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    Singleplayer Practice - Is the AI any good?

    Scheduled Pinned Locked Moved The War Club
    26 Posts 11 Posters 14.8k Views 10 Watching
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    • C Offline
      Cernel Moderators Lobby Moderators @Hepps
      last edited by

      @hepps said in Singleplayer Practice - Is the AI any good?:

      @captain-crunch If the AI ever evolved that far an AI Tournament Challenge would be so enjoyable.

      😃

      Actually, @Zjelcop had a subforum for it in the old WarClub, and I think it was a pretty good idea, but, eventually, it faded out for lack of interest, sadly.

      Captain CrunchC 1 Reply Last reply Reply Quote 0
      • Captain CrunchC Offline
        Captain Crunch Banned @Cernel
        last edited by Captain Crunch

        @cernel it's funny cuz my old trs80 color computer had a game called Robot War I think it was called and you basically programmed 2 robots with different attacks and then battled them against each other ... but an AI vs AI Tournament on an Axis and Allies map would be even more interesting ... for "game theory" enthusiasts ofcourse!

        [obligatory Terminator robot pic]

        1 Reply Last reply Reply Quote 2
        • Darren BrockD Offline
          Darren Brock
          last edited by

          Is the AI any better if one hosts a game online and then selects all AI opponents? Does the AI improve if it has the AAA servers' computing power to draw on, vs. just my pc's processor?

          redrumR 1 Reply Last reply Reply Quote 0
          • redrumR Offline
            redrum Admin @Darren Brock
            last edited by

            @Darren-Brock Nope. You are best off just playing a local game and choosing "Hard AI". You can give them a bid or bonus income to increase difficulty.

            TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

            1 Reply Last reply Reply Quote 1
            • Darren BrockD Offline
              Darren Brock
              last edited by

              Thanks. I'd love to engage human competition, but my life on the road makes it difficult, plus the difficulties I've had playing online given that I connect through Samsung mobile hotspot. I've so far been unable to make my pc discoverable on the internet

              redrumR 1 Reply Last reply Reply Quote 0
              • redrumR Offline
                redrum Admin @Darren Brock
                last edited by

                @Darren-Brock Well, you can always try out PBEM or PBF which as long as you have connectivity to email or post here on the forum should work fine.

                TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                1 Reply Last reply Reply Quote 0
                • G Offline
                  GötterdÀmmerung
                  last edited by

                  One major issue I find with Hard AI is notably the US not being able to make its mind up about transporting units across the Atlantic. If as Germany I build any naval presence the US usually will shuffle back and forth around Panama not knowing to hit Algeria/Norway or western France. I usually play Pact of steel 1/2 and any classic/revised.

                  redrumR 1 Reply Last reply Reply Quote 0
                  • redrumR Offline
                    redrum Admin @GötterdÀmmerung
                    last edited by

                    @GötterdÀmmerung If you have any save games showing the US playing particularly poorly, please upload them here so I can take a look. The AI generally struggles some with ships/transports compared to land/air combat. Its just more complex and often difficult to determine the good purchases and moves.

                    TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                    1 Reply Last reply Reply Quote 0
                    • SchulzS Offline
                      Schulz
                      last edited by

                      AI doesn't take into account placement limits and sometimes spam factories. I've a map that some values of territories are 4 but no placement is allowed.

                      AI still build factories in there they though they can place 4 units in here.

                      redrumR 1 Reply Last reply Reply Quote 0
                      • redrumR Offline
                        redrum Admin @Schulz
                        last edited by

                        @Schulz Yeah, the AI currently doesn't handle some of the more advanced purchase/placement options as very few maps utilize these.

                        TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                        HeppsH 1 Reply Last reply Reply Quote 1
                        • HeppsH Offline
                          Hepps Lobby Moderators @redrum
                          last edited by

                          @redrum Just the good ones... 😉

                          "A joyous heart sours with the burden of expectation"
                          Hepster

                          redrumR 1 Reply Last reply Reply Quote 0
                          • redrumR Offline
                            redrum Admin @Hepps
                            last edited by

                            @Hepps Hey now. Just because you don't like checkers doesn't mean its not a good game 🙂

                            TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                            1 Reply Last reply Reply Quote 3
                            • SchulzS Offline
                              Schulz
                              last edited by

                              Can AI be a good source for testing balance? Just making every nation AI and watching matches maybe could give some tips?

                              redrumR 1 Reply Last reply Reply Quote 0
                              • redrumR Offline
                                redrum Admin @Schulz
                                last edited by

                                @Schulz For maps with rules close to standard A&A maps, it can give an initial pass for balance. But in the end the only way to truly balance a map is lots of PvP games.

                                TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                1 Reply Last reply Reply Quote 0
                                • Black_ElkB Offline
                                  Black_Elk
                                  last edited by Black_Elk

                                  I think the hard AI can be pretty enjoyable. For the standard WW2 maps that don't have complex objectives and features the AI doesn't 'understand' or tech wildcards and the like, it does reasonably for itself. One place where it can be instructive is seeing how airpower and bombers in particular can be pretty effective at covering vs fleets once the AI is amassing a big stack of 'em. Seen some brazen strikes from the machine there. But it still struggles with transports and naval, over-purchasing or spreading things too thin too quickly. You can also back it off a sea zone more effectively whereas a human would probably fight it out or make a trade to force a resolution. Right now it doesn't prioritize things like VCs, so it wouldn't play well vs a PvP strategy where victory is determined that way. Still its useful to have for showing the ropes, and getting familiar with maps beforehand.

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