Power of Politics 1914 : A WWI scenario
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@Schulz said in A WWI scenario design based loosely on NML & TWW:
I think air units need slightly debuff on ground only.
As previously stated, air is going to be a very different experience.
What about mobile factory? Sea Mines?
Sea Mines are a must for a WWI scenario.
I have no idea what you mean by "mobile factories" and thus there are no plans for any such thing.
Also subs are underrepresented in maps since one destoyer can block and make ineffective thousands of enemy subs it does not really make sense.
The impending re-re-re-re-re-re-release of TWW will showcase my new sub/anti sub mechanics... and that will be duplicated for this game. But (so long as the last few items are completed) TWW 3.0 will surely be released prior to this.
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@Hepps said in A WWI scenario design based loosely on NML & TWW:
I have no idea what you mean by "mobile factories" and thus there are no plans for any such thing.
He might mean a ship that is a factory and can place the mines.
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@CrazyG Then definitely no. No mine spamming on my watch.

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Sea mine codes do exist in triplea engine. I had implemented them their construction rule is similar to trench/bunker one. You will be able to drop sea mines to adjacent sea territories only.
But a bit buggy because fighters and sea mines fight with each other

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@Schulz You can see how I am handling them when this is released. But I assure you there will be no willy-nilly sea mine placements in this game.
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@Schulz
You can make sea mines only target naval units in a couple of ways.Easiest is just make them isSub
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I am not sure but giving submarine abilities to sea mines could cause another problems because they gain stealth ability.
Making Danist strait is canal is another way to protect German navy in Baltic Sea.
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Happy to announce that we have a new member of the development team for this project!
Progress to making this project a reality just took a grand step forward. Looking forward to having @redrum contributing his vast skills to the endeavor!
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id be down to help if i can in some way.

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So badass! Can't wait to take it for a spin! Its like the greyhound of plans, hella sharp, hella quick. Nice work!
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Just updated the first post with a synopsis of what the game will include.
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As was mentioned by @alkexr, currently there is a limitation that doesn't allow land units to perform strategic bombing. I removed this unneeded validation and did a quick test where it seems that land units can successfully strategic bomb now. Here is the PR: https://github.com/triplea-game/triplea/pull/4804
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@redrum Sweet. Well done fine sir. One less thing to resolve via a hack.

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@Hepps don't you have a different map to finish?

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@wirkey This is the intermediate step designed to make the "other" map come to fruition.
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@Hepps ? i once had a dream of a combined ww1 and ww2 map you aren't talking about something like that are you?
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@ubernaut No... @wirkey is referring to https://forums.triplea-game.org/topic/95/global-dominance/493
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@redrum said in A WWI scenario design based loosely on NML & TWW:
As was mentioned by @alkexr, currently there is a limitation that doesn't allow land units to perform strategic bombing. I removed this unneeded validation and did a quick test where it seems that land units can successfully strategic bomb now. Here is the PR: https://github.com/triplea-game/triplea/pull/4804
Interesting. Have to say that a few times I happened to be blocked by this limit, but I'm not sure how expansive this may be, as, considering I could do nothing about it, I never thinkered on it much, but I think it may be pretty huge.
What is the user case here (just curious)?
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@Cernel Read the thread... it's defined earlier on the first page.
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