Warcraft: War Heroes - Official Thread
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@Michael-Hoover Yes, it should be "Noble" instead of "Nobel". I will fix this ASAP.
I just need to finish the last race, the trolls, then I will upload it for testing in the "experimental" category. It is quite playable now, but has a few issues (both AI and engine) that I hope will be clear for players and developers to see, so that we may work them out.
There are errors poping up now and then, but they mostly do not crash the game.
The item system is quite complex, but all comes down to conditions and triggers. 1: a player captures and therefore own a special item on the map. 2: Trigger removes this item from the map and places the item (another unit type, but still the item) in the backpack, mostly for visual sake + activates the items property, if needed.
The most simple items just generates resources. Some items unlocks unit support. Some items modify the Hero unit attributes by adding/modify stuff, like isMarine if the "Leatherneck" is picked up. Some items are very complex, and I think the most complex is the "Fishing Pole".
So stay tuned and keep am eye out for misspellings

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@Frostion A complex fishing pole? :grinning_squinting_face:
I'm eager to see what the units of the last race will look like. I've seen many troll units before so I am eager to see what you will create.
I'll let you know if I spot any errors once you release the map. :thumbs_up:
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@Frostion I was just wondering, is there a reason why some units have a plural name even though they are a single unit? For example, shouldn't the Footmen unit be spelled Footman?
It doesn't change much, but I just wanted to point out a potential typo. :smiling_face:
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@Greg-Anderson It is a common typo in TripleA that is not really a "Typo." A unit is meant to represent a squadron or division generally thus comprising a few unite not a single unit.
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@prastle Ah okay, very logical. It wouldn't make much sense to have a unit represent just one unit.
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@Frostion How's work on your map going? Have you experienced more bugs?
Anyway, good job on this map! I don't think I would have been able to continue making a map for over a year.
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Trolls are done! Map will be downloadable soon
I will alert whendownload seems to work.But mind you that there are still bugs! I have not been past round 7 without it crashing

β¦ and yes, some unit pictures are meant to represent a group of individuals, like the Footmen, while others are meant to be special individual characters, like heroes, pets, special supporting characters, and like the Witch-Doctor below. They then have a low transport cost of 1, just like the Hero. So a Hero might fly in a hot air balloon, on a beast or airship alone or with a couple of special single individuals, but not with an army of Footmen or Calvary



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@Frostion Great work!
Yeah, it would be illogical for a hero to fly in a hot air balloon with an entire army.

When you mentioned that you couldn't get past round 7 without the map crashing, did you mean using the AI or without AI? As I don't plan on really using the AI, I don't mind if it is still buggy. Your maps are so cool that I love just controlling all the factions.
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Also, quick question is it normal that the trolls have no flying unit and have a destroyer just like the night elves?
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@Greg-Anderson Night-Elves and Trolls have destroyers, Gnomes and Orcs have subs. And yes, the trolls have no air units to build.
The races have very different racial units, and as you can see they are very different and all cost PUs and other resources. Besides not having the same units, they also start out at very different locations and are bound by this. So the races at in no way equal. But I hope they still have a fighting chance against each other.
I have not played the map without AI, so you might be right and be able to play without game crashing errors. Let's hope so

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@all
This BETA stage map is now downloadable via the EXPERIMENTAL section ingame.
Be sure to use with a pre-release version of TribleA: https://github.com/triplea-game/triplea/releases -
@Frostion beautiful map.
Noticed a few technical problems:- PNGs could be losslessly compressed. The total size of the map is very heavy, the engine has trouble running it and makes for a slow download.
I could run lossless compression on the PNG files and upload it to the repo, would you like me to do that?
- The unit help blows up the game engine!
This one is a bit funny, the core game engine is going to have to do better to not blow up so easily. Hopefully this can be fixed in time for 2.0.
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@LaFayette said in Warcraft: War Heroes - Official Thread:
- PNGs could be losslessly compressed. The total size of the map is very heavy, the engine has trouble running it and makes for a slow download.
Is there a guide somewhere on how to do that exactly like you would?
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I noticed that the unit help would crash the game engine. The map itself was also very large.
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@Frostion But, I do really like your map. I think it is the best tripleA map so far, both graphically and in terms of units. You did a really great job!
The only thing that could be improved is reducing the filesize like LaFayette mentioned, which would avoid game engine crashes and improve running.
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@Greg-Anderson To me, it doesn't crash anything. It just fails to open and freezes the game for about 1 minute, then the game is back working.
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@Cernel I only noticed that the game engine crashed when trying to open the unit help section. That's what LaFayette noticed as well.
But I guess I could try again to see if you are right.
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@Frostion The map is the most epic map in TripleA to date, and an awesome first entry on TripleA 2.0, but I have to say the relief are making really hard telling factions apart by their colourization. By the way, you forgot to set the minimumVersion to 2.
Do you think it is possible to play this live, or is a map reserved for very long asynchronous matches? How long an average real time game would take? I'm fearing this one is impossible for live multi-games (games with 4 or more players you casually meet on the lobby) or am I wrong?
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@Cernel I think the map is way too complex to play live. I also think that the colorization is just right, as it allows us to still see the relief.
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@Cernel @Greg-Anderson It was a fine balance between color and relief art. I did some testing and ended up on the existing mix. But I can see that especially the Tauren yellow is hard to even see up against the neutral army green. But when the players meet up, I think the colors are quite distinct, or at least distinct enough.
@Cernel Yes I forgot to make it 2.0 in the XML. This will be fixed in version map v0.1.2. I donβt know who will play it. I think time will tell. There is a lot of PVE and not much PVP going on in the first many rounds, there is also a lot of randomness and luck involved, so this might talk against it being popular in multiplayer. But I guess it is an OK map to play in multiplayer for two persons if they got the time and if the start seems reasonable and fair to both parties.
@LaFayette @redrum Regarding the Unit Help Window: Because of this mapβs vast amount units, more specifically units that are not combat units or units to purchase, the unit help window is flooded with units.
It is a problem for this map (and other maps) that there is no unit sorting option that the map maker can make use of (that I know of). I guess this is a feature request, but would it be possible for the map.properties file to have options like this:
#use to NOT draw a list of units or territory names, comma delimited
#dont_draw_units=infantry,artillery
#dont_draw_territory_names=United Kingdom,Union of South Africa,German
#use to NOT show a list of units in unit help, comma delimited
#dont_show_in_unit_help=Gryhon-Egg,Loot-Level-1,Origin-Artisan,Humans-Level-1,Amulet-of-Accuracy-Itemor maybe figure out some other way that units might be set to be excluded from the Unit Help Window?
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