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    Power of Politics 1914 : A WWI scenario

    Scheduled Pinned Locked Moved Maps & Mods
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    • HeppsH Offline
      Hepps Moderators @Schulz
      last edited by

      @Schulz said in A WWI scenario design based loosely on NML & TWW:

      I think air units need slightly debuff on ground only.

      As previously stated, air is going to be a very different experience.

      What about mobile factory? Sea Mines?

      Sea Mines are a must for a WWI scenario.

      I have no idea what you mean by "mobile factories" and thus there are no plans for any such thing.

      Also subs are underrepresented in maps since one destoyer can block and make ineffective thousands of enemy subs it does not really make sense.

      The impending re-re-re-re-re-re-release of TWW will showcase my new sub/anti sub mechanics... and that will be duplicated for this game. But (so long as the last few items are completed) TWW 3.0 will surely be released prior to this.

      "A joyous heart sours with the burden of expectation"
      Hepster

      CrazyGC 1 Reply Last reply Reply Quote 2
      • CrazyGC Offline
        CrazyG Moderators @Hepps
        last edited by

        @Hepps said in A WWI scenario design based loosely on NML & TWW:

        I have no idea what you mean by "mobile factories" and thus there are no plans for any such thing.

        He might mean a ship that is a factory and can place the mines.

        HeppsH SchulzS 2 Replies Last reply Reply Quote 1
        • HeppsH Offline
          Hepps Moderators @CrazyG
          last edited by Hepps

          @CrazyG Then definitely no. No mine spamming on my watch. 😃

          "A joyous heart sours with the burden of expectation"
          Hepster

          1 Reply Last reply Reply Quote 1
          • SchulzS Offline
            Schulz @CrazyG
            last edited by

            Sea mine codes do exist in triplea engine. I had implemented them their construction rule is similar to trench/bunker one. You will be able to drop sea mines to adjacent sea territories only.

            But a bit buggy because fighters and sea mines fight with each other 🙂

            HeppsH CrazyGC 2 Replies Last reply Reply Quote 1
            • HeppsH Offline
              Hepps Moderators @Schulz
              last edited by

              @Schulz You can see how I am handling them when this is released. But I assure you there will be no willy-nilly sea mine placements in this game.

              "A joyous heart sours with the burden of expectation"
              Hepster

              1 Reply Last reply Reply Quote 0
              • CrazyGC Offline
                CrazyG Moderators @Schulz
                last edited by

                @Schulz
                You can make sea mines only target naval units in a couple of ways.

                Easiest is just make them isSub

                1 Reply Last reply Reply Quote 0
                • SchulzS Offline
                  Schulz
                  last edited by

                  I am not sure but giving submarine abilities to sea mines could cause another problems because they gain stealth ability.

                  Making Danist strait is canal is another way to protect German navy in Baltic Sea.

                  1 Reply Last reply Reply Quote 0
                  • HeppsH Offline
                    Hepps Moderators
                    last edited by

                    Happy to announce that we have a new member of the development team for this project!

                    Progress to making this project a reality just took a grand step forward. Looking forward to having @redrum contributing his vast skills to the endeavor!

                    "A joyous heart sours with the burden of expectation"
                    Hepster

                    1 Reply Last reply Reply Quote 2
                    • ubernautU Offline
                      ubernaut Moderators
                      last edited by

                      id be down to help if i can in some way. 🙂

                      "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                      HeppsH 1 Reply Last reply Reply Quote 0
                      • HeppsH Offline
                        Hepps Moderators @ubernaut
                        last edited by

                        @ubernaut Thanks for the offer. I am working on the relief and the details for the map ATM.

                        @redrum is working on the map maker stuff.

                        Not sure of what else we need help with ATM... but we will ask you if there is something.

                        "A joyous heart sours with the burden of expectation"
                        Hepster

                        1 Reply Last reply Reply Quote 1
                        • Black_ElkB Offline
                          Black_Elk
                          last edited by

                          So badass! Can't wait to take it for a spin! Its like the greyhound of plans, hella sharp, hella quick. Nice work!

                          1 Reply Last reply Reply Quote 1
                          • HeppsH Offline
                            Hepps Moderators
                            last edited by

                            Just updated the first post with a synopsis of what the game will include.

                            "A joyous heart sours with the burden of expectation"
                            Hepster

                            1 Reply Last reply Reply Quote 3
                            • redrumR Offline
                              redrum Admin
                              last edited by

                              As was mentioned by @alkexr, currently there is a limitation that doesn't allow land units to perform strategic bombing. I removed this unneeded validation and did a quick test where it seems that land units can successfully strategic bomb now. Here is the PR: https://github.com/triplea-game/triplea/pull/4804

                              TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                              HeppsH C 2 Replies Last reply Reply Quote 3
                              • HeppsH Offline
                                Hepps Moderators @redrum
                                last edited by

                                @redrum Sweet. Well done fine sir. One less thing to resolve via a hack. 😃

                                "A joyous heart sours with the burden of expectation"
                                Hepster

                                wirkeyW 1 Reply Last reply Reply Quote 0
                                • wirkeyW Offline
                                  wirkey Moderators @Hepps
                                  last edited by

                                  @Hepps don't you have a different map to finish? 😁

                                  HeppsH 1 Reply Last reply Reply Quote 3
                                  • HeppsH Offline
                                    Hepps Moderators @wirkey
                                    last edited by

                                    @wirkey This is the intermediate step designed to make the "other" map come to fruition.

                                    "A joyous heart sours with the burden of expectation"
                                    Hepster

                                    ubernautU 1 Reply Last reply Reply Quote 1
                                    • ubernautU Offline
                                      ubernaut Moderators @Hepps
                                      last edited by

                                      @Hepps ? i once had a dream of a combined ww1 and ww2 map you aren't talking about something like that are you?

                                      "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                                      HeppsH 1 Reply Last reply Reply Quote 0
                                      • HeppsH Offline
                                        Hepps Moderators @ubernaut
                                        last edited by

                                        @ubernaut No... @wirkey is referring to https://forums.triplea-game.org/topic/95/global-dominance/493

                                        "A joyous heart sours with the burden of expectation"
                                        Hepster

                                        1 Reply Last reply Reply Quote 1
                                        • C Offline
                                          Cernel Moderators @redrum
                                          last edited by

                                          @redrum said in A WWI scenario design based loosely on NML & TWW:

                                          As was mentioned by @alkexr, currently there is a limitation that doesn't allow land units to perform strategic bombing. I removed this unneeded validation and did a quick test where it seems that land units can successfully strategic bomb now. Here is the PR: https://github.com/triplea-game/triplea/pull/4804

                                          Interesting. Have to say that a few times I happened to be blocked by this limit, but I'm not sure how expansive this may be, as, considering I could do nothing about it, I never thinkered on it much, but I think it may be pretty huge.

                                          What is the user case here (just curious)?

                                          HeppsH 1 Reply Last reply Reply Quote 0
                                          • HeppsH Offline
                                            Hepps Moderators @Cernel
                                            last edited by Hepps

                                            @Cernel Read the thread... it's defined earlier on the first page.

                                            "A joyous heart sours with the burden of expectation"
                                            Hepster

                                            C 1 Reply Last reply Reply Quote 0

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