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    TripleA Design

    Scheduled Pinned Locked Moved Development
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    • ubernautU
      ubernaut Moderators Lobby Moderators @Cernel
      last edited by ubernaut

      @Cernel lol i think we are in basic agreement here 🙂

      "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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      • C
        Cernel Moderators Lobby Moderators
        last edited by

        To be clear, I would say that Chess (as being turn based) is never "synchronous play", no matter if you are simultaneously present. The same for a TripleA game.

        If you would say "synchronous Chess", that would make sense to me only if you are playing some sort of Chess variant where both players write their moves in secret and are then revealed and somehow happens at the same time. Of course, that would not be Chess and would need additional rules for when two pieces move to the same square and other things, like eliminating each other or whatever.

        Even that, I would rather call it "simultaneous Chess" because "synchronous" is more like when two or more persons intentionally do stuff at the same time (synchronizing themselves).

        ubernautU 1 Reply Last reply
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        • C
          Cernel Moderators Lobby Moderators @xxXEddieXxx
          last edited by

          @xxXEddieXxx said:

          Altough i really like the coloring of the Factions! We could use that.

          I'm mixed on that. It is helpful, but I don't really like it much. I would prefer if they are grouped under headers, like having in selection

          Axis

          Germany
          Japan

          Allies

          Russia
          Britain
          America

          That way, we can have a select all of the alliance on the header instead of the weird practice of clicking on one of the multiple repeated alliances names on the right.

          ubernautU 1 Reply Last reply
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          • ubernautU
            ubernaut Moderators Lobby Moderators @Cernel
            last edited by

            @Cernel mainly an idea to make the subscreen less boring now that we’re talking abt jazzing up the primary 😉

            "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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            • ubernautU
              ubernaut Moderators Lobby Moderators @Cernel
              last edited by ubernaut

              @Cernel lost me on the synchronous thing. i believe the convention here is asynchronous vs live which i also believe is sort of a universal one. no argument that this is real time vs turn based game engine

              "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                Cernel Moderators Lobby Moderators @ubernaut
                last edited by

                @ubernaut said:

                @Cernel lost me on the synchronous thing. i believe the convention here is asynchronous vs live which i also believe is sort of a universal one. no argument that this is real time vs turn based game engine

                https://en.wikipedia.org/wiki/List_of_chess_variants

                Synchronous Chess: Players try to outguess each other, moving simultaneously after privately recording intended moves and anticipated results. Incompatible moves, for instance to the same square with no anticipated capture, are replayed. Alternatively, two pieces moving to the same square are both captured, unless one is the king, in which case it captures the other. Play ends with capture of king.

                ubernautU 1 Reply Last reply
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                • C
                  Cernel Moderators Lobby Moderators
                  last edited by

                  To summarise, "Asynchronous" is typically used in in video games and digital board games for playing online but not simultaneously online. However, I think it is a bad term because it literally implies that playing any other way is "Synchronous Play", and that is never the case for any turn-based game.

                  The best and most obvious umbrella term to group Play-by-Forum (PbF) and Play-by-Email (PbE) together is rather Play-by-Post (PbP). Alternatively, Play-by-Message or Correspondence Game.

                  If wanting to have Asynchronous, I would at least suggest "Asynchronous Multiplayer" over "Asynchronous Play", as that the former is implying that the players are not simultaneously online, whereas the latter is stating that they are not playing at the same time.

                  ubernautU 1 Reply Last reply
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                  • ubernautU
                    ubernaut Moderators Lobby Moderators @Cernel
                    last edited by

                    @Cernel i hear ya but conventions r conventions if people understand the meaning of asynchronous correct or not, no need for us to try to redefine. multiplayer vs play does not make any kind of sense to me and would be more confusing if a term applies to both modes than it should just be ignored but then that puts us right back where we started

                    "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                    • ubernautU
                      ubernaut Moderators Lobby Moderators @Cernel
                      last edited by

                      @Cernel not suggesting the term synchronous either bc nobody uses that

                      "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                      • C
                        Cernel Moderators Lobby Moderators @ubernaut
                        last edited by

                        @ubernaut said:

                        and would be more confusing if a term applies to both modes than it should just be ignored but then that puts us right back where we started

                        I don't think so: one is no more Multiplayer oriented than the other one, so it would make sense they are both called as such, but one Live (or whatever) Multiplayer and the other one Asynchronous Multiplayer.

                        (I still do not like Asynchronous by the way. However, the main issue is telling that the connectivity is asynchronous, not the game-play itself.)

                        (I also do not like Asynchronous Multiplayer. I'm just saying it's better than Asynchronous Play.)

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