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    Map colors in map.properties

    Scheduled Pinned Locked Moved Map Making
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    • C Offline
      Cernel Moderators Lobby Moderators @RobbyPants
      last edited by

      @RobbyPants I meant the map drawing. Revised ruleset as basis is pretty much mandatory.

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      • FrostionF Offline
        Frostion Admin
        last edited by Frostion

        When populating, I hope you know that you can do this ingame via editing, then save the current game as a new XML file, then open original and new XML and copy/past the new starting units over ☺ ???

        Map maker of: Star Wars: Galactic War + Star Wars: Tatooine War + Caribbean Trade War + Dragon War + Age of Tribes + Star Trek: Dilithium War + Iron War + Iron War: Europe + Warcraft: War Heroes

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        • RobbyPantsR Offline
          RobbyPants @Frostion
          last edited by

          @Cernel said in Map colors in map.properties:

          @RobbyPants I meant the map drawing. Revised ruleset as basis is pretty much mandatory.

          Ah. Yeah, it's mostly a labor of love at this point. I didn't want to get into the ins and outs of actual map editing. Once I'm happy with this thing and how the units behave, I might give legit map editing a go.

          @Frostion said in Map colors in map.properties:

          When populating, I hope you know that you can do this ingame via editing, then save the current game as a new XML file, then open original and new XML and copy/past the new starting units over ☺ ???

          Ooh! That is nice to know. Thanks! I've been largely just looking at the map and editing the XML by hand. I'll save a copy of the XML and give this a test.

          C 1 Reply Last reply Reply Quote 1
          • FrostionF Offline
            Frostion Admin
            last edited by Frostion

            @RobbyPants it is of course just sections of the code from the XML you "export" (the wording in the menu). You can copy over and use the starting units, the starting territory ownerships, the political situation etc. It is much faster than manually editing the XML. I would not use the intire XML you save in game, just the starting situation.

            Map maker of: Star Wars: Galactic War + Star Wars: Tatooine War + Caribbean Trade War + Dragon War + Age of Tribes + Star Trek: Dilithium War + Iron War + Iron War: Europe + Warcraft: War Heroes

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            • RobbyPantsR Offline
              RobbyPants @Frostion
              last edited by

              @Frostion said in Map colors in map.properties:

              @RobbyPants it is of course just sections of the code from the XML you "export" (the wording in the menu). You can copy over and use the starting units, the starting territory ownerships, the political situation etc. It is much faster than manually editing the XML. I would not use the intire XML you save in game, just the starting situation.

              That makes sense. I backed up my old XML just in case, and used the exported one, which failed to parse. So, I then when and copy-pasted the unit placement tags into my old one, and it worked well. Now I'm onto tweaking and testing.

              Thanks for the help, everyone!

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              • LaFayetteL Offline
                LaFayette Admin
                last edited by LaFayette

                FWIW, on your local file system you can also have map in an expanded format. That same expanded format is exactly the same as what gets checked in to github. For example, compare the files hosted here:
                https://github.com/triplea-maps/total_world_war

                To how I have the map not zipped below:

                Command line view showing 'downloadedMaps' folder contents, note the 'total_world_war' map is a folder and not a zip:
                Screenshot from 2019-02-18 18-13-03.png

                Same, downloadMaps folder from finder:

                Screenshot from 2019-02-18 18-13-50.png Screenshot from 2019-02-18 18-13-41.png Screenshot from 2019-02-18 18-13-35.png

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                • C Offline
                  Cernel Moderators Lobby Moderators @RobbyPants
                  last edited by

                  @RobbyPants Drawing a simple fantasy map of revised dimensions and running the various utilities to get all the stuff is really something you can do within 12 hours (and likely 3 to 6 hours). It won't have relief tiles, as there we start going into artistic field, but games can look good also without relief, and it will definitely feel more polished anyways. I suggest drawing the borders 2 pixels tick and running the connections finder at 4 pixels tick (so that you will have no missing connections and will just need to check for crossed borders to remove wrong connections).

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                  • RobbyPantsR Offline
                    RobbyPants @Cernel
                    last edited by

                    @Cernel said in Map colors in map.properties:

                    @RobbyPants Drawing a simple fantasy map of revised dimensions and running the various utilities to get all the stuff is really something you can do within 12 hours (and likely 3 to 6 hours). It won't have relief tiles, as there we start going into artistic field, but games can look good also without relief, and it will definitely feel more polished anyways. I suggest drawing the borders 2 pixels tick and running the connections finder at 4 pixels tick (so that you will have no missing connections and will just need to check for crossed borders to remove wrong connections).

                    Thanks. I might on some weekend when I have the time for that. Right now I'm tweaking how asymetric I want to make the units of the different factions. I think I went a titch too far and am dialing that back.

                    C 1 Reply Last reply Reply Quote 0
                    • C Offline
                      Cernel Moderators Lobby Moderators @RobbyPants
                      last edited by

                      @RobbyPants Another suggestion may be that you search in internet for free fantasy maps, so you can draw it shadowing that, then use that map as the base for the relief thereafter, that can achieve very good results at relatively modest graphical skills.

                      RobbyPantsR 1 Reply Last reply Reply Quote 1
                      • RobbyPantsR Offline
                        RobbyPants @Cernel
                        last edited by

                        @Cernel said in Map colors in map.properties:

                        @RobbyPants Another suggestion may be that you search in internet for free fantasy maps, so you can draw it shadowing that, then use that map as the base for the relief thereafter, that can achieve very good results at relatively modest graphical skills.

                        For my, my concern is more the time it would take to make the tiles and being able to make a map that's "good". I'm not so worried about the difficulty of it.

                        The thing I like about the Classic and Revised WWII maps is that they have some natural choke points, and the value of certain territories leads the factions into fighting over them. I kind of like looking at the differences between the two maps because of that. I want to make sure that any map I make would be interesting to play and not come off like a chessboard in the middle of an ocean.

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