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    Power of Politics 1914 : A WWI scenario

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    • HeppsH Offline
      Hepps Moderators @RogerCooper
      last edited by

      @rogercooper Correct. Both of which can be taken into consideration.

      "A joyous heart sours with the burden of expectation"
      Hepster

      1 Reply Last reply Reply Quote 1
      • SchulzS Offline
        Schulz
        last edited by

        Are concessions of Tianjin represented?

        What about Sahara desert? I have mixed feelings since Sahara is impassable in most maps while Siberia or other deserts-mountainous areas are passable. It does not really make sense.

        C HeppsH 2 Replies Last reply Reply Quote 0
        • C Offline
          Cernel Moderators @Schulz
          last edited by

          @Schulz What is really virtually impassable are the sands (the so called "sand sea" or "erg"), not really the desert, that is rather particularly friendly to movement, where there are no sands. However, the logistic possibilities for the rest of the Sahara are so limited that it can be argued having it totally impassable is fair enough. For example, while in WW2 the Italians fought the Free French in Fezzan and the British in and around Kufra (conquered by the British early in the war), the forces involved in such operations were virtually insignificant, as well as the value of the contested territories. Something that is very hard to use in deserts, anyways, is cavalry, as it would be too difficult to water the horses, that is also relevant for artillery, as most artillery was horse-drawn.

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          • HeppsH Offline
            Hepps Moderators @Schulz
            last edited by

            @Schulz said in A WWI scenario design based loosely on NML & TWW:

            Are concessions of Tianjin represented?

            Of course...
            0_1542460375298_Consessions in China.png

            What about Sahara desert? I have mixed feelings since Sahara is impassable in most maps while Siberia or other deserts-mountainous areas are passable. It does not really make sense.

            Sahara is a mix of impassable as well as passable territories with some plans to make certain territories seasonally impassable.

            0_1542460483624_Sahara Desert.png

            "A joyous heart sours with the burden of expectation"
            Hepster

            redrumR 1 Reply Last reply Reply Quote 3
            • redrumR Offline
              redrum Admin @Hepps
              last edited by

              @Hepps Any reason that the Belgian and Russian portions have factories vs the others? Just for gameplay/balance purposes?

              TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

              HeppsH 1 Reply Last reply Reply Quote 0
              • HeppsH Offline
                Hepps Moderators @redrum
                last edited by Hepps

                @redrum No reason at all. I was just using the infrastructure units to ensure there was enough room for placements. When I placed them I was entertaining the idea of some type of production in the region to make it interesting... while at the same time preventing the existing factories from being in a coastal territory causing the immediate spamming of naval units. But the factories were far from a decided thing.

                "A joyous heart sours with the burden of expectation"
                Hepster

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                • Black_ElkB Offline
                  Black_Elk
                  last edited by Black_Elk

                  Can't wait to play this. The map is looking so legit! A truly glorious WW1 game is where tripleA is really going to shine I think. The glimpses are badass! I love where where you're taking the territory divisions. I always hoped someone would run with the domination map, its looking way cleaner with all the enhancements and redrafts and redesigns to the land and sz tiles. Nice work! The attention to detail with the graphics is truly beautiful

                  HeppsH 1 Reply Last reply Reply Quote 1
                  • HeppsH Offline
                    Hepps Moderators
                    last edited by Hepps

                    So here is the next phase of the design idea...

                    0_1542515528594_Seasonal outline.png

                    0_1542515839729_Seasonal example.png

                    "A joyous heart sours with the burden of expectation"
                    Hepster

                    1 Reply Last reply Reply Quote 1
                    • CrazyGC Offline
                      CrazyG Moderators
                      last edited by

                      Tianjin is looking rather large, taking up all of Beijing and some Hubei. Same with Shanghai, hopefully this growth of territory is enough to get some decent action in the area.

                      Seasons will be cool. Are you planning on having every territory have one of those icons?

                      HeppsH 2 Replies Last reply Reply Quote 0
                      • HeppsH Offline
                        Hepps Moderators @CrazyG
                        last edited by Hepps

                        @CrazyG Depending on the territory some will have one or more seasonal effects...

