TripleA Design
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Synchronous doesn’t mean both players move at the same instant.
To be clear, I'm not much against the term "asynchronous" itself but actually against the phrase "asynchronous play".
I think the term has been hijacked out of its proper meaning to indicate that kind of play when you are not simultaneously present at the board, but being simultaneously present and playing simultaneously are two different things.
I think that, under the definition of what asynchronous means, every Turn-Based Play, however done, is Asynchronous Play.
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@Cernel actually i didnt tel it to to do that but i was kind of thinking that is the only thing that would make sense in terms of grouping those 2 very related play modes
live play is not asynchronous in a true sense bc even if you aren't paying attention or playing at all time u are ostensibly observing when you are not playing.
w/e we call them i think there 3 basic umbrella modes of game play
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@Cernel lol i think we are in basic agreement here

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To be clear, I would say that Chess (as being turn based) is never "synchronous play", no matter if you are simultaneously present. The same for a TripleA game.
If you would say "synchronous Chess", that would make sense to me only if you are playing some sort of Chess variant where both players write their moves in secret and are then revealed and somehow happens at the same time. Of course, that would not be Chess and would need additional rules for when two pieces move to the same square and other things, like eliminating each other or whatever.
Even that, I would rather call it "simultaneous Chess" because "synchronous" is more like when two or more persons intentionally do stuff at the same time (synchronizing themselves).
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Altough i really like the coloring of the Factions! We could use that.
I'm mixed on that. It is helpful, but I don't really like it much. I would prefer if they are grouped under headers, like having in selection
Axis
Germany
JapanAllies
Russia
Britain
AmericaThat way, we can have a select all of the alliance on the header instead of the weird practice of clicking on one of the multiple repeated alliances names on the right.
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@Cernel mainly an idea to make the subscreen less boring now that we’re talking abt jazzing up the primary

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@Cernel lost me on the synchronous thing. i believe the convention here is asynchronous vs live which i also believe is sort of a universal one. no argument that this is real time vs turn based game engine
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@Cernel lost me on the synchronous thing. i believe the convention here is asynchronous vs live which i also believe is sort of a universal one. no argument that this is real time vs turn based game engine
https://en.wikipedia.org/wiki/List_of_chess_variants
Synchronous Chess: Players try to outguess each other, moving simultaneously after privately recording intended moves and anticipated results. Incompatible moves, for instance to the same square with no anticipated capture, are replayed. Alternatively, two pieces moving to the same square are both captured, unless one is the king, in which case it captures the other. Play ends with capture of king.
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To summarise, "Asynchronous" is typically used in in video games and digital board games for playing online but not simultaneously online. However, I think it is a bad term because it literally implies that playing any other way is "Synchronous Play", and that is never the case for any turn-based game.
The best and most obvious umbrella term to group Play-by-Forum (PbF) and Play-by-Email (PbE) together is rather Play-by-Post (PbP). Alternatively, Play-by-Message or Correspondence Game.
If wanting to have Asynchronous, I would at least suggest "Asynchronous Multiplayer" over "Asynchronous Play", as that the former is implying that the players are not simultaneously online, whereas the latter is stating that they are not playing at the same time.
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@Cernel i hear ya but conventions r conventions if people understand the meaning of asynchronous correct or not, no need for us to try to redefine. multiplayer vs play does not make any kind of sense to me and would be more confusing if a term applies to both modes than it should just be ignored but then that puts us right back where we started
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@Cernel not suggesting the term synchronous either bc nobody uses that
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