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    Fuel Enhancements

    Scheduled Pinned Locked Moved Feature Requests & Ideas
    234 Posts 10 Posters 221.3k Views 10 Watching
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    • redrumR Offline
      redrum Admin @Frostion
      last edited by redrum

      @frostion I'm open to different canvas colors and will probably go with whatever the majority votes for. Here is a light gray version:
      0_1519835528024_795e17ab-cc74-433d-b3cc-bea44019f25a-image.png

      If anyone wants to suggest a specific color code, I'm glad to give it a try.

      TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

      General_ZodG 1 Reply Last reply Reply Quote 2
      • General_ZodG Offline
        General_Zod Moderators @redrum
        last edited by

        @redrum

        Maybe try the first number back to yellow if using a grey again.

        redrumR 1 Reply Last reply Reply Quote 0
        • redrumR Offline
          redrum Admin @General_Zod
          last edited by

          @general_zod Yellow ends up being way too light to show on a light gray background as well.

          I made a few adjustments to colors and here is the latest:
          0_1519843859399_cc142710-1594-4b84-b43e-d38f67d45487-image.png

          TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

          B 1 Reply Last reply Reply Quote 1
          • B Online
            beelee @redrum
            last edited by

            @redrum That looks pretty good

            1 Reply Last reply Reply Quote 0
            • FrostionF Offline
              Frostion Admin
              last edited by

              Let me just throw in new proposals:

              I have used @Hepps mockup and redrums screenshots as basis for these.
              I think the added arrow really help explain what info is being displayed, plus it is an eye catcher.
              I removed the blue, as the dash number is in essence a part of the same number in front of it.
              Lastly I removed the ( and ) as it seems redundant.

              0_1519855674500_Frostions-proposed.png
              0_1519855683534_Frostions-proposed2.png

              Thoughts?

              Map maker of: Star Wars: Galactic War + Star Wars: Tatooine War + Caribbean Trade War + Dragon War + Age of Tribes + Star Trek: Dilithium War + Iron War + Iron War: Europe + Warcraft: War Heroes

              HeppsH redrumR 2 Replies Last reply Reply Quote 2
              • HeppsH Offline
                Hepps Moderators @Frostion
                last edited by

                @frostion I do like the arrow since as you say it keeps things consisent as far as icons. Also really like the numbers for movement the same colour. The yellow version is with the darker background would have to be my favorite.

                "A joyous heart sours with the burden of expectation"
                Hepster

                1 Reply Last reply Reply Quote 0
                • redrumR Offline
                  redrum Admin @Frostion
                  last edited by

                  @frostion So for the initial iteration I'm going to leave as is but interesting suggestions. Thoughts:

                  1. I'm kind of neutral on parens vs no parens.
                  2. The red doesn't show up very well on the darker gray background but the yellow looks nice.
                  3. I'd probably make the green a bit darker but like how the light gray example looks. The challenge would be that if you have a move beyond max movement and it only shows the green number that would seem to contradict the red X you get as green tends to indicate "go"/"success".

                  TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                  1 Reply Last reply Reply Quote 1
                  • redrumR Offline
                    redrum Admin
                    last edited by

                    The latest changes have been merged and can be tested in the following pre-release: https://github.com/triplea-game/triplea/releases/tag/1.9.0.0.9464

                    TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                    1 Reply Last reply Reply Quote 2
                    • redrumR Offline
                      redrum Admin
                      last edited by

                      So on to fuel flat costs... Here is an example of what I'm proposing for the new XML parameter (fuelFlatCost):

                      	<attachment name="unitAttachment" attachTo="fighter" javaClass="games.strategy.triplea.attatchments.UnitAttachment" type="unitType">
                      		<option name="movement" value="4"/>
                      		<option name="carrierCost" value="1"/>
                      		<option name="isAir" value="true"/>
                      		<option name="attack" value="3"/>
                      		<option name="defense" value="4"/>
                                      <option name="fuelcost" value="oil" count="1"/>
                      		<option name="fuelFlatCost" value="oil" count="2"/>
                                      <option name="fuelFlatCost" value="pilots" count="1"/>	
                      	</attachment>
                      

                      This would mean a fighter pays 2 oil & 1 pilot if it moves at all plus 1 oil per each move. So if it moved a total of 3 then it would pay 5 oil and 1 pilot. The goal is to have both the existing per move fuel cost (fuelCost) and the new fuel flat cost (fuelFlatCost) work for all unit types and be able to be used in any combination.

