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    Total World War: December 1941 3.0.0.6

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    • ubernautU Offline
      ubernaut Moderators
      last edited by ubernaut

      playing with politics, turkey joins axis liberates syria and bagdad neither gave the bonus free units.

      "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

      HeppsH redrumR 2 Replies Last reply Reply Quote 0
      • HeppsH Offline
        Hepps Moderators @ubernaut
        last edited by

        @ubernaut Ah ok. Will look at it.

        "A joyous heart sours with the burden of expectation"
        Hepster

        1 Reply Last reply Reply Quote 1
        • redrumR Offline
          redrum Admin @ubernaut
          last edited by

          @ubernaut I'm guessing the free unit triggers don't consider the neutral players.

          TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

          ubernautU 1 Reply Last reply Reply Quote 2
          • ubernautU Offline
            ubernaut Moderators @redrum
            last edited by

            @redrum @Hepps here's a save file in case it helps 🙂

            autosaveAfterTurkeyCombatMove.tsvg

            "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

            ubernautU 1 Reply Last reply Reply Quote 1
            • - Offline
              -xAAAx-
              last edited by

              @Hepps said in Total World War: December 1941 3.0.0.3:

              Update Sub unit attack from 4 to 3 (3/1/2)

              I'm thinking that subs should start off as 3/2/2 instead of 3/1/2. This way improved subs (+1 attack/defense) could then provide a modest defense in mixed fleets.

              This would make improved subs (4/3/2) provide 1 defense (4/1/2) in mixed fleets while advanced subs (6/4/2) provide 2 defense (6/2/2) in mixed fleets.

              This also keeps the tradition of incremental increases in power as units are upgraded with the related technologies. Here, that tradition would be extended to the defensive capabilities of subs with 0 defense in mixed fleets < improved subs with 1 defense in mixed fleets < advanced subs with 2 defense in mixed fleets.

              Like discussed, advanced subs would be very attractive with +2 attack and +1 defense over improved subs for +2 PU, which would largely relegate improved subs to early losses on attack and sub fodder on defense.

              HeppsH 1 Reply Last reply Reply Quote 0
              • HeppsH Offline
                Hepps Moderators @-xAAAx-
                last edited by Hepps

                @xAAAx The reason I don't want Subs to gain a defense is that with their cost they would be viable as defensive fodder. (As we have seen in previous versions of TWW) So then you could stack Subs and use them like transports (except that they inflict first strikes on defense)... except that they would also have the ability to be highly effective at smashing the enemy on offense.

                The entire design is meant to make Subs a useful offensive weapon while making them (comparatively) unattractive as cover for a fleet defensively. This is intended to make Sub spamming less attractive. Like stacking 25 Subs off the coast of Germany to defend an otherwise meager fleet.

                "A joyous heart sours with the burden of expectation"
                Hepster

                1 Reply Last reply Reply Quote 0
                • AidanA Offline
                  Aidan @ubernaut
                  last edited by

                  @ubernaut

                  Thanks for the advice.

                  My friends and I are already in the habit of calculating averages and carefully considering the math when we've played A&A Global 40, but the dice often are such that we have to re-evaluate the situation.

                  For instance, last game I played as Germany and Italy and my ally Japan got into a defensive fight with the US fleet at Japan (SZ 6). The battle calculator gave Japan a 5% chance of winning but he won anyway, with two damaged BBs to spare. His three defending subs also all rolled ones. I just about fell out of my chair at the luck...

                  I'm honestly not sure I like the idea of low luck only because it seems to turn the game into a number crunching simulator. I'd appreciate some more food for thought on the topic though, since maybe I'm missing the point of it.

                  ubernautU 1 Reply Last reply Reply Quote 0
                  • L Offline
                    LovePlayingAAA
                    last edited by

                    Hi, is the Russian-Japanese Nonaggression Treaty now included in the actual version (its 3.0.0.3 right?). If not: is it possible to download a version with Russian-Japanese Nonaggression Treaty manually? I really would love to play this version.

                    Best
                    LovePlayingAAA

                    HeppsH 1 Reply Last reply Reply Quote 0
                    • HeppsH Offline
                      Hepps Moderators @LovePlayingAAA
                      last edited by

                      @LovePlayingAAA No sorry. Thus far it is only a conceptual idea.

                      "A joyous heart sours with the burden of expectation"
                      Hepster

                      1 Reply Last reply Reply Quote 0
                      • ubernautU Offline
                        ubernaut Moderators @Aidan
                        last edited by

                        @Aidan low luck should actually be maybe called almost no luck the only part that is random is the remainder so for instance, 3 infantry will always score exactly 1 hit on attack unmodified. 4 would be 1 hit plus one normal 2 out of 6 roll. it is definitely a different game and it teaches you to think in terms of those odds without as much need for a battle calculator, at least when it comes to small battles.

                        "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                        1 Reply Last reply Reply Quote 2
                        • redrumR Offline
                          redrum Admin
                          last edited by

                          There is a bug in v3.0.0.3 where the Exiled Allies Toulon Fleet event is firing even though Vichy hasn't lost their capital. You can just not roll for saving any of the fleet and edit it back in.

                          TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                          1 Reply Last reply Reply Quote 0
                          • redrumR Offline
                            redrum Admin
                            last edited by

                            The bug has been fixed and v3004 is released now: https://github.com/triplea-maps/total_world_war/pull/17

                            TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                            1 Reply Last reply Reply Quote 3
                            • L Offline
                              LovePlayingAAA
                              last edited by LovePlayingAAA

                              I made now my custom version, which includes the Russian-Japanese Nonaggression Treaty, it looks like this:

                              Unbenannt.PNG

                              HeppsH 1 Reply Last reply Reply Quote 0
                              • HeppsH Offline
                                Hepps Moderators @LovePlayingAAA
                                last edited by

                                @LovePlayingAAA So they are just bunker'd down.

                                "A joyous heart sours with the burden of expectation"
                                Hepster

                                1 Reply Last reply Reply Quote 0
                                • ubernautU Offline
                                  ubernaut Moderators @ubernaut
                                  last edited by

                                  @redrum @Hepps so this is strange it seems the units are granted but there is some kind of delay seems like they show up after the next German turn.

                                  "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                                  redrumR 1 Reply Last reply Reply Quote 0
                                  • ubernautU Offline
                                    ubernaut Moderators
                                    last edited by

                                    what is this thing?

                                    Screen Shot 2019-03-26 at 9.57.18 AM.png

                                    "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                                    1 Reply Last reply Reply Quote 0
                                    • L Offline
                                      LovePlayingAAA
                                      last edited by

                                      This is the german "Reichsflugscheibe", I never got this weapon in my played games. How did you do this?
                                      If correctly designed, it shoud have values 12/12/8 (aircraft).

                                      ubernautU 1 Reply Last reply Reply Quote 0
                                      • redrumR Offline
                                        redrum Admin @ubernaut
                                        last edited by

                                        @ubernaut The reason is the triggers grant the free units after major player turns not neutrals.

                                        TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                        ubernautU 1 Reply Last reply Reply Quote 2
                                        • ubernautU Offline
                                          ubernaut Moderators @redrum
                                          last edited by

                                          @redrum gotcha thanks! 🙂

                                          "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                                          1 Reply Last reply Reply Quote 0
                                          • ubernautU Offline
                                            ubernaut Moderators @LovePlayingAAA
                                            last edited by

                                            @LovePlayingAAA idk it appeared during one of my turns but then disappeared before the turn ended.

                                            "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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