I still think that would make more sense as a per game information (rather than per map).

            If there are a different number of territories, it is a different map. If the territories in the XML file don't match exactly the territories in centers.txt etc., there would be an error on loading. As I am not excluding impassable territories, there is no need to check xml file.

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            • C
              Cernel Moderators Lobby Moderators @TheDog
              last edited by Cernel

              @TheDog Overall, it looks great to me, and a much needed addition.

              Now the TripleA DL looks like an actual cool list,😎 whereas before it looked like some random packrat garage sale.🐭

              Personally, I would merge all "1931-1945 WW2" into a single group. There is no split in case of the Basic Originals, which are arguably more popular. Alternatively, maybe "Global", "Europe" and "Pacific" sub-genres (I mean an other column only for such optional things.) (which can be applied to the Basic ones as well)?

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              • C
                Cernel Moderators Lobby Moderators @RogerCooper
                last edited by Cernel

                @RogerCooper said:

                @Cernel said:

                @RogerCooper said:

                @Cernel I got the information by looking in the XML file for each mod and classifying mods by map (unique geographic information). I include the impassable territories and sea zones.

                Look at https://axisandallies.fandom.com/wiki/Category:TripleA_Maps. Scroll down to see the links.

                So you looked at every game of the map and took the one having the highest number of total zones as the reference for the map (example: the Civil War map)? I still think that would make more sense as a per game information (rather than per map).

                If there are a different number of territories, it is a different map. If the territories in the XML file don't match exactly the territories in centers.txt etc., there would be an error on loading. As I am not excluding impassable territories, there is no need to check xml file.

                Not true in every case, but can you just tell me what are you checking then? The center.txt? If not, what else?

                I mean, I'm confused because you first said

                I got the information by looking in the XML file for each mod

                and then

                there is no need to check xml file.

                ?

                RogerCooperR 1 Reply Last reply
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                • RogerCooperR
                  RogerCooper @Cernel
                  last edited by

                  @Cernel I am checking the xml file. It is easier to count there.

                  TheDogT 1 Reply Last reply
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                  • TheDogT
                    TheDog @RogerCooper
                    last edited by

                    @vendetta
                    Splitting Year and Genre has its problems.

                    See Rogers link,
                    https://axisandallies.fandom.com/wiki/Category:TripleA_Maps

                    Year would have so many unique entries, 100+ in a drop down menu is unworkable for selection. It would also have BCE, AD, Stardate, many unknown dates and Fantasy dates. In short I have decided on the current list.

                    Yes its a mashup , so not clean, but its a short list of 14 and does group maps so that like maps are easy to find.

                    https://forums.triplea-game.org/tags/thedog
                    https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

                    TheDogT 1 Reply Last reply
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                    • TheDogT
                      TheDog @TheDog
                      last edited by

                      Finding maps
                      Finding those Basic (what TripleA was named after) maps.
                      In the Search box, type basic
                      click on the Year, Genre column heading.

                      It will sort the list into 2 groups
                      20 Basic = as close to the boxed versions as possible
                      27 Variant = change in the map, rules, units etc

                      As I know almost nothing about these 47ish maps, please correct the list.

                      @cernel and others
                      I am willing to reclassify these 47 maps, but the two broad groups, currently work as they are both reasonable in number 20, 27.
                      This could change when they are reclassified?

                      https://forums.triplea-game.org/tags/thedog
                      https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

                      C 1 Reply Last reply
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                      • C
                        Cernel Moderators Lobby Moderators @TheDog
                        last edited by

                        @TheDog It would take some time checking them all accurately enough. I may do it after I'm done working on War of the Relics (but, if someone else knowing the basic games well want to do it, please do so).

                        Yes, for now that looks good enough. No rush. (I'm not sure if it is worth splitting the "Basic Variant" into "Game" and "Map" ones.)

                        TheDogT 1 Reply Last reply
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                        • TheDogT
                          TheDog @Cernel
                          last edited by

                          @cernel
                          Thanks

                          @ All
                          A image scanned/photo with hand written notes for the reclassified maps works for me, if that helps, rather than typing them all out.

                          https://forums.triplea-game.org/tags/thedog
                          https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

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