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    Total World War: December 1941 3.0.0.6

    Scheduled Pinned Locked Moved Maps & Mods
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    • redrumR Offline
      redrum Admin @beelee
      last edited by

      @beelee No, that player property and territory property are used for the minor nation system so minor nation units are given to their major. L&L works just with triggers which add/remove units in specific territories. Here is an example for Russian L&L to China where it gives a tank in Altay.

          <attachment name="conditionAttachmentLLrTA" attachTo="Russia" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
            <option name="directPresenceTerritories" value="Altay" count="1"/>
            <option name="unitPresence" value="russianTank" count="1"/>
          </attachment>
          <attachment name="triggerAttachmentLLrTA" attachTo="China" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
            <option name="conditions" value="conditionAttachmentLLrTA"/>
            <option name="placement" value="Altay:chineseTank"/>
            <option name="when" value="before:russiaEndTurn"/>
          </attachment>
          <attachment name="triggerAttachmentLLrTA" attachTo="Russia" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
            <option name="conditions" value="conditionAttachmentLLrTA"/>
            <option name="removeUnits" value="Altay:russianTank"/>
            <option name="when" value="before:russiaEndTurn"/>
          </attachment>
      

      TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

      B 1 Reply Last reply Reply Quote 4
      • B Offline
        beelee @redrum
        last edited by

        @redrum

        Great Thank You

        1 Reply Last reply Reply Quote 0
        • ubernautU Offline
          ubernaut Moderators
          last edited by

          @redrum fingers crossed 😛Screen Shot 2019-07-22 at 10.22.59 AM.png

          "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

          1 Reply Last reply Reply Quote 0
          • ubernautU Offline
            ubernaut Moderators
            last edited by

            got a new one here:

            Jul 22, 2019 1:38:00 PM games.strategy.triplea.ui.BattleStepsPanel setStep
            WARNING: Could not find step name:Italy withdraw?

            error.tsvg

            "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

            redrumR 1 Reply Last reply Reply Quote 0
            • redrumR Offline
              redrum Admin @ubernaut
              last edited by

              @ubernaut That's just a warning that happens sometimes when a battle step that is in the battle pop up is no longer valid based on casualties. Unfortunately, its not easy to fix.

              TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

              ubernautU 1 Reply Last reply Reply Quote 3
              • ubernautU Offline
                ubernaut Moderators @redrum
                last edited by

                @redrum ok thanks. 🙂

                "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                1 Reply Last reply Reply Quote 0
                • C Offline
                  colin
                  last edited by

                  I noticed in the game notes it says that heavy tanks can blitz but they don't seem to be able to. Is that a new change that isn't reflected in the notes or should they be able to?

                  redrumR 1 Reply Last reply Reply Quote 0
                  • redrumR Offline
                    redrum Admin @colin
                    last edited by

                    @colin Heavy Tanks can't blitz. Page 5 of the notes is incorrect but page 6 clearly states that they don't have blitz.

                    TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                    C 1 Reply Last reply Reply Quote 1
                    • C Offline
                      colin @redrum
                      last edited by

                      @redrum thanks, I guess I should have looked more closely

                      ubernautU 1 Reply Last reply Reply Quote 0
                      • Z Offline
                        zlefin Moderators
                        last edited by zlefin

                        bug report:
                        marines aren't getting the +1 def in coast/island for having advanced special warfare tech.

                        save:

                        edit: deleting link to save, since it appears to be the wrong save.

                        wirkeyW 1 Reply Last reply Reply Quote 0
                        • ubernautU Offline
                          ubernaut Moderators @wirkey
                          last edited by

                          @wirkey starting to come around to your point of view on this one, at least for allies. 🙂

                          "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                          1 Reply Last reply Reply Quote 0
                          • ubernautU Offline
                            ubernaut Moderators @colin
                            last edited by

                            @colin @hepps @redrum really more than happy to help out with docs if i can. 🙂

                            "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                            1 Reply Last reply Reply Quote 1
                            • wirkeyW Offline
                              wirkey Moderators @zlefin
                              last edited by

                              @zlefin said in Total World War: December 1941 3.0.0.6:

                              bug report:
                              marines aren't getting the +1 def in coast/island for having advanced special warfare tech.

                              save:

                              Tww_vs_Cohen.tsvg

                              no one got adv sw in that game

                              1 Reply Last reply Reply Quote 0
                              • S Offline
                                Shonn
                                last edited by

                                Quite sure USA tecched that their last turn. Or so I saw in-game.
                                If the Save shows otherwise... it's worrying!

                                wirkeyW 1 Reply Last reply Reply Quote 0
                                • wirkeyW Offline
                                  wirkey Moderators @Shonn
                                  last edited by

                                  @Shonn US got imp sw in rnd 6 and missed in rnd 7

                                  1 Reply Last reply Reply Quote 0
                                  • Z Offline
                                    zlefin Moderators
                                    last edited by zlefin

                                    The US currently has the tech; they got it in round 8, so it should have been active for round 9. also it's listed as active in the tech tab.
                                    I'll run some more tests and see what I can find.
                                    maybe tech activation isn't when I thought it was; I thought it happened at end of the players' turn.

                                    wirkeyW 1 Reply Last reply Reply Quote 0
                                    • wirkeyW Offline
                                      wirkey Moderators @zlefin
                                      last edited by

                                      @zlefin in that case you guys posted the wrong save

                                      1 Reply Last reply Reply Quote 1
                                      • Z Offline
                                        zlefin Moderators
                                        last edited by zlefin

                                        good idea; ok, I dug around and found a different save which should be the correct one (and was when I checked it offline)

                                        tww_advancedspecwar_marinedefmiss.tsvg

                                        redrumR 1 Reply Last reply Reply Quote 0
                                        • redrumR Offline
                                          redrum Admin @zlefin
                                          last edited by

                                          @zlefin It appears the ASW marine bonuses aren't triggered until right before USA's next combat move. So you should see the change during USA's round 9 combat move. Why it doesn't trigger til then I'm not sure.

                                          @Hepps Any idea why the ASW unit buffs don't happen til the following turn rather than at the end of that player's turn?

                                              <attachment name="triggerAttachmentamericanASW5" attachTo="Usa" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
                                                <option name="trigger" value="conditionAttachmentamericanAdvancedSpecialWarfare"/>
                                                <option name="territoryEffects" value="Coast"/>
                                                <option name="territoryEffectProperty" value="combatDefenseEffect" count="1:americanMarine"/>
                                                <option name="when" value="before:usaCombatMove"/>
                                                <option name="uses" value="1"/>
                                              </attachment>
                                              <attachment name="triggerAttachmentamericanASW6" attachTo="Usa" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
                                                <option name="trigger" value="conditionAttachmentamericanAdvancedSpecialWarfare"/>
                                                <option name="territoryEffects" value="Island"/>
                                                <option name="territoryEffectProperty" value="combatDefenseEffect" count="3:americanMarine"/>
                                                <option name="when" value="before:usaCombatMove"/>
                                                <option name="uses" value="1"/>
                                              </attachment>
                                          

                                          TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                          HeppsH 1 Reply Last reply Reply Quote 1
                                          • HeppsH Offline
                                            Hepps Moderators @redrum
                                            last edited by

                                            @redrum Nope. Should be consistent with all other Techs. I will chastize @Rolf-Larsson next time I talk to him. 😉

                                            "A joyous heart sours with the burden of expectation"
                                            Hepster

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