                        So as an example: Niger, Tenere, El Djouf and the Great Desert will be impassable during Summer and Late Summer seasons.... or in simpler terms... will be impassable on turns 2 & 3 then on turns 8 & 9 again on 14 & 15... and so on until the game is complete.

                        While at the same time: Ivory coast, Gold Coast, Togo, Dahomey and Kamerun will be impassable during the African Monsoon season on turns 4,10, 16... and so on until the game is resolved.

                        "A joyous heart sours with the burden of expectation"
                        Hepster

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                        • HeppsH Offline
                          Hepps Moderators @Black_Elk
                          last edited by

                          @Black_Elk Thanks man. Amazing what a significant Remembrance Day anniversary will do to reignite a project.

                          With everything pretty much done from the planning side... and a couple of volunteers helping to make it happen... hopefully it will come together quickly(ish) relatively speaking. 😃

                          "A joyous heart sours with the burden of expectation"
                          Hepster

                          1 Reply Last reply Reply Quote 1
                          • HeppsH Offline
                            Hepps Moderators @CrazyG
                            last edited by

                            @CrazyG Yes I expanded the Concession territories in scope and wedged some neutrals in there to slow down the pace of things to create some excitement.

                            Since most of the colonial powers will have less purchasing power it means that while the disposable income for both sides and make the fighting pretty intense.

                            "A joyous heart sours with the burden of expectation"
                            Hepster

                            redrumR 1 Reply Last reply Reply Quote 0
                            • redrumR Offline
                              redrum Admin @Hepps
                              last edited by

                              @Hepps Looking good. I do like either 4 or 6 turn years more than 5. Feels more natural. This will definitely be an interesting experiment with seasons as really only Civil War in a very limited and different capacity has done anything in that area. You may need to make the various season symbols a bit more differentiated (spring vs fall for example) but hard to say without seeing a larger swatch of the map.

                              TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                              HeppsH 1 Reply Last reply Reply Quote 0
                              • HeppsH Offline
                                Hepps Moderators @redrum
                                last edited by Hepps

                                @redrum I am not very worried how much they resemble one another since 2 icons will never be on the map at one time. The image will only appear when the territory in question is affected by seasonal weather.

                                The previous image with multiple icons per territory is only for planning purposes.

                                "A joyous heart sours with the burden of expectation"
                                Hepster

                                1 Reply Last reply Reply Quote 1
                                • SchulzS Offline
                                  Schulz
                                  last edited by

                                  Roughly with %50 bonus income (USA would need probably more) per rounds would AI be able to play almost as good as human?

                                  HeppsH 1 Reply Last reply Reply Quote 0
                                  • HeppsH Offline
                                    Hepps Moderators @Schulz
                                    last edited by

                                    @Schulz The AI would only control the United States while it remained neutral.

                                    "A joyous heart sours with the burden of expectation"
                                    Hepster

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                                    • SchulzS Offline
                                      Schulz
                                      last edited by

                                      I know I mean also for other countries? Sometimes I like to play with only one country against AI probably there are some more people who sometimes play against AI. Just wondering.

                                      HeppsH 1 Reply Last reply Reply Quote 0
                                      • HeppsH Offline
                                        Hepps Moderators @Schulz
                                        last edited by

                                        @Schulz My interest in making 1 player games is 0.00%. Games are inherently designed to be played against another person. That is the way it was... the it has been... and the way it should forever be. Anything else is simply masturbation by another name.

                                        "A joyous heart sours with the burden of expectation"
                                        Hepster

                                        alkexrA 1 Reply Last reply Reply Quote 2
                                        • SchulzS Offline
                                          Schulz
                                          last edited by

                                          You are wrong.

                                          1 Reply Last reply Reply Quote 0
                                          • alkexrA Offline
                                            alkexr @Hepps
                                            last edited by

                                            @Hepps So I am a porn producer by another name 😄

                                            Games designed to be played against other people is one sort of art. Games designed to be played against AI is another sort. Both have their purpose. However, using AI as a substitute for real people, as I start to realize, is a mistake. As long as the AI is not a person, that is, which could become a reality at some point.

                                            "For the world is changing: I feel it in the water, I feel it in the earth, and I smell it in the air."

                                            CrazyGC 1 Reply Last reply Reply Quote 3

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