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    Total World War: December 1941 3.0.0.6

    Scheduled Pinned Locked Moved Maps & Mods
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    • redrumR Offline
      redrum Admin @ubernaut
      last edited by

      @ubernaut That's just a warning that happens sometimes when a battle step that is in the battle pop up is no longer valid based on casualties. Unfortunately, its not easy to fix.

      TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

      ubernautU 1 Reply Last reply Reply Quote 3
      • ubernautU Offline
        ubernaut Moderators @redrum
        last edited by

        @redrum ok thanks. 🙂

        "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

        1 Reply Last reply Reply Quote 0
        • C Offline
          colin
          last edited by

          I noticed in the game notes it says that heavy tanks can blitz but they don't seem to be able to. Is that a new change that isn't reflected in the notes or should they be able to?

          redrumR 1 Reply Last reply Reply Quote 0
          • redrumR Offline
            redrum Admin @colin
            last edited by

            @colin Heavy Tanks can't blitz. Page 5 of the notes is incorrect but page 6 clearly states that they don't have blitz.

            TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

            C 1 Reply Last reply Reply Quote 1
            • C Offline
              colin @redrum
              last edited by

              @redrum thanks, I guess I should have looked more closely

              ubernautU 1 Reply Last reply Reply Quote 0
              • Z Offline
                zlefin Moderators
                last edited by zlefin

                bug report:
                marines aren't getting the +1 def in coast/island for having advanced special warfare tech.

                save:

                edit: deleting link to save, since it appears to be the wrong save.

                wirkeyW 1 Reply Last reply Reply Quote 0
                • ubernautU Offline
                  ubernaut Moderators @wirkey
                  last edited by

                  @wirkey starting to come around to your point of view on this one, at least for allies. 🙂

                  "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                  1 Reply Last reply Reply Quote 0
                  • ubernautU Offline
                    ubernaut Moderators @colin
                    last edited by

                    @colin @hepps @redrum really more than happy to help out with docs if i can. 🙂

                    "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                    1 Reply Last reply Reply Quote 1
                    • wirkeyW Offline
                      wirkey Moderators @zlefin
                      last edited by

                      @zlefin said in Total World War: December 1941 3.0.0.6:

                      bug report:
                      marines aren't getting the +1 def in coast/island for having advanced special warfare tech.

                      save:

                      Tww_vs_Cohen.tsvg

                      no one got adv sw in that game

                      1 Reply Last reply Reply Quote 0
                      • S Offline
                        Shonn
                        last edited by

                        Quite sure USA tecched that their last turn. Or so I saw in-game.
                        If the Save shows otherwise... it's worrying!

                        wirkeyW 1 Reply Last reply Reply Quote 0
                        • wirkeyW Offline
                          wirkey Moderators @Shonn
                          last edited by

                          @Shonn US got imp sw in rnd 6 and missed in rnd 7

                          1 Reply Last reply Reply Quote 0
                          • Z Offline
                            zlefin Moderators
                            last edited by zlefin

                            The US currently has the tech; they got it in round 8, so it should have been active for round 9. also it's listed as active in the tech tab.
                            I'll run some more tests and see what I can find.
                            maybe tech activation isn't when I thought it was; I thought it happened at end of the players' turn.

                            wirkeyW 1 Reply Last reply Reply Quote 0
                            • wirkeyW Offline
                              wirkey Moderators @zlefin
                              last edited by

                              @zlefin in that case you guys posted the wrong save

                              1 Reply Last reply Reply Quote 1
                              • Z Offline
                                zlefin Moderators
                                last edited by zlefin

                                good idea; ok, I dug around and found a different save which should be the correct one (and was when I checked it offline)

                                tww_advancedspecwar_marinedefmiss.tsvg

                                redrumR 1 Reply Last reply Reply Quote 0
                                • redrumR Offline
                                  redrum Admin @zlefin
                                  last edited by

                                  @zlefin It appears the ASW marine bonuses aren't triggered until right before USA's next combat move. So you should see the change during USA's round 9 combat move. Why it doesn't trigger til then I'm not sure.

                                  @Hepps Any idea why the ASW unit buffs don't happen til the following turn rather than at the end of that player's turn?

                                      <attachment name="triggerAttachmentamericanASW5" attachTo="Usa" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
                                        <option name="trigger" value="conditionAttachmentamericanAdvancedSpecialWarfare"/>
                                        <option name="territoryEffects" value="Coast"/>
                                        <option name="territoryEffectProperty" value="combatDefenseEffect" count="1:americanMarine"/>
                                        <option name="when" value="before:usaCombatMove"/>
                                        <option name="uses" value="1"/>
                                      </attachment>
                                      <attachment name="triggerAttachmentamericanASW6" attachTo="Usa" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
                                        <option name="trigger" value="conditionAttachmentamericanAdvancedSpecialWarfare"/>
                                        <option name="territoryEffects" value="Island"/>
                                        <option name="territoryEffectProperty" value="combatDefenseEffect" count="3:americanMarine"/>
                                        <option name="when" value="before:usaCombatMove"/>
                                        <option name="uses" value="1"/>
                                      </attachment>
                                  

                                  TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                  HeppsH 1 Reply Last reply Reply Quote 1
                                  • HeppsH Offline
                                    Hepps Moderators @redrum
                                    last edited by

                                    @redrum Nope. Should be consistent with all other Techs. I will chastize @Rolf-Larsson next time I talk to him. 😉

                                    "A joyous heart sours with the burden of expectation"
                                    Hepster

                                    1 Reply Last reply Reply Quote 0
                                    • ubernautU Offline
                                      ubernaut Moderators @Hepps
                                      last edited by

                                      @Hepps @redrum love this basic idea. 🙂

                                      "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                                      1 Reply Last reply Reply Quote 0
                                      • M Offline
                                        mattbarnes
                                        last edited by

                                        Hey guys. We’re still loving this map.

                                        One question: when fighting against a human we will usually let the comp choose casualties in battles. But we’re finding it often removes AA and AT guns sooner than we’d expect. Does the comp ignore ‘targeted defence’ power when selecting casualties?

                                        And some possible small bugs: it sometimes says “there is no AA gun in zone xx” after a plane flew over. I think it just means the gun missed its toll but the text is confusing. I’ve also had confusing messages when a plane tries to strat bomb and (presumably) has missed its roll.

                                        redrumR 1 Reply Last reply Reply Quote 0
                                        • redrumR Offline
                                          redrum Admin @mattbarnes
                                          last edited by

                                          @mattbarnes Responses:

                                          1. Correct, the casualty selection doesn't consider targeted attack/defense. I would like to add better support for this.

                                          2. I haven't noticed that. If you have an example please post it.

                                          TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                          M 1 Reply Last reply Reply Quote 1
                                          • M Offline
                                            mattbarnes @redrum
                                            last edited by

                                            @redrum Hey, no problem, it’s such a great game that there’s bound to be little imperfections. That said, including a little warning in the game notes or within the program would be handy to wake players to this issue. When you play, do you manually override the casualty selection? If so, how do you judge whether a defender would (say) prefer to lose a unit with 1/12 targeted plus 1/12 defence versus another unit with 3/12 defence? Has anyone done the stats?

                                            I’ll try to find an example of the other thing in due course.

                                            redrumR 1 Reply Last reply Reply Quote 1

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