Total World War: December 1941 3.0.0.6
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Great Thank You
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@redrum fingers crossed


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got a new one here:
Jul 22, 2019 1:38:00 PM games.strategy.triplea.ui.BattleStepsPanel setStep
WARNING: Could not find step name:Italy withdraw? -
@ubernaut That's just a warning that happens sometimes when a battle step that is in the battle pop up is no longer valid based on casualties. Unfortunately, its not easy to fix.
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@redrum ok thanks.

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I noticed in the game notes it says that heavy tanks can blitz but they don't seem to be able to. Is that a new change that isn't reflected in the notes or should they be able to?
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@colin Heavy Tanks can't blitz. Page 5 of the notes is incorrect but page 6 clearly states that they don't have blitz.
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@redrum thanks, I guess I should have looked more closely
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bug report:
marines aren't getting the +1 def in coast/island for having advanced special warfare tech.save:
edit: deleting link to save, since it appears to be the wrong save.
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@wirkey starting to come around to your point of view on this one, at least for allies.

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@zlefin said in Total World War: December 1941 3.0.0.6:
bug report:
marines aren't getting the +1 def in coast/island for having advanced special warfare tech.save:
no one got adv sw in that game
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Quite sure USA tecched that their last turn. Or so I saw in-game.
If the Save shows otherwise... it's worrying! -
@Shonn US got imp sw in rnd 6 and missed in rnd 7
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The US currently has the tech; they got it in round 8, so it should have been active for round 9. also it's listed as active in the tech tab.
I'll run some more tests and see what I can find.
maybe tech activation isn't when I thought it was; I thought it happened at end of the players' turn. -
@zlefin in that case you guys posted the wrong save
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good idea; ok, I dug around and found a different save which should be the correct one (and was when I checked it offline)
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@zlefin It appears the ASW marine bonuses aren't triggered until right before USA's next combat move. So you should see the change during USA's round 9 combat move. Why it doesn't trigger til then I'm not sure.
@Hepps Any idea why the ASW unit buffs don't happen til the following turn rather than at the end of that player's turn?
<attachment name="triggerAttachmentamericanASW5" attachTo="Usa" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player"> <option name="trigger" value="conditionAttachmentamericanAdvancedSpecialWarfare"/> <option name="territoryEffects" value="Coast"/> <option name="territoryEffectProperty" value="combatDefenseEffect" count="1:americanMarine"/> <option name="when" value="before:usaCombatMove"/> <option name="uses" value="1"/> </attachment> <attachment name="triggerAttachmentamericanASW6" attachTo="Usa" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player"> <option name="trigger" value="conditionAttachmentamericanAdvancedSpecialWarfare"/> <option name="territoryEffects" value="Island"/> <option name="territoryEffectProperty" value="combatDefenseEffect" count="3:americanMarine"/> <option name="when" value="before:usaCombatMove"/> <option name="uses" value="1"/> </attachment> -
@redrum Nope. Should be consistent with all other Techs. I will chastize @Rolf-Larsson next time I talk to him.

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