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    Fuel Enhancements

    Scheduled Pinned Locked Moved Feature Requests & Ideas
    234 Posts 10 Posters 221.3k Views 10 Watching
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    • General_ZodG Offline
      General_Zod Moderators @redrum
      last edited by

      @redrum

      Maybe try the first number back to yellow if using a grey again.

      redrumR 1 Reply Last reply Reply Quote 0
      • redrumR Offline
        redrum Admin @General_Zod
        last edited by

        @general_zod Yellow ends up being way too light to show on a light gray background as well.

        I made a few adjustments to colors and here is the latest:
        0_1519843859399_cc142710-1594-4b84-b43e-d38f67d45487-image.png

        TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

        B 1 Reply Last reply Reply Quote 1
        • B Online
          beelee @redrum
          last edited by

          @redrum That looks pretty good

          1 Reply Last reply Reply Quote 0
          • FrostionF Offline
            Frostion Admin
            last edited by

            Let me just throw in new proposals:

            I have used @Hepps mockup and redrums screenshots as basis for these.
            I think the added arrow really help explain what info is being displayed, plus it is an eye catcher.
            I removed the blue, as the dash number is in essence a part of the same number in front of it.
            Lastly I removed the ( and ) as it seems redundant.

            0_1519855674500_Frostions-proposed.png
            0_1519855683534_Frostions-proposed2.png

            Thoughts?

            Map maker of: Star Wars: Galactic War + Star Wars: Tatooine War + Caribbean Trade War + Dragon War + Age of Tribes + Star Trek: Dilithium War + Iron War + Iron War: Europe + Warcraft: War Heroes

            HeppsH redrumR 2 Replies Last reply Reply Quote 2
            • HeppsH Offline
              Hepps Moderators @Frostion
              last edited by

              @frostion I do like the arrow since as you say it keeps things consisent as far as icons. Also really like the numbers for movement the same colour. The yellow version is with the darker background would have to be my favorite.

              "A joyous heart sours with the burden of expectation"
              Hepster

              1 Reply Last reply Reply Quote 0
              • redrumR Offline
                redrum Admin @Frostion
                last edited by

                @frostion So for the initial iteration I'm going to leave as is but interesting suggestions. Thoughts:

                1. I'm kind of neutral on parens vs no parens.
                2. The red doesn't show up very well on the darker gray background but the yellow looks nice.
                3. I'd probably make the green a bit darker but like how the light gray example looks. The challenge would be that if you have a move beyond max movement and it only shows the green number that would seem to contradict the red X you get as green tends to indicate "go"/"success".

                TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                1 Reply Last reply Reply Quote 1
                • redrumR Offline
                  redrum Admin
                  last edited by

                  The latest changes have been merged and can be tested in the following pre-release: https://github.com/triplea-game/triplea/releases/tag/1.9.0.0.9464

                  TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                  1 Reply Last reply Reply Quote 2
                  • redrumR Offline
                    redrum Admin
                    last edited by

                    So on to fuel flat costs... Here is an example of what I'm proposing for the new XML parameter (fuelFlatCost):

                    	<attachment name="unitAttachment" attachTo="fighter" javaClass="games.strategy.triplea.attatchments.UnitAttachment" type="unitType">
                    		<option name="movement" value="4"/>
                    		<option name="carrierCost" value="1"/>
                    		<option name="isAir" value="true"/>
                    		<option name="attack" value="3"/>
                    		<option name="defense" value="4"/>
                                    <option name="fuelcost" value="oil" count="1"/>
                    		<option name="fuelFlatCost" value="oil" count="2"/>
                                    <option name="fuelFlatCost" value="pilots" count="1"/>	
                    	</attachment>
                    

                    This would mean a fighter pays 2 oil & 1 pilot if it moves at all plus 1 oil per each move. So if it moved a total of 3 then it would pay 5 oil and 1 pilot. The goal is to have both the existing per move fuel cost (fuelCost) and the new fuel flat cost (fuelFlatCost) work for all unit types and be able to be used in any combination.

                    TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                    prastleP 2 Replies Last reply Reply Quote 1
                    • prastleP Offline
                      prastle Moderators Admin @redrum
                      last edited by

                      @redrum are oil reserves being added for future maps 🙂

                      If we open a quarrel between past and present, we shall find that we have lost the future! Sir Winston Churchill

                      redrumR 1 Reply Last reply Reply Quote 0
                      • prastleP Offline
                        prastle Moderators Admin @redrum
                        last edited by

                        @redrum storage tanks that can be bombed?
                        smells a Heppster in this scenario

                        If we open a quarrel between past and present, we shall find that we have lost the future! Sir Winston Churchill

                        1 Reply Last reply Reply Quote 0
                        • redrumR Offline
                          redrum Admin @prastle
                          last edited by redrum

                          @prastle I sure hope so. Otherwise I'm adding features just for the fun of it 🙂

                          Actually I believe you could probably do some kind of bombing where when a structure is destroyed, you trigger loss of resources.

