TripleA Logo TripleA Forum
    • TripleA Website
    • Categories
    • Recent
    • Popular
    • Users
    • Groups
    • Tags
    • Register
    • Login

    Fuel Enhancements

    Scheduled Pinned Locked Moved Feature Requests & Ideas
    234 Posts 10 Posters 221.3k Views 10 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • redrumR Offline
      redrum Admin @General_Zod
      last edited by

      @general_zod Yellow ends up being way too light to show on a light gray background as well.

      I made a few adjustments to colors and here is the latest:
      0_1519843859399_cc142710-1594-4b84-b43e-d38f67d45487-image.png

      TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

      B 1 Reply Last reply Reply Quote 1
      • B Online
        beelee @redrum
        last edited by

        @redrum That looks pretty good

        1 Reply Last reply Reply Quote 0
        • FrostionF Offline
          Frostion Admin
          last edited by

          Let me just throw in new proposals:

          I have used @Hepps mockup and redrums screenshots as basis for these.
          I think the added arrow really help explain what info is being displayed, plus it is an eye catcher.
          I removed the blue, as the dash number is in essence a part of the same number in front of it.
          Lastly I removed the ( and ) as it seems redundant.

          0_1519855674500_Frostions-proposed.png
          0_1519855683534_Frostions-proposed2.png

          Thoughts?

          Map maker of: Star Wars: Galactic War + Star Wars: Tatooine War + Caribbean Trade War + Dragon War + Age of Tribes + Star Trek: Dilithium War + Iron War + Iron War: Europe + Warcraft: War Heroes

          HeppsH redrumR 2 Replies Last reply Reply Quote 2
          • HeppsH Offline
            Hepps Moderators @Frostion
            last edited by

            @frostion I do like the arrow since as you say it keeps things consisent as far as icons. Also really like the numbers for movement the same colour. The yellow version is with the darker background would have to be my favorite.

            "A joyous heart sours with the burden of expectation"
            Hepster

            1 Reply Last reply Reply Quote 0
            • redrumR Offline
              redrum Admin @Frostion
              last edited by

              @frostion So for the initial iteration I'm going to leave as is but interesting suggestions. Thoughts:

              1. I'm kind of neutral on parens vs no parens.
              2. The red doesn't show up very well on the darker gray background but the yellow looks nice.
              3. I'd probably make the green a bit darker but like how the light gray example looks. The challenge would be that if you have a move beyond max movement and it only shows the green number that would seem to contradict the red X you get as green tends to indicate "go"/"success".

              TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

              1 Reply Last reply Reply Quote 1
              • redrumR Offline
                redrum Admin
                last edited by

                The latest changes have been merged and can be tested in the following pre-release: https://github.com/triplea-game/triplea/releases/tag/1.9.0.0.9464

                TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                1 Reply Last reply Reply Quote 2
                • redrumR Offline
                  redrum Admin
                  last edited by

                  So on to fuel flat costs... Here is an example of what I'm proposing for the new XML parameter (fuelFlatCost):

                  	<attachment name="unitAttachment" attachTo="fighter" javaClass="games.strategy.triplea.attatchments.UnitAttachment" type="unitType">
                  		<option name="movement" value="4"/>
                  		<option name="carrierCost" value="1"/>
                  		<option name="isAir" value="true"/>
                  		<option name="attack" value="3"/>
                  		<option name="defense" value="4"/>
                                  <option name="fuelcost" value="oil" count="1"/>
                  		<option name="fuelFlatCost" value="oil" count="2"/>
                                  <option name="fuelFlatCost" value="pilots" count="1"/>	
                  	</attachment>
                  

                  This would mean a fighter pays 2 oil & 1 pilot if it moves at all plus 1 oil per each move. So if it moved a total of 3 then it would pay 5 oil and 1 pilot. The goal is to have both the existing per move fuel cost (fuelCost) and the new fuel flat cost (fuelFlatCost) work for all unit types and be able to be used in any combination.

                  TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                  prastleP 2 Replies Last reply Reply Quote 1
                  • prastleP Offline
                    prastle Moderators Admin @redrum
                    last edited by

                    @redrum are oil reserves being added for future maps 🙂

                    If we open a quarrel between past and present, we shall find that we have lost the future! Sir Winston Churchill

                    redrumR 1 Reply Last reply Reply Quote 0
                    • prastleP Offline
                      prastle Moderators Admin @redrum
                      last edited by

                      @redrum storage tanks that can be bombed?
                      smells a Heppster in this scenario

                      If we open a quarrel between past and present, we shall find that we have lost the future! Sir Winston Churchill

                      1 Reply Last reply Reply Quote 0
                      • redrumR Offline
                        redrum Admin @prastle
                        last edited by redrum

                        @prastle I sure hope so. Otherwise I'm adding features just for the fun of it 🙂

                        Actually I believe you could probably do some kind of bombing where when a structure is destroyed, you trigger loss of resources.