                      TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                      prastleP 2 Replies Last reply Reply Quote 1
                      • prastleP Offline
                        prastle Moderators Admin @redrum
                        last edited by

                        @redrum are oil reserves being added for future maps 🙂

                        If we open a quarrel between past and present, we shall find that we have lost the future! Sir Winston Churchill

                        redrumR 1 Reply Last reply Reply Quote 0
                        • prastleP Offline
                          prastle Moderators Admin @redrum
                          last edited by

                          @redrum storage tanks that can be bombed?
                          smells a Heppster in this scenario

                          If we open a quarrel between past and present, we shall find that we have lost the future! Sir Winston Churchill

                          1 Reply Last reply Reply Quote 0
                          • redrumR Offline
                            redrum Admin @prastle
                            last edited by redrum

                            @prastle I sure hope so. Otherwise I'm adding features just for the fun of it 🙂

                            Actually I believe you could probably do some kind of bombing where when a structure is destroyed, you trigger loss of resources.

                            TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                            prastleP 1 Reply Last reply Reply Quote 2
                            • prastleP Offline
                              prastle Moderators Admin @redrum
                              last edited by

                              @redrum your both evil bastards

                              If we open a quarrel between past and present, we shall find that we have lost the future! Sir Winston Churchill

                              HeppsH 1 Reply Last reply Reply Quote 0
                              • HeppsH Offline
                                Hepps Moderators @prastle
                                last edited by

                                @redrum Looks great! Adding all these features just for the fun of it. What a champ! 😉

                                "A joyous heart sours with the burden of expectation"
                                Hepster

                                prastleP 1 Reply Last reply Reply Quote 0
                                • prastleP Offline
                                  prastle Moderators Admin @Hepps
                                  last edited by prastle

                                  @hepps @redrum you both realize I EXPECT POS2 @ UPDATES and this will make GD a very rough map
                                  sigh

                                  If we open a quarrel between past and present, we shall find that we have lost the future! Sir Winston Churchill

                                  prastleP 1 Reply Last reply Reply Quote 0
                                  • prastleP Offline
                                    prastle Moderators Admin @prastle
                                    last edited by

                                    @hepps its almost like you want all to ignore unless Tylenol scripts

                                    If we open a quarrel between past and present, we shall find that we have lost the future! Sir Winston Churchill

                                    redrumR 1 Reply Last reply Reply Quote 0
                                    • redrumR Offline
                                      redrum Admin @prastle
                                      last edited by

                                      @prastle Did you just volunteer to update POS2 XML?

                                      TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                      prastleP 1 Reply Last reply Reply Quote 0
                                      • prastleP Offline
                                        prastle Moderators Admin @redrum
                                        last edited by

                                        @redrum NOPE! but with all your additions I really hope you did 🙂

                                        If we open a quarrel between past and present, we shall find that we have lost the future! Sir Winston Churchill

                                        1 Reply Last reply Reply Quote 0
                                        • redrumR Offline
                                          redrum Admin
                                          last edited by

                                          Here is the PR adding the "fuelFlatCost" unit option: https://github.com/triplea-game/triplea/pull/3244

                                          XML

                                              <attachment name="unitAttachment" attachTo="elite_cavalry" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
                                                <option name="consumesUnits" value="1:cavalry"/>
                                                <option name="movement" value="2"/>
                                                <option name="transportCost" value="3"/>
                                                <option name="canBlitz" value="true"/>
                                                <option name="requiresUnits" value="parade_ground"/>
                                                <option name="requiresUnits" value="general"/>
                                                <option name="createsResourcesList" value="-4:Supplies"/>
                                                <option name="fuelCost" value="Supplies" count="1"/>
                                                <option name="fuelFlatCost" value="Supplies" count="2"/>
                                                <option name="fuelFlatCost" value="Industry" count="1"/>
                                                <option name="canInvadeOnlyFrom" value="transport:train"/>
                                                <option name="createsResourcesList" value="-1:Manpower"/>
                                                <option name="attack" value="4"/>
                                                <option name="defense" value="3"/>
                                              </attachment>
                                          

                                          Before
                                          0_1520392632767_c6f97478-430e-4f19-97ed-652d7c705777-image.png

                                          After
                                          0_1520392638893_a243a0a1-19b9-4e95-8e1b-ae9848e8cac3-image.png

                                          TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                          prastleP 1 Reply Last reply Reply Quote 3
                                          • prastleP Offline
                                            prastle Moderators Admin @redrum
                                            last edited by

                                            @redrum and you questioned why I said you were brilliant?

                                            If we open a quarrel between past and present, we shall find that we have lost the future! Sir Winston Churchill

                                            1 Reply Last reply Reply Quote 1

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