                          TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                          prastleP 1 Reply Last reply Reply Quote 2
                          • prastleP Offline
                            prastle Moderators Admin @redrum
                            last edited by

                            @redrum your both evil bastards

                            If we open a quarrel between past and present, we shall find that we have lost the future! Sir Winston Churchill

                            HeppsH 1 Reply Last reply Reply Quote 0
                            • HeppsH Offline
                              Hepps Moderators @prastle
                              last edited by

                              @redrum Looks great! Adding all these features just for the fun of it. What a champ! 😉

                              "A joyous heart sours with the burden of expectation"
                              Hepster

                              prastleP 1 Reply Last reply Reply Quote 0
                              • prastleP Offline
                                prastle Moderators Admin @Hepps
                                last edited by prastle

                                @hepps @redrum you both realize I EXPECT POS2 @ UPDATES and this will make GD a very rough map
                                sigh

                                If we open a quarrel between past and present, we shall find that we have lost the future! Sir Winston Churchill

                                prastleP 1 Reply Last reply Reply Quote 0
                                • prastleP Offline
                                  prastle Moderators Admin @prastle
                                  last edited by

                                  @hepps its almost like you want all to ignore unless Tylenol scripts

                                  If we open a quarrel between past and present, we shall find that we have lost the future! Sir Winston Churchill

                                  redrumR 1 Reply Last reply Reply Quote 0
                                  • redrumR Offline
                                    redrum Admin @prastle
                                    last edited by

                                    @prastle Did you just volunteer to update POS2 XML?

                                    TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                    prastleP 1 Reply Last reply Reply Quote 0
                                    • prastleP Offline
                                      prastle Moderators Admin @redrum
                                      last edited by

                                      @redrum NOPE! but with all your additions I really hope you did 🙂

                                      If we open a quarrel between past and present, we shall find that we have lost the future! Sir Winston Churchill

                                      1 Reply Last reply Reply Quote 0
                                      • redrumR Offline
                                        redrum Admin
                                        last edited by

                                        Here is the PR adding the "fuelFlatCost" unit option: https://github.com/triplea-game/triplea/pull/3244

                                        XML

                                            <attachment name="unitAttachment" attachTo="elite_cavalry" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
                                              <option name="consumesUnits" value="1:cavalry"/>
                                              <option name="movement" value="2"/>
                                              <option name="transportCost" value="3"/>
                                              <option name="canBlitz" value="true"/>
                                              <option name="requiresUnits" value="parade_ground"/>
                                              <option name="requiresUnits" value="general"/>
                                              <option name="createsResourcesList" value="-4:Supplies"/>
                                              <option name="fuelCost" value="Supplies" count="1"/>
                                              <option name="fuelFlatCost" value="Supplies" count="2"/>
                                              <option name="fuelFlatCost" value="Industry" count="1"/>
                                              <option name="canInvadeOnlyFrom" value="transport:train"/>
                                              <option name="createsResourcesList" value="-1:Manpower"/>
                                              <option name="attack" value="4"/>
                                              <option name="defense" value="3"/>
                                            </attachment>
                                        

                                        Before
                                        0_1520392632767_c6f97478-430e-4f19-97ed-652d7c705777-image.png

                                        After
                                        0_1520392638893_a243a0a1-19b9-4e95-8e1b-ae9848e8cac3-image.png

                                        TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                        prastleP 1 Reply Last reply Reply Quote 3
                                        • prastleP Offline
                                          prastle Moderators Admin @redrum
                                          last edited by

                                          @redrum and you questioned why I said you were brilliant?

                                          If we open a quarrel between past and present, we shall find that we have lost the future! Sir Winston Churchill

                                          1 Reply Last reply Reply Quote 1
                                          • FrostionF Offline
                                            Frostion Admin
                                            last edited by

                                            Nice update. I still hope that you would reconsider removing the ( and the ) signs. They just make the movement bar unnecessarily long, and not having them would be more consistent with how icons and numbers are displayed elsewhere.

                                            I think that I will have to start work on Iron War and Iron War Europe movement fuel versions. Hopefully balanced versions of these can be ready alongside a new engine release ☺ Jubii! And they can make use of the hide resources from players feature!

                                            Map maker of: Star Wars: Galactic War + Star Wars: Tatooine War + Caribbean Trade War + Dragon War + Age of Tribes + Star Trek: Dilithium War + Iron War + Iron War: Europe + Warcraft: War Heroes

                                            redrumR 1 Reply Last reply Reply Quote 0

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