Map colors in map.properties
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@RobbyPants I meant the map drawing. Revised ruleset as basis is pretty much mandatory.
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When populating, I hope you know that you can do this ingame via editing, then save the current game as a new XML file, then open original and new XML and copy/past the new starting units over
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@Cernel said in Map colors in map.properties:
@RobbyPants I meant the map drawing. Revised ruleset as basis is pretty much mandatory.
Ah. Yeah, it's mostly a labor of love at this point. I didn't want to get into the ins and outs of actual map editing. Once I'm happy with this thing and how the units behave, I might give legit map editing a go.
@Frostion said in Map colors in map.properties:
When populating, I hope you know that you can do this ingame via editing, then save the current game as a new XML file, then open original and new XML and copy/past the new starting units over
???Ooh! That is nice to know. Thanks! I've been largely just looking at the map and editing the XML by hand. I'll save a copy of the XML and give this a test.
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@RobbyPants it is of course just sections of the code from the XML you "export" (the wording in the menu). You can copy over and use the starting units, the starting territory ownerships, the political situation etc. It is much faster than manually editing the XML. I would not use the intire XML you save in game, just the starting situation.
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@Frostion said in Map colors in map.properties:
@RobbyPants it is of course just sections of the code from the XML you "export" (the wording in the menu). You can copy over and use the starting units, the starting territory ownerships, the political situation etc. It is much faster than manually editing the XML. I would not use the intire XML you save in game, just the starting situation.
That makes sense. I backed up my old XML just in case, and used the exported one, which failed to parse. So, I then when and copy-pasted the unit placement tags into my old one, and it worked well. Now I'm onto tweaking and testing.
Thanks for the help, everyone!
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FWIW, on your local file system you can also have map in an expanded format. That same expanded format is exactly the same as what gets checked in to github. For example, compare the files hosted here:
https://github.com/triplea-maps/total_world_warTo how I have the map not zipped below:
Command line view showing 'downloadedMaps' folder contents, note the 'total_world_war' map is a folder and not a zip:

Same, downloadMaps folder from finder:

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@RobbyPants Drawing a simple fantasy map of revised dimensions and running the various utilities to get all the stuff is really something you can do within 12 hours (and likely 3 to 6 hours). It won't have relief tiles, as there we start going into artistic field, but games can look good also without relief, and it will definitely feel more polished anyways. I suggest drawing the borders 2 pixels tick and running the connections finder at 4 pixels tick (so that you will have no missing connections and will just need to check for crossed borders to remove wrong connections).
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@Cernel said in Map colors in map.properties:
@RobbyPants Drawing a simple fantasy map of revised dimensions and running the various utilities to get all the stuff is really something you can do within 12 hours (and likely 3 to 6 hours). It won't have relief tiles, as there we start going into artistic field, but games can look good also without relief, and it will definitely feel more polished anyways. I suggest drawing the borders 2 pixels tick and running the connections finder at 4 pixels tick (so that you will have no missing connections and will just need to check for crossed borders to remove wrong connections).
Thanks. I might on some weekend when I have the time for that. Right now I'm tweaking how asymetric I want to make the units of the different factions. I think I went a titch too far and am dialing that back.
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@RobbyPants Another suggestion may be that you search in internet for free fantasy maps, so you can draw it shadowing that, then use that map as the base for the relief thereafter, that can achieve very good results at relatively modest graphical skills.
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@Cernel said in Map colors in map.properties:
@RobbyPants Another suggestion may be that you search in internet for free fantasy maps, so you can draw it shadowing that, then use that map as the base for the relief thereafter, that can achieve very good results at relatively modest graphical skills.
For my, my concern is more the time it would take to make the tiles and being able to make a map that's "good". I'm not so worried about the difficulty of it.
The thing I like about the Classic and Revised WWII maps is that they have some natural choke points, and the value of certain territories leads the factions into fighting over them. I kind of like looking at the differences between the two maps because of that. I want to make sure that any map I make would be interesting to play and not come off like a chessboard in the middle of an ocean.
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