                        TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                        prastleP 1 Reply Last reply Reply Quote 2
                        • prastleP Offline
                          prastle Moderators Admin @redrum
                          last edited by

                          @redrum your both evil bastards

                          If we open a quarrel between past and present, we shall find that we have lost the future! Sir Winston Churchill

                          HeppsH 1 Reply Last reply Reply Quote 0
                          • HeppsH Offline
                            Hepps Moderators @prastle
                            last edited by

                            @redrum Looks great! Adding all these features just for the fun of it. What a champ! 😉

                            "A joyous heart sours with the burden of expectation"
                            Hepster

                            prastleP 1 Reply Last reply Reply Quote 0
                            • prastleP Offline
                              prastle Moderators Admin @Hepps
                              last edited by prastle

                              @hepps @redrum you both realize I EXPECT POS2 @ UPDATES and this will make GD a very rough map
                              sigh

                              If we open a quarrel between past and present, we shall find that we have lost the future! Sir Winston Churchill

                              prastleP 1 Reply Last reply Reply Quote 0
                              • prastleP Offline
                                prastle Moderators Admin @prastle
                                last edited by

                                @hepps its almost like you want all to ignore unless Tylenol scripts

                                If we open a quarrel between past and present, we shall find that we have lost the future! Sir Winston Churchill

                                redrumR 1 Reply Last reply Reply Quote 0
                                • redrumR Offline
                                  redrum Admin @prastle
                                  last edited by

                                  @prastle Did you just volunteer to update POS2 XML?

                                  TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                  prastleP 1 Reply Last reply Reply Quote 0
                                  • prastleP Offline
                                    prastle Moderators Admin @redrum
                                    last edited by

                                    @redrum NOPE! but with all your additions I really hope you did 🙂

                                    If we open a quarrel between past and present, we shall find that we have lost the future! Sir Winston Churchill

                                    1 Reply Last reply Reply Quote 0
                                    • redrumR Offline
                                      redrum Admin
                                      last edited by

                                      Here is the PR adding the "fuelFlatCost" unit option: https://github.com/triplea-game/triplea/pull/3244

                                      XML

                                          <attachment name="unitAttachment" attachTo="elite_cavalry" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
                                            <option name="consumesUnits" value="1:cavalry"/>
                                            <option name="movement" value="2"/>
                                            <option name="transportCost" value="3"/>
                                            <option name="canBlitz" value="true"/>
                                            <option name="requiresUnits" value="parade_ground"/>
                                            <option name="requiresUnits" value="general"/>
                                            <option name="createsResourcesList" value="-4:Supplies"/>
                                            <option name="fuelCost" value="Supplies" count="1"/>
                                            <option name="fuelFlatCost" value="Supplies" count="2"/>
                                            <option name="fuelFlatCost" value="Industry" count="1"/>
                                            <option name="canInvadeOnlyFrom" value="transport:train"/>
                                            <option name="createsResourcesList" value="-1:Manpower"/>
                                            <option name="attack" value="4"/>
                                            <option name="defense" value="3"/>
                                          </attachment>
                                      

                                      Before
                                      0_1520392632767_c6f97478-430e-4f19-97ed-652d7c705777-image.png

                                      After
                                      0_1520392638893_a243a0a1-19b9-4e95-8e1b-ae9848e8cac3-image.png

                                      TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                      prastleP 1 Reply Last reply Reply Quote 3
                                      • prastleP Offline
                                        prastle Moderators Admin @redrum
                                        last edited by

                                        @redrum and you questioned why I said you were brilliant?

                                        If we open a quarrel between past and present, we shall find that we have lost the future! Sir Winston Churchill

                                        1 Reply Last reply Reply Quote 1
                                        • FrostionF Offline
                                          Frostion Admin
                                          last edited by

                                          Nice update. I still hope that you would reconsider removing the ( and the ) signs. They just make the movement bar unnecessarily long, and not having them would be more consistent with how icons and numbers are displayed elsewhere.

                                          I think that I will have to start work on Iron War and Iron War Europe movement fuel versions. Hopefully balanced versions of these can be ready alongside a new engine release ☺ Jubii! And they can make use of the hide resources from players feature!

                                          Map maker of: Star Wars: Galactic War + Star Wars: Tatooine War + Caribbean Trade War + Dragon War + Age of Tribes + Star Trek: Dilithium War + Iron War + Iron War: Europe + Warcraft: War Heroes

                                          redrumR 1 Reply Last reply Reply Quote 0
                                          • redrumR Offline
                                            redrum Admin @Frostion
                                            last edited by

                                            @frostion Yeah, I think you already saw but I updated the route message in the other forum thread already 🙂

                                            And yeah, I definitely think Iron War can benefit from a lot of the recently added features. And could be the first map to ever implement fuel in a balanced and user friendly way!

                                            TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                            1 Reply Last reply Reply Quote 1

                                            Hello! It looks like you're interested in this conversation, but you don't have an account yet.

                                            Getting fed up of having to scroll through the same posts each visit? When you register for an account, you'll always come back to exactly where you were before, and choose to be notified of new replies (either via email, or push notification). You'll also be able to save bookmarks and upvote posts to show your appreciation to other community members.

                                            With your input, this post could be even better 💗

                                            Register Login
                                            • 1
                                            • 2
                                            • 8
                                            • 9
                                            • 10
                                            • 11
                                            • 12
                                            • 10 / 12
                                            • First post
                                              Last post
                                            Copyright © 2016-2018 TripleA-Devs | Powered by NodeBB Forums